https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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https://bugs.winehq.org/show_bug.cgi?id=41604
Bug ID: 41604
Summary: Access violation in CertAddSerializedElementToStore
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
I am trying to work around this bug
https://bugs.winehq.org/show_bug.cgi?id=11070 (importpfx fails, needs
PFXImportCertStore implementation).
On Windows (10, 1607) I serialize a certificate to a buffer with
CertSerializeCertificateStoreElement, and write this buffer into a file.
On Linux (Ubuntu 16.10, PlayOnLinux, Wine 1.9.10) I read the buffer from the
file and I import it with CertAddSerializedElementToStore.
-> It fails and GetLastError returns STATUS_ACCESS_VIOLATION.
I had a look at the code: in crypt32/serialize.c (1.9.21),
CRYPT_ReadSerializedElement, you can read
__EXCEPT_PAGE_FAULT
{
SetLastError(STATUS_ACCESS_VIOLATION);
context = NULL;
}
__ENDTRY
So there is really an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=38019
Bug ID: 38019
Summary: VLC is garbage if dragged to different monitor
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
Install VLC media player.
Start some movie/video file.
Works fine as long as vlc is running on the monitor it was started on.
If you drag VLC with a running video to another monitor, the video freezes
(sound continues).
Easily reproducible and vlc is also gpl and can be found here:
http://www.videolan.org/vlc/download-windows.html
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https://bugs.winehq.org/show_bug.cgi?id=42400
Bug ID: 42400
Summary: cscript.exe doesn't show errors
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
When there is an error in a script cscript.exe outputs nothing.
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https://bugs.winehq.org/show_bug.cgi?id=41983
Bug ID: 41983
Summary: Creatures 2: applets can't connect to the main program
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56393
--> https://bugs.winehq.org/attachment.cgi?id=56393
Creatures 2 console output when starting applet
The Creatures 2 game uses special applets (executables) that connect to the
main game.
This does not work, however:
the game will complain it can't connect to the applet.
There's no crash or anything, the applet just does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=47070
Bug ID: 47070
Summary: DA: Inquisition can't see gamepad
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Dragon Age Inquisition uses xinput9_1_0.dll which not implemented properly.
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