https://bugs.winehq.org/show_bug.cgi?id=46008
Bug ID: 46008
Summary: Support CUDA 10.0 compiled apps like new mfaktc v0.21
binary..
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62580
--> https://bugs.winehq.org/attachment.cgi?id=62580
output
Hi,
just downloaded new mfaktc binary compiled with CUDA10 which adds support for
new Nvidia Turing GPUs like RTX 2080..
from here:
https://www.mersenneforum.org/mfaktc/mfaktc-0.21/mfaktc-0.21.win.cuda100.zip
the app is a "simple" command line app so it should work OK with wine if it
wasn't compiled with new CUDA10..
on Windows works ok but using latest Wine-Staging 3.18 (as staging is still
required for CUDA support right?) no..
the app isn't detecting runtime version OK:
CUDA runtime version 13697.32
CUDA driver version 10.0
ERROR: CUDA runtime version must match the CUDA toolkit version used during
compile!
full log attached..
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https://bugs.winehq.org/show_bug.cgi?id=51298
Bug ID: 51298
Summary: d3d8:visual: lighting_test() fails on Windows 10 >=
2004
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:visual has a failure in lighting_test() on Windows 10 >= 2004:
https://test.winehq.org/data/patterns.html#d3d8:visual
visual.c:544: Test failed: Lit quad with singular world matrix has color
0x00000000.
This happens on cw-rx460, cw-gtx560 and on those TestBot VMs that run the
32-bit tests. That means it's not a VM or graphics driver issue but a Windows
version one.
The test was introduced by this commit:
commit 589f1072df9535104c074e5382ef7d8ce28f0f33
Author: Matteo Bruni <mbruni(a)codeweavers.com>
AuthorDate: Tue Apr 21 15:11:19 2015 +0200
d3d8/tests: Add a lighting test with non-affine worldview matrix.
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https://bugs.winehq.org/show_bug.cgi?id=51104
Bug ID: 51104
Summary: mf:mf crashes on Windows + NVidia
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mf:mf crashes on the cw-gtx560 and cw-rx460 machines but not on the TestBot VMs
(except w7u-2qxl, but that's a different crash).
https://test.winehq.org/data/patterns.html#mf:mf
The crash happens on the same test_evr() line from Windows 8.1 to Windows 10
2009:
hr = MFGetService((IUnknown *)stream_sink2, &MR_VIDEO_ACCELERATION_SERVICE,
&IID_IMFVideoSampleAllocator,
(void **)&allocator);
A bisect shows that the commit causing the crash is not the one that added this
line but the one below:
commit 430c179fe86dd7f9b3ddfb6ef30f6359633ef0b8
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Oct 9 13:54:38 2020 +0300
mf/evr: Set stream media type to the mixer.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=34782
Bug #: 34782
Summary: crypt32/chain tests crash with gcc-4.8.1 (win64)
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Running: crypt32:chain (3 of 15)
fixme:crypt:CertVerifyCertificateChainPolicy unimplemented for 0
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"1.2.3"
wine: Unhandled page fault at address 0x7f579f85aa74 (thread 0043), starting
debugger...
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported constant (parameter)
pEncodePara in function
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported constant (parameter)
dwFlags in function
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x23aa10,L"kernel32<elf>"), for debug_info(abbrev:0x7b3c80,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x23aa10,L"kernel32<elf>"), for debug_info(abbrev:0x7b3c80,symt:(nil))
it works with gcc-4.7.3. I'll bisect gcc.
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http://bugs.winehq.org/show_bug.cgi?id=28220
Summary: kernel32/process.ok: test fails when redirected
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's not uncommon to want to do
make test > log 2>&1
but if you do this, kernel32/process.ok will fail with
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so process.c && touch process.ok
wine: cannot find L"C:\\windows\\system32\\doesnotexist.exe"
wine: cannot find L"C:\\windows\\system32\\does.exe"
process.c:1344: Test failed: Opening ConOut
process.c:1347: Test failed: Getting sb info
process.c:1348: Test failed: Getting console modes
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https://bugs.winehq.org/show_bug.cgi?id=51376
Bug ID: 51376
Summary: Wine causes PC to lock or crash wine when loading more
than 1 VST addon into WaveLab 6
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 70232
--> https://bugs.winehq.org/attachment.cgi?id=70232
backtrace
I have a number of VST add-ons I use with Wavelab, they come from a number of
different software houses and work differently, for example some require vcrun
libraries to work while others do not. In the main, I can load any single
add-on and it works as expected but as soon as I add/open a second add-on my PC
will either crash wine or it will lock up altogether requiring a hard restart.
This was not an issue in wine 5.0.
Backtrace is attached.
Possibly a duplicate of bug 51259 or is quite similar.
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https://bugs.winehq.org/show_bug.cgi?id=51283
Bug ID: 51283
Summary: d3d8:device breaks evr:evr on w7u-2qxl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineTest reports show that evr:evr crashes on w7u-2qxl:
https://test.winehq.org/data/patterns.html#evr:evr
evr.c:1335: Test failed: Unexpected hr 0x80070057.
evr.c:1335: this is the last test seen before the exception
07ac:evr: unhandled exception c0000005 at 0040CBD0
evr:evr:07ac done (-1073741819) in 0s
Test failed: crash (c0000005)
However when run on its own it succeeds consistently. It turns out that it is
d3d8:device that causes evr:evr to crash. More specifically it is
test_multi_adapter() that interferes with evr:evr.
Also if d3d8:device succeeds then evr:evr crashes but if d3d8:device fails as
shown below then evr:evr succeeds as can be seen by comparing the pattern below
with the evr:evr one.
https://test.winehq.org/data/patterns.html#d3d8:device
device.c:4205: Test failed: Got a different mode.
device.c:4208: Test failed: Got a different mode.
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https://bugs.winehq.org/show_bug.cgi?id=50462
Bug ID: 50462
Summary: Ulead Photo Explorer 8.5 Installed but failed on
startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wesley(a)merlin-eng.com
Distribution: ---
Created attachment 69087
--> https://bugs.winehq.org/attachment.cgi?id=69087
This is from the error window that came up when the program failed
The program (Ulead Photo Explorer 8.5) appeared to install correctly.
This program is designed to browse image files IE: .jpg. It installs with
Ulead Photo Impact 10. I did not try to associate any files with either
program (this should not be necessary). On startup Ulead Photo Explorer 8.5
failed, giving the attached back trace file. Photo Impact 10 installed at the
same time and worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=45959
Bug ID: 45959
Summary: Editpad Lite 7 GUI not rendered correctly
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 62506
--> https://bugs.winehq.org/attachment.cgi?id=62506
Screenshot of GUI
The command menu line (top line) is not rendered correctly, please see the
attachment. It should display buttons with the following descriptions:
File, Edit, Search, Go, Block, Extra, Convert, Options, View, Help.
By mousing over and clicking and resizing the window they will eventually be
rendered correctly.
The installer can be downloaded at https://www.editpadlite.com/download.html
Problem exists in both 32 and 64 bit prefixes and different Windows versions.
My system:
Kubuntu 18.04.01
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http://bugs.winehq.org/show_bug.cgi?id=14841
Summary: ntdll: file.ok fails in OpenSolaris but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15384)
--> (http://bugs.winehq.org/attachment.cgi?id=15384)
+file in git, bzip2 -9'ed
austin@opensolaris:~/wine-git/dlls/ntdll/tests$ make testclean ; rm -rf ~/.wine
; make file.ok
rm -f atom.ok change.ok env.ok error.ok exception.ok generated.ok info.ok
large_int.ok file.ok om.ok path.ok port.ok reg.ok rtl.ok rtlbitmap.ok rtlstr.ok
string.ok time.ok
../../../tools/runtest -q -P wine -M ntdll.dll -T ../../.. -p ntdll_test.exe.so
file.c && touch file.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
file.c:169: Test failed: wrong status deadbabe
file.c:170: Test failed: wrong info 3735928559
file.c:194: Test failed: wrong status deadbabe
file.c:195: Test failed: wrong info 3735928559
file.c:196: Test failed: read handle is signaled
file.c:284: Test failed: wrong status deadbabe
file.c:285: Test failed: wrong info 3735928559
file.c:286: Test failed: event is signaled
make: *** [file.ok] Error 8
+file attached
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https://bugs.winehq.org/show_bug.cgi?id=51827
Bug ID: 51827
Summary: d3dx10_34:d3dx10 crashes on all versions of Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 crashes on all versions of Windows:
d3dx10.c:2377: this is the last test seen before the exception
00b8:d3dx10: unhandled exception c0000005 at 000000006C50064B
https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
The crash is random but pretty frequent and happens on AMD, NVidia and QEmu
GPUs from Windows 8.1 to Windows 10.
The other d3dx10_*:d3dx10 tests don't crash despite using the same source. So
that means d3dx10_34 is different and the test fails to take that into account.
This test was introduced by the following commit:
commit a15527ff29d919b34ae1f599a5319a4b9678f4e2
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Sep 21 08:52:10 2021 +0300
d3dx10_34/tests: Enable tests.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51783
Bug ID: 51783
Summary: The ieframe:webbrowser output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ieframe:webbrowser outputs ~29kB of data. This is too much and contributes in
pushing the WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
26kB todos
3kB traces
0kB test framework (summary lines, etc.)
Time to fix Wine to reduce the number of todos!
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http://bugs.winehq.org/show_bug.cgi?id=19183
Summary: "make test" still fails on d3d9/tests/visual.c
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is a sequel to bug 10221; perhaps we closed that one too soon.)
Running
i=0
while test $i -lt 10
do
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c > visual-$i.log 2>&1
i=`expr $i + 1`
sleep 1
done
cat visual-*.log | grep "Test failed" | sort | uniq -c | sort -n
produces
1 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00ff00ff,
expected 0x00ff0000
1 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00ff00ff,
expected 0x0000ff00
1 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00ff00ff,
expected 0x000000ff
1 visual.c:9445: Test failed: stretchrect: Pixel 160,120 has color 0x00ff00ff,
expected 0x00000000
2 visual.c:8978: Test failed: Offscreen failed for D3DFMT_A32B32G32R32F:
expected no color blending but received it anyway.
3 visual.c:6883: Test failed: SRCALPHA on texture returned color 00000000,
expected 0x00bf4000
3 visual.c:6887: Test failed: DSTALPHA on texture returned color 00000000,
expected 0x000000ff
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G32R32F: expected no
color blending but received it anyway.
3 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R32F: expected no
color blending but received it anyway.
4 visual.c:8969: Test failed: Offscreen failed for D3DFMT_A16B16G16R16F: Got
color 00000000, expected 0x181800.
4 visual.c:8978: Test failed: Offscreen failed for D3DFMT_G16R16F: expected no
color blending but received it anyway.
5 visual.c:8326: Test failed: Pixel 14/18 has color 0x00000000, expected
0x0000ff00
5 visual.c:8329: Test failed: Pixel 18/14 has color 0x00000000, expected
0x000000ff
5 visual.c:8332: Test failed: Pixel 18/18 has color 0x00000000, expected
0x0000ffff
5 visual.c:8978: Test failed: Offscreen failed for D3DFMT_R16F: expected no
color blending but received it anyway.
5 visual.c:9439: Test failed: stretchrect: Pixel 160,360 has color 0x00000000,
expected 0x00ff0000
5 visual.c:9441: Test failed: stretchrect: Pixel 480,360 has color 0x00000000,
expected 0x0000ff00
5 visual.c:9443: Test failed: stretchrect: Pixel 480,120 has color 0x00000000,
expected 0x000000ff
7 visual.c:8800: Test failed: Texture 1(output color 1) has color 0x00000000,
expected 0x0000ff00
7 visual.c:8802: Test failed: Texture 2(output color 2) has color 0x00000000,
expected 0x000000ff
lspci | grep -i vga says
00:10.0 VGA compatible controller: nVidia Corporation GeForce 7100/nForce 630i
(rev a2)
and this is on Jaunty x86-64 with the proprietary nvidia 180 driver.
I'll attach the output of glxinfo.
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https://bugs.winehq.org/show_bug.cgi?id=51680
Bug ID: 51680
Summary: nsi:nsi test_ip_neighbour() fails on unreachable link
local entry
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
nsi:nsi has a failure on cw-rx460 from Windows 1709 to 21H1:
nsi.c:680: Test failed: AF_INET: 0 vs 1
https://test.winehq.org/data/patterns.html#nsi:nsi
The failing test has been introduced by the commit below and failed from the
start:
commit c09c65f65c188a1870d279ca793c5ad1fc15440d
Author: Huw Davies <huw(a)codeweavers.com>
AuthorDate: Tue Aug 10 09:20:47 2021 +0100
nsiproxy: Implement IPv4 neighbour enumerate_all.
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Adding some traces shows that the failure happens on a link local entry:
AF_INET: 5 InterfaceIndex=10 state=0/0 s_addr=169.254.169.254
I have not identified the corresponding network interface. Also, given that
cw-rx460 ad cw-gtx560 are very similar I would expect both to have this issue
and I don't know why that's not the case.
However what is interesting is that in both cases the state is NlnsUnreachable
so I suspect the is_unreachable / IsUnreachable flags are not necessarily
meaningful.
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https://bugs.winehq.org/show_bug.cgi?id=51612
Bug ID: 51612
Summary: Stellaris launcher (Paradox) does not launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
The game Stellaris installs and works using the stellaris.exe file but the
launcher (dowser.exe) fails to launch. I am using Kubuntu 21.04 and this is a
fresh installation as it does work on a 2nd PC I have, also Kubuntu 21.04. The
only difference of note between the machines is this machine has an AMD 5800X
CPU.
The terminal returns (duplicated lines removed):
scott@scottubuntu:~/.winestella1/drive_c/GOG Games/Stellaris$
WINEPREFIX=~/.winestella1 wine dowser.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.15 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0034:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
007c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00f8:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
00f8:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:process:SetProcessPriorityBoost (FFFFFFFFFFFFFFFF,1): stub
0118:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0118:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0120:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0120:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0128:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0128:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
scott@scottubuntu:~/.winestella1/drive_c/GOG Games/Stellaris$ wine: Unhandled
page fault on write access to 0000000000000000 at address 00007F756DC2CF91
(thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 96 72"
(1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
I attach the output of this system request.
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http://bugs.winehq.org/show_bug.cgi?id=28508
Bug #: 28508
Summary: user32/monitor.ok fails rarely?
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this once in a month of runs:
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so monitor.c && touch monitor.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x22f4d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x22f4d0,0x00000000), stub!
monitor.c:269: Test failed: Invalid clip rect: (0 0) x (800 600)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 0x480x0
@0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x0x0
@0! (desktop)
The tests were run in a virtual desktop on
os: Ubuntu 11.04, 2.6.38-11-generic, pulseaudio 0.9.22-24-g67d18, Advanced
Linux Sound Architecture Driver Version 1.0.23.
ram: 3963 MB
cpu: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
gpu: GeForce 8500 GT/PCI/SSE2 3.3.0 NVIDIA 270.41.06
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https://bugs.winehq.org/show_bug.cgi?id=51297
Bug ID: 51297
Summary: d3d8:visual: test_sample_mask() fails on Nvidia
(cw-gtx560)
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d8:visual has a failure in test_sample_mask() on cw-gtx560 (Nvidia):
https://test.winehq.org/data/patterns.html#d3d8:visual
visual.c:11146: Test failed: Got unexpected colour ffffbcbc.
This happens on all Windows versions available on that machine (from Windows
8.1 to Windows 10 2009). This failure also does not happen on any other machine
which makes it specific to Nvidia or this graphics card or this driver version
(391.35, the latest available at this date).
The test was introduced by this commit:
commit 30fe080965409e68cc86a04af1935e4944f4b049
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Apr 30 11:08:26 2021 -0500
d3d8/tests: Port test_sample_mask() from d3d9.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45960
Bug ID: 45960
Summary: Editpad Lite 7 siaplay empty boxes instead of text in
some menus
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 62507
--> https://bugs.winehq.org/attachment.cgi?id=62507
screenshot of problem
When trying to set the default font, the drop-down screen offers many
selections of empty boxes rather than text, see the attachment.
This screen is accessed by:
1/ Options>Configure File Type
2/ On the Editor Options tab click the Edit button next to the "Default text
layout" drop-down box
3/ in the Text Layout Configuration Window click the down arrow to the right of
of the large drop down box to select fonts in the 2nd-from-last left hand
window pane called Main Font.
The installer is here: https://www.editpadlite.com/download.html
This may be the same issue as bug 45959 which I also submitted, I do not have
sufficient knowledge to make that judgement.
My system:
Kubuntu 18.04.01
Wine version 3.17
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https://bugs.winehq.org/show_bug.cgi?id=51755
Bug ID: 51755
Summary: Crash in DeepSkyStacker when stacking images.
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dawid.krol(a)gmail.com
Distribution: ---
Created attachment 70650
--> https://bugs.winehq.org/attachment.cgi?id=70650
crash log
When astrophotography images are processed the program crashes. I looked in the
wine log but i didn't noticed anythinh suspicous. The program on Windows is
working properly. The program requres GDI+ and I installed but it didn't
helped. The problem was reported in Wine's AppDB.
Steps to reproduce crash
1. Open Deep Sky Stacker
2. Click Open picture files and select DSC_6524.NEF
3. Select dark files and select DSC_6525.NEF
4. Select bias files and select DSC_6538.NEF
5. Click Stack checked pictures
6. Click OK in the popup. Application is crashing when processing dialog is
shown.
Files for crash reproduction are in these links.
https://www.dropbox.com/s/7lv7encmhwvmn7d/DSC_6524.NEF?dl=0https://www.dropbox.com/s/17q40uq17d8ar7k/DSC_6525.NEF?dl=0https://www.dropbox.com/s/o9mn1wd3l4kv1sx/DSC_6538.NEF?dl=0
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https://bugs.winehq.org/show_bug.cgi?id=44503
Bug ID: 44503
Summary: Failed install of Corel PSP X6
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neil.ray(a)usa.com
Distribution: ---
Created attachment 60460
--> https://bugs.winehq.org/attachment.cgi?id=60460
Failed install of Corel PSP X6
Attempted to install, via wine, Corel Paint Shop Pro X6. Encountered a fatal
error and was unable to continue. Backtrace log attached. My OS is Linux Mint
18.3 on a 32bit machine.
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http://bugs.winehq.org/show_bug.cgi?id=28126
Summary: Big Race USA Demo: menu animations and music too fast
Product: Wine
Version: 1.3.26
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Pro-Pinball-
Big-Race-USA-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=36038)
--> (http://bugs.winehq.org/attachment.cgi?id=36038)
bigraceusademo.exe on wine 1.3.26 (no debug channels)
In the Big Race USA Demo (or the full Big Race USA game as sold by gog.com),
the menu animations (blinking of text and spinning of icons) move far too fast.
Additionally, the game music and sound effects are incredibly fast and
'crackly'. I mention both issues as it seems likely they have the same root
cause. My CPU is an i5-750 at 2.67Ghz (presumably this problem may not occur on
something much slower like an Atom).
Workaround: Use cpulimit on the bigraceusademo.exe process. Turning on a noisy
enough debug channel will also slow the process down enough that the sound
problem will go away.
To reproduce, just install the linked demo, run bigraceusademo.exe and observe
the rapidly spinning menu items and corrupted audio output.
$ sha1sum bigrace.zip
fd5cbfc5da9dd29a010cb02a1f847a753a65c2b2 bigrace.zip
The demo and full game both work perfectly in Win 7 x64 on the same hardware.
I tested in wine 1.0.1, 1.2.3, 1.3.26 and some versions in between. The problem
was less pronounced in 1.0.1 (likely due to worse overall performance).
I'll attach the output from 1.3.26, though the only relevant line appears to be
the following, which seems to be a likely culprit for the problem:
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x1557b0, flags 0x1, event (nil)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=47229
Bug ID: 47229
Summary: gog.com - The Void: crashes when entering two game
locations
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 64501
--> https://bugs.winehq.org/attachment.cgi?id=64501
Output log of wine before crashing
Video game The Void (GOG edittion) crashes with "Unhandled page fault on read
access to 0x00000000 at address 0x1953eb7" in the same locations every time.
It's make finish game impossible. There are at least two problem places at
game.
See more in attachment log.
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https://bugs.winehq.org/show_bug.cgi?id=47720
Bug ID: 47720
Summary: eac3to performance issues
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65192
--> https://bugs.winehq.org/attachment.cgi?id=65192
wine version
eac3to used to work well a year ago but now has a few issues which need to be
addressed not least of which is it takes 4 times longer to demux than it does
when run under windows. Also the lossless check seems not to be done and
certainly is not reported. A number of warnings which are generated apparently
needlessly. I have attached screen shots from under wine and under windows
which will show clearly the issues.
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https://bugs.winehq.org/show_bug.cgi?id=51312
Bug ID: 51312
Summary: dxgi:dxgi: Wrong screen mode order on AMD GPUs
(cw-rx460)
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi gets failures of the form:
https://test.winehq.org/data/patterns.html#dxgi:dxgi
dxgi.c:1460: Test failed: Mode 3: Modes should have been sorted, refresh rate
59.940060 < 85.000000.
dxgi.c:1460: Test failed: Mode 22: Modes should have been sorted, refresh rate
59.940060 < 85.000000.
dxgi.c:1460: Test failed: Mode 55: Modes should have been sorted, refresh rate
59.940060 < 75.000000.
* These failures happen on all available Windows versions (8.1 to 10 2009).
* They also happen regardless of the Radeon driver version: 19.11.3 to 21.4.1.
* They don't happen on machines with any other GPU (cw-gtx560 and QEmu VMs).
* They also happen systematically so are not probably caused by a threading
issue.
* So this really looks like a Radeon-specific behavior.
The failing test was introduced by the following commit:
commit eb2028fa90c41d3b7b8b4f924cd86059c5ba1e0d
Author: Andrew Eikum <aeikum(a)codeweavers.com>
AuthorDate: Mon Oct 28 16:59:18 2019 +0330
dxgi: Sort reported output modes.
Sekiro: Shadows Die Twice depends on this for its mode switching.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Does the application crash on Windows machines with an AMD GPU?
Or does the Radeon driver return the wrong order only on some GPUs?
If the application does not crash maybe our order specification is a bit too
strict?
Given that an application depends on this we probably want Wine to respect the
ordering.
Just add a broken()?
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https://bugs.winehq.org/show_bug.cgi?id=50368
Bug ID: 50368
Summary: DragonAge Origins Launcher doesn't toggle music status
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Until recently the Dragon Age Origins Launcher didn't work at all becouse bug
#44185 that was recently fixed.
However now, the laucnehr start, it play correctly the music but the toggle
button to disable/enable the music doesn't work.
This is the flow of what seems the issue:
0164:trace:mci:mciSendStringW (L"pause all", 0074EE48, 100, 00000000)
0164:trace:mci:mciSendStringW verb=L"pause" on dev=L"all"; offset=4
0164:trace:mci:mciSendStringW [-1, MCI_PAUSE, 00000000, 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000]
0164:fixme:mci:MCI_SendCommand unhandled MCI_ALL_DEVICE_ID
0164:trace:mci:mciSendStringW => 117
wine isn't handling correctly the MCI_ALL_DEVICE_ID case in cases others then
closing the device.
This affect just the launcher (the game should work properly if not regressed
recently, still didn't try) so low priority, but other programs may be
affected.
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