https://bugs.winehq.org/show_bug.cgi?id=50194
Bug ID: 50194
Summary: x64dbg snapshots >= 2020-11-12_05-12 crashes on
unimplemented function ntdll.dll.NtCreateDebugObject
when attaching to process
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. I've reported it to x64dbg project as well since they switched the
debug engine implementation to use native API for attaching to processes.
https://github.com/x64dbg/x64dbg/issues/2525
Copy/pasta from there:
...
Symptom: attaching to any 32-bit or 64-bit process results in x32dbg/x64dbg
crash. If x32dbg/x64dbg is registered as default crash handler you get a nice
debugger crash "fork" bomb ;-)
It crashes on unimplemented NtCreateDebugObject() which is native API.
https://source.winehq.org/git/wine.git/blob/40d4fbe45997a1820296e7909ba2212…
--- snip ---
162 # @ stub NtCreateDebugObject
--- snip ---
Even with a small stub it wouldn't work because NtDebugActiveProcess is a stub
as well.
https://source.winehq.org/git/wine.git/blob/40d4fbe45997a1820296e7909ba2212…
The native API used to implement remote breakin:
https://github.com/x64dbg/TitanEngine/blob/91f57815c886d6bef94f1b512d60c5e2…
--- snip ---
static NTSTATUS NTAPI DbgUiConnectToDbg_()
{
if(NtCurrentTeb()->DbgSsReserved[1] != NULL)
return STATUS_SUCCESS;
OBJECT_ATTRIBUTES ObjectAttributes;
InitializeObjectAttributes(&ObjectAttributes, NULL, 0, NULL, NULL);
return NtCreateDebugObject(&NtCurrentTeb()->DbgSsReserved[1],
DEBUG_ALL_ACCESS, &ObjectAttributes, 0);
}
// Source:
https://github.com/mirror/reactos/blob/c6d2b35ffc91e09f50dfb214ea5823750932…
BOOL WINAPI DebugActiveProcess_(IN DWORD dwProcessId)
{
/* Connect to the debugger */
NTSTATUS Status = DbgUiConnectToDbg_();
if(!NT_SUCCESS(Status))
{
BaseSetLastNTError(Status);
return FALSE;
}
/* Get the process handle */
HANDLE Handle = ProcessIdToHandle(dwProcessId);
if(!Handle)
{
return FALSE;
}
/* Now debug the process */
Status = DbgUiDebugActiveProcess_(Handle);
/* Close the handle since we're done */
NtClose(Handle);
/* Check if debugging worked */
if(!NT_SUCCESS(Status))
{
/* Fail */
BaseSetLastNTError(Status);
return FALSE;
}
/* Success */
return TRUE;
}
--- snip ---
Apparently this debugging functionality which makes use of native API was
switched to being a debug engine default here:
https://github.com/x64dbg/TitanEngine/commit/0a1c3236b84ab1e6022116e38df1cc…
("Make SafeAttach the default")
Previously it could be controlled by *SafeAttach* config setting which is still
there but now no longer usable:
https://github.com/x64dbg/x64dbg/blob/dad16543c320640fe681b8d897235bf8d6c30…
--- snip ---
SetEngineVariable(UE_ENGINE_SAFE_ATTACH, settingboolget("Engine",
"SafeAttach"));
--- snip ---
A workaround exists: use the last snapshot before the breaking change:
https://sourceforge.net/projects/x64dbg/files/snapshots/snapshot_2020-11-05…
As already mentioned a simple stub prevents the crash but doesn't make
debugging work.
--- snip ---
$ wine ./x32dbg.exe
...
0144:fixme:process:NtCreateDebugObject (0x7ff72f24 1f000f 0x614fe78 0), stub!
0144:fixme:process:NtDebugActiveProcess (0x214 (nil)), stub!
--- snip ---
I will create follow-up bug(s) to cover the missing functionality.
$ sha1sum snapshot_2020-11-12_05-12.zip
6e88d4ce8fb967d08b381084f9ab805e5bcc4f18 snapshot_2020-11-12_05-12.zip
$ du -sh snapshot_2020-11-12_05-12.zip
32M snapshot_2020-11-12_05-12.zip
$ wine --version
wine-5.22-96-g4957599bbf5
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50229
Bug ID: 50229
Summary: Battle.net launcher sometimes crashes after login
(wine-5.22)
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68736
--> https://bugs.winehq.org/attachment.cgi?id=68736
STDOUT / STDERR log
Since upgrading from wine-staging-5.21*, the Battle.net launcher crashes after
login in about 1 of 3 times.
After the crash, the Blizzard crash reporter comes up.
I've enabled the virtual desktop via winecfg and I'm running Battle.net by
executing:
explorer.exe /desktop=shell,1920x1080 "C:\\Program Files (x86)\\StarCraft
II\\StarCraft II.exe"
I'm using a dual monitor setup. And I think the crash might only happen if I
move the mouse out of the virtual desktop to my second monitor AFTER entering
my password in the Battle.net login dialog.
Sadly the bug isn't completely deterministic. So I need some more time for
detailed testing.
Wine version: wine-staging-5.22**
I've attached the STDOUT / STDERR log, created with:
WINEDEBUG=+pid,+loaddll,+timestamp,+seh
*including patches for:
https://bugs.winehq.org/show_bug.cgi?id=49782https://bugs.winehq.org/show_bug.cgi?id=50110
**including patches for:
https://bugs.winehq.org/show_bug.cgi?id=49782
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https://bugs.winehq.org/show_bug.cgi?id=49484
Bug ID: 49484
Summary: test_query_process_image_info() test is broken on a
not PE build
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Steps to reproduce:
cd wine/dlls/ntdll/tests
make info.ok
info.c:1843: Test failed: got c0000019
info.c:1846: Test failed: wrong major version cccc/4
info.c:1848: Test failed: wrong minor version cccc/0
In fact it never worked from the point when it was added:
commit 54a7e592e44622ecd61160498fb5148a46b2e8db
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 26 13:23:21 2020 +0200
ntdll: Implement ProcessImageInformation class in
NtQueryInformationProcess().
It looks like in a not PE build process->views on the server side is always
empty, and as a result mapping.c,find_mapped_view() returns NOT_MAPPED_VIEW.
There's no a single DLL in the process->views, and that's a real regression,
probably caused by the movement to PE/ntdll unixlib introduction.
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https://bugs.winehq.org/show_bug.cgi?id=48790
Bug ID: 48790
Summary: mfplat:mfplat crashes on Windows 7
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression, source, testcase
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: dereklesho52(a)Gmail.com
Regression SHA1: b7047b5ae9fc84a6414db9bb80c4264b1550c7a0
Distribution: ---
mfplat.c:1444: Tests skipped: Cannot retrieve IMFAttributes interface from
IMFByteStream
mfplat.c:527: this is the last test seen before the exception
03f8:mfplat: unhandled exception c0000005 at 70BF7243
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http://bugs.winehq.org/show_bug.cgi?id=17848
Summary: Windows Print Preview: Lines drawn have incorrect width
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olsentest(a)comcast.net
In Windows print preview, drawing commands embedded
between BeginPath and EndPath have line widths that
are way too wide. It appears that the same width
(in pixels) is used in the print preview as was used
for the main application window. Also, if you use
the print preview zoom button, the line width remains
the same, suggesting that it is not being adjusted
for the changes in scale.
If drawing commands are not embedded between BeginPath
and EndPath, then the print preview appears to work
correctly.
I am attaching a screen capture of the main window and
the print preview window. Also, I am attaching a
simple Windows program that can be used for debug
purposes. Also attached is a code snippet from the
Windows program.
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https://bugs.winehq.org/show_bug.cgi?id=50570
Bug ID: 50570
Summary: Unknown Debian package and website in README
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
During the lockdown I have some free time and noticed that there is no Dutch
translation of the README yet. (Anyone reading this file at all?) So I'm trying
to translate the original English version. So far I have noticed two things:
>From the README:
Basic requirements:
You need to have the X11 development include files installed
(called xlib6g-dev in Debian and XFree86-devel in Red Hat).
The xlib6g-dev package no longer exists in Debian.
I think Wine needs the libx11-xcb-dev package.
Optional support libraries:
Configure will display notices when optional libraries are not found
on your system. See https://wiki.winehq.org/Recommended_Packages for
https://wiki.winehq.org/Recommended_Packages redirects to
https://wiki.winehq.org/Building_Wine
Will this redirection persist or is it more convenient to adjust it?
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http://bugs.winehq.org/show_bug.cgi?id=30469
Bug #: 30469
Summary: crash in segflex
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daduck10(a)gmail.com
Classification: Unclassified
Created attachment 39845
--> http://bugs.winehq.org/attachment.cgi?id=39845
crash file and debug mode files
The program segflex is crashing when I initialize it. I installed framework,
because it needs to run.
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https://bugs.winehq.org/show_bug.cgi?id=50549
Bug ID: 50549
Summary: Some games fail to launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: dadschoorse(a)gmail.com
Regression SHA1: d9c9b5ea614780340708cf18423a10704d8587e1
Distribution: ---
Banished crashes with:
> 04ac:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
> 04ac:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000C807D0, format 87, format_support 000000000021F580 partial-stub!
> 04ac:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0000000000C807D0, format 45, format_support 000000000021F580 partial-stub!
> 04d8:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
> 0294:fixme:file:ReplaceFileW Ignoring flags 2
> 0294:fixme:file:ReplaceFileW Ignoring flags 2
> 04c0:err:ntdll:RtlpWaitForCriticalSection section 00007F144987C4C0 "../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread 04c0, blocked by 04ac, retrying (60 sec)
error message: A fatal access violation has occurred in winex11.drv and the
game cannot continue!
The Elder Scrolls: Skyrim just shows a black screen for 2 seconds then exits
with no error.
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https://bugs.winehq.org/show_bug.cgi?id=43408
Bug ID: 43408
Summary: Running Quest with Dotnet 4.0 crashes
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anthonysharkboy99(a)yahoo.com
Distribution: ---
Created attachment 58755
--> https://bugs.winehq.org/attachment.cgi?id=58755
Quest Error Log
I know that dotnet 4.0 doesn't fully work as of yet. However I wanted to submit
a report because it might improve the situation.
It should be noted that I am running the staging version. However I haven't
tested the issue in normal Wine. Therefore I haven't submitted it as a staging
specific issue yet.
So after creating a 32bit prefix and installing Dotnet 4.0 by using Winetricks,
Quest will outright crash. It will refuse to boot unless you run it from
terminal. Once you run it from terminal, Quest will spit out an error report. I
have posted the crash log and attached it.
Quest can be downloaded at the following site should you want to recreate the
issue.
http://textadventures.co.uk/quest/desktop
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https://bugs.winehq.org/show_bug.cgi?id=39407
Bug ID: 39407
Summary: LabVIEW 2014: Crash when run the program.
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52523
--> https://bugs.winehq.org/attachment.cgi?id=52523
Backtrace file when I run the program
LabVIEW 2014: Crash When run the program (wine LabVIEW.exe)
Note that although the installer could complete successfully, it show popup's
error during the installation process.
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https://bugs.winehq.org/show_bug.cgi?id=50349
Bug ID: 50349
Summary: SlingPlayer crashes on launch (needs
IDirectXVideoDecoderService)
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: dxva2
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 24aaf0d535b6c5c0d56b1e50deb2e47d3cce9ab8
Distribution: ---
It calls
IDirect3DeviceManager9::GetVideoService(&IID_IDirectXVideoDecoderService), and
expects that to succeed.
Technically a regression, it was able to handle failure from
IDirect3DDeviceManager9::OpenDeviceHandle().
Disabling dxva2.dll is also a workaround.
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https://bugs.winehq.org/show_bug.cgi?id=48714
Bug ID: 48714
Summary: mass effect spits error when using mouse fix
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Created attachment 66586
--> https://bugs.winehq.org/attachment.cgi?id=66586
log with dinput8=n
mouse fix from
https://community.pcgamingwiki.com/files/file/841-mass-effect-mouse-fix/
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https://bugs.winehq.org/show_bug.cgi?id=38501
Bug ID: 38501
Summary: GetClipboardData(CF_UNICODETEXT) - return ANSI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
GetClipboardData(CF_UNICODETEXT) return non unicode text after CTRL+C in ms
richedit control.
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https://bugs.winehq.org/show_bug.cgi?id=50584
Bug ID: 50584
Summary: Lag and noise in playing music using Netease
Cloudmusic
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: limstash.w(a)gmail.com
Distribution: ---
The sound is intermittent.
The noise is very detailed when open/switch to other program (such as open new
chrome tab)
steps:
1. Download https://d1.music.126.net/dmusic/cloudmusicsetup2.7.5.198554.exe and
install it
2. Open the app and play music (use headphone)
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https://bugs.winehq.org/show_bug.cgi?id=50582
Bug ID: 50582
Summary: Delphi app - TPageControl button have no text in
WinManage.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julenuri(a)hotmail.com
Distribution: ---
Created attachment 69256
--> https://bugs.winehq.org/attachment.cgi?id=69256
Win mgr software
There is still an issue with the text not showing the TPageControl, and also
with the position of them in Delphi apps. In this case I tested the Win Manage
v1.0 software. It'll be attached.
Affects also ReactOS, JIRA issue on: https://jira.reactos.org/browse/CORE-17419
I'll attach snapshots of Windows XP and Wine 5.0.3, however, 6.0 is still
affected.
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https://bugs.winehq.org/show_bug.cgi?id=47368
Bug ID: 47368
Summary: TAPI 3.x COM browser 'Tb3x.exe' from Windows 10 SDK
(10.0.17763.x) wants 'tapi3.dll' COM server/typelib
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tapi32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Tb3x is a TAPI 3.x test tool/suite to execute all TAPI3 methods
available via ITxxx interfaces and receive TAPI3 events. The COM-based TAPI was
introduced as 3.x with Windows XP. Wine doesn't provide it at all.
I didn't found any other real world applications using COM-based TAPI yet, so
consider it a low priority one.
--- snip ---
$ pwd
/home/focht/wine-apps/wineprefix64-win10sdk/drive_c/Program Files (x86)/Windows
Kits/10/bin/10.0.17763.0/x86
$ WINEDEBUG=+seh,+relay,+ole,+variant wine ./TB3x.exe >>log.txt 2>&1
...
0035:Ret ole32.CoInitializeEx() retval=00000000 ret=0041363d
0035:Call oleaut32.LoadTypeLibEx(0015fc84 L"tapi3.dll",00000002,0034ee90)
ret=00413045
...
0035:trace:ole:LoadTypeLibEx (L"tapi3.dll",2,0x34ee90)
0035:Call KERNEL32.SearchPathW(00000000,0015fc84
L"tapi3.dll",00000000,00000105,0034ebb4,00000000) ret=7e23efff
0035:Ret KERNEL32.SearchPathW() retval=00000000 ret=7e23efff
0035:Call KERNEL32.GetSystemDirectoryW(0034ebb4,00000105) ret=7e23fa43
0035:Ret KERNEL32.GetSystemDirectoryW() retval=00000013 ret=7e23fa43
0035:Call KERNEL32.CreateFileW(0034ebb4
L"C:\\windows\\system32\\tapi3.dll",80000000,00000000,00000000,00000003,00000080,00000000)
ret=7e23f02e
0035:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e23f02e
...
0035:Call KERNEL32.LoadLibraryExW(0034ebb4
L"C:\\windows\\system32\\tapi3.dll",00000000,0000000b) ret=7e23f140
0035:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7e23f140
...
0035:Call KERNEL32.LZOpenFileW(0034ebb4
L"C:\\windows\\system32\\tapi3.dll",0034eb2c,00000000) ret=7e23f3d6
0035:Ret KERNEL32.LZOpenFileW() retval=ffffffff ret=7e23f3d6
...
0035:Call KERNEL32.CreateFileW(0034ebb4
L"C:\\windows\\system32\\tapi3.dll",80000000,00000001,00000000,00000003,00000000,00000000)
ret=7e23f460
0035:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e23f460
...
0035:err:ole:TLB_ReadTypeLib Loading of typelib L"tapi3.dll" failed with error
2
0035:trace:ole:LoadTypeLibEx returns 80029c4a
0035:Ret oleaut32.LoadTypeLibEx() retval=80029c4a ret=00413045
0035:Call user32.MessageBoxW(00000000,00401eb0 L" Sorry!\n Load TLB
FAILED!!!\n(Maybe DLL name is wrong?)",00000000,00000010) ret=00413329
...
--- snip ---
https://docs.microsoft.com/en-us/windows/desktop/tapi/tapi-applications
$ sha1sum 17763.1.180914-1434.rs5_release_WindowsSDK.iso
e702b5e5f2597d01eaee1eb1be7a34b0da0b6211
17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ du -sh 17763.1.180914-1434.rs5_release_WindowsSDK.iso
815M 17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ wine --version
wine-4.10-154-gc674ceefe1
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https://bugs.winehq.org/show_bug.cgi?id=46516
Bug ID: 46516
Summary: AfterEffects CS16 headless renderer crashes due to
missing crypt32 functions CryptHashCertificate2 and
CryptImportPublicKeyInfoEx2
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: aibok42(a)gmail.com
Distribution: ---
$ wine64 'C:\Program Files\Adobe\Adobe After Effects CC 2019\Support
Files\aerender.exe' -project 'C:\tmp\foo.aep'
--- snip ---
wine: Call from 0x7bc5d71c to unimplemented function
CRYPT32.dll.CryptHashCertificate2, aborting
0052:fixme:seh:RtlCaptureStackBackTrace (1, 50, 0x29631d50, (nil)) stub!
After Effects can't continue: sorry, After Effects has crashed. For After
Effects Help and Support, go to http://www.adobe.com/go/learn_ae_support. If
you still can't resolve the issue, please contact Adobe Technical Support (2).
--- snip ---
After implementing CryptHashCertificate2 (patch pending):
$ wine64 'C:\Program Files\Adobe\Adobe After Effects CC 2019\Support
Files\aerender.exe' -project 'C:\tmp\foo.aep'
--- snip ---
wine: Call from 0x7bc5d71c to unimplemented function
CRYPT32.dll.CryptImportPublicKeyInfoEx2, aborting
0079:fixme:seh:RtlCaptureStackBackTrace (1, 50, 0x29e928c0, (nil)) stub!
After Effects can't continue: sorry, After Effects has crashed. For After
Effects Help and Support, go to http://www.adobe.com/go/learn_ae_support. If
you still can't resolve the issue, please contact Adobe Technical Support (2).
--- snip ---
After implementing CryptImportPublicKeyInfoEx2 with a stub (patch pending):
$ wine64 'C:\Program Files\Adobe\Adobe After Effects CC 2019\Support
Files\aerender.exe' -project 'C:\tmp\foo.aep'
--- snip ---
00c8:fixme:crypt:CryptImportPublicKeyInfoEx2 (1, 0x2d7fde20, 00000000, (nil),
0x2d7fde08): stub
Error fetching public key in GetRSAKeyFromCert
Error : 0x00000002 (2) File not found.
--- snip ---
no crash!
--- snip ---
render output!
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http://bugs.winehq.org/show_bug.cgi?id=24116
Summary: Cannot save game in Rainblood: Town of Death
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://games.on.net/file/36507/Rainblood_Town_of_Death
_-_Demo_v1.17
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30351)
--> (http://bugs.winehq.org/attachment.cgi?id=30351)
Unable to save the game then exiting.
In game when you get a chance to save your game, the game gets interrupted and
a message pops up saying "Can not find file Save/Save0.rxdata"
A box character is in the file name at the end.
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https://bugs.winehq.org/show_bug.cgi?id=2641
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.cc-ims.net/RevMa |https://web.archive.org/web
|n/download.htm |/20030512074723/http://www.
| |cochrane.de/software/revman
| |42.exe
CC| |focht(a)gmx.net
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https://bugs.winehq.org/show_bug.cgi?id=49966
Bug ID: 49966
Summary: powershell_ise.exe fails with Unhandled Exception:
System.NotImplementedException: The method or
operation is not implemented. at
System.Runtime.InteropServices.Marshal.ThrowEx
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://download.windowsupdate.com/msdownload/update/so
ftware/updt/2009/11/windowsserver2003-kb968930-x64-eng
_8ba702aa016e4c5aed581814647f4d55635eff5c.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 68364
--> https://bugs.winehq.org/attachment.cgi?id=68364
winetricks addition to install
powershell_ise.exe from download fails with
00d4:fixme:seh:WerSetFlags (0) stub
00d4:fixme:msvcrt:__clean_type_info_names_internal (0x642ff4a60f8) stub
Unhandled Exception: System.NotImplementedException: The method or operation is
not implemented.
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32
errorCode, IntPtr errorInfo)
at
System.Management.Automation.WindowsErrorReporting.RegisterWindowsErrorReporting(Boolean
unattendedServer)
at Microsoft.Windows.PowerShell.GuiExe.Internal.GPowerShell.Main(String[]
args)
when winversion set to win7.
Returning S_OK in WerSetFlags makes it start fine into GUI. Seems like a more
reasonable return value anyway ...
Note: To work around bug https://bugs.winehq.org/show_bug.cgi?id=25740 and
missing Lucida font I used custum attached winescript script, and do
"winetricks dotnet35sp1 dotnet40 dotnet48 powershell20 lucida win7"
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http://bugs.winehq.org/show_bug.cgi?id=26218
Summary: Lylian: text hardly readable
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/21701
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33421)
--> (http://bugs.winehq.org/attachment.cgi?id=33421)
terminal output
Text in the game is hardly readable. The game uses custom fonts, there are 4
different .ttf files in the installed game's folder.
The text of the tutorial is completely messed up.
Other text in the game (seemingly with other fonts) is more readable but there
are dots above certain letters.
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http://bugs.winehq.org/show_bug.cgi?id=30845
Bug #: 30845
Summary: Windows 7 SDK installer fails before putting up GUI
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With current git, the Windows 7 SDK installer fails before putting up a GUI
when run like this:
wget http://winetricks.googlecode.com/svn/trunk/src/winetricks
rm -rf ~/.wine
sh winetricks --no-isolate -q psdkwin7
Reverting the wine-mono install patches,
7b54917f28edf84c4d9db2e1a52e4dac67dd7e31
and 1e721a487775a2f306512a7c719b5fa3301f433d,
lets the platform SDK install properly.
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http://bugs.winehq.org/show_bug.cgi?id=30786
Bug #: 30786
Summary: King's Bounty: Armored Princess and Crossworlds need
d3dx9_36.dll.D3DXQuaternionSquadSetup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 40313
--> http://bugs.winehq.org/attachment.cgi?id=40313
terminal output
Now that bug #24725 has been fixed, I tried the other King's Bounty games
(Armored Princess and it's expansion Crossworlds), using only native d3dx9
dlls.
With Wine 1.5.5 both games crash on startup with
>wine: Call from 0x7b839b42 to unimplemented function d3dx9_36.dll.D3DXQuaternionSquadSetup, aborting
Native d3dx9_36.dll is a workaround.
There is a demo for KB:AP available on Steam:
http://store.steampowered.com/app/3170
Other, non-Steam demos can be found elsewhere on the net, but they're protected
with Starforce as far as I remember from my previous testings.
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