https://bugs.winehq.org/show_bug.cgi?id=50496
Bug ID: 50496
Summary: OpenGL executable crashes unless wine is run as
superuser.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)pimentel.space
Distribution: ---
on linux-gentoo-5.4.80-r1 with wine-vanilla-5.22-r2, opengl .exe's cause wine
to crash. however they do work when wine is run with super-user privleges (e.g.
sudo wine ./saddle.exe). I have reason to believe this is a regression, because
I was able to run and test windows opengl executables in the past without
having to be logged in as root. i've attached the error log.
(the package was compiled with the opengl, abi_x86_64, abi_x86_32 features
enabled, amount others)
The executable is an OpenGL/SDL2 program I wrote and compiled with
mingw-w64-gcc. it is staticially-linked with GLEW and SDL2. would it help if I
attached the libraries I compiled against? I can also attach the executable if
you need, but I know .exe files usually get flagged as malware by email and
these sorts of things.
I am also using a wayland compositor (sway), and my x11 server is Xwayland. but
like I said earlier, wine has ran these executables in the past without having
to log in as root or log into an x11 server (e.g. xfce4). but I can test it in
xfce4 if you want.
In a windows VM the executable doesn't crash or require administrator
privileges. I've done some testing with it in virtualbox, but opengl in
virtualbox is an older incompatible version. I can also try with KVM/QEMU to
double check that that it's not a problem with the executable.
is it possible that it is just a file permissions error?
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http://bugs.winehq.org/show_bug.cgi?id=33034
Bug #: 33034
Summary: DiRT 3 fails at launch
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43663
--> http://bugs.winehq.org/attachment.cgi?id=43663
log
Tried to run with native DX, GFWL (for xlive.dll ask) and OpenAL.
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http://bugs.winehq.org/show_bug.cgi?id=27739
Summary: NVIDIA D3D SDK 10 Sparkles Sample needs unimplemented
function d3dx10_43.dll.D3DX10CreateEffectFromFileW
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/10/direct3d/s
amples.html#Sparkles
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Sparkles.zip
MD5 Sum: 3e9185b45694d32061d4408cc55de91b
SHA1 Sum: 213b359d2cc65ce44a65d44f28b0046a6804ccfd
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromFileW, aborting
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https://bugs.winehq.org/show_bug.cgi?id=45120
Bug ID: 45120
Summary: Multiple applications from Google
sandbox-attacksurface-analysis-tools v1.1.x (targeting
native API) need 'ntdll.RtlXXXBoundaryDescriptor'
implementation
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
required by various .NET-based apps from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it. I've already found 20+ bugs within one hour of playing with this (missing
exports, stubs, incomplete + incorrect impl. etc.).
Will create more tickets as time/mood permits ;-)
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
--- snip ---
$ wine ./ObjectList.exe -r "c:\\"
...
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'RtlDeleteBoundaryDescriptor' in DLL 'ntdll.dll'.
at NtApiDotNet.NtRtl.RtlDeleteBoundaryDescriptor(IntPtr BoundaryDescriptor)
at NtApiDotNet.BoundaryDescriptor.Finalize()
--- snip ---
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…
--- snip ---
public static partial class NtRtl
{
[DllImport("ntdll.dll")]
public static extern IntPtr RtlCreateBoundaryDescriptor([In]
UnicodeString Name, BoundaryDescriptorFlags Flags);
[DllImport("ntdll.dll")]
public static extern NtStatus RtlAddSIDToBoundaryDescriptor(ref IntPtr
BoundaryDescriptor, SafeSidBufferHandle RequiredSid);
[DllImport("ntdll.dll")]
public static extern NtStatus
RtlAddIntegrityLabelToBoundaryDescriptor(ref IntPtr BoundaryDescriptor,
SafeSidBufferHandle RequiredSid);
[DllImport("ntdll.dll")]
public static extern bool RtlDeleteBoundaryDescriptor(IntPtr
BoundaryDescriptor);
}
--- snip ---
https://github.com/processhacker/processhacker/blob/master/phnt/include/ntr…
--- snip ---
#if (PHNT_VERSION >= PHNT_VISTA)
// begin_private
NTSYSAPI
PVOID
NTAPI
RtlCreateBoundaryDescriptor(
_In_ PUNICODE_STRING Name,
_In_ ULONG Flags
);
NTSYSAPI
VOID
NTAPI
RtlDeleteBoundaryDescriptor(
_In_ PVOID BoundaryDescriptor
);
NTSYSAPI
NTSTATUS
NTAPI
RtlAddSIDToBoundaryDescriptor(
_Inout_ PVOID *BoundaryDescriptor,
_In_ PSID RequiredSid
);
#if (PHNT_VERSION >= PHNT_WIN7)
// rev
NTSYSAPI
NTSTATUS
NTAPI
RtlAddIntegrityLabelToBoundaryDescriptor(
_Inout_ PVOID *BoundaryDescriptor,
_In_ PSID IntegrityLabel
);
#endif
--- snip ---
Later various components could forward to ntdll (when implemented).
--- snip ---
$ grep -Hrn BoundaryDescriptor
dlls/kernel32/kernel32.spec:144:# @ stub AddIntegrityLabelToBoundaryDescriptor
dlls/kernel32/kernel32.spec:148:# @ stub AddSIDToBoundaryDescriptor
dlls/kernel32/kernel32.spec:269:# @ stub CreateBoundaryDescriptorA
dlls/kernel32/kernel32.spec:270:# @ stub CreateBoundaryDescriptorW
dlls/kernel32/kernel32.spec:363:# @ stub DeleteBoundaryDescriptor
dlls/api-ms-win-core-namespace-l1-1-0/api-ms-win-core-namespace-l1-1-0.spec:1:@
stub AddSIDToBoundaryDescriptor
dlls/api-ms-win-core-namespace-l1-1-0/api-ms-win-core-namespace-l1-1-0.spec:3:@
stub CreateBoundaryDescriptorW
dlls/api-ms-win-core-namespace-l1-1-0/api-ms-win-core-namespace-l1-1-0.spec:5:@
stub DeleteBoundaryDescriptor
dlls/kernelbase/kernelbase.spec:26:# @ stub AddSIDToBoundaryDescriptor
dlls/kernelbase/kernelbase.spec:176:# @ stub CreateBoundaryDescriptorW
dlls/kernelbase/kernelbase.spec:250:# @ stub DeleteBoundaryDescriptor
--- snip ---
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-50-g8dca6c35e1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50504
Bug ID: 50504
Summary: the graphics on window shrinks and offsets
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: tab_98(a)163.com
Distribution: ---
Created attachment 69167
--> https://bugs.winehq.org/attachment.cgi?id=69167
snapshots of About window
I use two applications written with C++Builder and see the difference of shown
windows when run on Windows 7 and Wine. Being run on Wine, the graphics on
window shrinks and offsets.
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https://bugs.winehq.org/show_bug.cgi?id=50476
Bug ID: 50476
Summary: "Unhandled exception: page fault on read access"
installing windows python
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
I needed to test some cross-built python ctypes modules, so I tried installing
win32/win64 python - the latest:
https://www.python.org/ftp/python/3.9.1/python-3.9.1-amd64.exehttps://www.python.org/ftp/python/3.9.1/python-3.9.1.exe
Both rejected the win7 and needed win 8.1 at least. Anyway, when it gets to the
"pip bootstrap" part, it generates the dreaded "unhandled exception" message.
Manually de-selecting it, installation went to completion, but running still
hangs or get the "unhandled exception" message (32-bit hangs, 64-bit fails with
'unhandled exception').
Similar experience with 3.8.7; so I went a lot earlier to 3.5.4 -
https://www.python.org/ftp/python/3.5.4/python-3.5.4.exehttps://www.python.org/ftp/python/3.5.4/python-3.5.4-amd64.exe
3.5.4 still gives the "unhandled exception" during installation with 'pip
bootstrap'. but at least skipping that part (with 'customize insall'), the
result - either the 32-bit or 64-bit ones - seems to run okay in wine.
On wine-staging 5.22
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https://bugs.winehq.org/show_bug.cgi?id=50500
Bug ID: 50500
Summary: Counter Strike Source: Crashes at splash screen
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adel.khial(a)gmail.com
Distribution: ---
A regression was introduced with wine-5.20; Game crashes at splash screen even
if run directly with "wine hl2.exe -game cstrike".
Error code: 0024:err:font:alloc_font_handle out of realized font handles
Downgrading to wine-5.19 fixes the regression.
I haven't run a bisect yet but probably
[d7a54394d469480e4a5e7a8b3359f0e3b32515ac
] gdi32: Move the realized font handle allocation out of freetype.c.
is at fault.
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https://bugs.winehq.org/show_bug.cgi?id=50490
Bug ID: 50490
Summary: Gameforge Client has become black rectangle and can no
longer be used.
Product: Wine-staging
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkmoon209(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 5.18 the Gameforge Client (and Runes of Magic) worked perfectly. After
update to 5.19 and up to 6.0 rc6, Gameforge Client has become a black rectangle
and can no longer be used.
Runes of Magic and another 9 games are affected.
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https://bugs.winehq.org/show_bug.cgi?id=50165
Bug ID: 50165
Summary: Regression: python 3.7.6-amd64 no longer installs with
5.22
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dudul04(a)yahoo.fr
Distribution: ---
python-3.7.6-amd64.exe installer crashes with a "wine: Unhandled page fault on
write access to 000000006C205F4D at address 000000007BC2A8AC (thread 0150),
starting debugger..." error (see https://github.com/OSGeo/gdal/runs/1436164589
logs) with wine-devel-amd64=5.22~bionic , whereas it installs cleanly with
wine-devel-amd64=5.21~bionic
Reproducer:
docker run --rm -v $PWD:$PWD ubuntu:18.04 $PWD/install-python.sh
with install-python.sh being
https://github.com/OSGeo/gdal/blob/b3637fb091923431fda898fb5d8d2d5154c14f34…
(use that commit, as in a later version I've pinned 5.21 to avoid the issue)
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https://bugs.winehq.org/show_bug.cgi?id=50509
Bug ID: 50509
Summary: Unhandled exception: unimplemented function
UxTheme.dll.SetWindowThemeAttribute called in 32-bit
code (0x7bc513b9).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fichker(a)gmail.com
Distribution: ---
Created attachment 69173
--> https://bugs.winehq.org/attachment.cgi?id=69173
Error when tried open apps in WINE
Hello everybody!
Installed wine by terminal.
Used command at the bottom:
sudo dpkg --add-architecture i386
wget -nc https://dl.winehq.org/wine-builds/Release.key
sudo apt-key add Release.key
sudo add-apt-repository "deb https://dl.winehq.org/wine-builds/ubuntu/ artful
main"
sudo apt-get update
sudo apt-get install --install-recommends winehq-stable
But when I tried open .exe apps (for installing) , appeared error.
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https://bugs.winehq.org/show_bug.cgi?id=3930
coder111(a)protonmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |coder111(a)protonmail.com
--- Comment #79 from coder111(a)protonmail.com ---
Ok, I am still unable to run the game with wine 6.0r1 (from Lutris on
Debian/Sid). The game is from GOG. It crashes on startup with a black window.
I tried running winecfg and disabling mmdevapi and/or wail32 and it did not
help.
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https://bugs.winehq.org/show_bug.cgi?id=50507
Bug ID: 50507
Summary: Serious Sam: The First Encounter (GOG version):
textures leak into each other
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 69169
--> https://bugs.winehq.org/attachment.cgi?id=69169
Video 1
In Serious Sam: The First Encounter (GOG version), textures leak into each
other in OpenGL mode. Can't test in DirectX mode (it goes to black screen after
switching).
Lubuntu 20.04.1, Wine 6.0 from Ubuntu PPA.
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http://bugs.winehq.org/show_bug.cgi?id=11970
Summary: graphic bug with 0.9.57 in serius sam - the second
encounter
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
Created an attachment (id=11299)
--> (http://bugs.winehq.org/attachment.cgi?id=11299)
graphic bug: a look throug hills
Hi,
with the new version 0.9.57 of wine the graphic rendering in Serious Sam - The
Second encounter breaks. You can look through hills, walls or the earth. I'll
upload a screeshot in some few minutes, because it describe the error in the
best way.
Greetings
Jan
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https://bugs.winehq.org/show_bug.cgi?id=42904
Bug ID: 42904
Summary: Wine Internet Explorer - Ctrl+A does not work in the
address bar
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program Files
(x86)\Internet Explorer\iexplore.exe with Wine.
2. Click on the address bar
3. Press Ctrl+A
Expected behavior: All text in the address bar would be selected.
Observed behavior: Nothing happens.
Work-around: Select the text manually with the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=24641
Summary: ProPresenter 4.0.0.1 for Windows doesn't startup -
continued
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
Created an attachment (id=31144)
--> (http://bugs.winehq.org/attachment.cgi?id=31144)
console-20101005.txt
it all began with Bug 24627: http://bugs.winehq.org/show_bug.cgi?id=24627
when trying to run ProPresenter 4.0.0.1, it crashes on startup.
steps to reproduce:
- clean wine compiled from sources of 20100404 (with patch from bug 24627, so
that I could continue installation:
http://bugs.winehq.org/attachment.cgi?id=31130)
- install using winetricks:
winetricks winxp dotnet30
- download ProPresenter & install it from:
http://www.renewedvision.com/downloads/pc/ProPresenter_Windows_4.0.0.1.zip
when trying to run from console, it crashes (want's to send notification to M$)
see attached console output in file console-20101005.txt
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https://bugs.winehq.org/show_bug.cgi?id=50505
Bug ID: 50505
Summary: hi, this is what happens anytime i try to download any
of the pakcages. it writes 'The developer of this app
needs to update it to work with this version of macOS.
Contact the developer for more information.' so i
cannot see it on launchpad or anything.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: melissagumus44(a)gmail.com
Hi, I have downloaded Quartz, and all three packages for wine (separately) and
neither of them is working. It writes on my most recent mac update (big sur):
"The developer of this app needs to update it to work with this version of
macOS. Contact the developer for more information."
I really need Wine to be able to access another application, i would love it if
you can help. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=50501
Bug ID: 50501
Summary: Default wrapping mode DWRITE_WORD_WRAPPING_WRAP is not
handled correctly
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Split from bug 50494, test program attached there could be used to reproduce.
Mode DWRITE_WORD_WRAPPING_WRAP is more permissive than current implementation,
it not only enables wrapping after clusters with canWrapLineAfter == 1, but
also breaks after any cluster if current line had no good wrapping position
otherwise.
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https://bugs.winehq.org/show_bug.cgi?id=50495
Bug ID: 50495
Summary: the WS_EX_LAYERED set SetWindowLong GWL_EXSTYLE ,
Window show white rather than transparency.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 490165508(a)qq.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69150
--> https://bugs.winehq.org/attachment.cgi?id=69150
This program will create a transparent full screen window.
When I use the following code to create a transparent full screen window.
```
HWND hWnd;
hWnd = CreateWindowEx(WS_EX_APPWINDOW, "WindowClass", "Demo", WS_VISIBLE|
WS_MAXIMIZE, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE) &
(~WS_DLGFRAME));
RECT rect;
GetWindowRect(hWnd, &rect);
SetWindowPos(hWnd, HWND_TOPMOST, rect.left, rect.top, rect.right -
rect.left, rect.bottom - rect.top, SWP_DRAWFRAME);
LONG ret = GetWindowLong(hWnd, GWL_EXSTYLE);
ret = ret | WS_EX_LAYERED;
SetWindowLong(hWnd, GWL_EXSTYLE, ret);
ShowWindow(hWnd, SW_SHOWMAXIMIZED);
UpdateWindow(hWnd);
```
In Windows this program display window is a full screen transparent window,But
running this little program with Wine on Linux displays a full-screen white
window.
This problem occurred. I tried to modify the SetWindowLong API function
implementation, but it didn't change much. I hope the bosses can help me.
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https://bugs.winehq.org/show_bug.cgi?id=50354
Bug ID: 50354
Summary: Team Fortress 2 crashes during loading
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: random-nick(a)mail.com
Regression SHA1: d7a54394d469480e4a5e7a8b3359f0e3b32515ac
Distribution: ---
Created attachment 68952
--> https://bugs.winehq.org/attachment.cgi?id=68952
log of launching tf2 before d7a54394d469480e4a5e7a8b3359f0e3b32515ac
Team Fortress 2 crashes while it's loading, without any sort of error message
from the game itself or a crash dialog. This is a regression, since it stopped
working in Wine 5.20.
I bisected it and the first bad commit is
7a54394d469480e4a5e7a8b3359f0e3b32515ac (gdi32: Move the realized font handle
allocation out of freetype.c.), which is why I set the component to gdi32.
Note that tf2 crashes when ran without Steam just after it finishes loading
(which might happen on Windows too, not sure), so if you are testing without
Steam running you have to look for when the black square that says "Loading"
disappears to know this issue isn't happening.
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https://bugs.winehq.org/show_bug.cgi?id=50479
Bug ID: 50479
Summary: A Vampyre Story from GOG crashes due to missing
resolution
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69115
--> https://bugs.winehq.org/attachment.cgi?id=69115
log with +d3d,+ddraw
The game wants a resolution of 1024x768 but does not find it.
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https://bugs.winehq.org/show_bug.cgi?id=37620
Bug ID: 37620
Summary: MySims: Unable to pick up building blocks
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.attard120201(a)icloud.com
Distribution: ---
Created attachment 50068
--> https://bugs.winehq.org/attachment.cgi?id=50068
MySims Wine log
MySims is fully working but when you are going to pick up a block to build your
first house, the blocks/items can't be picked up. The cursor just ignores them.
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