https://bugs.winehq.org/show_bug.cgi?id=49038
Bug ID: 49038
Summary: O.E.D. v 4.0 (Oxford English Dictionary) No longer
starts.
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: paulhholmes(a)gmail.com
Distribution: ---
Created attachment 67021
--> https://bugs.winehq.org/attachment.cgi?id=67021
Error messages from bash console. saved in kate.
App fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=47491
Bug ID: 47491
Summary: dinput event queue is overflowing and stalling the
whole game/wineserver
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 64873
--> https://bugs.winehq.org/attachment.cgi?id=64873
Achive with a +dinput log of 125hz and 1000hz pollrate mouse movement
The game tested was Borderlands 1 Enhanced Edition via Proton (not a Proton
issue though), because it is one of the most severe examples of this issue. The
game completely freezes when moving the mouse with the pollrate set to 1000Hz.
It only unfreezes when the mouse isn't moving anymore. This issue occurs in
multiple games resulting in huge framedrops when moving the mouse. A temporary
workaround is to set the mouse pollrate to 125Hz, but it's not a real solution
to the problem.
As already mentioned in the title the event queue of dinput is constantly
overflowing which blocks anything else running on the wineserver. I attached 2
logs with +dinput. Both were recorded for the same amount of time, one
containing the overflow with 1000Hz and one recorded at 125Hz.
My guess is that this problem occurs due to the single threaded nature of
wineserver and the huge amount of input data that arrives from the mouse. The
most elegant solution would probably be to move the input processing and
handling as much as possible outside of wineserver (glancing at esync), but I
am no expert in that regard.
kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=49343
Bug ID: 49343
Summary: Neverwinter Online: Launcher crash on Startup
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo_gel_frei(a)yahoo.de
Distribution: ---
Created attachment 67367
--> https://bugs.winehq.org/attachment.cgi?id=67367
Terminal Output
the (old) Neverwinter Online Launcher crashes at startup with wine 5.10. It
works well with 5.0.1. My own builds of 5.10 work as well (preventing me from
proper regression testing), but I was not able to build a proper SysWoW build
of wine with all dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=49206
Bug ID: 49206
Summary: ITHVNR: hooked processes segfault
Product: Wine
Version: 5.5
Hardware: x86-64
URL: https://a.pomf.cat/tnuaqd.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mokouthrowaway(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 6226be3656e706d3d389cdcbf63a2ad19d861e30
Distribution: Gentoo
Download (no official English build of this version is available):
https://a.pomf.cat/tnuaqd.zip
Source code: https://github.com/mireado/ITHVNR/tree/d28a1ae
sha1sum of the zip file: 74bfce584012426f117551eddfa04bbee1998a6e
ITHVNR-gd28a1ae.zip
sha1sum ITHVNR* vnr*:
629161d1c8c2d3c38cdffb5ee38fd5389f798d45 ITHVNR.exe
5313a9b43d6fe54593e6bd5cc41eedf7725e8c40 ITHVNR.exp
afd80d9422586f6c294a796e3f2fd6a1b0027dc0 ITHVNR.lib
be017c19456917bfed669d00d966f3bcf5715c12 vnrhook.dll
104e176d92f8368628eff4eda9687e331b087a6c vnrhost.dll
Tested in a fresh 32-bit prefix.
How to reproduce:
1. Launch wineconsole
2. Launch ITHVNR.exe
3a. Click "Process"
3b. Select wineconsole from the process list
3c. Click "Attach"
3d. Click "OK"
Expected result: text displayed by wineconsole is shown in ITHVNR when it's
modified (ExtTextOutW hook, second dropdown)
Actual result: wineconsole segfaults shortly after attaching (no terminal
output other than Segmentation fault)
These results can be reproduced with many 3rd-party programs too, I used
wineconsole here for easier testing since it's shipped with Wine.
The offending commit appears to be
commit 6226be3656e706d3d389cdcbf63a2ad19d861e30
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Mar 27 13:36:05 2020 +0100
ntdll: Update some string functions prototypes to match msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I can't reproduce the issue on 6226be3~1, wine-5.8 with 6226be3 reverted and
wine-5.4 (last release before 6226be3). I can reproduce the bug on 6226be3,
wine-5.5, wine-5.8 and 4358ddc75fbfabdc4a4f31b4e3cc9aa1e0811d4c (current master
as of now).
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https://bugs.winehq.org/show_bug.cgi?id=44422
Bug ID: 44422
Summary: Vectric Aspire 9 : it does not load 3d images
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abelefa(a)alice.it
Distribution: ---
Created attachment 60354
--> https://bugs.winehq.org/attachment.cgi?id=60354
schermata aspire con wine 3.0
Vectric Aspire 9 : it does not load 3d images (wine-3.0)
it worked perfectly up to the version of wine-1.8.7
(output) wine-1.8.7 (Debian 1.8.7-2) wine_1.8.7-2
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0032), starting debugger...
wine: Call from 0x7b83ae8c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
(output ) wine-3.0 (Debian 3.0-1)
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
001d:err:winedevice:async_create_driver failed to create driver L"KeyP":
c000000e
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0033), starting debugger...
0009:err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
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https://bugs.winehq.org/show_bug.cgi?id=49624
Bug ID: 49624
Summary: Protocol error: process 0020: recvmsg: Message too
long on mac OS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
When running CEF (32 or 64 bit version) on Mac OS Wine crashes with the
following output:
grey:Release stefan$ ~/build/wine/wine cefclient.exe -no-sandbox -disable-gpu
0078:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1114
0024:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0024:fixme:process:SetProcessDEPPolicy (3): stub
0024:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11ddcb30, 0x16211728, 0x16211728) stub.
0024:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x31f984, 0x0 0x31f980
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x31f984 0x0 0x31f980)
returning a dummy value (current locale)
0024:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x31f984, 0x15733c0
0x31f980
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x31f984 0x15733c0
0x31f980) returning a dummy value (current locale)
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Protocol error: process 0020: recvmsg: Message too long
This is a regression introduced by 526522caae103a27cd36740d6eca59387a189d02.
Reverting the commit or disabling the new handle = load_ntdll( argv[0] ) code
in loader/main.c makes the bug go away.
On Catalina, I have additionally seen random failures to load PE DLLs
introduced by the same commit. I have not investigated this yet as a 64 bit CEF
build is tricky either way.
This may be a duplicate of bug 49370. The exact way Wine crashes isn't clear in
49370, but the regression is caused by the same commit and it is also mac OS
specific.
The particular CEF build my log is from is the Sample Application from
http://opensource.spotify.com/cefbuilds/index.html#windows32_builds , version
"07/24/2020 - CEF 84.3.7+g97011bc+chromium-84.0.4147.89 / Chromium
84.0.4147.89". I first noticed it with the CEF version that is embedded inside
Wargaming.net Game Center, which has some workarounds for the 64 bit problems
on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=45573
Bug ID: 45573
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of syscall return
instructions)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects to be able to hook both the first instruction of the syscall
and the last (return) instruction. The current staged implementation of the
syscall dispatcher does not return to the syscall thunk but rather directly to
its caller, which causes the game to fail.
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http://bugs.winehq.org/show_bug.cgi?id=35467
Bug ID: 35467
Summary: Error with native and buildin msvcirt.dll with LockOn
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: wine.mj(a)farbpigmente.org
Classification: Unclassified
Created attachment 47339
--> http://bugs.winehq.org/attachment.cgi?id=47339
Debug File
x86-64 Linux (Ubuntu 12.04) with Wine 1.6.1 from Launchpad
Wine prefix with Wine Arch win32.
Install LockOn 1.0 from CD: OK
Start Lockon with the prefix and arch: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
wine: Call from 0x7b83bcd5 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
err:module:attach_process_dlls "Common.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"...\\.wine_LockOn\\drive_c\\Program Files\\Ubisoft\\Eagle Dynamics\\Lock
On\\LockOn.exe" failed, status 80000100
Install native msvcirt.dll via winetricks and change config to "Native
(Windows)".
Start LockOn with new Confg: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
wine: Unhandled page fault on read access to 0x00000000 at address 0x3ab320
(thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Debug File, see Attachment
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https://bugs.winehq.org/show_bug.cgi?id=43117
Bug ID: 43117
Summary: F1 Race Stars graphical problems
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58319
--> https://bugs.winehq.org/attachment.cgi?id=58319
GZip log from F1 Race Stars
When using the following register key for setting the OpenGL version to 4.5:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
The game starts, but has some issues with shaders as the in game colours are
flawed. When starting a new game, the cars are invisible and the colours has
the same issues as in the menu.
I'm attaching a log of a run of the game. It seems like there is a lot of
fixme's.
The following fixme's seems to repeat:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
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https://bugs.winehq.org/show_bug.cgi?id=37280
Bug ID: 37280
Summary: extension ARB_framebuffer_object not supported
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: the_q123(a)hotmail.com
Discovered this while trying to load shaders for the Aali's FF7/8 OGL driver:
http://forums.qhimm.com/index.php?topic=14922.0
The shader I used in particular is Asmodean's ComplexMultiShader:
http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post
This message (with shader model < 140, it's a warning; with 140+ it's an error)
comes up in FF7's APP.LOG:
0(21) : warning C7508: extension ARB_framebuffer_object not supported
I do not believe this is a problem with either the Aali's driver or Asmodean's
shader because they appear to be working for windows users. This must be a
problem in wine, probably in OpenGL.
I am building wine from git on 64-bit Archlinux and my GPU is a GeForce GT 630
with nvidia drivers 343.13.
ARB_framebuffer_object is listed explicitly as a supported extension by
nvidia-config.
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