https://bugs.winehq.org/show_bug.cgi?id=50265
Bug ID: 50265
Summary: Grandia2 Sound Underrun
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68804
--> https://bugs.winehq.org/attachment.cgi?id=68804
Grandia2-Terminal.txt
Grandia2 movies sound like it's skipping on wine-6.0rc1 on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48812
Bug ID: 48812
Summary: Sounds don't play in Blood 2: Choosen
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
The sounds, including music don't work in Blood 2: Choosen (game id 29095) but
worked in earlier versions. If you need some debug logs, please write back.
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=47681
Bug ID: 47681
Summary: TERA: Crashes (dbghelp:elf_search_auxv can't find
symbol in module)
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65132
--> https://bugs.winehq.org/attachment.cgi?id=65132
Wine Terminal Output
Hello together,
The TERA Client randomly crashes. It happens especially in crowded areas (areas
with many online players).
My System:
Linux gen2 5.1.20-gentoo #6 SMP Sun Aug 4 16:39:56 CEST 2019 x86_64 AMD Ryzen 7
1800X Eight-Core Processor AuthenticAMD GNU/Linux
Link to the game:
http://dl.tera.gameforge.com/tera/installer/2018-11-27_TERA_Setup.exe
aa7461a56ad4432576795d5351834a9e715f3be6 2018-11-27_TERA_Setup.exe
When the game crashes, the launcher opens various dialogue boxes stating things
like e.g. "Insufficient RAM", "DirectX could not be found or is corrupted" or
"The client was closed abnormally". Since those error messages are rather
random, they seem to be kind of inaccurate.
Right now I'm using a fresh 32bit prefix, tried 64bit before but didn't work
either. I also use Wine-Staging.
I installed Gallium Nine Standalone and have Esync enabled, the problem occurs,
without both of them enabled, as well, though.
See attachments for further informations.
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https://bugs.winehq.org/show_bug.cgi?id=43007
Bug ID: 43007
Summary: crash when trying to open file
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.koole(a)gmail.com
Distribution: ---
Created attachment 58151
--> https://bugs.winehq.org/attachment.cgi?id=58151
program error details of crash
Wine crashes when I try to open a file with reaper, the only program I (try to)
use with wine.
I tried different versions of wine, they all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=46684
Bug ID: 46684
Summary: Won't open application.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodriguezdieter4(a)gmail.com
Created attachment 63645
--> https://bugs.winehq.org/attachment.cgi?id=63645
detailed information
Trying to open Monopoly Plus.exe won't work
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https://bugs.winehq.org/show_bug.cgi?id=49476
Bug ID: 49476
Summary: Overwatch doesn't start on 5.10, 5.11
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cysp74(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67590
--> https://bugs.winehq.org/attachment.cgi?id=67590
LOG
Since 5.10, 5.11 staging versions Overwatch can't start.
Last working version is 5.9.r16.g6387991c
Related environment variables:
export WINEPREFIX=$(pwd)
export WINEARCH=win64
export __GL_THREADED_OPTIMIZATIONS=0
export __GL_SHADER_CACHE=$WINEPREFIX/shadercache
export __GL_SHADER_DISK_CACHE_PATH=$WINEPREFIX/shadercache
export DXVK_STATE_CACHE_PATH=$WINEPREFIX/dxvkcache
export MESA_GLTHREAD=FALSE
Another try took place without __GL_THREADED_OPTIMIZATIONS and MESA_GLTHREAD
but didn't make difference.
DXVK 1.7 has been installed
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https://bugs.winehq.org/show_bug.cgi?id=47203
Bug ID: 47203
Summary: winedbg --gdb Game300.exe gives Internal crash at
0x7e9a06f9 (w3dhub/ecw)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 64458
--> https://bugs.winehq.org/attachment.cgi?id=64458
dbghelp: Avoid crash in pe_load_msc_debug_info.
An interesting debugging topic got written to the forums in [1].
There a crash of "winedbg --gdb" got described that I could reproduce
which ends here:
Unhandled exception: page fault on read access to 0x017ac000 in 32-bit code
(0x7e9a06f9).
...
Backtrace:
=>0 0x7e9a06f9 pe_load_msc_debug_info+0xc3() [dlls/dbghelp/pe_module.c:597] in
dbghelp (0x0032e5a8)
1 0x7e9a0ae8 pe_load_debug_info+0x67() [dlls/dbghelp/pe_module.c:715] in
dbghelp (0x0032e5d8)
2 0x7e9a0d8f pe_load_native_module+0x23c() [dlls/dbghelp/pe_module.c:774] in
dbghelp (0x0032e838)
3 0x7e991ff8 SymLoadModuleExW+0x2db(BaseOfDll=0x400000)
[dlls/dbghelp/module.c:643] in dbghelp (0x0032e8b8)
...
Attached patch contains a hack to check if the memory where parts of the
debug information is expected is mapped into the process.
And contains the full backtrace.
[1]
https://forum.winehq.org/viewtopic.php?f=2&t=32324&sid=001e48b2bd4f8f199350…
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https://bugs.winehq.org/show_bug.cgi?id=45647
Bug ID: 45647
Summary: chromium x64 sandbox >=win10 needs win10 csrss heap
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62076
--> https://bugs.winehq.org/attachment.cgi?id=62076
Patch to provide csrss heap and fake win10 heaps
Follow up to bug 45646.
Starting with win10, the chromium sandbox tries to find a certain heap that's
shared with csrss.exe. It does this by enumerating all process heaps, looking
in the internal structure for the right flags. For that it assumes the internal
structure behind the opaque handle...
We need to do 2 things here.
1) Provide a csrss heap in the first place
2) Return handles that have a heap structure similar to win10 heap behind them
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https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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