https://bugs.winehq.org/show_bug.cgi?id=50486
Bug ID: 50486
Summary: The Sims 3 launcher hangs
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69130
--> https://bugs.winehq.org/attachment.cgi?id=69130
gdi32: Do not compare face file names in insert_face_in_family_list() if either
is NULL.
When run from steam (win32 version; needs workarounds for bugs 32342 and
44985). The terminal shows a thread deadlocked on font_cs. Actually this is a
crash in disguise—one thread passes NULL to msvcrt wcsicmp, which raises an
exception, which is caught by the program but leaves font_cs acquired.
The attached patch fixes it.
I haven't checked whether this is a regression. It's not obvious to me why it
would be, but on the other hand I've seen bug reports for The Sims 3 that would
preclude this bug...
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https://bugs.winehq.org/show_bug.cgi?id=50123
Bug ID: 50123
Summary: The Elder Scrolls V: Skyrim SE has rendering glitches
with vulkan renderer
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68617
--> https://bugs.winehq.org/attachment.cgi?id=68617
screenshot
0348:fixme:d3d:wined3d_texture_vk_download_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0348:err:d3d:wined3d_context_vk_create_bo Failed to allocate buffer memory.
0348:err:d3d:adapter_vk_map_bo_address Failed to create new buffer object.
wine-5.21-69-gb940c5e7c91
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https://bugs.winehq.org/show_bug.cgi?id=44629
Bug ID: 44629
Summary: Process Hacker can't enumerate handles
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Easily reproducible: go to any process, right-click and select "Properties",
open the "Handles" tab. Running under Wine yields "Unable to query handle
information: Unknown error."
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https://bugs.winehq.org/show_bug.cgi?id=50379
Bug ID: 50379
Summary: The Witcher 3 has broken rendering with Vulkan
renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68984
--> https://bugs.winehq.org/attachment.cgi?id=68984
example
In addition all bright parts are blinking.
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https://bugs.winehq.org/show_bug.cgi?id=50386
Bug ID: 50386
Summary: Sniper Elite V2 some objects aren't rendered with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68996
--> https://bugs.winehq.org/attachment.cgi?id=68996
examples
fixme:d3d:wined3d_context_vk_update_descriptors NULL constant buffer views not
implemented.
err:d3d:wined3d_context_vk_apply_draw_state Failed to update shader
descriptors.
err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=48618
Bug ID: 48618
Summary: Wargaming.net Game Center shows black screen on launch
since Wine 5.0
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66463
--> https://bugs.winehq.org/attachment.cgi?id=66463
Wine stdout log
Confirmed on two different Ubuntu 19.10 machines.
Able to launch World of Tanks directly without much issue, but the Game Center
is just a black screen.
Tried wine-stable 5.0 and wine-staging 5.1 with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=50424
Bug ID: 50424
Summary: std::mutex crashes on creation
Product: Wine
Version: 4.12.1
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: david.paradis(a)us.abb.com
Distribution: ---
Created attachment 69041
--> https://bugs.winehq.org/attachment.cgi?id=69041
Test Project File
I have spent the better half of the last month tracking down a crash in my
application related to the creation of the std::mutex object in my code. After
putting many debugging messages into the Wine code I have finally found what
the issue is. Here is what I have found:
1) In the dlls/msvcp90/msvcp_main.c:init_cxx_funcs() the code is calling
GetProcAddress() for the critical_section methods for ctor, dtor, lock, ... but
never checks to see if we found a valid address for the functions. Later on in
the _Mtx_init_in_situ() a call is made to the critical section ctor and throws
null pointer exceptions because the function pointer is null.
2) In the dlls/concrt140/concrt140.spec there are NO definitions for any ARM
architecture method exports. In the dlls/msvcp90/msvcp90.spec there are
definitions but they are missing in concrt library.
After playing with the concrt140.spec file I was able add the 5 critical
section method exports to the file and was able to verify that I can now create
a std::mutex object and call lock, unlock and other methods on it successfully.
At this point I have no idea how many other ARM methods are missing from the
concrt140.spec list, but the distribution package does not have ANY ARM
definitions in that file.
I am attaching a very simple test CPP file that I was using to verify that the
code is now working for my usage but not completely fixed. With the test code
and the shipping source code you will not get past the point of seeing the
second printf statement after creating the test class, it will crash on the
"test t1;" line.
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=46709
Bug ID: 46709
Summary: VarFormatCurrency doesn't handle an already formatted
string.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Split off from 46442.
When VarFormatCurrency is passed an already formatted string, eg $9.0, it
returns an error instead of a string.
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