https://bugs.winehq.org/show_bug.cgi?id=46882
Bug ID: 46882
Summary: Recent World of Warcraft patch broke vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 63952
--> https://bugs.winehq.org/attachment.cgi?id=63952
trace.log
There was a patch today (friday 22 march 2019) that broke vkd3d and d3d12.
It worked fine earlier today, but upon logging on this evening there was a
update, and all i get is a black screen and the mousepointer.
WoW works fine with DXVK and d3d11.
WoW version is: 8.1.5.29814. I did not find a particular patchnote for this
yet.
Attaching trace.log with WINEDEBUG=+vkd3d , and VKD3D_DEBUG="trace".
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http://bugs.winehq.org/show_bug.cgi?id=25167
Summary: Eraser 6.0 fails to start (with Mono)
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://eraser.heidi.ie/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31924)
--> (http://bugs.winehq.org/attachment.cgi?id=31924)
Terminal output
Attempting to start the program only yields an error message saying "collecting
from unknown thread." I've used winetricks mono26 beforehand. I didn't test
with .NET since it requires .NET 3.5 SP1, which won't work in Wine yet as far
as I know.
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http://bugs.winehq.org/show_bug.cgi?id=28605
Bug #: 28605
Summary: BurnPlot fails to start
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://download.imgburn.com/BurnPlot_1.0.1.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 36758
--> http://bugs.winehq.org/attachment.cgi?id=36758
Terminal output
It initially fails due to missing msvbvm60.dll, so install that with winetricks
vb6run. Then, it outputs an error on startup and exits:
Run-time error '445':
Object doesn't support this action
(At least, most of the time. I sometimes get "X Error of failed request:
BadWindow (invalid Window parameter)" instead.)
Native wshom.ocx (+dependency scrrun.dll) and oleaut32 works around it. (Using
only native wshom.ocx changes the error to "object doesn't support this
property or method," while native oleaut32 alone has no apparent effect.)
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http://bugs.winehq.org/show_bug.cgi?id=32316
Bug #: 32316
Summary: 3dsmax 9 32bit
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42656
--> http://bugs.winehq.org/attachment.cgi?id=42656
console output for wine, running 3dsmax9-32bit.txt
3dsmax Installs fine except the metal-ray satellite service however this is
unimportant and unneeded unless you want to start up a server rendering farm.
Running max itself;
Program starts to run checking all the plugins to the point where the main
window appears then dies.
Logs attached!
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https://bugs.winehq.org/show_bug.cgi?id=48996
Bug ID: 48996
Summary: GRID Autosport hangs while loading
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0202:err:d3d:wined3d_debug_callback 0x243fa38: "GL_INVALID_VALUE error
generated. Size and/or offset out of range.".
0202:fixme:d3d:wined3d_unordered_access_view_gl_clear_uint Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
wine-5.6-299-gf65cfbfe9b
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https://bugs.winehq.org/show_bug.cgi?id=41636
Bug ID: 41636
Summary: WWE 2K15 fails to launch dx10/11 game
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 56010
--> https://bugs.winehq.org/attachment.cgi?id=56010
wine-staging 1.9.21 trimmed log
I am using wine-staging 1.9.21
It complains that I don't have enough gpu memory, but that doesnt seem to be
the real issue. It lets you start the game anyway. I got 8Gb. Rx 480.
This bug is most likely a dupe of existing bugs but I mark it dupe or make it
another bug if I figure out what's the issue.
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http://bugs.winehq.org/show_bug.cgi?id=22120
Summary: CTL3D help file is mostly scrunched to the left
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://support.microsoft.com/kb/97361
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26974)
--> (http://bugs.winehq.org/attachment.cgi?id=26974)
Screenshot
The help file from Microsoft's CTL3D self-extractor (CTL3D.HLP) is not
displayed correctly in Wine's help viewer. Everything after the first sentence
of the section "the 3D look" is scrunched to the left. Terminal output doesn't
look useful:
fixme:exec:SHELL_execute flags ignored: 0x00000100
A workaround is winetricks riched20. (The file isn't displayed completely
correctly after this, but it isn't scrunched anymore.) The override it adds for
riched32 can be removed without the problem reappearing; only riched20 needs to
be native.
The self-extractor is a DOS app, so you may need to extract the files with
unzip or DOSBox.
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https://bugs.winehq.org/show_bug.cgi?id=50059
Bug ID: 50059
Summary: compilation error with gcc 8.3.0 unsigned int -> long
unsigned int
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eserradi(a)gmx.com
Distribution: ---
Created attachment 68517
--> https://bugs.winehq.org/attachment.cgi?id=68517
"long unsigned int" instead of "unsigned int"
compiling wine 5.0.2 (and 5.0.1) with gcc version 8.3.0 (Debian 8.3.0-6) gives
the error:
d3d9_main.c:154:5: note: in expansion of macro ‘FIXME’
FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface,
callback, context, arg3);
^~~~~
d3d9_main.c:154:11: error: format ‘%x’ expects argument of type ‘unsigned int’,
but argument 8 has type ‘DWORD_PTR’ {aka ‘long unsigned int’} [-Werror=format=]
the attached patch fixes the problem in my case
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https://bugs.winehq.org/show_bug.cgi?id=49315
Bug ID: 49315
Summary: Sid Meier’s Civilization® VI remains stuck on a grey
screen after the introduction video.
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason.bagavatsingham(a)gmail.com
Distribution: ---
## Description:
Sid Meier’s Civilization® VI remains stuck on a grey screen after the
introduction video.
The game seems to be unable to find its own files.
1. The game throws out errors about being unable to find the data associated to
"Event IDs" (e.g: "Event ID not found: 1016118145"). This data can be found
within the game's data, stored as .xml files.
2. The game's "Database.log" shows "ERROR: no such table: InputKeyData" which
are associated with local .sqlite databases.
3. The game's "Lua.log" shows "Error opening/reading" .lua files. It also
incorrectly points to one of its .lua file:
"Z:\home\zereox\.steam\steam\steamapps\common\Sid Meier's Civilization
VI\Base\Binaries\Win64Steam\UI\FrontEnd\IntroScreen.lua"
however that file is located in:
"Z:\home\zereox\.steam\steam\steamapps\common\Sid Meier's Civilization
VI\Base\UI\FrontEnd\IntroScreen.lua"
"..\Base\Binaries\Win64Steam\" is the location of the executable. Manually
copying some of the .lua files into that folder does allow the splash screen to
appear instead of the grey screen.
### Notes:
- DXVK is required as WineD3D returns an error on launch.
- Title was confirmed to work correctly with DXVK on Windows 10.
- Issue was also reproduced on Wine 5.9, Wine-staging 5.9, and Proton
5.0-8-rc1.
- Log includes the following channels:
+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree,+thread
## Steps to Reproduce
- Open [Steam] and launch _*Sid Meier’s Civilization® VI*_ (DXVK_HUD=1
WINEPREFIX="/home/<username>/.wine" wine .wine/drive_c/Program\ Files\
\(x86\)/Steam/steam.exe steam://run/289070)
## Repro Rate
5/5
## Environment
### System information
- OS: Ubuntu 20.04 LTS
- GPU(s): Radeon RX 590 Series (POLARIS10, DRM 3.33.0, 5.3.0-53-generic, LLVM
10.0.0)
- Kernel version: 5.4.0-33-generic
- Mesa version: 4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-b30b6fd
2020-06-02 focal-oibaf-ppa)
- Xserver version (if applicable): 1.20.5
- Desktop manager and compositor: Gnome (3.28.3)
### DXVK
- 1.7 (https://github.com/doitsujin/dxvk/releases/tag/v1.7)
### Wine
- wine-5.9
- wine-5.9 (Staging)
- 1591189474 proton-5.0-8-rc1
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