https://bugs.winehq.org/show_bug.cgi?id=44451
Bug ID: 44451
Summary: osu! stable not starting! "You must enable .NET
Framework."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: viktorvelev8(a)gmail.com
Distribution: ---
I have played osu for about 2 or 3 months on arch linux x86_64, no problem
whatsoever. Stopped for a while. Swapped gpus twice since then (R7 265 to GTX
1080 and vice versa). At first I thought it's a .NET problem (obviously) but I
tried installing dotnet40, dotnet45. No results. After that I thought a new
prefix would fix the problem. Nope. A new osu! installation? Experienced this
bug: https://bugs.winehq.org/show_bug.cgi?id=44184
. Nope. After that I thought it may be something with the gpu drivers. Tried
the open source nvidia and the proprietary, same for amd. No luck so far. So I
decided that it's some global wine/gpu config (since it does the same when I
run everything as root) that I cannot find, so I made a quick reinstallation
(keeping my home folder) and still nothing. I am left to think that it's a new
dx9/dx11 related problem. I tried adding d3d11 and d3dx11_* as libraries and
disabling them, still no clue what is happening. As I understand from the
osu!installer log wine doesn't seem to be able to parse .NET, but Hearthstone
(Unity .NET game) works fine?? Everything I described here is tried on
wine-staging 2.21 and wine3.0-rc1 through rc6 and the official release. Spent
quite a few hours trying to debug this.
/* Just before clicking submit */
Just as I am writing this. I just tried the bugfix (again) with creating an
empty discord-rpc.dll on wine 3.0.0 and it worked. I would call this undefined
behaviour since I tried it twice already.
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https://bugs.winehq.org/show_bug.cgi?id=42579
Bug ID: 42579
Summary: Proteus installation problem
Product: Wine-staging
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57491
--> https://bugs.winehq.org/attachment.cgi?id=57491
Log file of the error
Error in the installation wizard of the software Proteus 8.2.
This error happen on the Wine 2.0 (stable) and 2.2 (develop).
On the 1.8 (develop) version works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45128
Bug ID: 45128
Summary: YUMI-UEFI not working
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
Created attachment 61312
--> https://bugs.winehq.org/attachment.cgi?id=61312
yumi-uefi wine log
# wine YUMI-UEFI-0.0.0.8.exe
unable to show installed distros.
Download link:
https://www.pendrivelinux.com/yumi-multiboot-usb-creator/
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https://bugs.winehq.org/show_bug.cgi?id=44418
Bug ID: 44418
Summary: 1608: Unable to create installdriver
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kitisanutter(a)gmail.com
Distribution: ---
Error message on install when trying to instal Civ 3 complete
1608 unable to create installdriver instance, return code:-2147221164
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https://bugs.winehq.org/show_bug.cgi?id=39504
Bug ID: 39504
Summary: Unhandled exception: page fault on read access to
0x40800035 in 32-bit code (0x006d8d5d).
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.huebner(a)gmail.com
Distribution: ---
Created attachment 52645
--> https://bugs.winehq.org/attachment.cgi?id=52645
wine crash using sketchup in lubuntu 15.10
Unhandled exception: page fault on read access to 0x40800035 in 32-bit code
(0x006d8d5d).
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https://bugs.winehq.org/show_bug.cgi?id=46037
Bug ID: 46037
Summary: "wine_get_host_version" in ntdll.dll for Android
should contain "Android"
Product: Wine
Version: 3.18
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
On Android "wine_get_host_version" in ntdll.dll contains "Linux" as host system
name. It is adequate to have on Android for the host system name "Android" in
order to be able to potentially differentiate on the app level to other
operating systems.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=43285
Bug ID: 43285
Summary: thief 3 - lock picking not working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58623
--> https://bugs.winehq.org/attachment.cgi?id=58623
terminal log
At the tutorial mission you cannot open the door that needs to be lockpicked,
the lockpicking is not working.
I remember this did work in wine 1.8.
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https://bugs.winehq.org/show_bug.cgi?id=38859
Bug ID: 38859
Summary: CMake hangs when detecting msvc10 compiler
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 51786
--> https://bugs.winehq.org/attachment.cgi?id=51786
winedbg backtrace
I'm trying to use microsoft compiler along with cmake (vc2010express+cmake from
winetricks) and it hangs configuring an hello world project.
It succeeds the second time the build is run, or as long as the wineserver
process is alive, ie if killed, it will fail another time.
Actual output:
> cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release .
-- The C compiler identification is MSVC 16.0.30319.1
-- The CXX compiler identification is MSVC 16.0.30319.1
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio
10.0/VC/bin/cl.exe
CMake hangs here, but it should output the rest:
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio
10.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio
10.0/VC/bin/cl.exe
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio
10.0/VC/bin/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: Z:/home/xantares/projects/msvc-wine
I use these install/build scripts for you to reproduce the problem:
https://github.com/xantares/msvc-wine
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https://bugs.winehq.org/show_bug.cgi?id=49446
Bug ID: 49446
Summary: League of Legends unable to start game: Error 9S
Product: Wine-staging
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juliansperling(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67548
--> https://bugs.winehq.org/attachment.cgi?id=67548
Console Output
Since League of Legends Patch 10.13, and probably simultaneous Change of The
Riot Client, the "Play" Button in the LoL Client (League Client != Riot Client)
is Grayed out with the Message that the there are issues contacting "some
league servers" and to contact Riot Support with error 9S, however under
Windows on the same Region this issue does not exist.
Steps to Reproduce: Install League of Legends and Log In
The League Specific patches are not necessary to reproduce the bug since they
are needed to load into game and this issue is already in client. The Bug is
also Reproducable in Staging 5.10, however wine staging > 5.9 is currently
known not to work with league: https://bugs.winehq.org/show_bug.cgi?id=49373
A temporary fix is the deletion of All Files Pertaining to the Riot Client
(drive_c/Riot Games/Riot Client/*), however this does seems not to work for
everyone and disables the friend list.
Console Output attached, the one thing that I could find that i haven't seen in
previous wine logs is
07d4:fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_IGNORE_OFFLINE:
STUB
07d4:fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 15000
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https://bugs.winehq.org/show_bug.cgi?id=48158
Bug ID: 48158
Summary: Starfighter 77 doesn't run properly in fullscreen mode
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://papptimus.itch.io/starfighter-77
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
The game defaults to fullscreen but it doesn't work properly and instead
displays two instances of the game running simultaneously. Pressing F4 switches
to windowed mode and it then works OK. Pressing F4 again makes the display
disappear off the screen.
This happens with both Nvidia and AMD.
Can't see any obvious errors.
Sorry, can't run regression test.
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