https://bugs.winehq.org/show_bug.cgi?id=51916
Bug ID: 51916
Summary: Wine loses compatibility if custom theme is applied
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70868
--> https://bugs.winehq.org/attachment.cgi?id=70868
Wine custom theme issue in EE2
For some reason, some applications has some issues if a custom msstyles theme
is applied on Wine. Wine seems to have better compatibility if no custom theme
is applied.
I've identified this issue on Nokia SDK 2.0 for Java and Dr. Monalisa mod for
Empire Earth 2. This issue possibly affects much more applications than these.
The same issue appears with any custom theme.
Nokia SDK 2.0 for Java: Application gets stuck in 98% on the loading screen.
Dr. Monalisa mod for Empire Earth 2: ImageItems and splash screen aren't
rendered
This bug occurs in Wine 6.16, i've also identified it on Wine 6.19.
I'm attaching 2 screenshots comparing both applications running with and
without custom theme.
Procedure:
*Open winecfg and apply any msstyles custom theme in "Desktop Integration" tab
*Open any problematic application with this bug
-Empire Earth 2: This bug is seem in Dr. Monalisa launcher
-Nokia SDK 2.0 for Java: This bug is seem by openning emulator.exe or
Nokia_SDK_2_0_Java_em.exe
Download:
Nokia SDK 2.0 for Java:
https://www.softpedia.com/get/Programming/SDK-DDK/Nokia-SDK.shtml
SHA1: 969dc440a420a7a3a210518f7fc4730f52826ad2
Note: JDK 6u23 is needed to open this application. It has a bug that won't find
RMI ports in newer Java versions, wich also occurs in Windows.
Empire Earth 2 is a paid game wich can be installed by CD or from GOG. Dr.
Monalisa mod is free
Dr. Monalisa mod: https://ee2.eu/patch/
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https://bugs.winehq.org/show_bug.cgi?id=47119
Bug ID: 47119
Summary: winedbg truncates 64-bit address when compiled with
mingw
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running "winedbg notepad" with a mingw-compiled winedbg on windows:
Wine-dbg>break *0x123456789
Invalid address 0x0000000023456789, can't set breakpoint
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https://bugs.winehq.org/show_bug.cgi?id=46512
Bug ID: 46512
Summary: Window text has last letter cut off
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 63363
--> https://bugs.winehq.org/attachment.cgi?id=63363
Image to show the problem.
Run regedit.
In the tree, the HKEY_* items all have the last letter cut off.
If you remove the FT_LOAD_TARGET_LCD flag from
WINE_GGO_HRGB_BITMAP/WINE_GGO_HBGR_BITMAP, then the tree draws as expected.
Some windows applications have their Title cutoff also.
7da7930a10f22cf186e9454fec2807d75f239fad is the first bad commit
commit 7da7930a10f22cf186e9454fec2807d75f239fad
Author: Byeongsik Jeon <bsjeon(a)hanmail.net>
Date: Tue Nov 13 09:27:09 2018 +0000
gdi32: Specify the suitable hinting flags explicitly.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41639
Signed-off-by: Byeongsik Jeon <bsjeon(a)hanmail.net>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45130
Bug ID: 45130
Summary: Builtin xaudio2_7.dll break audio and slow down
performance for some games since wine 3.5
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
CC: tonix64(a)inventati.org
Distribution: ArchLinux
Created attachment 61316
--> https://bugs.winehq.org/attachment.cgi?id=61316
log with +loaddll,+dll,+xaudio2 with wine 3.7
Since wine 3.5 set xaudio2_7 as builtin break audio for some games (legend of
kay, gray matter) and slow down performance (visible fps drop).
Maybe a regressions from bug 39021, but I use binaries package.
Note that "winetricks xact" install work native dll, but do not auto set
override for it.
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https://bugs.winehq.org/show_bug.cgi?id=52051
Bug ID: 52051
Summary: Oceanhorn: Monster of Uncharted Seas fails to start
(uses WINED3DFMT_R8G8_UINT in vertex declaration)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
The crash happens after initial loading animation, when creating input layout:
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element input_slot: 0
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element offset:
36
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element output_slot:
4294967294
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element input slot class:
WINED3D_INPUT_PER_VERTEX_DATA
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element instance data step rate: 0
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element method:
WINED3D_DECL_METHOD_DEFAULT (0)
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element usage:
WINED3D_DECL_USAGE_POSITION (0)
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element usage_idx: 0
010c:0110:trace:d3d_decl:dump_wined3d_vertex_element format:
WINED3DFMT_R8G8_UINT (0x50)
...
010c:0110:fixme:d3d_decl:vertexdeclaration_init The application tries to use an
unsupported format (WINED3DFMT_R8G8_UINT).
010c:0110:warn:d3d_decl:wined3d_vertex_declaration_create Failed to initialize
vertex declaration, hr 0x80070057.
010c:0110:warn:d3d11:d3d_input_layout_init Failed to create wined3d vertex
declaration, hr 0x80070057.
010c:0110:warn:d3d11:d3d_input_layout_create Failed to initialize input layout,
hr 0x80070057.
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https://bugs.winehq.org/show_bug.cgi?id=51953
Bug ID: 51953
Summary: Joystick not detected for some older games with wine
6.20
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: pe.we.psi(a)gmail.com
Distribution: ---
With wine 6.20 my Thrustmaster T-Flight Stick X is not detected anymore by some
(not all) older games (NFS3, NFS Underground 2, Star Wars Racer).
The device is visible with correct name and all functions in wine control-panel
(like before) but the games mentioned above do not see it anymore.
I tried to go back to wine version 6.17 and the joystick is correctly detected
in all games.
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https://bugs.winehq.org/show_bug.cgi?id=51587
Bug ID: 51587
Summary: Force feedback strength is really low in multiple
games
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
The vibration strength is really low in the latest versions of wine (at least
6.0/6.14 and up), in many situations you hardly notice it and in others you
probably don't feel it at all, and this applies to all the games I've played in
the last period and anyway with native games the vibration is stronger than
through wine (so, I guess it's not a game-related problem).
Testing the vibration with "wine control joy.cpl" or "xinputtest.exe" (max
speed) I feel it much more than in games, so I wonder if there is a problem in
the way wine interprets force feedback calls from games.
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https://bugs.winehq.org/show_bug.cgi?id=51027
Bug ID: 51027
Summary: Fonts blurred for some words in Logos Bible Software
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 69879
--> https://bugs.winehq.org/attachment.cgi?id=69879
shows some blurred words
There seems to be an issue with some words being a little blurred. Screenshot
attached. This applies to all fonts. Including greek characters as well as
English. This is even with font smoothing rgb on.
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https://bugs.winehq.org/show_bug.cgi?id=50757
Bug ID: 50757
Summary: (Regression) Hyperdimension Neptunia Re;Birth1
Crashes/freezes frequently with FAudio
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: orbea(a)riseup.net
Distribution: ---
When playing the GOG version of Hyperdimension Neptunia ReBirth 1
(https://www.gog.com/game/hyperdimension_neptunia_rebirth1) it will frequently
freeze/crash.
This only occurs when built wine is built against FAudio and happens most often
during battles or less frequently the area maps. Sometimes it will also occur
in other places such as during dialogue scenes or menus. It usually occurs
within a few battles, but sometimes will take a bit longer. During the crashes
the graphics will freeze and input will be unresponsive, but usually music
continues to play only rarely stopping with the crash.
When wine is not built against FAudio there will be no sound in the title
screen or during game play, but this can be worked around by installing xact
with winetricks and setting the wine prefix to XP compatibility where after
extensive testing it remains stable without crashing.
I tested FAudio versions 21.01 and 21.03 without changes.
With older wine versions (roughly 5.10 and older) the above workaround with
native xact and XP compatibility is needed regardless if wine is built against
FAudio and it does not crash.
So I bisected this and found the first bad commit:
-----
127ef80f0f9370a148357b7c1f001c3477a52264 is the first bad commit
commit 127ef80f0f9370a148357b7c1f001c3477a52264
Author: Vijay Kiran Kamuju <infyquest(a)gmail.com>
Date: Sat Jul 18 22:27:46 2020 +0200
xactengine3_7: Implement IXACT3SoundBank::Play function.
Based on patch from Ethan Lee.
Signed-off-by: Vijay Kiran Kamuju <infyquest(a)gmail.com>
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/xactengine3_7/xact_dll.c | 35 +++++++++++++++++++++++++++++++++--
1 file changed, 33 insertions(+), 2 deletions(-)
-----
However the parent commit (568227cc039ce16f232008f34fb72fc6aecc5029) will crash
just before the title screen consistently. This can be worked around with
setting WINEDLLOVERRIDES='xactengine3_7=n' in the environment where sound will
be missing in the title screen and during game play, but like above can be
fixed with a native xact and using XP compatibility mode. Several preceding
commits do not crash before the title screen, but require setting
WINEDLLOVERRIDES='xactengine3_7=n' in the environment for the sound to not be
missing.
With the first bad commit (
127ef80f0f9370a148357b7c1f001c3477a52264) a default prefix works and there is
no missing sound, but it introduces the issue with frequent crashes.
Issue https://bugs.winehq.org/show_bug.cgi?id=50416 may be related.
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https://bugs.winehq.org/show_bug.cgi?id=52044
Bug ID: 52044
Summary: Safe exambrowser needs msctfmonitor.dll
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://sourceforge.net/projects/seb/files/seb/SEB_3.3
.1/SEB_3.3.1.388_SetupBundle.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 71055
--> https://bugs.winehq.org/attachment.cgi?id=71055
patches to add stub msctfmonitor
Follow-up of bug https://bugs.winehq.org/show_bug.cgi?id=51938
When you start the program an errormessagebox appears: MsCtfMonitor.dll
assembly:<unknown assembly> type:<unknown type> member:(null)\n\n at (wrapper
managed-to-native) SafeExamBrowser.Client.App.InitLocalMsCtfMonitor(int)\r\n
at SafeExamBrowser.Client.App.OnStartup (System.Windows.StartupEventArgs e)
[0x0000e] in <0234e4d933094aa59b63e70b5"..., -1, [(0,0)-(264,0)] 00000c50
Added patches for stub dll in attachment
Adding a stub dll for msctfmonitor works around it to run into next bug :(. I'
ll send attached patches to wine-devel later. The next bug seems afaict not
related to this one. An endless 'fixme SwitchDesktop' is spawned in the
console, and the program keeps initializing forever
sha1sum SEB_3.3.1.388_SetupBundle.exe
6a0500976012e0ad31a5b143baa2131a6e44dd3c SEB_3.3.1.388_SetupBundle.exe
Note:
Source is available at https://github.com/SafeExamBrowser/seb-win-refactoring
>From SafeExamBrowser.Client/App.cs:
// We need to manually initialize a monitor in order to prevent Windows
from automatically doing so and thus rendering an input lanuage
// switch in the bottom right corner of the desktop. This must be
done before any UI element is initialized or rendered on the screen.
InitLocalMsCtfMonitor(ILMCM_CHECKLAYOUTANDTIPENABLED |
ILMCM_LANGUAGEBAROFF);
instances.BuildObjectGraph(Shutdown);
instances.LogStartupInformation();
var success = instances.ClientController.TryStart()
.
.
.
void shutdown()
{
instances.ClientController.Terminate();
instances.LogShutdownInformation();
UninitLocalMsCtfMonitor();
base.Shutdown();
}
Dispatcher.InvokeAsync(shutdown);
}
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