http://bugs.winehq.org/show_bug.cgi?id=25218
Summary: 4k demoscene demo ergon crashes
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The 4k demo http://pouet.net/prod.php?which=54529
crashes with
wine: Unhandled page fault on read access to 0x00000000 at address 0x4200fb
Backtrace:
=>0 0x004200fb in frq_ergon_640x480_high (+0x200fb) (0x1ac3fe90)
According to
http://code4k.blogspot.com/2010/08/making-of-ergon-4k-pc-intro.html
it uses d3d9.
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http://bugs.winehq.org/show_bug.cgi?id=21817
Summary: Elevated demo crashes with builtin d3dx9_33.dll
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.rgba.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=26402)
--> (http://bugs.winehq.org/attachment.cgi?id=26402)
Elevated demo
Program received signal SIGSEGV, Segmentation fault.
0x7e7800ae in __wine_spec_nt_header () from
/opt/wine/bin/../lib/wine/d3dx9_33.dll.so
fixme:win:EnumDisplayDevicesW ((null),0,0x1464f968,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
wine: Unhandled page fault on read access to 0xffffffff at address 0x7e7820ae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7e7820ae).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e7820ae ESP:1464fe6c EBP:00000000 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:004000d8 ECX:00110060 EDX:0013e3a0
ESI:00870104 EDI:004300d8
Stack dump:
0x1464fe6c: 00420851 00420caf 00000da4 00000000
0x1464fe7c: 00000000 00420a40 00420a11 00000000
0x1464fe8c: 00870104 00000000 00000000 004300d8
0x1464fe9c: 00420a40 00000000 1464feb8 004000d8
0x1464feac: 0013e3a0 00110060 00000000 004200c8
0x1464febc: 7ee0b049 7ffdf000 00000000 00000000
Backtrace:
0x7e7820ae: xorl %fs:0x39(%eax,%edi,2),%esp
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https://bugs.winehq.org/show_bug.cgi?id=38661
Bug ID: 38661
Summary: Demoscene 'Coronoid' (64-bit .NET app) fails to run,
Wine loader reports 'executable doesn't have an entry
point, it cannot be executed'
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
this has been reported in Wine-Staging first, shamelessly cloning it here for
discussion and raise awareness of this insufficiency in Wine loader.
https://bugs.wine-staging.com/show_bug.cgi?id=190
Requires 64-bit WINEPREFIX as the main .NET executable is 64-bit.
--- snip ---
$ wine ./still\ -\ coronoid.exe
err:process:start_process L"Z:\\home\\focht\\Downloads\\still - coronoid\\still
- coronoid.exe" doesn't have an entry point, it cannot be executed
--- snip ---
--- snip ---
$ file *.{dll,exe}
Core.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net
assembly, for MS Windows
still - coronoid.exe: PE32+ executable (GUI) x86-64 Mono/.Net assembly, for MS
Windows
--- snip ---
The patch by Michael:
https://github.com/wine-compholio/wine-staging/tree/master/patches/ntdll-CL…
("Implement proper handling of CLI .NET images in Wine library loader")
For Wine-Mono bits ('mscoree._CorValidateImage') I'll create an extra ticket.
$ sha1sum still---coronoid.zip
3ab7239a42be3135fff996a77b6f4e3b34c73295 still---coronoid.zip
$ du -sh still---coronoid.zip
56M still---coronoid.zip
$ wine --version
wine-1.7.44
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36045
Bug ID: 36045
Summary: the timeless 64k demoscene demo crashes in Wine
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.pouet.net/prod.php?which=62935
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I cannot get a usable backtrace, sorry.
Backtrace:
=>0 0xb5a337f4 in libnvidia-glcore.so.337.12 (+0x14ed7f4) (0x00000000)
1 0xb5a362af in libnvidia-glcore.so.337.12 (+0x14f02ae) (0xb3623008)
2 0xb5bf7204 in libnvidia-glcore.so.337.12 (+0x16b1203) (0xb3623008)
3 0xb5bfab15 in libnvidia-glcore.so.337.12 (+0x16b4b14) (0x0032d748)
4 0xb5a6d688 in libnvidia-glcore.so.337.12 (+0x1527687) (0x0032d898)
5 0xb5a6d93c in libnvidia-glcore.so.337.12 (+0x152793b) (0x0032d898)
6 0xb5a6d9b7 in libnvidia-glcore.so.337.12 (+0x15279b6) (0x00000000)
7 0xb5bf78bf in libnvidia-glcore.so.337.12 (+0x16b18be) (0x00000000)
8 0xb5c033c0 in libnvidia-glcore.so.337.12 (+0x16bd3bf) (0x00000000)
9 0xb574c802 in libnvidia-glcore.so.337.12 (+0x1206801) (0xb37bf9c8)
10 0xb574cb86 in libnvidia-glcore.so.337.12 (+0x1206b85) (0x00008000)
11 0xb574ce0e in libnvidia-glcore.so.337.12 (+0x1206e0d) (0x00008000)
12 0xb5c0b420 in libnvidia-glcore.so.337.12 (+0x16c541f) (0xb37a0000)
13 0xb56ad844 in libnvidia-glcore.so.337.12 (+0x1167843) (0x00000000)
14 0xb6f1902c glClear+0x6b() in opengl32 (0x0032fd0c)
0xb5a337f4: movzwl 0x8(%ebp),%ebx
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https://bugs.winehq.org/show_bug.cgi?id=43747
Bug ID: 43747
Summary: Yermom demoscene demo shows only a blackscreen
Product: Wine
Version: 2.17
Hardware: x86
URL: http://www.pouet.net/prod.php?which=71570
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43638
Distribution: ---
The program needs "winetricks gmdls", and currently only works with
wine-staging due to bug 43638.
However, the screen is completely white, only the music plays. You're advised
to use "emulate a virtual desktop" if you want to test the hack, then you can
quit the fullscreen with ESC.
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https://bugs.winehq.org/show_bug.cgi?id=43638
Bug ID: 43638
Summary: Yermom demoscene demo crashes on start up
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59057
--> https://bugs.winehq.org/attachment.cgi?id=59057
backtrace
Sometimes it shows
err:x11settings:X11DRV_ChangeDisplaySettingsEx Default mode not found!
sometimes it doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=35460
Bug ID: 35460
Summary: 1.7.11 Graphics corruption on 2nd,3rd,4th etc. load of
save game, but not on 1st
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lynx.light0(a)gmail.com
Classification: Unclassified
Under archlinux with wine-1.7.11-1-x86_64, GTA San Andreas save games will load
first time fine. Then, on second loading of a save, graphics are completely
borked, characterized by spikey balls and random flickering walls.
This problem goes away when I donwgrade wo wine-1.7.10-1-x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=35408
Bug ID: 35408
Summary: demoscene fr-038: theta crashes
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47249
--> http://bugs.winehq.org/attachment.cgi?id=47249
Crashlog from wine-1.7.11
Demoscene fr-038: theta crashes when run. I did the regression test between
wine 1.7.9 and 1.7.11 and the faulty commit is wine-1.7.10-307-g10a8b2c:
10a8b2cd7f6b285abb4730f3f3d45fb50616871d is the first bad commit
commit 10a8b2cd7f6b285abb4730f3f3d45fb50616871d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Jan 15 22:02:15 2014 +0100
wined3d: Remove resource->allocatedMemory.
Reverting on top of 1.7.11 makes that problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=35543
Bug ID: 35543
Summary: WINED3D_LOCATION_DISCARDED,WINED3D_LOCATION_TEXTURE_RG
B
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)truthiness.biz
Classification: Unclassified
In the latest version of NoLimits Coaster, there is a bug that makes certain
objects invisible, which really takes away from the game. In the screen shot I
attached, you can see the trunk of a tree on the middle right of the screen,
however all of its leafs and branches are missing due to the bug. There are a
few other objects that are missing, and I believe these are a result of this
bug.
Terminal is filled with this message when the simulator loads:
fixme:d3d_surface:surface_load_location Unimplemented copy from
WINED3D_LOCATION_DISCARDED to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
To reproduce the bug:
-Download the demo on the link provided and install
-The exe to run is in /Program Files/NoLimits\ 2\ Demo/32bit/nolimits2app.exe
-When the game opens, click “Play”
-Select “Forest Hills Park”, then click “OK”.
-The game takes awhile to load, but once it does you can see the bug.
NOTE: Wine 1.7.12 resolved an issue that prevented the game from even opening.
Please make sure to use this, otherwise you won’t be able to view the bug.
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https://bugs.winehq.org/show_bug.cgi?id=48128
Bug ID: 48128
Summary: In SOA 1.1.2.178 music does not work
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yurikazakov9184(a)gmail.com
Distribution: ---
Created attachment 65719
--> https://bugs.winehq.org/attachment.cgi?id=65719
Download this game
Background music in main menu, music in levels and conversations of characters
do not work. Sounds works perfect. I did not find any messages in stderr.
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