https://bugs.winehq.org/show_bug.cgi?id=49152
Bug ID: 49152
Summary: wine-mono 5.0.0 breaks rendering for disabled buttons
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67156
--> https://bugs.winehq.org/attachment.cgi?id=67156
wine-mono 5.0.0
See screenshot, the disabled button text is not gray, but bold.
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https://bugs.winehq.org/show_bug.cgi?id=48684
Bug ID: 48684
Summary: "BlazBlue: Calamity Trigger" class
{94c1affa-66e7-4961-9521-cfdef3128d4f} not registered
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 66546
--> https://bugs.winehq.org/attachment.cgi?id=66546
output from bbtc.exe with backtrace
I think the game has two problems and one of them is related to "xaudio2:
Rewrite to use FAudio" or so:
0024:trace:ole:CoGetClassObject CLSID:
{94c1affa-66e7-4961-9521-cfdef3128d4f},IID:
{00000001-0000-0000-c000-000000000046}
0024:err:ole:CoGetClassObject class {94c1affa-66e7-4961-9521-cfdef3128d4f} not
registered
0024:err:ole:CoGetClassObject no class object
{94c1affa-66e7-4961-9521-cfdef3128d4f} could be created for context 0x1
wine-versoin: wine-5.2-312-gc6b852e3c3 (no any additional dlls from winetrick
or the like)
game: BBCT.EXE "BlazBlue: Calamity Trigger" gog-version
"The game starts and crashes immediately."
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https://bugs.winehq.org/show_bug.cgi?id=49653
Bug ID: 49653
Summary: Pattern Maker for Cross Stitch: blocked on using
inches and could not display metric in Wine
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovi.sergiu(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Mint
Hello!
Linux Mint 20 x64 Cinnamon
wine-5.14 (Staging)
I successfully installed Hobbyware Pattern Maker for Cross Stitch.
Inside this program, there is this setting that appears in inches.
I know this software for years and it does not have any setting to switch from
metric to imperial and viceversa.
In Windows, this software borrows Windows' settings from Locale / Language.
I even opened a forum thread and even tho the software I mention is commercial,
the FREE version (called Pattern Maker Viewer has the same problem regarding
the inches information.
https://forum.winehq.org/viewtopic.php?p=128989&sid=42d1faadc31d59c28363605…
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https://bugs.winehq.org/show_bug.cgi?id=48834
Bug ID: 48834
Summary: Rockstar Games Launcher CEF helper crashes (x11drv
use-after-free for HWND_MESSAGE)
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 66751
--> https://bugs.winehq.org/attachment.cgi?id=66751
Valgrind output showing backtraces of UAF
The problem: When the Rockstar Games Launcher is launched, 3 of its helper
processes (SocialClubHelper.exe) crash in XDeleteContext().
SocialClubHelper.exe is part of CEF, and the code causing the crash is ANGLE's
D3D9
renderer.<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Here's what I've figured out:
* ANGLE creates an HWND_MESSAGE window.
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
In X11DRV_create_win_data(), win_data is not created for the window (comment:
"don't create win data for HWND_MESSAGE windows")
* ANGLE uses the window as the focus window and device window when initializing
D3D9.
* The wined3d CS thread starts and calls wined3d_swapchain_gl_create_context(),
leading to x11drv create_gl_drawable(), then create_client_window().
create_client_window() creates win_data (comment is "explicitly create data for
HWND_MESSAGE windows since they can be used for OpenGL"), using the current
thread's (the CS thread's) Display pointer. I believe this is when the CS
thread calls XOpenDisplay().
* This works ok, until ANGLE shuts down. It first releases all the D3D9
objects:
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Releasing D3D9 triggers wined3d to stop the CS thread, which ends with calling
FreeLibraryAndExitThread(). This eventually calls X11DRV_ThreadDetach(), which
closes the CS thread's Display.
* ANGLE then calls DestroyWindow() on the device/focus window. This leads to
x11drv destroy_whole_window(), which calls XDeleteContext() using the Display
from the win_data. This was the CS thread's Display, which has since been
closed/freed, causing use-after-free and (in this case) a crash.
Commenting out the HWND_MESSAGE exception in X11DRV_create_win_data() does fix
the crash, but this is likely not the correct fix.
I've attached part of a Valgrind output showing the crash and backtraces, and
should be able to add an ANGLE sample exe later that reproduces the bug.
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https://bugs.winehq.org/show_bug.cgi?id=46742
Bug ID: 46742
Summary: The Sims 2 demo needs support for ProcessVertices()
with software vertex shaders
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051:
"Without ProcessVertices, characters will explode in family thumbnails (and
same if you disable shaders through the game's cheat menu), and explosion of
vertices will also happen with little icons that pop up above characters when
they make a friend or get married (you can realiably observe it by loading
Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0"
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #175 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Logs really aren't needed, the cause of it is unknown and the patches to
implement the features are already in staging.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #174 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67947
--> https://bugs.winehq.org/attachment.cgi?id=67947
d3d9 winedbg output
Wine 5.14 winedbg output d3d9 output.
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Chebanenko Igor <chebanenkoigor93(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chebanenkoigor93(a)gmail.com
--- Comment #173 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67946
--> https://bugs.winehq.org/attachment.cgi?id=67946
Wine 5.14 winedbg output
The Sims 2 Demo - winedbg output from Wine 5.14
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https://bugs.winehq.org/show_bug.cgi?id=5977
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://downloads.scifinews. |https://download.cnet.com/S
|de/file_13372.html |tar-Trek-Armada-demo/3000-2
| |095_4-10044363.html
CC| |o.dierick(a)piezo-forte.be
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https://bugs.winehq.org/show_bug.cgi?id=49686
Bug ID: 49686
Summary: StarMoney 12 Basic doesn't start up
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67926
--> https://bugs.winehq.org/attachment.cgi?id=67926
Console Output (wine 5.14 - Staging)
Hello everyone,
as somebody on the ubuntuusers.de requested some help for the application I
gave "StarMoney12 Basic" a try which can be downloaded from:
https://hilfe.starmoney.de/hc/de/articles/360018689873-StarMoney-herunterla…
I used the 5.14 staging version of wine but with no luck as it seems to hang in
a deadlock.
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