https://bugs.winehq.org/show_bug.cgi?id=48101
Bug ID: 48101
Summary: Metatester 5 exits silently
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Metatester 5 exits silently after an unknown period of time.
The agent starts a number of background services (that apparently install
correctly), but when it exits, Wine kills off the background services along
with everything else.
To workaround that specific problem:
1. wineserver -p
2. wineboot
3. Anything else.
(Bug 39030)
Nonetheless if you let the agent, or Wine itself, start up the services the
result is the same: the agent simply vanishes after an unknown amount of time.
Usually less than an hour. Under Windows 8.1 and 10 it runs indefinitely.
Entire log (wineserver and wineboot already run):
0190:fixme:heap:RtlSetHeapInformation 0x6a0000 0 0x22f3f0 4 stub
0190:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0190:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x2263e4, 0x226400
0x2263e0
0190:fixme:nls:get_dummy_preferred_ui_language (0x38 0x2263e4 0x226400
0x2263e0) returning a dummy value (current locale)
0196:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
0000000000C5FD80
0190:fixme:ntdll:server_ioctl_file Unsupported ioctl 9003c (device=9 access=0
func=f method=0)
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:shell:InitNetworkAddressControl stub
0198:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0197:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0190:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000022FCD0
No workarounds used.
The app can be started again without issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51831
Bug ID: 51831
Summary: TrueDrive: On start shows an alert that the steering
wheel is turned around too close to the bump stops,
while the wheel is actually aligned on top center
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 8b434bdc7fe98e3bd97e180f31bc18d87161c05a
Distribution: ArchLinux
Created attachment 70718
--> https://bugs.winehq.org/attachment.cgi?id=70718
0001-winebus.sys-Fix-possible-memory-access-error-in-bus_.patch
In addition to the summary, the in app steering wheel animation is indeed
turned around usually on left, and the high torque mode of the Simucube 2 FFB
wheel is also being disabled, as the alert warns. After closing the alert, the
steering wheel animation resumes proper tracking of the real wheel.
After some regression testing found out that in bus_event_queue_pop()
(winebus.sys/unixlib.c) the size for the memcpy operation is calculated on base
of the event->input_report.length, and when the event operand is passed for
first time to this function, its input_report.length is uninitialized. The
bus_event structure is being allocated once per bus thread.
This could lead to either insufficient bytes being copied to the event struct,
or memory access error for an out of bounds copy operation of the tmp struct.
The consecutive calls of this function use the event->input_report.length
again, which in this case is just the length of the input buffer from the
previous operation.
If the device uses multiple input reports with different ReportIDs and
different lengths, this could lead to serious issues.
Attached a patch which fixes the issue (based on the current master)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51828
Bug ID: 51828
Summary: Simucube 2: All applications using raw HID access to
communicate with devices, stopped tracking steering
axis movement
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: d40d8d968658dca4a75afc97f9e48acda0654b0f
Distribution: ArchLinux
Created attachment 70716
--> https://bugs.winehq.org/attachment.cgi?id=70716
0001-hidclass.sys-Fix-input-reports-with-ReportID-being-d.patch
Found out that the dropping of input packets with lengths different than
desc->InputLength, which was introduced with the regression commit is causing
this issue.
Since the Simucube 2 is a HID PID device, it uses multiple HID reports (with
defined ReportIDs), which are different lengths. For such devices
desc->InputLength specifies the biggest possible buffer length, that would fit
any of the input reports. If the most essential input report for tracking the
steering axis movements is smaller than desc->InputLength, it'll be dropped by
that check. Only the reports with the exact same size go through in non polled
mode.
In this case with Simucube 2 the biggest input report is of 61 bytes, and is
vendor defined. All the other input reports are smaller sizes, and will get
dropped.
Attached a patch which fixes the issue. It also fixes possible memory access
error with report->buffer while copying it to irp->AssociatedIrp.SystemBuffer,
due to the internal buffer for hid_report being just report->length which could
be less than or equal to desc->InputLength.
The patch is based to the current master
(aa629c4c7225166f4ee46476d98702df2e142711).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51824
Bug ID: 51824
Summary: TrueDrive, SimHub, Fanaleds,etc.: Non smooth movement
tracking with severe skipping/jumping of the steering
wheel/controller axis
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 325984ded50b354686e5a454aa5aca3aafa81432
Distribution: ArchLinux
Created attachment 70711
--> https://bugs.winehq.org/attachment.cgi?id=70711
0001-hidclass.sys-Fix-writing-all-new-reports-at-the-last.patch
All the mentioned applications use raw HID access (through HidD/HidP calls) to
the devices they controll, so the movement tracking problems appear only there.
DirectInput works well.
After further investigation, found that the simpler ring buffer
(hidclass.sys/device.c) introduced with the mentioned regression commit is
causing the issues. Appeared that all new reports are pushed at the last
available ring buffer slot, due to reaching the end of the buffer before the
reading has started. Usually such devices as joysticks, controllers, steering
wheels, etc., use constant stream of INPUT reports to report their axis
movement, so any report skipping or change of the sequence, while the
interested apps are reading, would lead to such issues.
Attached a patch which fixes the issue (based on the current master
aa629c4c7225166f4ee46476d98702df2e142711).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51822
Bug ID: 51822
Summary: Simucube 2 TrueDrive: Doesn't recognize the steering
wheel device
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 51560aabcb259cb89659d96654d8ad38edbb528d
Distribution: ArchLinux
Created attachment 70707
--> https://bugs.winehq.org/attachment.cgi?id=70707
0001-hidparse.sys-Preserve-the-original-state-items.repor.patch, wine_6.18.log,
SC2_descr.txt
Simucube 2 is FFB steering wheel device using the HID PID specification for
FFB. Thus the support for it is included in the Linux kernel as part of the HID
specification. It still needs some patching of the usbhid kernel module, but in
general is entirely functional in Wine, as long as "DisableInput" and "Enable
SDL" are disabled in the Wine registry, and for the HIDRAW device is granted rw
user access.
TrueDrive is an application for controlling and fine tuning various parameters
of the steering wheel (using HidD/HidP calls), which also includes real time
animation of the steering wheel movement, buttons pushed, etc. The application
is not used/needed during gameplay. The TrueDrive version used is 2020.10. The
application can be downloaded from the manufacturer site:
https://granitedevices.com/wiki/Simucube_2_True_Drive_releases
The mentioned regression commit is the earliest in which the problem occurs.
I've investigated further, and found that state->items.report_count in the
parse_new_value_caps() function (hidclass.sys/descriptor.c) is not preserved
properly. While being used for building the alternate value array it's set to
1, and since "Report Count" is a global item, reset_local_items() at the end of
the function preserves its state. Thus if there are subsequent main items
(Input, Output, etc.) with more than one usages, and with no "Report Count"
specified in between, the parser would calculate wrong bit sizes, report len,
etc.
The particular problem was at the end of the descriptor. Here is an excerpt:
/* Usage Page (FF00h), */
/* Usage (01h), */
/* Collection (Application), */
/* Usage (01h), */
/* Report ID (107), */
/* Report Size (8), */
/* Report Count (60), */
/* Logical Minimum (0), */
/* Logical Maximum (255), */
/* Output, */
/* Usage (01h), */
/* Report ID (108), */
/* Input, */
/* End Collection, */
The Input report 108 follows immediately the Output report 107, without Report
Count specified in between. In our case parse_new_value_caps() would set
erroneously Report Count to 1, after being called on the Output main item. Thus
the next Input report size would be calculated wrongly. This is a vendor
defined report, which they probably use in the process of recognizing the
device.
Since then the issue was mitigated a little bit with commit
7096c26a2e48089424fe90956c80c29617bce9f2, when button array value caps were
introduced, which stopped modifying state->items.report_count if the parsed
item is an array.
The issue is still present in the new hidparse.sys (main.c), where the parsing
code has been moved with commit a290c5bf7c9ddc92af56231693c6d8f00c3efd7b.
It is present in Output report 2. Here is an excerpt:
/* Usage (5Ah), */
/* Collection (Logical), */
/* Report ID (2), */
...
/* Report Count (2), */
/* Output (Variable), */
/* Usage (5Ch), */
/* Usage (5Eh), */
/* Unit (Seconds), */
/* Unit Exponent (-3), */
/* Logical Maximum (32767), */
/* Physical Maximum (32767), */
/* Report Size (16), */
/* Output (Variable), */
/* Physical Maximum (0), */
/* Unit, */
/* Unit Exponent (0), */
/* End Collection, */
Since the Output main items are variable, state->items.report_count is still
being modified to 1. So the second Output item ends up with two usages, one 16
bit report, and one 0 bit report. This can be seen in the attached log file
wine_6.18.log. For Output report 2, the RCnt for Usage 0x5E is 0.
The following debug options were used for the log:
WINEDEBUG=+timestamp,+pid,+hid,+hidp,+hid_report,+plugplay. The Wine build is
6.18-107-gbcdb28a563d.
I've attached the Simucube 2 device descriptor in SC2_Descr.txt. Hope it can
help as a real life example of a HID PID device with multiple ReportIDs.
Attached also a patch which is fixing the issue (based on the latest master
aa629c4c7225166f4ee46476d98702df2e142711).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51710
Bug ID: 51710
Summary: 3utools doesn't see iPad
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aykutboray(a)gmail.com
Distribution: ---
Created attachment 70586
--> https://bugs.winehq.org/attachment.cgi?id=70586
Bug moment
When I wanted to install new IPad OS software 3utools doesn't see my iPad it
was connected to pc.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51987
Bug ID: 51987
Summary: Multiple GUI elements are not rendered when using a
theme
Product: Wine
Version: 6.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70975
--> https://bugs.winehq.org/attachment.cgi?id=70975
All broken
This is a follow up to bug 51986.
See the attached screenshot.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52028
Bug ID: 52028
Summary: Regression: Themed contents doesn't displays correctly
in some themes
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71028
--> https://bugs.winehq.org/attachment.cgi?id=71028
good vs bad
Regression test result:
7c9cacd47f969181624b2c5fafd7554188d7fa47 is the first bad commit
commit 7c9cacd47f969181624b2c5fafd7554188d7fa47
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Nov 5 14:34:58 2021 +0800
comctl32/button: Correctly place parts for themed group boxes.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/comctl32/button.c | 49 +++++++++++++++++++++++++++----------------------
1 file changed, 27 insertions(+), 22 deletions(-)
Procedure:
1 - Open winecfg
2 -- Apply a theme that presents this issue
I've used a modified theme from VLT by evgkursai. Original msstyles file
presents this issue too. You can download it here:
https://www.deviantart.com/evgkursai/art/VLT-2-0-VS-36103075
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52025
Bug ID: 52025
Summary: Custom color configuration is reseted if custom theme
is applied
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Regression result:
3762a11c81455edee65881702c5c26ae5d3081b3 is the first bad commit
commit 3762a11c81455edee65881702c5c26ae5d3081b3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Thu Nov 4 14:44:47 2021 +0800
uxtheme: Fix loading a different theme when theming is on.
When a theme is already active and a user tries to activate another theme,
the new theme configuration should be written to the registry so that it's
still in effect after a wine reboot.
Fix a regression introduced in d290362.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/uxtheme/system.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
Wine 6.20 -> 6.21
Procedure:
1 - Open winecfg
2 - Apply a custom theme, theme used on this test was VLT by evgkursai:
https://www.deviantart.com/evgkursai/art/VLT-2-0-VS-36103075
3 - Change any color and apply. On this test, i've changed "Selection
Background" ("Fundo da Seleção" in portuguese-brazilian) color
4 - Close winecfg
5 - Open winecfg again
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51934
Bug ID: 51934
Summary: Battle.Net after login bug
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ptg76(a)ukr.net
Distribution: ---
Created attachment 70899
--> https://bugs.winehq.org/attachment.cgi?id=70899
backtrace log
Hi, All!
After updates, I cannot log in to Battle.Net nor the Starcraft game directly.
After entering username and password it falls into repeating "crash"(?).
I've attached the backtrace log file.
Any ideas, workarounds, something?
Sincerely, Peter
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52113
Bug ID: 52113
Summary: Killing Floor 2 : Item Server not connectable
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maycne.sonahoz(a)posteo.net
Distribution: ---
Overview:
In Killing Floor 2, the Item Server cannot be reached. In consequence,
neither the Inventory nor the Store are available from within the game.
Steps to Reproduce:
1) Launch Killing Floor 2.
2) In the main menu, an icon should tell the connectivity with the Item
Server. That icon shows the server is unreachable.
3) Access the Inventory tab. It should be filled with your custom items,
but it always shows empty.
4) Access the Store tab. It should be filled with store offers, but it
always shows empty.
Build Date & Hardware:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue has been happening from a long time now. As for today's
reference:
- Failed to reach the steps to reproduce the issue with Development Wine:
- Development Wine built locally from source
- Steam (for Windows) installed through Wine
- Steam refuses to install Killing Floor 2 : "invalid platform"
- Issue reproduced with:
- Steam (for Linux) Beta
- Proton-6.21-GE-2 (based on Wine 6.21)
Additional Builds and Platforms:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue does not (yet) reproduce with:
- Steam (for Linux) Beta
- Proton 6.3-8 (based on Wine 6.3)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41653
Bug ID: 41653
Summary: The Banner Saga 2 GOG (adobe air) flickering on
Wine-staging
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56035
--> https://bugs.winehq.org/attachment.cgi?id=56035
Video of flickering picture
Dedicating separate bug from https://bugs.winehq.org/show_bug.cgi?id=41635 for
Wine-staging.
The game works in plain Wine (1.9.21), but with very poor frame rate
performance, while with staging - it's much more responsive, but the picture is
flickering.
Video and log to be attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33309
Bug #: 33309
Summary: No keyboard input in Slender: The Arrival
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
The title says all about it: the keyboard doesn't work at all in Slender: The
Arrival. I can't even try the game itself because I can't get enter the license
key and get to the main menu.
I guess this may be a clue:
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x1006a,
filter=0x33fc6c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
I'm attaching a full log with WINEDEBUG=-all,+keyboard,+key,+dinput,+message
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39305
Bug ID: 39305
Summary: Sanitarium
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
There are plenty of bugs with sanitarum that are closed 'FIXED' that i'm still
experiencing, except if running with the game windowed mode command line switch
(-w).
For example the game doesn't show graphics with the native fullscreen here
(with the open source radeon drivers) unless i specify :
wine reg add "HKCU\\Software\\Wine\\Direct3D" /v "OffscreenRenderingMode" /t
REG_SZ /d "backbuffer"
before running the game (instead of default "fbo")
Bug #28625 is also still a problem. In fact, it appears more of a problem
because with native fullscreen and that registry setting just moving the mouse
at all is liable to freeze the screen and every animation on it, no just pause
while moving (the game is still running because i can press ESC to go to the
settings menu).
This seems like a regression, since bug #28625 is marked as fixed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41681
Bug ID: 41681
Summary: King's Bounty crossworlds: DirectX call failed
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lior.inbar(a)sharecare.com
Created attachment 56071
--> https://bugs.winehq.org/attachment.cgi?id=56071
terminal
Hi,
I'me running the game on:
Model Name: MacBook Pro
Model Identifier: MacBookPro11,4
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Graphics Intel Iris Pro 1536 MB
The games launches fine but in some parts of the map it quits with error:
http://i63.tinypic.com/oixkli.png
when not running from terminal this game doesn't crash but the graphics are
distorted like this:
http://tinypic.com/view.php?pic=2iazrb8&s=9#.WCG--eErLGI
attached is the terminal output
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38553
Bug ID: 38553
Summary: Die by the Sword: menus don't drawn unless mouse is
moving (Mac OS X only)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
A similar issue (Bug 27814) has already been fixed in Wine for Linux. But the
problem still exists when running Wine in OS X.
Important comments from the Linux bug report:
"Béla Gyebrószki (In reply to Ken Thomases from comment #12)
> This problem still exists for me on OS X, too. Plain Wine. (If you're
> using the tip from this morning, you'll need
> <http://source.winehq.org/patches/data/108886> to fix a crash.) Affects
> both the Mac driver and the X11 driver.
>
> In my testing, it was often the case that moving the mouse was not enough to
> cause the menu animation to proceed. When this happened, switching away
> with Command-Tab would allow the animation to complete. This happened more
> often with the Mac driver than the X11 driver, but did affect both.
>
> Béla, would you be willing to do a "reverse" bisect, where you hunt which
> commit fixed it for you?
It's hard to tell exactly which commit fixed the problem for me because the
game behaves differently between 1.7.13 and .15.
The problem is definitely there in 1.7.13.
After this patch menus are opened but without that "pull-down animation" and
screen refreshing, mouse movement is so sluggish that it makes the game
unplayable:
http://source.winehq.org/git/wine.git/commit/4c4552c5a1910a9d5adf8eccff0ac6…
Finally this commit resolves the previous problem and menus work as intended:
http://source.winehq.org/git/wine.git/commit/eef81f5ecc27cac8bc2bf4eacdc093…"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50864
Bug ID: 50864
Summary: Incompatibility with Mesa 21 with several games
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bastian.beischer(a)rwth-aachen.de
Distribution: ---
Arch Linux recently updated mesa to 21, after which I was unable to start most
of the games I play through Steams proton (Through the Ages, Race for the
Galaxy, Galaxy Trucker, ...). Since proton is based on wine I later found a
command line reproducer for the problem by just running "wine game.exe" with
the appropriate wine prefix. After noticing that the issues appeared with Mesa
21 I found this on the Mesa gitlab:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3969
My issues are exactly the same. Apparently Mesa added an OpenGL error in this
commit / line:
https://gitlab.freedesktop.org/mesa/mesa/-/commit/f39fd3dce72eaef59ab39a23b…
And it appears that wine fails to correctly handle / catch that error. I can
play games again after reverting that change in mesa and recompiling mesa 21.
While it was mesa that introduced this regression it appears that it is correct
to issue the error, so the mesa developers seem to think that wine should be
patched instead (they even made an attempt).
Thanks for any help!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44989
Bug ID: 44989
Summary: disciples 3 crashing on start
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimonych85(a)ukr.net
Distribution: ---
Created attachment 61123
--> https://bugs.winehq.org/attachment.cgi?id=61123
Disciples 3 not working
when starting the game it shows me a picture in game but no menu, its stucked
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38173
Bug ID: 38173
Summary: Juiced Dont Start
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50923
--> https://bugs.winehq.org/attachment.cgi?id=50923
backtrace juiced
Juiced dont start, unable validate settings
Wine 1.7.37
Nvidia Drivers 346.47
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.18.0.31
CPU: INTEL Pentium G3220 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30096
Bug #: 30096
Summary: Setting path doesn't work in Shelltreeview
Product: Wine
Version: 1.4-rc6
Platform: x86
URL: http://netikka.net/dev/shelltreeview.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Delphi has TShelltreeview component.
When trying to set path, for example:
shelltreeview1.path:='C:\Windows';
-> It sets empty path. Root is set to rfMyComputer.
Small sample to reproduce: http://netikka.net/dev/shelltreeview.exe
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.