https://bugs.winehq.org/show_bug.cgi?id=51937
Bug ID: 51937
Summary: Resident Evil 6 stops to a black screen instead of
playing videos (needs WMSyncReader_GetOutputProps)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0600:fixme:wmvcore:WMSyncReader_GetOutputProps (01D0A4E0)->(0 2C0FFED0): stub!
wine-6.20-159-g80a30625a70
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https://bugs.winehq.org/show_bug.cgi?id=51921
Bug ID: 51921
Summary: Audio problems and crashes with Unreal Engine 4 due to
error in F3DAudio.c:349
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 70879
--> https://bugs.winehq.org/attachment.cgi?id=70879
The error message.
When one runs the games Obduction or RiME , which are both based on Unreal
Engine 4, with Wine commit d8be85863fedf6982944d06ebd1ce5904cb3d4e1 or later,
noise is output instead of audio, and an error occurs in F3DAudio.c, line 349,
and the error message "pDspSettings->DstChannelCount == ChannelCount &&
"Invalid channel count, DSP settings and speaker configuration must agree"" is
shown. Screenshots are attached. The game will then exit or eventually crash.
This commit and the previous one makes use of new code to process audio, so the
error seems directly related to that.
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https://bugs.winehq.org/show_bug.cgi?id=51851
Bug ID: 51851
Summary: Resident Evil 6 fails to play videos
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0710:fixme:wmvcore:WMSyncReader_OpenStream (01D01CE8)->(0C137D50): stub!
0710:fixme:wmvcore:WMSyncReader_GetOutputCount (01D01CE8)->(2C75FED8): stub!
Workaround 1: Installing WMP 10
Workaround 2: Rename 're6title.wmv' to something else in
'GameFolder/nativePC/movie' and create an empty file with the same name.
wine-6.18-479-g56360888717
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https://bugs.winehq.org/show_bug.cgi?id=46000
Bug ID: 46000
Summary: Crash in _FindAndUnlinkFrame+0x72() in ucrtbase
(0x0033f128) with SuperTux 0.6.0 nightly build
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62568
--> https://bugs.winehq.org/attachment.cgi?id=62568
backtrace
When trying to start a SuperTux Nightly build using wine 3.18, it crashes
immediately at launch.
$ openssl sha256 SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
SHA256(SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi)=
b1619d9b964ec6fa858e0310f62728b978a3bf5b00cdc1689398b5c8ae3188a8
$ wine --version
wine-3.18
Download:
https://ci.appveyor.com/project/supertux/supertux-9ml4d/builds/19503980/art…
Alternative Download:
http://tobbi.bplaced.net/krams/SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
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https://bugs.winehq.org/show_bug.cgi?id=43546
Bug ID: 43546
Summary: Image manipulation in astrotoaster causes repeatable
crash
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jh.xsnrg(a)gmail.com
Distribution: ---
Created attachment 58949
--> https://bugs.winehq.org/attachment.cgi?id=58949
astrotoaster crash backtrace
Astrotoaster runs with default settings, but trying to manipulate and convert
images, the attached backtrace is created every time.
Works fine in native windows and windows VMs.
To reproduce, download (free) astrotoaster application:
http://www.astrotoaster.com/download/SetupAstroToaster_205a.msi?attredirect…
put a couple fits files in a folder from a set for image stacking, and
configure the image directory in the application to point to the folder with
the fits files in it.
Click on the buttons labeled "monitor", "refresh" and "stack"
A viewer window will pop up with a dark image that needs adjusting. Click the
color adj button and move the "expand" slider to any value, then click the
"apply E/G" button to reproduce the crash. It may have already crashed before
this.
convert.exe is the module with the crash.
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https://bugs.winehq.org/show_bug.cgi?id=44055
Bug ID: 44055
Summary: Affinity Designer Crashing on launch
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: buliinwhite(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59755
--> https://bugs.winehq.org/attachment.cgi?id=59755
Crash Report
After Successful Installation of affinity-designer-1.6.1.93.exe see bugreport:
https://bugs.winehq.org/show_bug.cgi?id=44048
i try to launch Designer.exe but its Crash.
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https://bugs.winehq.org/show_bug.cgi?id=51951
Bug ID: 51951
Summary: configure says that libsane development files are not
found even though they are present
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.drew(a)yahoo.com
Distribution: ---
Created attachment 70930
--> https://bugs.winehq.org/attachment.cgi?id=70930
Config log at cf5bad0ecc8976c66ecf73d987b870d917e625ba
Commit cf5bad0ecc8976c66ecf73d987b870d917e625ba added the following warning to
the configure process.
configure: libsane 64-bit development files not found, scanners won't be
supported.
This warning wasn't shown before this commit. My system is Ubuntu 20.04.
dpkg -l | grep libsane-dev shows
ii libsane-dev:amd64 1.0.29-0ubuntu5.2
amd64 API development library for scanners [development files]
ii libsane-dev:i386 1.0.29-0ubuntu5.2
i386 API development library for scanners [development files]
A gziped config.log for running configure at
cf5bad0ecc8976c66ecf73d987b870d917e625ba is attached.
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https://bugs.winehq.org/show_bug.cgi?id=51914
Bug ID: 51914
Summary: Color picker doesn't render with custom themes
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70865
--> https://bugs.winehq.org/attachment.cgi?id=70865
The dialog
Steps to reproduce:
1) Install and configure Wine to use any Windows XP theme - I'm using Zune
Style
2) Run any application which uses the Win32 color picker, e.g. MS Paint from
Windows XP (Menu -> Colors -> Edit colors) or IrfanView -> F12.
3) Call the color picker
Actual results: colors and boxes are not rendered
Expected results: everything on the screen
Additional info: moving the dialog out of the screen and back in fixes the
issue
This is probably a dupe of bug 6682 but I'm not sure since theming is involved.
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https://bugs.winehq.org/show_bug.cgi?id=51815
Bug ID: 51815
Summary: DocumentProperties broken by last update
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: incubusrk(a)gmail.com
Distribution: ---
Last update cause DocumentProperties return -1 for existing printer.
GetLastError return 193
For wine 6.17 and lower it's work correct
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https://bugs.winehq.org/show_bug.cgi?id=48377
Bug ID: 48377
Summary: Home Designer Suite 21.3.1.1x64 hangs on mouse button
release when drawing wall
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66130
--> https://bugs.winehq.org/attachment.cgi?id=66130
Wine terminal output
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied.
After starting home designer and opening a new plan, I am trying to draw my
first wall.
Left mouse button down sets the starting location of the wall, and as I move
the mouse the display is continuously updated with the new wall length. When I
release the left mouse button to set the end location, the wine window stops
being updated, the mouse cursor disappears while the mouse position is inside
the wine window, and my system is otherwise idle. I have to ctrl-C in the
terminal window where I started wine to kill it.
I've attached the terminal output from Wine. At the end of the output I added
some text that appeared after I used ctrl-C to kill wine.
I'll also attach the output that Home Designer logged as it ran.
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