https://bugs.winehq.org/show_bug.cgi?id=8028
joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15.
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https://bugs.winehq.org/show_bug.cgi?id=6124
joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
>wine ABC
Driver does not support the 0x27a2 PCI ID.
00c4:err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for
DOS mode
And then nothing happens. Don't know what it means. Can be downloaded here:
https://www.myabandonware.com/game/dr-seuss-s-abc-e9v#download
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https://bugs.winehq.org/show_bug.cgi?id=7955
joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #9 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unable to test the test since dismissing the error window closes the software.
Can an administrator put the link at URL place?
www.kbld.de/fileadmin/default/downloads/testversionen/shoai13-kompakt.exe
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https://bugs.winehq.org/show_bug.cgi?id=7767
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.15?
Unable to find a download to test by myself.
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https://bugs.winehq.org/show_bug.cgi?id=4785
joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occur with wine-5.15. Download link is burst. Here is a working one.
https://web.archive.org/web/20120528122233if_/http://www.t4000.freeserve.co…
Can an administrator put the link at URL place?
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https://bugs.winehq.org/show_bug.cgi?id=1151
joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15 with OEM_FIXED_FONT.
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https://bugs.winehq.org/show_bug.cgi?id=49648
Bug ID: 49648
Summary: Still Life hangs when player starts moving
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ac528a492b719f6a8759d919710ca733f5acf167
Distribution: ---
err:ntdll:RtlpWaitForCriticalSection section 011294B4 "?" wait timed out in
thread 00d4, blocked by 0024, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=49698
Bug ID: 49698
Summary: Unwinding with a PE based ntdll.dll fails in some
cases
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 67943
--> https://bugs.winehq.org/attachment.cgi?id=67943
Testcase
If ntdll is built as a PE, some unwinding cases (that, as far as I understand,
unwind through ntdll itself) fail, where the testcases succeed if wine is built
with --without-mingw.
The attached testcase that fails is built from
https://github.com/microsoft/compiler-tests/blob/master/eh/ehthrow.cxx with "cl
ehthrow.cxx -Feehthrow-msvc-x64.exe -EHsc -O2" using MSVC 19.24.28314 for x64.
FWIW, in a non-PE build, this testcase also regressed earlier, in
887332f9c7bf0d75f53f88a9739b77b12463d636 "ntdll: Fix KiUserExceptionDispatcher
ABI on x86_64.", but was fixed again by
12dba1b2ae50099de4cd857f867ebcaefe6852d8 "ntdll: Fix PE unwind info for %rsi,
%rdi in KiUserExceptionDispatcher." I think.
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https://bugs.winehq.org/show_bug.cgi?id=49631
Bug ID: 49631
Summary: Wine does not fill in Vulkan device LUID property when
running in Virtual Desktop
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ArchLinux
Hi. Previously, this game has an issue with Vulkan backend not being selectable
in the video settings, even in normal fullscreen mode, but in recent versions
this issue was resolved by Wine exposing Vulkan device LUID property.
However, it doesn't seem to work when the game is running in Virtual Desktop
mode, it just reverts to its DX11 backend, which suggests there is a bug with
LUID property when Wine is in virtual desktop mode.
I've additionally tested this with standalone vkd3d-proton and it also reports
that it can't find LUID property when in virtual desktop.
I could attach a log for WWZ but I honestly see no need as there seems to be
absolutely nothing Vulkan related in the output and you can reproduce the issue
with standalone (Windows DLL) Vkd3d-Proton as well.
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https://bugs.winehq.org/show_bug.cgi?id=37913
Bug ID: 37913
Summary: Inconsistent rounding behaviour for sprintf
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: christopherwuy(a)gmail.com
Distribution: ---
sample source code and output demonstrating the problem:
#include <iostream>
#include <stdio.h>
using namespace std;
int main()
{
double a;
a = 3.5;
char *tmp = new char(100);
char fmt[18] = " is %.0f";
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -4.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -0.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = 2597.625;
printf("%.3f", a);
sprintf(tmp, " is %.2lf", a);
cout<<tmp<<endl<<endl;
}
This code running by wine 's Output is:
3.5 is 4
-4.5 is -4
-0.5 is -0
2597.625 is 2597.62
while windows' output is:
3.5 is 4
-4.5 is -5
-0.5 is -1
2597.625 is 2597.63
It indicated that Wine's sprintf used rounding rule which is Round half to
even, while windows used Round half away from zero.
You can find a detailed discussion of 'similar bug' form
https://sourceware.org/bugzilla/show_bug.cgi?id=4943
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