https://bugs.winehq.org/show_bug.cgi?id=48950
Bug ID: 48950
Summary: NVDA requires AccessibleObjectFromPoint for mouse
tracking
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
In order to track the mouse pointer and read what's under the mouse NVDA tries
to get an IAccessible object using AccessibleObjectFromPoint. This fails with a
stub and mouse tracking doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=51598
Bug ID: 51598
Summary: cmd.exe crashes on "if exist" without arguments
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70448
--> https://bugs.winehq.org/attachment.cgi?id=70448
Example batch file
Run `wine if-exist.bat` and a crash dialog will appear.
`wine cmd /k if exist` and `wine if-exist.bat | tee /dev/null` do not open a
crash dialog, but they do print "stack overflow" and exit.
Strangely, `wine cmd /k if-exist.bat` does NOT crash.
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https://bugs.winehq.org/show_bug.cgi?id=41098
Bug ID: 41098
Summary: Descent 3 (GOG version) has problem when running with
OpenGL renderer (Nvidia proprietary drivers)
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: c92451f295242110bf016facf0e80564f3643d94
Distribution: ---
The bug reported here occurs with Nvidia binary drivers 367.35, but can't
reproduce it with nouveau/mesa.
I tried the official demo version, but it just hangs with a black screen with
the OpenGL renderer (unrelated to this regression, occurs with nouveau as well
and with older Wine versions).
When OpenGL renderer is selected in the launcher, the game starts and plays the
intro video, then the game quits after displaying this error message: 'Error:
Generic renderer error."
The OpenGL renderer in Descent 3 used to work until
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Disabling "AlwaysOffScreen" in the registry works around the problem.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=51959
Bug ID: 51959
Summary: Missing procedure GetDayLightFlag
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: deridiot(a)gmail.com
Distribution: ---
Created attachment 70942
--> https://bugs.winehq.org/attachment.cgi?id=70942
german Error Message about the missing procedure
In the build process of a python project we employ a docker image that uses
pyinstaller via wine (https://github.com/cdrx/docker-pyinstaller).
When executing the frozen exe it will raise an error noting that ucrtbase.dll
misses the procedure GetDayLightFlag
If i explicitly tell the build process to ignore ucrtbase.dll from being
included in the package it will use the dll of the system it runs on. Meaning
it doesn't employ the file supplied by wine.
I poked around the code a bit and probably we are just lacking
stdcall GetDaylightFlag()
in
https://github.com/wine-mirror/wine/blob/master/dlls/ucrtbase/ucrtbase.spec
But C isn't my language of choice so i will gladly admit that's just guessing.
I've managed to work around my problem by just excluding the dll, but i feel
this might help someone else in the future.
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https://bugs.winehq.org/show_bug.cgi?id=51864
Bug ID: 51864
Summary: VeraCrypt Installer for 1.24-Update7 (Win8+) fails
with HRESULT 0x800288BD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 70779
--> https://bugs.winehq.org/attachment.cgi?id=70779
Veracrypt installer Winedump
Seems like the installer, a 32bit App, tries to register a 64bit TypeLib, but
it fails:
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
A quick check of the source code shows us, that wine does this on purpose:
oleaut32.typelib.c:
HRESULT WINAPI RegisterTypeLib(ITypeLib *ptlib, const WCHAR *szFullPath, const
WCHAR *szHelpDir)
{
...
#ifndef _WIN64
if (attr->syskind == SYS_WIN64) return TYPE_E_BADMODULEKIND;
#endif
...
}
Windows allows this behavior, as the installer works perfectly fine there.
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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https://bugs.winehq.org/show_bug.cgi?id=52037
Bug ID: 52037
Summary: MaiDenSnow Eve trial crashes upon entering load menu
Product: Wine
Version: 6.19
Hardware: x86-64
URL: https://trial.dlsite.com/doujin/RJ116000/RJ115762_tria
l.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm reporting against 6.19, but IIRC this predates 6.0.
I have no proof that the problem stems from the code in win32u/gdiobj.c, as gdb
backtraces report stack being corrupted. Yet after changing the warning in
handle_entry to print handle value, I can see the handle (font) being accessed
after being freed by free_gdi_handle. Also, 'all,-heap' somehow sidesteps the
crash, for a price of a major slowdown. The crash is 'illegal instruction', so
once again, stack corruption.
To reproduce:
- run the trial
- pick the last option (fourth) in the menu
- pick 'New Game'
- go with the first option in the next menu
- as the game starts, access menu (press X) and save (first option)
- press F12 to quickly restart the game
- back at the title screen pick 'Load Game'
- ...get the crash
(if at any point you get a splash screen with some text and a clock image, you
need to press 'up,left,up,down,right' on the keyboard)
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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https://bugs.winehq.org/show_bug.cgi?id=46936
Bug ID: 46936
Summary: cannot upgrade to wine-devel 4.5~bionic (libfaudio0
dependency missing)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 64049
--> https://bugs.winehq.org/attachment.cgi?id=64049
log showing missing libfaudio0 deps
I have installed winehq-devel 4.4 on Ubuntu 18.04 amd64.
Currently version 4.5 is available, but installation fails.
Trying the usual "apt-get update && apt-get upgrade && apt-get dist-upgrade"
lists winehq-devel as package that has been kept back.
Then I tried the following:
sudo apt-get install winehq-devel wine-devel wine-devel-amd64 wine-devel-i386
-f
Now two unmet dependencies are listed, which cause the failure: libfaudio0 and
libfaudio0:i386.
Those packages do not exist in the repository.
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