https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=51976
Bug ID: 51976
Summary: The Elder Scrolls Online crashes at startup since it
auto-updated to v7.2.5 on Nov 1 2021
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 70965
--> https://bugs.winehq.org/attachment.cgi?id=70965
default terminal output (wine 6.20)
Hello,
After upgrading the game The Elder Scrolls Online to v7.2.5 (Deadlands & Update
32) on Nov 1, I can no longer start the application.
I was using Wine 6.17 at the time (had no issue with it before the game update)
and upgraded to 6.19, then 6.20, and got the same result.
The launcher works fine, but as soon as I click the PLAY button, a wine debug
dialog pops-up about a crash in the game client (eso64.exe - this is a 64bit
app).
The patch notes of the game speaks of changes in Nvidia DLSS & DLAA and
Multithreaded Rendering, but a +relay log shows that the crash occurs right
after a call to BluetoothFindFirstRadio(), in the same thread. I don't recall
seeing that function before so that may be an unmentioned change to the
application, or it may have nothing to do with the crash; I don't know (yet).
https://forums.elderscrollsonline.com/en/discussion/590109/pc-mac-patch-not…
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=50227
Bug ID: 50227
Summary: Logos 8 indexer crashes
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galanlama(a)gmail.com
Distribution: ---
Created attachment 68735
--> https://bugs.winehq.org/attachment.cgi?id=68735
Backtrace produced by the wine debugger.
After opening Logos, indexer crashes after a few seconds. Same result by
running indexer.exe directly.
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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https://bugs.winehq.org/show_bug.cgi?id=43347
Bug ID: 43347
Summary: valgrind shows an unintialized read in
dlls/iphlpapi/tests/iphlpapi.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M iphlpapi.dll -p
iphlpapi_test.exe.so iphlpapi && touch iphlpapi.ok
==10952== Syscall param ioctl(SIOCGIFINDEX) points to uninitialised byte(s)
==10952== at 0x4338F79: ioctl (syscall-template.S:84)
==10952== by 0x435916D: if_nametoindex (if_index.c:47)
==10952== by 0x4B25E43: getInterfaceIndexByName (ifenum.c:143)
==10952== by 0x4B2EC7E: IPHLP_if_nametoindex (iphlpapi_main.c:3233)
==10952== by 0x488198E: test_interface_identifier_conversion
(iphlpapi.c:1958)
==10952== by 0x48831AB: func_iphlpapi (iphlpapi.c:2230)
==10952== by 0x4884014: run_test (test.h:603)
==10952== by 0x4884465: main (test.h:687)
==10952== Address 0x4b0f8c0 is on thread 1's stack
==10952== in frame #1, created by if_nametoindex (if_index.c:35)
==10952== Uninitialised value was created by a stack allocation
==10952== at 0x4359141: if_nametoindex (if_index.c:41)
==10952==
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https://bugs.winehq.org/show_bug.cgi?id=44337
Bug ID: 44337
Summary: d3d9/tests/device.ok fails on Nvidia (Nouveau drivers)
in test_occlusion_query()
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
with the following lines:
device.c:5915: Test failed: Got unexpected hr 0x1.
device.c:5919: Test failed: Got unexpected hr 0x1.
device.c:5920: Test failed: Got unexpected query result 0xffffffffffffffff.
It would be nice to fix this as this is currently the only D3D test failure on
the cw2 test machine.
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https://bugs.winehq.org/show_bug.cgi?id=48820
Bug ID: 48820
Summary: user32:win "unexpected 0x7fff message" Japanese
Windows 10 failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The TestBot's w1064v1809-zh_CN configuration runs the tests on Windows 10 1809
in a Chinese locale. This test configuration gets unique failures in
user32:win:
win.c:3852: Test failed: hwnd 007404D2 message 7fff
win.c:3858: Test failed: message 7fff available
win.c:3931: Test failed: hwnd 007404D2/0054050A message 7fff
win.c:3934: Test failed: hwnd 007404D2/0054050A message 7fff
Note how these messages are very similar to the IME messages in bug 48819.
However 0x7fff is a totally unknown message: all I can say about it is that
it's WM_APP-1. So maybe it's another IME system. Maybe not?
See: https://test.winehq.org/data/tests/user32:win.html
However note that quite often WineTest fails to submit its results to
test.winehq.org, typically because it times out. So you can more easily find
the latest failure by looking for the "32 bit WineTest: base VMs" jobs on the
TestBot.
Finally, three of these messages include the window handles which means they
are "always new". Because of this the TestBot will mistakenly attribute the
failure to any user32 patch submitted to wine-devel, which should cause them to
be rejected. So I bumped the priority on this bug.
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http://bugs.winehq.org/show_bug.cgi?id=35765
Bug ID: 35765
Summary: gdi32:font / richedit:editor / msvcrt:locale /
msvcrt:string fails on newtb-w7u
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
CC: fgouget(a)codeweavers.com
http://test.winehq.org/data/770213e16c6918728f69ea33545fafabd59dbc8e/win7_n…
It seems these tests are all related to locales, and they fail much more on
this machine than other machine.
SystemDefaultLCID 411
UserDefaultLCID 409
ThreadLocale 411
UserDefaultUILanguage 411
ThreadUILanguage 411
It doesn't happen frequently that we have a vm with different UserDefaultLCID
and SystemDefaultLCID. I'm not very sure if we want to support such a case, it
maybe useful in real world for some body. (I personally don't care too much
lol)
François, is there any chance to try:
1. set all LCIDs to 0x409 (Simplified Chinese)
2. set all LCIDs to 0x411 (Japanese)
Then reboot the vm, then resubmit the tests, to see if there is any
improvement?
Thanks for your great work! Everyone wants your patch/work :)
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http://bugs.winehq.org/show_bug.cgi?id=32083
Bug #: 32083
Summary: Diablo III: Missing logo on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On starting Diablo III the logo before the game starts is transparent. If I'm
going with the mouse over it the cursor will be hidden.
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http://bugs.winehq.org/show_bug.cgi?id=35213
Bug ID: 35213
Summary: Kane & Lynch: Dead Men demo needs native d3dx9_31
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.gamefront.com/files/9394790/Kane___Lynch__D
ead_Men_Demo
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First d3dx9_36 should be installed. Demo crashes with
fixme:d3dx:D3DXCreateEffectEx (0x20f000, 0x1e71cb58, 45008, (nil), (nil),
(nil), 0x10900, 0x1685a8, 0x1a99cf4, 0x1a99cec): semi-stub
after the same issue as for bug 35137, but this time should be d3dx9_31.
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https://bugs.winehq.org/show_bug.cgi?id=51158
Bug ID: 51158
Summary: advapi32:lsa fails in French on Windows 2004
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
advapi32:lsa fails in French on Windows 2004 because the name of the 'Everyone'
group does not seem to be translated anymore:
lsa.c:407: Test failed: expected L"Tout le monde", got L"Everyone"
That's a bit surprising. Maybe the Windows translation was slightly out of
date?
* This should be checked on Windows 2009 but we don't have a test configuration
for it.
* The test also has a translation for German but we don't have a test
configuration for German. There should really be one so we can validate the
test.
Once the results for German and Windows 2009 are known the test can be updated.
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https://bugs.winehq.org/show_bug.cgi?id=48108
Bug ID: 48108
Summary: kernel32:comm - QEmu's serial baud rate emulation is
broken
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:comm got a failure when running on Wine on the TestBot VM:
comm.c:932: Test failed: OutQueue should not be empty
This happens in test_waittxempty():
// Open the serial device
hcom = test_OpenComm(TRUE);
// Here it is already set to 150 bps because that's how a
// previous test left it
...
// Write 17 bytes in overlaped mode.
// At 150 bauds this should take at least 900 ms
res = WriteFile(hcom, tbuf, sizeof(tbuf), &bytes, &ovl_write);
// Leaving us plenty of time to get to
ClearCommError(hcom, &errors, &stat);
...
// And here we expect the serial device to still have data to send.
// But because QEmu sends the data at > 400 kbps this often fails
ok(stat.cbOutQue != 0, "OutQueue should not be empty\n");
That QEmu does not enforce the set baud rate can also be verified from the
command line:
# stty -F /dev/ttyS0
speed 9600 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.224432 s, 44.6 kB/s
# stty -F /dev/ttyS0 300
# stty -F /dev/ttyS0
speed 300 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.679127 s, 14.7 kB/s
Back to the kernel32:comm failure:
* It did not happen for a long time and started happening on the debian10 VM on
2019-10-03. That corresponds to the time I added the winetest user to the
dialout group, thus giving it access to /dev/ttyS0.
* The same issue happens in the Windows VMs, but the ok() call has a broken()
clause which hides the issue there.
So:
1. The bug needs to be reported to QEmu.
2. See why speeds below 9600 bps are not allowed.
3. We may want a better check for this issue: directly check that the baud rate
is respected. This would allow us to skip tests that depend on the baud rate
and ditch the broken() clause.
4. If the above does not work out the serial device should be removed from the
Wine QEmu VMs.
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https://bugs.winehq.org/show_bug.cgi?id=37557
Bug ID: 37557
Summary: SketchUp 2015 doesn't start
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gilson.oliveira.junior(a)gmail.com
Distribution: ---
Hi All,
I've installed the last version of SketchUp in Wine 1.7.30 in my Ubuntu and
when I double click the application, the mouse changes the cursor to "working"
and then it's set again as normal cursor and Nothing Happens.
Via command I get the message below:
wine "C:\Program Files (x86)\SketchUp\SketchUp 2015\SketchUp.exe"
err:module:import_dll Library mfc100u.dll (which is needed by L"C:\\Program
Files (x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe" failed, status c0000135
Does anybody knows what I can do? I'm a beginner user of Wine and Ubuntu.
Thanks in advanced for your help.
Regards,
Gilson
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https://bugs.winehq.org/show_bug.cgi?id=51720
Bug ID: 51720
Summary: ntdll-ForceBotoomUpAlloc - StarCitizen crashing on
start
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
SC works on wine-vanilla.
It used to work on wine-staging better, due to the benefits of some patches.
Since a couple weeks, SC on wine-staging crashed when pressing play in the
launcher.
Netho from #LUG found the staging patch ntdll-ForceBottomUpAlloc the source of
the crashes.
Removing that patch and its dependencies made the game load and work again.
--all -W ntdll-ForceBottomUpAlloc -W ntdll-WRITECOPY -W ntdll-Builtin_Prot
Problem is, the game performance is reduced by 50%, when removing that patch.
Removing all ntdll* patches from the staging patchset made the game work fine
again, no issues there, but we miss all the tweaks for ntdll from the staging
patches.
No idea, whats wrong with ntdll-ForceBottomUpAlloc .
Netho futher found /0003-ntdll-Force-virtual-memory-allocation-order.patch is
the patch that causes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43557
Bug ID: 43557
Summary: Ukrainian I/i letter support for OEM console
applications using cp866.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: Other
Created attachment 58962
--> https://bugs.winehq.org/attachment.cgi?id=58962
patch for c_866.c adding ukrainian I/i support
Ukrainian I/i letter support for OEM console applications using cp866.
There is well-known Windows problem with Ukrainian letters 'I' and 'i'. They
are displayed as question mark ('?') in console applications. But the most
annoying thing is that these files cannot be copied with console File Managers,
like Far. Proposed patch fixes it.
OEM cp966 characters 0xf6 (I ukr) and 0xf7 (i ukr) should be mapped to unicode
0x0406 and 0x0456
Since Wine uses statically compited NLS translation, it is not possible to just
fix NLS file like under Windows (http://alter.org.ua/en/soft/win/cp866u/)
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https://bugs.winehq.org/show_bug.cgi?id=47582
Bug ID: 47582
Summary: World of Tanks -> open field post get a Unhandled
exception
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 64987
--> https://bugs.winehq.org/attachment.cgi?id=64987
Unhandled exception: unimplemented function urlmon.dll.414 called in 32-bit
code
if I open the filed post in WoT a Unhandled exception occurs.
WoT continues, but no "Field Post" is displayed.
WoT Version v.1.5.1.3
OS: openSUSE Tumbleweed VERSION="20190730"
@pax> rpm -qa '*wine*'
wine-gecko-2.47-56.13.noarch
wine-32bit-4.12.1-658.13.x86_64
winetricks-20190615-1.1.x86_64
wine-4.12.1-658.13.x86_64
wine-mono-4.9.0-8.1.noarch
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https://bugs.winehq.org/show_bug.cgi?id=51699
Bug ID: 51699
Summary: World of Tank v1.14
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 70572
--> https://bugs.winehq.org/attachment.cgi?id=70572
glxinfo
With update WoT to v1.14, the following content is no longer displayed (only
the background is displayed).
The entire store and under menu -> Combat Intelligence
If you move the mouse on these pages, the mouse pointer changes over the fields
that are not displayed. So it seems like a display problem!
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https://bugs.winehq.org/show_bug.cgi?id=51243
Bug ID: 51243
Summary: In Wine dinput:keyboard fails if the keyboard layout
does not match the display language
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In Wine dinput:keyboard fails if the keyboard layout does not match the display
language:
https://test.winehq.org/data/patterns.html#dinput:keyboard
keyboard.c:424: Test failed: 0: expected 10, got 41
keyboard.c:462: Test failed: dinput failed to handle keyboard event
* On my laptop which has an Azerty keyboard:
LANG=fr_FR.UTF-8 -> these two tests succeed (but line 467 fails)
LANG=en_US.UTF-8 -> these two tests fail
* On my desktop which has a Qwerty keyboard:
LANG=fr_FR.UTF-8 -> these two tests fail
LANG=en_US.UTF-8 -> these two tests succeed
Note:
* For the TestBot VMs the locale tests only set $LANG so this is why this
failure happens on debiant2-win32-fr-FR.
* The test only tests English, French, German and Japanese.
* The German case has a similar failure (on lines 424 and 467).
* The Japanese case and other locales do not fail.
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https://bugs.winehq.org/show_bug.cgi?id=49210
Bug ID: 49210
Summary: Mafia II: Definitive Edition Launcher crashes with
Wine-Mono
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0544:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.5.1"
not implemented
Unhandled Exception:
System.EntryPointNotFoundException: MILCreateEventProxy assembly:<unknown
assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native)
System.Windows.Media.EventProxyWrapper.MILCreateEventProxy(System.Windows.Media.EventProxyDescriptor&,System.Windows.Media.SafeMILHandle&)
at System.Windows.Media.EventProxyWrapper.CreateEventProxyWrapper
(System.Windows.Media.IInvokable invokable) [0x0004c] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaEventsHelper.CreateMediaEventsHelper
(System.Windows.Media.MediaPlayer mediaPlayer,
System.Windows.Media.MediaEventsHelper& eventsHelper,
System.Windows.Media.SafeMILHandle& unmanagedProxy) [0x00009] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayerState.CreateMedia
(System.Windows.Media.MediaPlayer mediaPlayer) [0x00003] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayerState..ctor
(System.Windows.Media.MediaPlayer mediaPlayer) [0x0003f] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.EnsureState () [0x0000f] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.WritePreamble () [0x00008] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.Open (System.Uri source) [0x00001] in
<026f8b89478e44f69208fca17e99e530>:0
at W3Launcher.SoundEffect.GetEffectInstance () [0x00017] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at W3Launcher.SoundEffect.Play () [0x00000] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at W3Launcher.App.OnStartup (System.Windows.StartupEventArgs e) [0x00037] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at System.Windows.Application.<.ctor>b__1_0 (System.Object unused) [0x00014]
in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Threading.ExceptionWrapper.InternalRealCall
(System.Delegate callback, System.Object args, System.Int32 numArgs) [0x000c6]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object
source, System.Delegate callback, System.Object args, System.Int32 numArgs,
System.Delegate catchHandler) [0x00004] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WrappedInvoke (System.Delegate
callback, System.Object args, System.Int32 numArgs, System.Delegate
catchHandler) [0x00001] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.InvokeImpl () [0x00099] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext
(System.Object state) [0x00008] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper
(System.Object obj) [0x0001d] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <084b4366b7b24485afe7dc701f3d4323>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<084b4366b7b24485afe7dc701f3d4323>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <084b4366b7b24485afe7dc701f3d4323>:0
at MS.Internal.CulturePreservingExecutionContext.Run
(MS.Internal.CulturePreservingExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state) [0x00047] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.Invoke () [0x00016] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.ProcessQueue () [0x00114] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WndProcHook (System.IntPtr hwnd,
System.Int32 msg, System.IntPtr wParam, System.IntPtr lParam, System.Boolean&
handled) [0x00061] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndWrapper.WndProc (System.IntPtr hwnd, System.Int32 msg,
System.IntPtr wParam, System.IntPtr lParam, System.Boolean& handled) [0x0003a]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndSubclass.DispatcherCallbackOperation (System.Object o)
[0x00042] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.InternalRealCall
(System.Delegate callback, System.Object args, System.Int32 numArgs) [0x000c6]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object
source, System.Delegate callback, System.Object args, System.Int32 numArgs,
System.Delegate catchHandler) [0x00004] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WrappedInvoke (System.Delegate
callback, System.Object args, System.Int32 numArgs, System.Delegate
catchHandler) [0x00001] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl
(System.Windows.Threading.DispatcherPriority priority, System.TimeSpan timeout,
System.Delegate method, System.Object args, System.Int32 numArgs) [0x000fc] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.Invoke
(System.Windows.Threading.DispatcherPriority priority, System.Delegate method,
System.Object arg) [0x00011] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndSubclass.SubclassWndProc (System.IntPtr hwnd, System.Int32
msg, System.IntPtr wParam, System.IntPtr lParam) [0x00154] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at (wrapper native-to-managed)
MS.Win32.HwndSubclass.SubclassWndProc(intptr,int,intptr,intptr)
at (wrapper managed-to-native)
MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG&)
at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage
(System.Windows.Interop.MSG& msg) [0x0001a] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.PushFrameImpl
(System.Windows.Threading.DispatcherFrame frame) [0x0004c] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.PushFrame
(System.Windows.Threading.DispatcherFrame frame) [0x00077] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.Run () [0x00006] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Application.RunDispatcher (System.Object ignore) [0x00023]
in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.RunInternal (System.Windows.Window window)
[0x0010d] in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.Run (System.Windows.Window window) [0x00008] in
<d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.Run () [0x00009] in
<d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at W3Launcher.App.Main () [0x0000b] in <e4cd2583db124469bcbf4dbc56a8f8dc>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException:
MILCreateEventProxy assembly:<unknown assembly> type:<unknown type>
member:(null)
at (wrapper managed-to-native)
System.Windows.Media.EventProxyWrapper.MILCreateEventProxy(System.Windows.Media.EventProxyDescriptor&,System.Windows.Media.SafeMILHandle&)
at System.Windows.Media.EventProxyWrapper.CreateEventProxyWrapper
(System.Windows.Media.IInvokable invokable) [0x0004c] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaEventsHelper.CreateMediaEventsHelper
(System.Windows.Media.MediaPlayer mediaPlayer,
System.Windows.Media.MediaEventsHelper& eventsHelper,
System.Windows.Media.SafeMILHandle& unmanagedProxy) [0x00009] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayerState.CreateMedia
(System.Windows.Media.MediaPlayer mediaPlayer) [0x00003] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayerState..ctor
(System.Windows.Media.MediaPlayer mediaPlayer) [0x0003f] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.EnsureState () [0x0000f] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.WritePreamble () [0x00008] in
<026f8b89478e44f69208fca17e99e530>:0
at System.Windows.Media.MediaPlayer.Open (System.Uri source) [0x00001] in
<026f8b89478e44f69208fca17e99e530>:0
at W3Launcher.SoundEffect.GetEffectInstance () [0x00017] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at W3Launcher.SoundEffect.Play () [0x00000] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at W3Launcher.App.OnStartup (System.Windows.StartupEventArgs e) [0x00037] in
<e4cd2583db124469bcbf4dbc56a8f8dc>:0
at System.Windows.Application.<.ctor>b__1_0 (System.Object unused) [0x00014]
in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Threading.ExceptionWrapper.InternalRealCall
(System.Delegate callback, System.Object args, System.Int32 numArgs) [0x000c6]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object
source, System.Delegate callback, System.Object args, System.Int32 numArgs,
System.Delegate catchHandler) [0x00004] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WrappedInvoke (System.Delegate
callback, System.Object args, System.Int32 numArgs, System.Delegate
catchHandler) [0x00001] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.InvokeImpl () [0x00099] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext
(System.Object state) [0x00008] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper
(System.Object obj) [0x0001d] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <084b4366b7b24485afe7dc701f3d4323>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<084b4366b7b24485afe7dc701f3d4323>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <084b4366b7b24485afe7dc701f3d4323>:0
at MS.Internal.CulturePreservingExecutionContext.Run
(MS.Internal.CulturePreservingExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state) [0x00047] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.DispatcherOperation.Invoke () [0x00016] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.ProcessQueue () [0x00114] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WndProcHook (System.IntPtr hwnd,
System.Int32 msg, System.IntPtr wParam, System.IntPtr lParam, System.Boolean&
handled) [0x00061] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndWrapper.WndProc (System.IntPtr hwnd, System.Int32 msg,
System.IntPtr wParam, System.IntPtr lParam, System.Boolean& handled) [0x0003a]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndSubclass.DispatcherCallbackOperation (System.Object o)
[0x00042] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.InternalRealCall
(System.Delegate callback, System.Object args, System.Int32 numArgs) [0x000c6]
in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (System.Object
source, System.Delegate callback, System.Object args, System.Int32 numArgs,
System.Delegate catchHandler) [0x00004] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.WrappedInvoke (System.Delegate
callback, System.Object args, System.Int32 numArgs, System.Delegate
catchHandler) [0x00001] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl
(System.Windows.Threading.DispatcherPriority priority, System.TimeSpan timeout,
System.Delegate method, System.Object args, System.Int32 numArgs) [0x000fc] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.Invoke
(System.Windows.Threading.DispatcherPriority priority, System.Delegate method,
System.Object arg) [0x00011] in <4e9e425f1cb8433db4ccdc96d738dd07>:0
at MS.Win32.HwndSubclass.SubclassWndProc (System.IntPtr hwnd, System.Int32
msg, System.IntPtr wParam, System.IntPtr lParam) [0x00154] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at (wrapper native-to-managed)
MS.Win32.HwndSubclass.SubclassWndProc(intptr,int,intptr,intptr)
at (wrapper managed-to-native)
MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG&)
at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage
(System.Windows.Interop.MSG& msg) [0x0001a] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.PushFrameImpl
(System.Windows.Threading.DispatcherFrame frame) [0x0004c] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.PushFrame
(System.Windows.Threading.DispatcherFrame frame) [0x00077] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Threading.Dispatcher.Run () [0x00006] in
<4e9e425f1cb8433db4ccdc96d738dd07>:0
at System.Windows.Application.RunDispatcher (System.Object ignore) [0x00023]
in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.RunInternal (System.Windows.Window window)
[0x0010d] in <d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.Run (System.Windows.Window window) [0x00008] in
<d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at System.Windows.Application.Run () [0x00009] in
<d6b29b0ef8954fe8841d7ff4d2ad8a64>:0
at W3Launcher.App.Main () [0x0000b] in <e4cd2583db124469bcbf4dbc56a8f8dc>:0
wine-5.8-251-g4358ddc75f
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https://bugs.winehq.org/show_bug.cgi?id=39298
Bug ID: 39298
Summary: kernel32 does not support custom nls installation.
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
This is a somewhat related bug to 39297 - wine seems to use built-in code page
tables ( wine/libs/wine/c_*.c ) . On newer windows, code page 708 is shipped
with the OS; FontVal also bundle
CPinstall
CPinstall/i386
CPinstall/i386/c_852.nls
CPinstall/i386/c_1361.nls
CPinstall/i386/c_708.nls
CPinstall/i386/c_862.nls
CPinstall/i386/c_775.nls
CPinstall/i386/c_857.nls
CPinstall/i386/c_737.nls
CPinstall/i386/c_864.nls
CPinstall/i386/c_869.nls
CPinstall/CPinstall.inf
CPinstall.dll
for older windows which does not have them. However, I tried installing them
(via setupdll), it seems to popular the registry, and copy the nls files, but
does not seem to have any effect on wine's behavior at all.
FWIW, there seems to be only one nls file shipped with wine, l_intl.nls, that
if I remember correctly is required by dotnet; I don't seem to be able to find
any code which read nls files in wine at all.
+++ This bug was initially created as a clone of Bug #39297 +++
Microsoft's FontValidator
(https://www.microsoft.com/typography/FontValidator.mspx)
when processing certain fonts, try to access code page 708,
which is not available under wine.
FYI, mono has support for code page 708 - c.f. mcs/class/I18N/Rare/CP708.cs .
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http://bugs.winehq.org/show_bug.cgi?id=35027
Bug #: 35027
Summary: unimplemented function
KERNEL32.dll.CreateProcessInternalW
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 46688
--> http://bugs.winehq.org/attachment.cgi?id=46688
log
the CreateProcessInternalW in kernel32.dll seems not implemented.
cause a execution file crash.
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http://bugs.winehq.org/show_bug.cgi?id=33381
Bug #: 33381
Summary: Mayhem Triple renders too small
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.sniperdiplomat.com/MayhemTriple.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Output only occupies about a third of the window. Mouse behaves as if it were
scaled to fit.
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https://bugs.winehq.org/show_bug.cgi?id=39144
Bug ID: 39144
Summary: SpinTires tech demo wrong rendering after changing
screen resolution
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52170
--> https://bugs.winehq.org/attachment.cgi?id=52170
screenshot
Steps to reproduce:
1. Set screen resolution in winecfg to 800x600
2. Use a native d3dx9_36
3. Run tech demo and set screen resolution to 1024x768
4. You should get the result as on screenshot
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https://bugs.winehq.org/show_bug.cgi?id=45634
Bug ID: 45634
Summary: enabling CSMT ruins performance for rFactor 1.255
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jose1711(a)gmail.com
Distribution: ---
ever since the commit "dd0ea0a61463db83c - wined3d: Enable the multi-threaded
command stream by default" the performance of wine running rFactor is severely
degraded making the game unplayable - intro movie plays fine but then even the
menu navigation stutters. could be one of the cases where CSMT actually hurts
rather than helps. the same performance degradation can be observed on
pre-dd0ae wine when enabling CSMT via registry key.
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http://bugs.winehq.org/show_bug.cgi?id=36720
Bug ID: 36720
Summary: LCMapString with the parameter NORM_IGNORENONSPACE
does not remove diacritics
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 48766
--> http://bugs.winehq.org/attachment.cgi?id=48766
Source and binary to reproduce a bug in Wine implementation of LCMapString
Hello,
Working on Windows I use LCMapString with the parameter NORM_IGNORENONSPACE to
remove diacritics (e.g. accents) from a string and it works fine.
But I tested on Wine (1.6.2, Ubuntu) and it does not remove the diacritics from
the string (the string is unchanged).
This bug impacts this software
http://appdb.winehq.org/objectManager.php?sClass=application&iId=6654
On the next version of the product, a client running on Wine cannot connect to
a server running on Windows if the login contains diacritics.
I attach a small project to reproduce the problem. It is written in Pascal
(Delphi) but can be easily converted to another language.
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http://bugs.winehq.org/show_bug.cgi?id=33383
Bug #: 33383
Summary: Hiding application to Mac OS X Dock causes crash.
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eliturner(a)me.com
Classification: Unclassified
Now that the Mac OS X driver is implemented when hiding any application to the
Dock (via command+h) it crashes Wine. I'm using the latest "wine-revel" package
from Macports.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=46782
Bug ID: 46782
Summary: CompareStringEx does not support SORT_DIGITSASNUMBERS
flag
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)lanrules.de
Distribution: ---
This flag is supported by all Windows versions down to at least Windows 7.
It is used, for example, by Qt in QCollator.
See https://bugreports.qt.io/browse/QTBUG-74209 for reference.
CompareStringEx:
https://docs.microsoft.com/en-us/windows/desktop/api/stringapiset/nf-string…
Wine implementation list of supported flags: dlls/kernel32/locale.c#L3912-L3913
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https://bugs.winehq.org/show_bug.cgi?id=49232
Bug ID: 49232
Summary: Saints Row The Third Remastered shows floating black
rectangles
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 67236
--> https://bugs.winehq.org/attachment.cgi?id=67236
Screenshot showing black rectangles in the scene
The game shows floating black rectangles in your view. They don't appear when
looking straight down at the ground and also not in indoor scenes. Attached
screenshot shows the effect
I am guessing it might have something to do with street lamp halos or an effect
like that.
The log mentions:
0170:fixme:d3d:wined3d_device_update_sub_resource Ignoring flags 0x2.
00d0:err:d3d:wined3d_debug_callback 0x3a1967e0: "GL_INVALID_OPERATION in
glCopyImageSubData(internalFormat mismatch)".
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http://bugs.winehq.org/show_bug.cgi?id=34176
Bug #: 34176
Summary: Kernel32:CompareStringW strange behavior ?
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.manette(a)manette.be
Classification: Unclassified
Created attachment 45460
--> http://bugs.winehq.org/attachment.cgi?id=45460
Sorce and compiled executable for wineTest.exe + winedbg log.txt
Hi all, I'm running wine 1.6 (i386) under Debian 7.1 (x86_64).
When running a console program of mine (Delphi XE2 compiled under Windows
Vista) I'm observing an important behavior difference under wine than
nativevely.
I narrowed down the symptom to a string comparison of some sort.
Source file below is a code snippet to reproduce the problem (source is UTF-8,
Delphi is utf-8 / WideString, WideChar aware).
Here is the (correct/expected) result when program is run natively under
Windows Vista:
G:\__Project-2\Code\wineTest>wineTest
* TEST-001: TRUE
* TEST-002: TRUE
* TEST-003: TRUE
* TEST-004: TRUE TRUE
* TEST-005: TRUE TRUE
* TEST-003: TRUE TRUE
Here is the same program output when run from Wine:
root@Bilbo-100:~# wine wineTest.exe
Wine cannot find the ncurses library (libncurses.so.5).
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d8f8, (nil) 0x33d920
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d8f8, (nil) 0x33d920
* TEST-001: TRUE
* TEST-002: TRUE
* TEST-003: TRUE
* TEST-004: TRUE FALSE
* TEST-005: TRUE FALSE
* TEST-003: TRUE FALSE
For what I understood the TStringList IndexOf method may use Windows API's
CompareStringW function (http://source.winehq.org/WineAPI/CompareStringW.html)
Is this a configuration problem (locale ?)
May this be a bug or implementation problem ?
I can provide the corrsponding binary wineTest.exe
//////////////////////////////////////////////////
Using winedbg I could crosscheck that CompareStringW for two different strings
result in equality (CSTR_LESS_THAN = 1, CSTR_EQUAL = 2, CSTR_GREATER_THAN = 3).
Maybe this is because of locale setting or flags setup ?
root@Bilbo-100:~# WINEDEBUG=+relay,+snoop wine wineTest.exe &> log.txt
root@Bilbo-100:~# grep CompareStringW log.txt
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b2",00000002,00449890 L"m\00b2",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b2",00000002,004498bc L"m2",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b3",00000002,004498f8 L"m\00b3",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b3",00000002,0044990c L"m3",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"\00e9\00e9\00e9",00000003,00449920 L"\00e9\00e9\00e9",00000003) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"\00e9\00e9\00e9",00000003,00449934 L"eee",00000003) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
///////////////////////////////////////////////////
program wineTest;
{$APPTYPE CONSOLE}
Uses Classes;
var
sl : TStringList;
begin
Write(ErrOutput, '* TEST-001: ');
if not('m²'='m2') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-002: ');
if not('m³'='m3') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-003: ');
if not('ééé'='eee') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
sl := TStringList.Create;
Write(ErrOutput, '* TEST-004: ');
sl.Clear;
sl.Add('m²');
if not(sl.IndexOf('m²')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('m2')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-005: ');
sl.Clear;
sl.Add('m³');
if not(sl.IndexOf('m³')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('m3')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-003: ');
sl.Clear;
sl.Add('ééé');
if not(sl.IndexOf('ééé')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('eee')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
end.
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http://bugs.winehq.org/show_bug.cgi?id=32224
Bug #: 32224
Summary: LTspice: selected text/component after Ctrl+F not
highlighted
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and place
it twice by clicking. There should be R1 and R2 on the schematic.
4) Press Ctrl+F and search for "r2", no quotes, it should be highlighted in
yellow, but they're not.
Side note:
- create a new schematic, press F2 to bring up the device list.
- select current, place it on the schematic
- right-click on it and type '1', no quotes, then OK
- press 'R', place it next to the current source, in parallel
- right click on it and replace "R" with '1', no quotes, then OK
- press 'G' and place ground on the lower pins of both components
- press F3 and draw a net by clicking on the unconnected current source's pin,
then on the resistor's
- press 'S' and write ".tran 1", no quotes, don't forget the dot, place it on
the schematic
- in the toolbar, press the 'running man' button, or right-click on the
schematic and choose "run"
- it should be almost instant, a new empty window will pop up, above
- move the mouse cursor over the resistor until the cursor changes into a
current-clamp (something black with a red arrow), then click once to display
the current through the resistor
- in the newly created window, there will be a trace displayed and a label at
the top, reading I(R1)
Alt+left-clicking on the label will highlight the resistor. That's how it
should look like after Ctrl+F. Alternatively, you can just run "wine
scad3.exe", no "-nowine" switch, and repeat the 4 steps in the beginning.
No screenshot as it doesn't make sense to show what doesn't happen...
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http://bugs.winehq.org/show_bug.cgi?id=28282
Summary: Sound constantly crackling in StarCraft II
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Sound is crackling since 1.3.26 (and still does in 27) and console is spammed
with "err:alsa:wine_snd_pcm_recover underrun occurred".
Using ALSA in Wine (PulseAudio in Ubuntu 11.04), full acceleration (changing to
emulation doesn't fix it), 48 kHz (my SoundBlaster can handle it, and again,
change makes no difference), 16 bps. Using OSS and padsp results in no sound at
all.
But it's still better than no sound in 1.3.25 after mmdevapi
rewrite/implementation. ;)
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https://bugs.winehq.org/show_bug.cgi?id=51433
Bug ID: 51433
Summary: Battle.Net: Installer terminates with
BLZBNTBTS0000005C error screen
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pep(a)bouah.net
Distribution: ---
Created attachment 70285
--> https://bugs.winehq.org/attachment.cgi?id=70285
Wine logs
Hi there,
Trying to install Heartstone (Blizzard), it failed when updating the battle.net
updater. I reproduced with the Battle.Net Installer directly, downloaded from
here:
https://www.blizzard.com/en-us/download/confirmation?platform=windows&local…
(shasum seems to give me something different each time I download it again)
The error dialog the installer shows says "More help: BLZBNTBTS0000005C".
Logs from the installer in attachments. I get the same error with wine and wine
and wine-staging 6.12 with a fresh profile.
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https://bugs.winehq.org/show_bug.cgi?id=46609
Bug ID: 46609
Summary: openbor: executable freezes while loading game (Marvel
Infinity War)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cardogar(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Created attachment 63509
--> https://bugs.winehq.org/attachment.cgi?id=63509
Log file
When running the openbor game Marvel Infinity War the wine-preloder freezes
(not responding).
Game can be downloaded here http://www.zvitor.com.br/Downloads/miw_v1.2.rar
Attached console output.
Games constructed with different openbor engine versions work.
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https://bugs.winehq.org/show_bug.cgi?id=41163
Bug ID: 41163
Summary: Minimum memory for Nvidia GTX 1060 should be 3GB
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
In dlls/wined3d/directx.c a comment says
"The amount of video memory stored in the gpu description table is the minimum
amount of video memory "found on a board containing a specific GPU."
The line for Nvidia GTX 1060:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX
1060", DRIVER_NVIDIA_GEFORCE8, 6144},
6144 should probably be changed to 3072, since a 3GB version of the GTX 1060
(with slightly cut-down GPU) has been announced:
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-unveils-cut-do…
Either that, or a separate entry for the 3GB model should be added.
Also, in dlls/wined3d/wined3d_private.h is the PCI ID for the GTX 1060:
CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
Nvidia uses 0x1C02 for the 3GB GTX 1060, according to the Windows driver INF
file:
NVIDIA_DEV.1C02.8438.19DA = "NVIDIA GeForce GTX 1060 3GB"
NVIDIA_DEV.1C03.9438.19DA = "NVIDIA GeForce GTX 1060 6GB"
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https://bugs.winehq.org/show_bug.cgi?id=50661
Bug ID: 50661
Summary: LibvirtTool: Automatically create Windows snapshots
with test signing turned on
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Having test configurations with test signing turned on would be useful:
https://www.winehq.org/pipermail/wine-devel/2020-October/175882.html
There is now one such Windows 10 configuration, w1064_tsign, which was created
manually.
But to generalize this LibvirtTool should know how to turn on test signing
before creating live snapshots. Fortunately this seems pretty simple: just run
"bcdedit /set testsigning on" and reboot. So it should be possible to add that
in Revert().
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https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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https://bugs.winehq.org/show_bug.cgi?id=41464
Bug ID: 41464
Summary: Quake live sound latency
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: cosiekvfj(a)o2.pl
Distribution: ---
Hi. I measured sound latency(from fire button to gauntlet noise)(audacity) and
it's about >160ms. For that fast paced game it's to much. Even after tweaking
s_mixprestep and alsa buffer it's still to much.
Soundbackend Alsa
Linux GA-MA790X-DS4 4.6.7-1-MANJARO #1 SMP PREEMPT Tue Aug 16 19:20:55 UTC 2016
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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https://bugs.winehq.org/show_bug.cgi?id=49902
Bug ID: 49902
Summary: Garbled text in Rufus' tooltips
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 68260
--> https://bugs.winehq.org/attachment.cgi?id=68260
Comparison between Wine and Windows 10
Hi,
I noticed that upon hovering over any of Rufus' buttons, a tooltip containing
random garbled text (presumably uninitialized memory) is displayed every time.
I tested this on Wine 5.18 (Arch and Ubuntu) and Wine 5.0 (Ubuntu only) and it
is always reproducible.
Probably unrelated to this, but clicking on the "CLOSE" button doesn't do
anything.
exe: rufus-3.11p.exe
sha1: 26d30f2085c27a96a8c7e9a007da18d7624e4fea
url: https://github.com/pbatard/rufus/releases/download/v3.11/rufus-3.11p.exe
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=43706
Bug ID: 43706
Summary: Age of Mythology demo has graphics issues
Product: Wine
Version: 2.16
Hardware: x86-64
URL: http://www.nvidia.com/object/dl_aom.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59173
--> https://bugs.winehq.org/attachment.cgi?id=59173
comparison
Launching with integrated HD 3000 shows graphics issues.
Works normally with Nvidia.
wine-2.16-162-g218286bb87
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https://bugs.winehq.org/show_bug.cgi?id=43906
Bug ID: 43906
Summary: GRID 2 (Demo) almost completely black
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It seems like the lighting is not working correctly. The log spams:
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d:wined3d_device_copy_sub_resource_region Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
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https://bugs.winehq.org/show_bug.cgi?id=44308
Bug ID: 44308
Summary: Flight Simulator 98 instrument panel glitches
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: caiot5(a)gmail.com
Created attachment 60145
--> https://bugs.winehq.org/attachment.cgi?id=60145
ddraw errors
There is a glitch making it impossible to render the Instrument Panel textures,
as well making the game to be slow when looking at the panel.
The problem seems to affect FS 95/98/2004/X versions aswell.
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https://bugs.winehq.org/show_bug.cgi?id=46026
Bug ID: 46026
Summary: Microsoft DirectX SDK DX11 Demo
"AdaptiveTessellationCS40" fails to create Direct3D
device
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
AdaptiveTessellationCS40.exe - failed to create Direct3D device
DirectX SDK download:
https://www.microsoft.com/en-us/download/details.aspx?id=6812
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https://bugs.winehq.org/show_bug.cgi?id=46011
Bug ID: 46011
Summary: [DX11] Trials Fusion demo freezes while loading
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When you run Trials Fusion demo on WineD3D the game freezes while loading.
The demo is available on Steam:
https://store.steampowered.com/app/294260/Trials_Fusion_Demo/
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https://bugs.winehq.org/show_bug.cgi?id=46604
Bug ID: 46604
Summary: Internal crash at 0x7b423e20 Unhandled exception: page
fault on read access to 0x6f57abe7 in 64-bit code
(0x00007fb11815596f).
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: szima1996(a)interia.pl
Distribution: ---
Created attachment 63502
--> https://bugs.winehq.org/attachment.cgi?id=63502
I don't understand a word
APEX Legends doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=46603
Bug ID: 46603
Summary: Metro 2033 crashes on exit
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63501
--> https://bugs.winehq.org/attachment.cgi?id=63501
backtrace
Game crashes on exit.
wine-4.1-85-g957a1f0216
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