https://bugs.winehq.org/show_bug.cgi?id=50532
Bug ID: 50532
Summary: get_timezone_info doing binary search in the wrong way
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Distribution: ---
get_timezone_info in dlls/ntdll/unix/system.c appears to compute the daylight
saving time changes for a given year in a smelly if not buggy way. I don't have
any specific examples of mistaken computations, but the code seems to basically
work by chance.
More specifically, the indention of the code seems to be the following:
* two time_t values are computed, corresponding to the beginning and the end
of the requested year (year_start and year_end);
* a binary search procedure is used to narrow down that interval around a DST
change event.
However, this cannot work in general, because binary searches only work for
monotonic data, and DST is not monotonic (each year it switches forth and back,
assuming there is DST at all). The algorithm works "by chance", because it
first tests the beginning of the interval and then half of the interval, and
usually beginning of January and beginning of June are on different DST values;
then the algorithm recurses on the first half of the year, and there DST is
monotonic (again, usually; I don't know if this is always true).
Moreover, year_end is also set to an invalid value (0th day of 12th month,
which is a month past December). Doing the "arithmetic" this corresponds to
31st of December, but is that a supported way to specify it? Why not directly
setting 31st of December? Anyway, the core of this bug is the issue with binary
search.
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https://bugs.winehq.org/show_bug.cgi?id=50531
Bug ID: 50531
Summary: Windows 3D Movie Maker fails to import or save sound
recordings
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zenithgraymgmt(a)gmail.com
Distribution: ---
Recording your own sounds via microphone or importing WAV files in Windows 3D
Movie Maker shows an ingame dialog box stating "Sorry. We can't use that sound
file. Try using another sound file or one of the sounds from 3D Movie Maker."
1) Start a new movie.
2) Click the "Sounds" button at the top, then the Speech button (which is
represented by a pair of red lips).
3) Click either the microphone or briefcase icon at the bottom left to record
or import an audio file, respectively.
4) Either record microphone input or open a WAV file from your computer. After
recording microphone input, type in a filename for the recorded sound file and
click "OK".
The ingame dialog box I mentioned above shows.
The application should either import the recording (which plays back correctly
after stopping the recording) or the WAV file into the game.
Build 2021-01-17 on Arch Linux
This bug has been mentioned before in multiple test results on the AppDB page
for Windows 3D Movie Maker, but hasn't been reported on Bugzilla prior to now.
I think this may have something to do with msacm.dll, as the only useful
debug/console output given when this happens is "00ec:fixme:msacm:modSetVolume
stub".
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https://bugs.winehq.org/show_bug.cgi?id=48334
Bug ID: 48334
Summary: Cannot instal Forza Horizon 3
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Atempts to instal game results in a window pop-up that says:
Runtime error at (-1:0):
Cannot import dll:<utf8>kernelbase.dll
This error occurs with winetricks corefonts installed and also when not
installed.
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https://bugs.winehq.org/show_bug.cgi?id=48239
Bug ID: 48239
Summary: MTGA Launcher fails to download the game (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
How to reproduce:
- create a 32-bit prefix
- download winetricks with new powershell verb
(https://github.com/Winetricks/winetricks/pull/1440)
- install these verbs into the prefix: powershell arial d3dcompiler_47
dotnet472
- set Windows version to 10
- install Magic: The Gathering Arena
- Launch MTGALauncher.exe
The launcher will try to download the game but then return "Oops! Something
went wrong while updating".
Seeing how this wasn't an issue before, I've run a bisect and found that
2c68c530afbe704698f5a38674e7c72806c7c07a (kernel32: Move file time functions to
kernelbase.) was the cause of the regression. Reverting that commit against
Wine 4.17 fixes the issue.
Should note that this doesn't happen with version set to "Windows 7".
Let me know if any logs will be needed from me with any specific debug
channels.
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https://bugs.winehq.org/show_bug.cgi?id=46174
Bug ID: 46174
Summary: Fix for Bug 46066 in Wine 3.20 Breaks Voice Chat
Feature in Halo Online
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62832
--> https://bugs.winehq.org/attachment.cgi?id=62832
Output when running Halo Online and crash occurs.
After upgrading to Wine Staging 3.20 I noticed that Halo Online would hang as
soon as a I joined any multiplayer match. After some investigation, I noticed
that disabling the voice chat feature would cause the game to function
correctly.
With Wine Staging 3.19 the voice chat feature worked correctly.
I noticed in the release notes for 3.20 a stub DLL (qwave.dll) was added. This
was to fix Bug 46066. I believe this is causing the crash / hang with Halo
Online. It might also affect other games with in game voice chat
functionality.
I've attached the output from wine when running the game and when the crash
occurs.
The key line is:
wine: Call from 0x7b43e10c to unimplemented function qwave.dll.QOSCreateHandle,
aborting
Which then calls Audio Read timeouts, which cause the entire game to crash.
Thanks!
Rob
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https://bugs.winehq.org/show_bug.cgi?id=41212
Bug ID: 41212
Summary: Alt-Tab in full-screen on resolutions other than
native causes a crash
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mackle9(a)hotmail.com
Distribution: ---
In Starcraft II, an Alt-Tab in full-screen mode on a resolution lower than
native will cause the application to crash. Apparently Warcraft is also
affected (unconfirmed).
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https://bugs.winehq.org/show_bug.cgi?id=50523
Bug ID: 50523
Summary: The LinkSoft Secret! Desktop fails to sync after
update to version 6.0
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)wombatz.com
Distribution: ---
This is in regard to the desktop application for the LinkSoft "Secret!"
program.
https://www.linkesoft.com/secret/download.html
There is a sync function that opens TCP port 8800 on the windows desktop side
which the Android application then connects to for sync'ing changes in the
underlying database.
The symptom is an error from the Android application that it can not sync and
to check your wifi connection.
This first happened while I was using the version of Wine supplied by Fedora,
while on Fedora 32. I found that they were providing a more "bleeding edge"
version compared to what WineHQ was providing so I un-installed the Fedora
version and installed winehq-stable using the WineHQ repository. That did fix
the issue.
A few days ago winehq-stable updated to version 6.0.0-2.1.x86_64 and the
problem returned.
My solution was to un-install wine, disable the repo and do a local dnf install
of the three rpms for 5.0.3-2.2.x86_64 from your download page.
This did fix the problem but I figure that I should open a bug report to see if
the issue can be resolved.
I had a VirtualBox Fedora 33 install that still had the 5 version, so I have
used that to replicate the issue...
Test with:
winehq-stable-5.0.3-2.2.x86_64
wine-stable64-5.0.3-2.2.x86_64
wine-stable-common-5.0.3-2.2.i686
Secret! Desktop 6.5.4.22
Works!
Did: full dnf upgrade
New version:
winehq-stable-6.0.0-2.1.x86_64
wine-stable64-6.0.0-2.1.x86_64
wine-stable-common-6.0.0-2.1.i686
Sync fails.
Let me know what sort of debugging info I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=50522
Bug ID: 50522
Summary: Deus Ex Launcher check boxes aren't displayed
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
If I use the Deus Ex Launcher,then I only see this:
https://i.imgur.com/cQwRXTe.png
But on windows it looks like this:
https://i.imgur.com/U0tk0b0.png
The check boxes are missing and I can't disable mods without them.
Here's my system info:
https://i.imgur.com/dpXm70L.png
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https://bugs.winehq.org/show_bug.cgi?id=41469
Bug ID: 41469
Summary: 'Ski Racing 2005 featuring Hermann Maier' crashes on
startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)z3ntu.xyz
Distribution: ---
Created attachment 55850
--> https://bugs.winehq.org/attachment.cgi?id=55850
backtrace
The game 'Ski Racing 2005 featuring Hermann Maier' (Demo version) from an old
game DVD crashes on startup. The installation went fine. I can send you the
installer if you need it for reproducing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=50496
Bug ID: 50496
Summary: OpenGL executable crashes unless wine is run as
superuser.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)pimentel.space
Distribution: ---
on linux-gentoo-5.4.80-r1 with wine-vanilla-5.22-r2, opengl .exe's cause wine
to crash. however they do work when wine is run with super-user privleges (e.g.
sudo wine ./saddle.exe). I have reason to believe this is a regression, because
I was able to run and test windows opengl executables in the past without
having to be logged in as root. i've attached the error log.
(the package was compiled with the opengl, abi_x86_64, abi_x86_32 features
enabled, amount others)
The executable is an OpenGL/SDL2 program I wrote and compiled with
mingw-w64-gcc. it is staticially-linked with GLEW and SDL2. would it help if I
attached the libraries I compiled against? I can also attach the executable if
you need, but I know .exe files usually get flagged as malware by email and
these sorts of things.
I am also using a wayland compositor (sway), and my x11 server is Xwayland. but
like I said earlier, wine has ran these executables in the past without having
to log in as root or log into an x11 server (e.g. xfce4). but I can test it in
xfce4 if you want.
In a windows VM the executable doesn't crash or require administrator
privileges. I've done some testing with it in virtualbox, but opengl in
virtualbox is an older incompatible version. I can also try with KVM/QEMU to
double check that that it's not a problem with the executable.
is it possible that it is just a file permissions error?
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