https://bugs.winehq.org/show_bug.cgi?id=41412
Bug ID: 41412
Summary: Star Wars - The Old Republic (SWTOR 4.7.1) Takes 17
Minutes After Clicking "Play" For Splash Screen &
Character Selection Screen to Appear
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy.of.many2(a)gmail.com
Distribution: ---
Created attachment 55773
--> https://bugs.winehq.org/attachment.cgi?id=55773
DEBUG LOG of SWTOR_FIX.EXE and then LAUNCHER.EXE
Gigabyte Z87X-UD3H-CF Motherboard
Ethernet Connection I217-V (Onboard NIC)
Seasonic PLATINUM-520FLII ATX 12V 24PIN 520W Active PFC 80PLUS Modular Fanless
PSU
2 x F3-12800CL9-4GBXL (DIMM DDR3 Synchronous 1600 MHz (0.6 ns))
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
NVIDIA GeForce GTX 660 GPU (Driver Version 361.42-0ubuntu2)
NVIDIA HDMI Audio to TV (1360x768)
Auzentech X-Fi Forte 7.1 (EMU20k2 [X-Fi Titanium Series])(For Microphone and
Headphones only)
KINGSTON SH103S3 120GB SSD (Divided into 2 partitions - Linux & Windows 7
Linux Mint 18 Sarah 16.04 LTS (XFCE Edition) x64
I am using Wine-staging 1.9.19 and winetricks (d3dx9, vcrun2008)
I have winecfg set to Windows 10 Compatibility and Virtual Desktop of 1360x768.
I have a 32-bit WINEPREFIX on 64-bit Mint Linux (.bashrc):
export WINEARCH=win32
export WINEPREFIX=~/SWTOR
http://i.imgur.com/LAxbG3q.png
I installed swtor_setup.exe, the launcher updated twice, I entered my username
and password, got the error:
http://i.imgur.com/5giFqyN.png
I closed WINE and disabled BitRaider:
http://i.imgur.com/G67q9fk.png
I downloaded all the game data:
http://i.imgur.com/ZZV5Dcz.png
I launched swtor_fix.exe and launcher.exe again:
http://i.imgur.com/aln6sKO.png (showing debug command, normally just "wine
swtor_fix.exe")
http://i.imgur.com/v3exoWr.png (showing debug command, normally just "wine
launcher.exe")
Task Manager:
http://i.imgur.com/gJxnrzj.png?1
Login screen, entered username and password:
http://i.imgur.com/uV55kYw.png?1
Clicked "Play" Button:
http://i.imgur.com/w5Q5r1c.png?2
Wait 17 minutes to arrive at splash screen then character select screen:
http://i.imgur.com/IR0lF8F.jpg?1
See attached debug information.
I note I originally had 3 debug logs (swtor_fix, the launcher BEFORE the 17
minute wait and AFTER the wait). For the purposes of submitting this bug report
I have appended all 3 of them together and added text to separate them. Please
do a find for "17 minute wait" to be taken to that line in the text.
Side note - I started using Linux in late August and have been trying to get
SWTOR running (without the 17-minute wait) since then so that should give you
an indication of how determined I am to find a fix and contribute to the
community.
Please feel free to e-mail me at jeremy.of.many(a)gmail.com if you have any
questions, suggestions for things I can try or additional debug info.
I have tried to be as thorough as possible in my findings and this initial bug
report.
Thank you for your time.
Cheers,
Jeremy
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https://bugs.winehq.org/show_bug.cgi?id=42273
Bug ID: 42273
Summary: Biet-O-Matic icons in icon bar loaded in wrong size
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56978
--> https://bugs.winehq.org/attachment.cgi?id=56978
Biet-O-Matic Wine 2.0RC5
Using Biet-O-Matic (BOM) 2.14.14, an ebay sniper app written in VB and with
source code licensed under the gpl, the top bar icons are displayed wrongly,
scaled, so that only the top left quarter of the icon is shown.
I assume this relates to the olepicture implementation.
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http://bugs.winehq.org/show_bug.cgi?id=29030
Bug #: 29030
Summary: Lego Universe installer looks terrible
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
See attachments (inc)
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https://bugs.winehq.org/show_bug.cgi?id=47930
Bug ID: 47930
Summary: LEGOLand crashes when going into gameplay
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65429
--> https://bugs.winehq.org/attachment.cgi?id=65429
crash logs
When I launch Legoland, the menu works but when I click on "Start LegoLand
Game" and skip the instructions the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=49338
Bug ID: 49338
Summary: Black screen when playing videos in Lylian demo
Product: Wine
Version: 5.10
Hardware: x86
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Testing bug 39206, I encountered this bug: when playing video, the screen is
black. One can hear music but no picture.
wine LylianDemo.exe
00c8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00c8:fixme:heap:RtlCompactHeap (0xad0000, 0x0) stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0100:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:err:gstreamer:watch_bus avidemux0: Internal data stream error.
00fc:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstAviDemux:avidemux0:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:45:46.041: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2580)->(0031F264): semi-stub
00f8:fixme:gstreamer:amt_to_gst_caps_video Unknown video format (subtype
{64697663-0000-0010-8000-00aa00389b71}, compression 0x64697663).
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
0130:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0130:err:gstreamer:watch_bus avidemux2: Internal data stream error.
0130:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin2/GstDecodeBin:decodebin1/GstAviDemux:avidemux2:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:46:42.454: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2958)->(0031F264): semi-stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=50159
Bug ID: 50159
Summary: Lylian demo plays: we can hear sounds but no video.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 68676
--> https://bugs.winehq.org/attachment.cgi?id=68676
console output with quartz debug channel enabled
All is said in the tile.
Demo starts, one can hear sound, but no video is played.
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https://bugs.winehq.org/show_bug.cgi?id=49397
Bug ID: 49397
Summary: DX11 Sample "Texturing and Lighting" fails with error
"Failed to load texture"
Product: Wine
Version: 5.10
Hardware: x86-64
URL: https://drive.google.com/uc?export=download&id=0B0ND0J
8HHfaXenFyNC12ZlJlS1U
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 67467
--> https://bugs.winehq.org/attachment.cgi?id=67467
+d3d11,+d3d,+dxgi
I'm running Arch Linux with a GTX 750Ti (driver version 440.82).
Attached is a +d3d11,+d3d,+dxgi log.
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https://bugs.winehq.org/show_bug.cgi?id=47875
Bug ID: 47875
Summary: kernel32:file: FindFirstFile("foo\nul\bar") succeeds
on AMD graphics!
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On some machines kernel32:file systematically gets the following two failures:
file.c:2709: Test failed: FindFirstFile on C:\foo\bar\nul should fail
file.c:2710: Test failed: Bad Error number -559038801
-559038801 is 0xdeadbeaf which is the value LastError is set to before the
test:
SetLastError( 0xdeadbeaf );
strcpy(buffer2, buffer);
strcat(buffer2, "foo\\bar\\nul");
handle = FindFirstFileA(buffer2, &data);
ok ( handle == INVALID_HANDLE_VALUE, "FindFirstFile on %s should fail\n",
buffer2 );
ok ( err == ERROR_PATH_NOT_FOUND, "Bad Error number %d\n", err );
This suggests that FindFirstFile() succeeds in finding "foo\bar\nul".
Furthermore this only happens on two Windows 8.1 machines, cw-rx460 and
dr-RS740, both in the 32 and 64 bit tests.
They share the same build number (9600) but so does cw2-gtx560 which does not
have these failures. The other common point is that they both have an AMD
graphics card and, presumably, the corresponding driver. But why would a
graphics driver change the behavior of FindFirstFile()?
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https://bugs.winehq.org/show_bug.cgi?id=48032
Bug ID: 48032
Summary: Errors when installing games in Origin (regression)
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
During game installations, Origin will almost always print "An unexpected error
has occurred. Please try again in a few moments. Error: 327682:11" and not flag
the game as successfully installed.
Through bisect I've found that this is a regression which was caused by commit
e4ca5dbec056c977bffce31bd7901aaec884f199 (server: Add new pipe servers to the
end of the servers list). Reverting that commit against wine-4.3 also fixed the
issue (can't revert it against 4.19 as git revert doesn't let me).
I've made a log with +server debug channel. It was too big for bugzilla so I
had to upload it to my Google Drive:
https://drive.google.com/open?id=1doEVWo1qW1ppP_VemoCu8xhFkWXEsn0z
(oh, and ignore errors about wine not finding some .exes - i disabled them
myself for certain reasons).
Let me know if anything else is needed.
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https://bugs.winehq.org/show_bug.cgi?id=48776
Bug ID: 48776
Summary: GoToMeeting Opener crashes
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Tried to get a goto meeting running just with an older Firefox and Wine.
Unfortunately the "GoToMeeting Opener.exe" crashes short after start,
when showing around 10% progress.
I could follow the crash to an allocation of 0x100000 bytes,
to which some data get asynchronously downloaded, written to a file,
and then freed.
But after that, below a INTERNET_WorkerThreadFunc,
a memcpy tries to access the previously freed memory.
Further looking might lead to a SetEvent that get triggered by
the INTERNET_STATUS_RECEIVING_RESPONSE callback,
but I am not sure if this is related or supposed the way it runs now.
A windows Firefox offers for following link a download:
https://global.gotomeeting.com/join/100000000
(meeting id changed - the download is the same
except 176 bytes, but shows the same issue.)
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https://bugs.winehq.org/show_bug.cgi?id=42795
Bug ID: 42795
Summary: LEGO City Undercover crashes on startup (Steam, DX11)
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57820
--> https://bugs.winehq.org/attachment.cgi?id=57820
Console log + Backtrace from wine-2.5-151-g61a1a266fa
LEGO City Undercover crashes on startup under wine-2.5-151-g61a1a266fa.
winetricks alldlls=builtin
export WINEDEBUG=+tid,+seh
wine ./Steam.exe -no-cef-sandbox steam://run/578330 >>log.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=35304
Bug ID: 35304
Summary: `wine start appwiz.cpl` doesn't work
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
$ wine start appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
$ wine appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
Segmentation fault
It starts fine from `wine control` though.
I remember I could start appwiz.cpl previously so it looks like a regression.
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http://bugs.winehq.org/show_bug.cgi?id=35127
Bug ID: 35127
Summary: Gamehall (Chinese game client) crashes in comctl32
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://fcg.uc108.com/gamehall/down.aspx?downid=113
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46857
--> http://bugs.winehq.org/attachment.cgi?id=46857
terminal output
I came across this bug when looking at bug #35125. The application is
(probably) a game client for playing card games. Everything in the installer
and in the application is displayed in Chinese so I don't understand a word of
it, but here are the steps to reproduce the crash:
1. download the client from the above url and launch it. Installation should be
straightforward even though everything is displayed in Chinese.
2. start the application with GameHall.exe. There are 3 green buttons at the
bottom, click on the leftmost one. Some files are being downloaded(?) and Wine
crashes in comctl32 before the application interface is loaded.
'winetricks comctl32' is a workaround to the crash.
gamehallsetup.exe
md5sum: b091c46d56680a7376853460dc8510ce
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=50514
Bug ID: 50514
Summary: Notation Software x64 apps freeze when resizing its
windows
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 69178
--> https://bugs.winehq.org/attachment.cgi?id=69178
Log files of exception when freeze happens
All x64 apps of Notation Software (www.notation.com) freeze with Wine 6.0 when
resizing its windows.
This happens on Ubuntu 20.04 LTS with Wine 6.0. The same behaviour exists on
Mac with Gcenx's Wine 6.0 from
https://github.com/Gcenx/macOS_Wine_builds/releases
I believe that this is a regression bug because all apps have worked fine with
Wine 5.4 without any issues in many, many installations but now freeze with
Wine 6.0.
An exception happens. Please see the results of WINEDEBUG=+seh,+timestamp in
the zip file attached
file 1: Exception_of_freeze_x64_Linux_Ubuntu.txt: log on Ubuntu
file 2: Exception_of_freeze_x64_Mac.txt: log on Mac
The exception address is the same for all apps and it looks as if it is outside
the app's address range. Any ideas how to further identify the problem and for
a more helpful logging is highly appreciated. Thx
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https://bugs.winehq.org/show_bug.cgi?id=46283
Bug ID: 46283
Summary: Clicking in the web browser does not launch Magic: The
Gathering - Battlegrounds Trial
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-49075/Magic-The-G
athering-Battlegrounds-Trial/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 62995
--> https://bugs.winehq.org/attachment.cgi?id=62995
Console output with ieframe and mshtml channels enabled
When you try a second times Magic: The Gathering - Battlegrounds Trial
you need to launch the game through a web browser. Clicking in "play free
trial" does not launch the game. In a real windows box, that works.
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https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=48930
Bug ID: 48930
Summary: Vcrun2019 cannot be installed.
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Hi!
I can't install vcrun2019. Used the Winetricks shell.
I can't figure it out myself, I need help.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=50558
Bug ID: 50558
Summary: ntdll-Dealloc_Thread_Stack cause memory leak for C#
game
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've traced down a memory leak in one game to the ntdll-Dealloc_Thread_Stack in
wine-staging. No other wine versions or staging patches cause such problem.
I've reproduced it on actual wine master branch from github with
`./staging/patchinstall.py ntdll-Dealloc_Thread_Stack`
The game is "Delta's Shadow" released in 2020. Demo is available at
https://zxonline.net/game/deltas-shadow/
Its Windows version is written in C# with SDL.
The memory leaks every time game plays SFX and only in this case. A music
doesn't cause leak. I've asked the author: music is played via SDL and SFX is
played with System.Media.SoundPlayer::Play(). It looks like this class is just
calls PlaySound function from winmm.dll and pass a stream with WAV into it. And
this somehow and ups in ntdll.
So, to reproduce the problem:
1. Install wine-staging
2. Install the demo
3. Launch game in wine-staging
4. Press ALt+Enter to switch the game into a windowed mode and launch Task
manager to see the RAM it consumes.
5. Start pressing W and S keys (Up and Down) in game main menu to produce a
menu item change SFX.
Result:
Game RAM usage grows each time you press the key and don't decrease later.
Expected:
No significant RAM usage change.
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https://bugs.winehq.org/show_bug.cgi?id=50520
Bug ID: 50520
Summary: Any Rust-Lang application: Cannot create an async tcp
connection
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)greaka.de
Distribution: ---
Created attachment 69183
--> https://bugs.winehq.org/attachment.cgi?id=69183
minimal example
Rust applications are not able to use async libraries in wine. TCP connections
send Syn, receive Syn/Ack, send Reset.
Test matrix:
- Wine versions 5.0, 5.8, 5.22, 6.0rc0 , 6.0rc6
- Ubuntu, Arch
- WSL, native on laptop
- Tokio, Smol, Async-Std (Smol and async-std use the same under the hood)
- Rust versions 1.48 stable, 1.49 stable, 1.50 beta
- Targets windows-gnu, windows-msvc
- Toolchains gnu, msvc
Every combination fails to connect.
Minimal example source code: https://pastebin.com/SZavTYD7
precompiled binary 1.50 beta/windows-msvc/msvc attached.
The example expects a listener on localhost:41206!
You can easily open one with ncat -l -k -p 41206
The error returned to rust:
[src\main.rs:10] TcpStream::connect(addr.as_slice()).await = Err(
Os {
code: 10045,
kind: Other,
message: "OS Error 10045 (FormatMessageW() returned error 317)",
},
)
Trace from wineserver:
Short version
https://cdn.discordapp.com/attachments/596410107726921728/79886280364864308…
Long version
https://cdn.discordapp.com/attachments/596410107726921728/79885875841138688…
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https://bugs.winehq.org/show_bug.cgi?id=48726
Bug ID: 48726
Summary: Final Fantasy XIV, freezes for several seconds when
the mouse is moved with ReShade / GShade installed.
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HereInPlainSight+wine(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First time submitting -- apologies if I'm missing anything obvious.
Firstly, the regression was tested using the git repos from wine's 'wine-5.0'
tag and wine-staging's 'v5.0' tag. The issue is still present even with the
wine 5.3 versions, but when I tried to follow the regression tests, I was
failing to compile. I might've screwed something up, I can try again if you
need me to, but I am a bit of a derp and I'm punching upward. The output I got
from the regression test (following instructions from
https://wiki.winehq.org/Wine-Staging#Reporting_and_debugging_bugs_against_S…
) was:
014cecf3f8e5eac5f8e23ef1aaf07f8e17169188 is the first bad commit
commit 014cecf3f8e5eac5f8e23ef1aaf07f8e17169188
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Aug 26 14:08:20 2019 +0200
dinput8: Use raw input interface for dinput8 mouse device.
dlls/dinput/mouse.c | 117 +++++++++++++++++++++++++++++++++++++++++++-
dlls/dinput8/tests/device.c | 10 ++--
2 files changed, 119 insertions(+), 8 deletions(-)
Second, the game currently requires ntdll-Hide_Wine_Exports, and it works fine
with just that, and people can use an older version of Proton / Wine and that
works around the problem too.
Finally, the actual problem:
If ReShade (or GShade, a fork of ReShade) is installed with FFXIV, as soon as
you get into the game itself (not the launcher), the game works perfectly fine
unless you move the mouse. As soon as you move the mouse the game freezes from
around five to ten seconds every time you move the mouse, making it effectively
unplayable. This did not happen with Wine-Staging prior to 5.0.
Reproduction:
1) Download and install FFXIV (I realize Lutris is an extraneous program and I
can go through the details, but I'd just be repeating what the scripts at
https://lutris.net/games/final-fantasy-xiv-a-realm-reborn/ say to do / what's
required. I can add the info if it's preferable).
2) Download and install a shader program (I use GShade, so instructions are
based on that arbitrarily, but I confirmed the same issue with ReShade):
2a) Easiest installation is to download
https://github.com/Mortalitas/GShade-Shaders/releases/latest/download/GShad…
into the prefix/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A
Realm Reborn/game/ directory and unzip it. Also download
https://lutris.net/files/tools/dll/d3dcompiler_47.dll to the same location.
2b) Add overrides for d3d11 (native,builtin) and d3dcompiler_47 (native) to the
prefix.
3) Run the game, sign in through the launcher.
4) When the game loads, move the mouse.
There's no output of the issue such that I can see by default in the console.
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https://bugs.winehq.org/show_bug.cgi?id=48945
Bug ID: 48945
Summary: "Show Advanced Fields" link should be made more
visible and changed to a button
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66919
--> https://bugs.winehq.org/attachment.cgi?id=66919
Example modification of the "Show Advanced Fields" button
This is a enhancement bug about the bug report page itself.
The "Show Advanced Fields" link isn't really eye catching and blends in with
labels or links that will move you to other pages. I would suggest changing it
to a real button instead, which would make it's function more obvious.
The placement could also be improved, but that's not as important. Currently it
gets overshadowed by the components list, so you pretty much overlook it. I
would suggest moving it between the version and summary field.
I attached a screenshot on how I think it should look like, but as said above
the button position is probably more subjective.
I hope I explained everything in an understandable way.
Kind regards,
Riesi
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http://bugs.winehq.org/show_bug.cgi?id=36544
Bug ID: 36544
Summary: The Weather Channel Desktop App for Windows fails to
install
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.pacheco32(a)gmail.com
Created attachment 48639
--> http://bugs.winehq.org/attachment.cgi?id=48639
Backtrace text file
When attempting to open and install the app, an error occurs, stating missing
files.
http://www.weather.com/mobile/win7desktop/installer/twcsetup.exe
Lubuntu 14.04
GNOME v3.8.4
Kernel 3.13.0.-27-generic
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