http://bugs.winehq.org/show_bug.cgi?id=32058
Bug #: 32058
Summary: Guild Wars 2 launcher freezes/hangs (unable to launch
game)
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x.egam.wodahs.x(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Once I updated wine to version 1.5.15, the Guild Wars 2 launcher can no longer
launch the game because it just freezes/hangs. This was not an issue in 1.5.14,
and in order to run the game for now I'm using wine 1.5.14 compiled from
source.
In wine 1.5.14, the launcher is black (can't see UI at all, but it's still
functional) unless using the -dx9single flag. Using -dx9single, the background
is black instead of transparent but the UI inside is properly rendered. This
information is important because, before submitting this bug report, I
performed two separate git bisects between 1.5.14 and 1.5.15: one without any
command-line parameters, and one using -dx9single.
Technical details follow:
=======================================================================
1) git bisect for running the game without any parameters:
In the last good commit (8dcbeff760115834656f3f1fc85922e3a9af14d0), the
launcher is still black but it still works. You cannot see the UI but by
blindly logging in, the game does launch. In the first bad commit
(f12c1c6630f0bf842dde9af10da4ab188ff16e94), the behavior is different from the
wine 1.5.15 release and the other commits tested: here, instead of locking up,
the window just disappears. It's still there, but I guess it's fully
transparent. Because this leaves us even more "blind", I considered this "bad"
in the git bisect, yielding the following result:
---
f12c1c6630f0bf842dde9af10da4ab188ff16e94 is the first bad commit
commit f12c1c6630f0bf842dde9af10da4ab188ff16e94
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 26 13:12:17 2012 +0200
winex11: Switch to an ARGB visual for layered windows with per-pixel alpha.
:040000 040000 e9933c28f3e50c52d2cee37a43b06a2f5cb5a497
3870099a31a68a69cd7c022857794700c2343aa9 M dlls
---
If, however, we consider f12c1c6630f0bf842dde9af10da4ab188ff16e94 "good" in the
git bisect, we get:
---
d8247efd5ecb8c4604624eb2bbf47e194ce59e7e is the first bad commit
commit d8247efd5ecb8c4604624eb2bbf47e194ce59e7e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 27 20:47:08 2012 +0200
winex11: Take the alpha channel into account to compute the region of
layered windows.
:040000 040000 3870099a31a68a69cd7c022857794700c2343aa9
d9ec62b63405f910db90b095145a7910cc124eef M dlls
---
In this case, the launcher does indeed lock up in the first bad commit
(d8247efd5ecb8c4604624eb2bbf47e194ce59e7e).
2) git bisect for running the game using -dx9single:
Using the -dx9single flag, we seem to be able to get to a later commit before
it stops working (but does not work in the 1.5.15 release). In the last good
commit (dbff4f422c943a837f0098e921f831eb4a94ac11), everything seems to be fine
(when using the -dx9single flag) and even the transparency seems to be working.
However, in the first bad commit (6f3b097a203d9ca248732cb45eed462599ca3af1),
things start to lock up. This yields the following git bisect result:
---
6f3b097a203d9ca248732cb45eed462599ca3af1 is the first bad commit
commit 6f3b097a203d9ca248732cb45eed462599ca3af1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 3 00:09:01 2012 +0200
winex11: Fix a typo in the surface region computation with an alpha
channel.
:040000 040000 fa11ac3c80763b81911ba999d8302029d2c6d147
566c9c06b11f8785c870a1e09ec53d42e13d1524 M dlls
---
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https://bugs.winehq.org/show_bug.cgi?id=38166
Bug ID: 38166
Summary: Heroes of Might and Magic 5 slowly on some maps.
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
On some maps especially when many green trees game works very slowly.
This happens on all versions of nvidia driver AFTER 331.89.
331.89 it is last version when game works on maximum video settings.
May be this is bug of nvidia driver (not wine) but I can't test this.
I tested 2 videocards nvidia 760M and 650 ti.
This can be reproduced on ArchLinux, Fedora, OpenSuse and Kubuntu.
If you have problems with reproducing I can attach some maps where it can be
reprocuced
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https://bugs.winehq.org/show_bug.cgi?id=50304
Bug ID: 50304
Summary: Control-C exits winedbg instead of stopping the
inferior
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: joachim.priesner.bugs(a)web.de
CC: jacek(a)codeweavers.com
Regression SHA1: 633b244b1ae7928cafbfd25ef338e4918aac0d74
Distribution: ---
Created attachment 68875
--> https://bugs.winehq.org/attachment.cgi?id=68875
+winedbg log of hang behavior
To reproduce:
- run wine winedbg program.exe
- press "c <Enter>" to run the program
- press Control-C
Expected: The program is stopped and I am back at the winedbg prompt.
Actual:
The behavior matched the expected one until the following commit:
commit 54e117018cd4cc58c258da92686bfad13946bde2
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Sep 21 17:07:29 2020 +0200
kernelbase: Use conhost to handle Unix consoles.
Starting at this commit, pressing Control-C would cause winedbg to hang (needed
to "kill -9" it).
The behavior changed again in the following commit:
commit 633b244b1ae7928cafbfd25ef338e4918aac0d74
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Oct 13 16:27:38 2020 +0200
kernel32: Always use conhost for ReadConsoleW.
Starting at this commit, and until the current master, pressing Control-C
causes winedbg to immediately exit.
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https://bugs.winehq.org/show_bug.cgi?id=49356
Bug ID: 49356
Summary: failed to load while trying to run game
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67401
--> https://bugs.winehq.org/attachment.cgi?id=67401
backtrace i was given when it crashed
i ran the game and it seemed to work until i went to the launcher of the game
which i assume was the windows launcher and it crashed right afterwards with
this message given to me
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https://bugs.winehq.org/show_bug.cgi?id=50420
Bug ID: 50420
Summary: Divinity: Original Sin - Enhanced Edition crashes on
startup
Product: Wine
Version: 5.11
Hardware: x86-64
URL: https://store.steampowered.com/app/373420/Divinity_Ori
ginal_Sin__Enhanced_Edition/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: df5e4764870e8ad1d8b206cb3475a073bc034e48
Distribution: ArchLinux
Created attachment 69038
--> https://bugs.winehq.org/attachment.cgi?id=69038
terminal output
The game shows a black screen then it crashes (just before the developer logo
would show up).
Reproduced with the GOG and the Steam version.
According to my testing the last working Wine version was 5.10.
The commit when the problem appeared:
df5e4764870e8ad1d8b206cb3475a073bc034e48
ntdll: Move the current directory initialization to the Unix library.
Still present in wine-6.0-rc4-6-gff09f14867e.
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https://bugs.winehq.org/show_bug.cgi?id=44243
Bug ID: 44243
Summary: Spire and Serum paints very slowly
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Hi,
The following programs take a lot of time to render the UI:
https://www.reveal-sound.com/https://www.xferrecords.com/products/serum
A few versions before the UI was just black, and recently it started to paint
correctly, so it must be that you have add new painting/rendering api recently.
Yet the painting performance is really slow, so it would be great if you guys
could have a look and optimize it a bit? Maybe it is an easy thing to do?
Many thanks for your work guys!
To reproduce it you can install a plugin host like reaper:
https://www.reaper.fm/ and then install the vst plugins and try them with
reaper.
Regards,
Alexandre
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http://bugs.winehq.org/show_bug.cgi?id=21987
Summary: Acrobat 7 tryout complains: This Postscript Driver or
Windows Platform (Win9x/Me) not supported
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.adobe.com/products/acrobatpro/tryreg.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
When installing the Acrobat 7 trial AcTR7EFG.exe, the installer produces a
dialog:
Devmode
This Postscript Driver or Windows Platform (Win9x/Me) not supported
It doesn't prevent the installer from progressing, but the same thing doesn't
happen on Vista.
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https://bugs.winehq.org/show_bug.cgi?id=50241
Bug ID: 50241
Summary: Vertical Text in NL5 schematic doesn't display
correctly
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 68751
--> https://bugs.winehq.org/attachment.cgi?id=68751
Should show R5 and 10e+6 vertically
Hi All,
NL5 circuit simulator has worked very well in Wine for years. A change in Wine
5.22 or possibly 5.21 has broken vertical text rendering. It shows up at a 45
degree angle instead, with strange spacing.
I'm running Wine 5.22 (Fedora packages) on Fedora 32. I will attach an
image...
Unfortunately I can't seem to revert back to 5.21 or 5.20 using DNF (without
jumping through a lot of hoops) to show you what it should look like.
I've reached out to the developer and he said the code that rotates the text
uses the LOGFONT structure to set the orientation of the text:
if ( textdir != 0 ) {
LOGFONT lf; // Windows native font structure
ZeroMemory(&lf, sizeof(LOGFONT));
lf.lfHeight = Canvas->Font->Height;
lf.lfEscapement = (4-textdir)*900; // degrees to rotate
lf.lfOrientation = (4-textdir)*900;
lf.lfCharSet = DEFAULT_CHARSET;
strcpy(lf.lfFaceName, Canvas->Font->Name.c_str() );
Canvas->Font->Handle = CreateFontIndirect(&lf);
}
So something deep down in there changed in 5.21 or 5.22.
An older bug, #14199 mentions that a similar problem was in gdi32.
Thanks,
Richard
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https://bugs.winehq.org/show_bug.cgi?id=50423
Bug ID: 50423
Summary: dlls/devenum/mediacatenum.c: | function
‘property_bag_Read’ | error: unknown field ‘cPins2’
specified in initializer
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 69040
--> https://bugs.winehq.org/attachment.cgi?id=69040
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
applying patch from https://bugs.winehq.org/show_bug.cgi?id=47907#c12
Compiling wine-6.0-rc4 fails with multiple items:
In function ‘property_bag_Read’:
error: unknown field ‘cPins2’ specified in initializer
error: unknown field ‘rgPins2’ specified in initializer
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
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https://bugs.winehq.org/show_bug.cgi?id=50408
Bug ID: 50408
Summary: wineboot crash to due getaddrinfo() returning NULL
ai_canonname
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
After the WINEPREFIX is created, wineserver exits, and any Wine application is
run, wineboot crashes with this error and incorrect stack trace:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x70bab1d7).
Register dump:
CS:0033 SS:003b DS:003b ES:003b FS:0013 GS:001b
EIP:70bab1d7 ESP:0075f008 EBP:0075f008 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:0075f6e0 ECX:0000002e EDX:003e2034
ESI:00000000 EDI:0075f4d8
Stack dump:
0x0075f008: 0075fef8 0040633d 00000000 0000002e
0x0075f018: 0075f4d8 0075f094 00000000 00020006
0x0075f028: 00000000 0075f6e0 00000000 00000000
0x0075f038: 00000000 00000000 00000000 00000000
0x0075f048: 00000000 004508e0 0075f094 7bc0c0b0
0x0075f058: 7b632328 7bc2a280 00000034 0075f4d8
Backtrace:
=>0 0x70bab1d7 memcmp+0x107(ptr2=<is not available>, n=<is not available>)
[Z:\home\user\Wine\wine\dlls\msvcrt\string.c:2602] in ucrtbase (0x0075f008)
1 0x0040633d main+0x151c(argv=<is not available>)
[Z:\home\user\Wine\wine\programs\wineboot\wineboot.c:829] in wineboot
(0x0075fef8)
2 0x004042d8 mainCRTStartup+0x67()
[Z:\home\user\Wine\wine\dlls\msvcrt\crt_main.c:58] in wineboot (0x0075ff30)
3 0x7b62ddf0 WriteTapemark+0xff(type=<is not available>, count=<is not
available>, immediate=<is not available>)
[Z:\home\user\Wine\wine\dlls\kernel32\tape.c:317] in kernel32 (0x0075ff48)
4 0x7bc56b97 RtlSleepConditionVariableSRW+0x226(lock=<is not available>,
timeout=<is not available>, flags=<is not available>)
[Z:\home\user\Wine\wine\dlls\ntdll\sync.c:557] in ntdll (0x0075ff5c)
5 0x7bc56e40 call_thread_func+0xaf(arg=0x3fe000)
[Z:\home\user\Wine\wine\dlls\ntdll\thread.c:134] in ntdll (0x0075ffec)
0x70bab1d7 memcmp+0x107 [Z:\home\user\Wine\wine\dlls\msvcrt\string.c:2602] in
ucrtbase: movzbl 0x0(%eax),%edx
2602 if (*str == (char)c) return (char*)str;
Modules:
Module Address Debug info Name (8 modules)
PE 400000- 450000 Dwarf wineboot
PE 61740000-61802000 Deferred advapi32
PE 62790000-62794000 Deferred ws2_32
PE 6bc00000-6bc79000 Deferred sechost
PE 70b40000-70d77000 Dwarf ucrtbase
PE 7b000000-7b2a2000 Deferred kernelbase
PE 7b600000-7b8f6000 Dwarf kernel32
PE 7bc00000-7be33000 Dwarf ntdll
Threads:
process tid prio (all id:s are in hex)
00000020
00000024 0
00000028 (D) C:\windows\system32\wineboot.exe
0000002c 0 <==
00000038 0
0000003c explorer.exe
00000040 0
00000044 0
00000048 0
System information:
Wine build: wine-6.0-rc2-43-gef876fc54e2
Platform: i386
Version: Windows 7
Host system: FreeBSD
Host version: 12.2-RELEASE
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