http://bugs.winehq.org/show_bug.cgi?id=24613
Summary: Aura 2 (Sacred Rings): inventory not shown when
pressing RMB
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.fileplanet.com/175732/170000/fileinfo/Aura-
2:-The-Sacred-Rings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: chris.kcat(a)gmail.com
Created an attachment (id=31088)
--> (http://bugs.winehq.org/attachment.cgi?id=31088)
terminal output
In Aura 2 (The Sacred Rings) when you press the right-mouse button the
inventory should show up at the bottom of the screen, showing your items, the
journal etc. Normally, when you open your inventory the mouse pointer should be
confined to this lower area of the screen where you can select items etc.
When you press RMB in Wine nothing happens in the game: the mouse pointer stays
on the main screen, a black bar is shown below but it contains nothing.
The game worked without the issue in Wine-0.9.45. Bisecting between 0.9.45 and
0.9.46 resulted:
d9571c9e6fa0b8f255815c5128c2859348ea70e6 is the first bad commit
commit d9571c9e6fa0b8f255815c5128c2859348ea70e6
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Sat Sep 15 13:02:32 2007 -0700
wgl: Store the fbconfig id with the window when a pixel format is set.
:040000 040000 41741ff092257972095d557196b306aa7e5f7a43
3692bf0336451ec52733c88a7c30ced04fb60179 M dlls
The patch cannot be reverted cleanly, however, after
git checkout d9571c9e6fa0b8f255815c5128c2859348ea70e6 : the problem exists
and
git revert d9571c9e6fa0b8f255815c5128c2859348ea70e6 : restores the good state.
Link to the demo added to URL (538 MB)
Author of the patch added to CC.
Fedora 13
Nvidia 7600 / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=47299
Bug ID: 47299
Summary: LAV Filters codec crashes when set to DXVA2
(copy-back) HW acceleration.
Product: Wine
Version: 4.9
Hardware: x86
URL: https://github.com/Nevcairiel/LAVFilters/releases/down
load/0.74.1/LAVFilters-0.74.1-x86.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Created attachment 64600
--> https://bugs.winehq.org/attachment.cgi?id=64600
Avoid a NULL dereference by returning early
Grab the 32-bit version in a 32-bit wineprefix to keep it simple (link supplied
for latest version but it's not required).
Extract it to C:\lav on a new 32-bit prefix. Then install with:
wine cmd /c 'cd /D C:\lav && install_video.bat'
Open the config with:
wine rundll32.exe 'C:\lav\LAVVideo.ax,OpenConfiguration'
On the 'Hardware Acceleration' section, change the 'Hardware Decoder to use' to
'DXVA2 (copy-back)' and the crash should happen.
Here's the relevant snippet with +d3d (notice the errors, since I assume we
don't have DXVA2 support):
--- snip ---
0029:trace:d3d:wined3d_cs_run Executing WINED3D_CS_OP_CALLBACK.
0029:trace:d3d:wined3d_cpu_blitter_create Created blitter 0x1708f0.
0029:trace:d3d:wined3d_ffp_blitter_create Created blitter 0x170908.
0029:trace:d3d:wined3d_fbo_blitter_create Created blitter 0x170948.
0029:trace:d3d:wined3d_raw_blitter_create Created blitter 0x170960.
0029:trace:d3d:context_acquire device 0x1a6898, texture 0x19da60,
sub_resource_idx 0.
0029:trace:d3d:context_acquire Rendering onscreen.
0029:trace:d3d:swapchain_create_context Creating a new context for swapchain
0x1c1478, thread 41.
0029:trace:d3d:context_create swapchain 0x1c1478.
0029:trace:d3d:adapter_gl_create_context swapchain 0x1c1478, context 0x1c6fd9c.
0029:trace:d3d:wined3d_context_gl_init context_gl 0x1c3978, swapchain 0x1c1478.
0029:trace:d3d:context_choose_pixel_format device 0x1a6898, dc 0x120052,
color_format WINED3DFMT_B8G8R8A8_UNORM, ds_format WINED3DFMT_UNKNOWN,
aux_buffers 0.
0029:trace:d3d:context_choose_pixel_format Found iPixelFormat=27 for
ColorFormat=WINED3DFMT_B8G8R8A8_UNORM, DepthStencilFormat=WINED3DFMT_UNKNOWN.
0029:trace:d3d:wined3d_context_gl_enter Entering context 0x1c3978, level 1.
0029:err:d3d:wined3d_context_gl_init Failed to set pixel format 27 on device
context 0x120052.
0029:trace:d3d:context_release Releasing context 0x1c3978, level 1.
0029:warn:d3d:context_release Context 0x1c3978 is not the current context.
0029:warn:d3d:adapter_gl_create_context Failed to initialise context.
0029:err:d3d:swapchain_create_context Failed to create a new context for the
swapchain
--- snip ---
The attached patch fixes this problem by avoiding the crash. Obviously it
doesn't fix the root cause, so I don't know if it's a good practice to apply it
but it's an idea.
Note that this crash happens even in media players that use DirectShow (e.g.
Media Player Classic) when opening files with codecs that support DXVA2
decoding, if you set the registry key manually.
If you want to test that, import:
REGEDIT4
[HKEY_CURRENT_USER\Software\LAV\Video\HWAccel]
"HWAccel"=dword:00000003
in the wineprefix, to set it to DXVA2 (copy-back), and then load such a video,
it should crash.
The patch here will also fix loading such videos and in fact they will work
just fine, though obviously without any hardware acceleration since we don't
have it. I don't think crashing on missing features is desireable, though.
I'm not familiar with wined3d code at all so there's probably a better fix for
this.
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https://bugs.winehq.org/show_bug.cgi?id=35868
Bug ID: 35868
Summary: DXVA Checker 3.0.x (.NET 2.0 app) needs unimplemented
function dxva2.dll.DXVA2CreateVideoService
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
since there is now a stub dll I looked around for some real world users :)
'DXVA Checker'
Prerequisite: 'winetricks -q dotnet20'
--- snip ---
$ wine ./DXVAChecker.exe
...
fixme:quartz:VMR9_maybe_init Reduce ratio to least common denominator
fixme:quartz:VMR9SurfaceAllocatorNotify_SetD3DDevice (0x1c90d0/0x1c8ec0)->(...)
semi-stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:quartz:VMR9SurfaceAllocatorNotify_AllocateSurfaceHelper
(0x1c90d0/0x1c8ec0)->(0x33dcec, 0x33dce8 => 2, 0x1dbae0) semi-stub
fixme:quartz:VMR7FilterConfig_SetNumberOfStreams (0x1c90bc/0x1c8ec0)->(1) stub
fixme:quartz:VMR9Inner_QueryInterface No interface for
{bb057577-0db8-4e6a-87a7-1a8c9a505a0f}
fixme:strmbase:BaseInputPinImpl_QueryInterface No interface for
{256a6a22-fbad-11d1-82bf-00a0c9696c8f}!
wine: Call from 0x7b83abc3 to unimplemented function
dxva2.dll.DXVA2CreateVideoService, aborting
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms704721%28v=vs.85%…
$ sha1sum DXVAChecker32_3.0.1.zip
e7ba2151ae8cc2b9f805cbd1dd046c31f0d45a5b DXVAChecker32_3.0.1.zip
$ du -sh DXVAChecker32_3.0.1.zip
564K DXVAChecker32_3.0.1.zip
$ wine --version
wine-1.7.15-67-g99c151a
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34620
Bug #: 34620
Summary: Credits option in the menu doesn't work well in Evil
Islands
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46135
--> http://bugs.winehq.org/attachment.cgi?id=46135
Evil Islands Log
Text doesn't show up when you click "CREDITS" in the menu of Evil Islands.
Can be reproduced with the demo (check out the link)
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=37879
Bug ID: 37879
Summary: LD Didactic CASSY Lab 2: [ERROR] FATAL UNHANDLED
EXCEPTION
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olibuntu(a)arcor.de
Distribution: ---
Created attachment 50448
--> https://bugs.winehq.org/attachment.cgi?id=50448
output of env WINEDEBUG=warn+all wine C:\\Program\ Files\\LD\
DIDACTIC\\CASSYLab2\\CASSYLab2.exe > output.txt 2>&1
Download MSI packet of latest version of CASSY Lab 2 in your language from:
http://www.ld-didactic.de/service/softwaredownload/cassy-s.html
Direct link for German:
http://www.ld-didactic.com/software/cassylab2_de.msi
Install in a clean WINEPREFIX (change "de" according to your language):
wine msiexec /i cassylab2_de.msi
Run via:
wine C:\\Program\ Files\\LD\ DIDACTIC\\CASSYLab2\\CASSYLab2.exe
I attached the output of
env WINEDEBUG=warn+all wine C:\\Program\ Files\\LD\
DIDACTIC\\CASSYLab2\\CASSYLab2.exe > output.txt 2>&1
Any ideas what to try next? This was on a clean WINEPREFIX. What might I
install? Any DLL missing?
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http://bugs.winehq.org/show_bug.cgi?id=30941
Bug #: 30941
Summary: Could not start osu! using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://osu.ppy.sh/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://osu.ppy.sh/p/download
1. How to reproduce:
$ cd path/to/installation/directory
$ wine osu\!.exe
2. Result:
Unhandled Exception: System.InvalidProgramException: Invalid IL code in
#UH.#fs:
#eo (): IL_0010: ldelem.ref
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
co
de in #UH.#fs:#eo (): IL_0010: ldelem.ref
Same result using WINEARCH=win32
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https://bugs.winehq.org/show_bug.cgi?id=40912
Bug ID: 40912
Summary: Unhandled exception in cfgwiz when installing Office
2000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 55010
--> https://bugs.winehq.org/attachment.cgi?id=55010
backtrace of unhandled exception in cfgwiz when installing Office 2000
When installing Office 2000, I get an unhandled exception related to cfgwiz.
Although it appears that the installation completed successfully. But
surprisingly, Windows fonts that normally get installed with Office 2000 are
missing - I don't even have Courier New. I only have Gnome fonts
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https://bugs.winehq.org/show_bug.cgi?id=42375
Bug ID: 42375
Summary: AvERP, Fastreport4, Printing of RTF-text locks up
application in print preview
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yves.schlegel(a)itsysstl.de
Distribution: ---
Printing a document containing RTF-text in AvERP using Fastreport 4 th
application locks up in the print preview. If there is no RTF text included
everything works fine. Therefore it seems to be an issue in using Fastreport 4
running with WINE in combination with RTF-texts. I faced the problems since
WINE 1.6 until the latest versions (2.0.0, wine-staging).
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https://bugs.winehq.org/show_bug.cgi?id=49764
Bug ID: 49764
Summary: Every program using virtual desktop crashes on startup
after a recent Mesa snapshot added a second Vulkan
device
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Distribution: Ubuntu 20.04.1
Filing this report here because I think a Wine issue may be present. A specific
Wine setting always triggers the issue, and other configurations (Wine without
it or native programs) did not trigger the issue. I apologize for taking your
time if it's a purely Mesa issue.
An update to a newer Mesa snapshot (Git acf756a -> Git a27823e) has introduced
a new Vulkan device for vallium/llvmpipe (software renderer). As a result, I
have two "GPUs", and after the Mesa update, I found that programs running in
virtual desktop now crash at startup. I believe the update and the issue to be
related.
I tested it on winecfg in a clean wineprefix. (I backed up the usual ~/.wine,
ran `wine winecfg` to create the prefix, turned virtual desktop mode on by
default, closed winecfg, then ran `wine winecfg` again.) These two lines seem
to be always output:
0024:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005
This issue affects both 5.15 and 5.16, both devel and staging for me.
I know that more information is likely needed (probably logs with debug
channels, or vulkaninfo?), not sure what I need to provide though. I have
+relay,+seh logs of the tests with winecfg (as said above) for 5.15-devel and
5.16-devel.
#49631 may be related?
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http://bugs.winehq.org/show_bug.cgi?id=31844
Bug #: 31844
Summary: CitiesXL (all versions) needs native D3DXCreateSphere
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The free CitiesXL demo
http://www.fileplanet.com/204724/200000/fileinfo/Cities-XL-Demo
53833dbbe9cf49eb7e05c85b4be9acf217e91a28 CitiesXLDemo.zip
crashes on startup with 'winetricks alldlls=builtin'; the log says
fixme:d3dx:D3DXCreateSphere Case of adjacency != NULL not implemented.
wine: Unhandled page fault on read access to 0x00000000 at address 0x4544d2
(thread 003c), starting debugger...
Backtrace:
=>0 0x004544d2 in graph3d
1 0x0047fdd4 in graph3d
2 0x00bd4ff6 in gameengine_win32shipping
This also affects the gamefly download version of CitiesXL 2011 and
reportedly also CitiesXL 2012.
'winetricks d3dx9_36=native' works around the problem, and lets you
get past the intro movie. (The demo then puts up a dialog saying the
beta is over.)
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https://bugs.winehq.org/show_bug.cgi?id=38947
Bug ID: 38947
Summary: Cities XL Platinum crashes while loading to the menu,
needs vcomp.dll._vcomp_for_dynamic_init
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://www.chip.de/downloads/Demo-Cities-XL_37882385.h
tml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: ---
Created attachment 51893
--> https://bugs.winehq.org/attachment.cgi?id=51893
terminal output
Prerequisite: native d3dx9_36
The game begins to load but crashes somewhere during the initial loading stage:
>...
>wine: Unimplemented function vcomp.dll._vcomp_for_dynamic_init called at address 0x7b839a6c (thread 007e), starting debugger...
>...
Mscodescan output (Steam version):
./CitiesXL_Platinum.exe imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_enter_critsect
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
vcomp:_vcomp_for_static_end
vcomp:_vcomp_for_static_init
vcomp:_vcomp_leave_critsect
Mscodescan (non-Steam demo version):
./Benchmark.dll imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
To reproduce with the demo version:
1. install the demo
2. uninstall MSVC++ 2005 which comes installed with the demo
3. start the game with CitiesXL_Game.exe
wine-1.7.47-118-ga90592c
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http://bugs.winehq.org/show_bug.cgi?id=26931
Summary: Nvidia hdr sample wants
d3dx9_36.dll.D3DXLoadMeshFromXW
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/9.5/Samples/D
EMOS/Direct3D9/HDR_FP16x2.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Blocks: 24419
austin@aw21 ~/a/DEMOS/Direct3D9/bin/release $ wine HDR_FP16x2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43bb40): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d200): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d420): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x6d0000, 1048620, 0x33f760):
partially implemented
wine: Call from 0x7b83a362 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXW, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXLoadMeshFromXW called at address
0x7b83a362 (thread 002b), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24419
Summary: Nvidia hdr sample crashes without native d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/9.5/Samples/D
EMOS/Direct3D9/HDR_FP16x2.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=30784)
--> (http://bugs.winehq.org/attachment.cgi?id=30784)
+d3dx trace
Terminal shows:
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43b300): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43c9c0): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43cbe0): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x8d0000, 1048620, 0x32f770):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
I suspect it's related to that last line or two...
it pops up a dialog, saying:
The D3D device has a non-zero reference count, meaning some objects were not
released.
winetricks d3dx9_36 lets it run.
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http://bugs.winehq.org/show_bug.cgi?id=21812
Summary: 3dgamestudio.com demos crash on exit
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Venice demo at 3dgamestudio.com looks beautiful,
but crashes on exit.
http://server.conitec.net/down/venice.zip
443f94ab15d5bc02921c1e917785f822dcf0f864 venice.zip
Happily, there seems to be a reasonable backtrace:
Unhandled exception: page fault on read access to 0x00000f2c in 32-bit code
(0x7e51e14c).
Backtrace:
=>0 FindContext+0x16d(This=0x19bbc8, target=0x193030)
[dlls/wined3d/context.c:1923] in wined3d
1 context_acquire+0x8a(device=0x19bbc8, target=(nil),
usage=CTXUSAGE_RESOURCELOAD) [dlls/wined3d/context.c:2266] in wined3d
2 IWineD3DDeviceImpl_Uninit3D+0xa7(iface=0x19bbc8,
D3DCB_DestroySwapChain=0x7e653c5d) [dlls/wined3d/device.c:1705] in wined3d
3 IDirect3DDevice9Impl_Release+0x126(iface=0x192680) [dlls/d3d9/device.c:273]
in d3d9
4 in acknex (+0x6435a)
5 in reflectionparticle (+0x101e)
0x7e51e14c FindContext+0x16d [dlls/wined3d/context.c:1923] in wined3d: movzbl
0xf2c(%eax),%eax
1923 old_render_offscreen = context->render_offscreen;
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https://bugs.winehq.org/show_bug.cgi?id=38352
Bug ID: 38352
Summary: Foresight crashes before the main menu, needs
d3dx9_36.dll.D3DXComputeNormalMap
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51196
--> https://bugs.winehq.org/attachment.cgi?id=51196
terminal output
Foresight is an indie strategy game, currently available only on Steam (no demo
has been released).
The splash screens are displayed but the game crashes when the main menu should
appear if I start the game with built-in d3dx9_36.
>wine: Call from 0x7b839524 to unimplemented function d3dx9_36.dll.D3DXComputeNormalMap, aborting
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http://bugs.winehq.org/show_bug.cgi?id=26379
Summary: Gamestudio Venice crashes with unimplemented function
d3dx9_36.dll.D3DXComputeNormals
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://server.conitec.net/down/venice.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=33594)
--> (http://bugs.winehq.org/attachment.cgi?id=33594)
~/wine-git/wine reflectionParticle.exe &> log.txt
unimplemented function d3dx9_36.dll.D3DXComputeNormals
Venice comes with d3dx9_30.dll and therefore only a purist would notice.
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https://bugs.winehq.org/show_bug.cgi?id=42014
Bug ID: 42014
Summary: wine refuses BOSE Soundtouch
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rainwine(a)orbitcomputer.de
Distribution: Mint
Created attachment 56459
--> https://bugs.winehq.org/attachment.cgi?id=56459
wine backtrace file
BOSE
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https://bugs.winehq.org/show_bug.cgi?id=42015
Bug ID: 42015
Summary: wine refuses to run BOSE Soundtouch
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rainwine(a)orbitcomputer.de
Distribution: Mint
BOSE Soundtouch does not run, because wine has problems with Qt?
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https://bugs.winehq.org/show_bug.cgi?id=44980
Bug ID: 44980
Summary: SoundTouch 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biswasnambiar(a)gmail.com
Distribution: ---
Created attachment 61111
--> https://bugs.winehq.org/attachment.cgi?id=61111
The Program Error Details script
I was trying to install Soundtouch app for using my SoundTouch 10 on my lubuntu
OS version 17.10.
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https://bugs.winehq.org/show_bug.cgi?id=42586
Bug ID: 42586
Summary: Adobe Reader DC crashes on startup
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57510
--> https://bugs.winehq.org/attachment.cgi?id=57510
Terminal output Wine 2.3
When attempting to run Adobe Reader DC, the application crashes on start when I
attempt to run the application in a 32-bit Windows 7 prefix.
Overrides needed:
mspatcha
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https://bugs.winehq.org/show_bug.cgi?id=36169
Bug ID: 36169
Summary: valgrind shows a possible leak in
programs/services/tests/services.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3856== 32 bytes in 1 blocks are possibly lost in loss record 32 of 104
==3856== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==3856== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==3856== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==3856== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==3856== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==3856== by 0x4A34B0E: test_runner (service.c:445)
==3856== by 0x4A34DAD: func_service (service.c:484)
==3856== by 0x4A35C5D: run_test (test.h:584)
==3856== by 0x4A3604B: main (test.h:654)
==3856==
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https://bugs.winehq.org/show_bug.cgi?id=36570
Bug ID: 36570
Summary: valgrind shows a couple possible leaks in
rpcrt4/tests/rpc_protseq.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==10120== 64 bytes in 1 blocks are possibly lost in loss record 122 of 242
==10120== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==10120== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==10120== by 0x55FF1FF: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==10120== by 0x55FB2EA: alloc_serverprotoseq (rpc_server.c:927)
==10120== by 0x55FB594: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:977)
==10120== by 0x55FB89F: RpcServerUseProtseqA (rpc_server.c:1041)
==10120== by 0x4CB910E: test_RpcServerUseProtseq (rpc_protseq.c:64)
==10120== by 0x4CB9ABB: func_rpc_protseq (rpc_protseq.c:202)
==10120== by 0x4CE2071: run_test (test.h:584)
==10120== by 0x4CE2460: main (test.h:654)
==10120==
==10120== 68 bytes in 1 blocks are possibly lost in loss record 126 of 242
==10120== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==10120== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==10120== by 0x560163E: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==10120== by 0x55FB2EA: alloc_serverprotoseq (rpc_server.c:927)
==10120== by 0x55FB594: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:977)
==10120== by 0x55FB89F: RpcServerUseProtseqA (rpc_server.c:1041)
==10120== by 0x4CB91A4: test_RpcServerUseProtseq (rpc_protseq.c:71)
==10120== by 0x4CB9ABB: func_rpc_protseq (rpc_protseq.c:202)
==10120== by 0x4CE2071: run_test (test.h:584)
==10120== by 0x4CE2460: main (test.h:654)
==10120==
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https://bugs.winehq.org/show_bug.cgi?id=43961
Bug ID: 43961
Summary: ntdll/info tests crash on arm
Product: Wine
Version: 2.20
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Backtrace:
=>0 0xb0cc2000 (0xb132fcc0)
1 0xb1376970 func_info+0x2267()
[/home/austin/wine-git/dlls/ntdll/tests/info.c:1772] in ntdll_test (0xb132fcc0)
2 0xb1376970 func_info+0x2267()
[/home/austin/wine-git/dlls/ntdll/tests/info.c:1772] in ntdll_test (0xb132fff8)
3 0xb1337ebc main+0x2f3(argc=<is not available>, argv=<is not available>)
[/home/austin/wine-git/dlls/ntdll/tests/../../../include/wine/test.h:603] in
ntdll_test<elf> (0x00000000)
what's strange is arm is supposed to work:
https://source.winehq.org/git/wine.git/blob/039d267b0925273197a9edcf7664c4a…
1762 #if defined(__x86_64__) || defined(__i386__)
1763 *(unsigned char*)addr = 0xc3; /* lret ... in both i386 and
x86_64 */
1764 #elif defined(__arm__)
1765 *(unsigned long*)addr = 0xe12fff1e; /* bx lr */
1766 #elif defined(__aarch64__)
1767 *(unsigned long*)addr = 0xd65f03c0; /* ret */
1768 #else
1769 ok(0, "Add a return opcode for your architecture or expect a crash in
this test\n");
1770 #endif
1771 trace("trying to execute code in the readwrite only mapped anon
file...\n");
1772 f = addr;f();
1773 trace("...done.\n");
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