http://bugs.winehq.org/show_bug.cgi?id=16481
Summary: sShortDate ignored by wine
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
If I change short date format both in .wine/user.reg (in [Control
Panel\International] section) and win.ini (in section [intl], the file is in
"Windows" directory created by wine)
In both cases, sShortDate is modified from default "M/d/yyyy" to "dd.MM.yyyy"
then when I run Unicode FAR (opensource version,
http://farmanager.com/opensource.php), the dateformat I see is default
"M/d/yyyy"
On Windows it worked, FAR respected custom date format settings set in
registry. In WINE the settings get ignored (and later overwritten by default
"M/d/yyyy"). The locale in rest of ther config is US english (00000409)
I killed all wine-related processes before doing the config-file editing, so
problem is not with running wine process overwriting my configs...
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http://bugs.winehq.org/show_bug.cgi?id=34194
Bug #: 34194
Summary: ruSamsungTVCommunicator failed to connect
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)superuser.nl
Classification: Unclassified
while running ruSamsungTVCommunicator wine crashed after the application
created an connection to the television. see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44389
Bug ID: 44389
Summary: game tries to load but fails to get going. Problem
started after latest update on Mac, the one that was
to fix security concerns.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scaletty(a)gmail.com
Distribution: ---
Created attachment 60311
--> https://bugs.winehq.org/attachment.cgi?id=60311
the error message
Lords of the Realm II does not open. Gives attached error. It began after the
latest update of the IMAC software.
Thank you in advance for the help. I had a real good game going!!
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https://bugs.winehq.org/show_bug.cgi?id=42565
Bug ID: 42565
Summary: d-link ncs plug-in
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed(a)galeria-wl.eu
Distribution: ---
msiexec /i installer.msiInstallCamCliCtrl.msi
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47283
Bug ID: 47283
Summary: Mass Effect crashes at launch
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64586
--> https://bugs.winehq.org/attachment.cgi?id=64586
Mass Effect 3 backtrace
Hello,
When i try to launch Mass Effect 3 with wined3d + Wine-Staging 4.8 / 4.9, it
crashes at launch. I have not the complete log because there are not real
information about the crash, just have the backtrace create during the crash.
Cheers,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=45313
Bug ID: 45313
Summary: AeroAdmin closes instantly
Product: Wine
Version: 3.9
Hardware: x86
URL: http://www.aeroadmin.com/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program doesn't open its windows as expected, it doesn't seem to do
anything when executed.
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https://bugs.winehq.org/show_bug.cgi?id=51880
Bug ID: 51880
Summary: No apps icons' in attachments in Outlook 2007 forms
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70811
--> https://bugs.winehq.org/attachment.cgi?id=70811
Example
wine-staging 6.17
I'm using forms in Outlook 2007 and attachments in text field are displaying as
blank object with description, but without icon of corresponding associated
application. Icons of applications in attachments for messages are displaying
correctly. Example on image. I have winword installed in that prefix too and
attachment opens with it. There is some "fixme" warning in terminal, that may
relates to this problem.
00f8:00fc:fixme:olepicture:OleLoadPictureEx
(078E3894,1414,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0021B720),
partially implemented.
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https://bugs.winehq.org/show_bug.cgi?id=46687
Bug ID: 46687
Summary: Since 4.0, Screen resolution 1366x768 is unavailable
in games
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmercer32768(a)gmail.com
Distribution: ---
Since Wine 4.0, The screen resolution 1366x768 is unavailable in
"NieR:Automata" (DXVK 0.96).
I checked the other games I have, which this also affected, "Tales of Berseria"
(WineD3D), "Star Wars: The Old Republic" (WineD3D), Final Fantasy 14 (DXVK
0.96)
This last worked in Wine 3.21
This effects windowed and fullscreen options.
Here's a link to my system specs
https://gist.github.com/Niroc/ab1f133f7e79e9e0d7932670b5f6cdc5
let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=48482
Bug ID: 48482
Summary: Star Wars Knights of the Old Republic randomly crashes
after failed malloc
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ArchLinux
Created attachment 66272
--> https://bugs.winehq.org/attachment.cgi?id=66272
winedbg output of the crash
I'm trying to play Star Wars Knights of the Old Republic (KOTOR, for short) and
the game randomly crashes on loading screens when played in Wine.
The crash is a null pointer exception (see attached kotorcrash.txt). Nothing
special appears in the terminal, the crash was captured using winedbg.
The issue can be easily replicated by saving in front of a loading door and
going back and forth a few times. It usually happens after 5-10 loads, so
during normal gameplay the game crashes every 30 minutes or so, depending on
the area.
My reverse engineering skills are minimal, but I know how to use IDA a bit, so
I took a peek at the offending code with it (see attached isassembled.png). The
instruction can be reached from 2 paths, one of which contains a malloc that I
think is failing and returning 0. Why it fails I cannot tell. I tried placing a
breakpoint but it gets called too often to be able to play the game (I need
some way to break only if it returns 0, but I don't know how to do it).
I think malloc is part of winelib, so I chose that as the component for this
bug report, if it's wrong please move it to the correct section.
I am willing to help you debug the issue further if you can tell me exactly
what do to. I can also provide game files or saved games to replicate the issue
if you contact me via email.
Software:
* Manjaro Linux 18.1.5 KDE x86-64 (also tested on Ubuntu 19.10)
* KOTOR version 1.0.3 from GOG (also tested with Steam and disc versions)
* Wine version 5.0-rc6 built from source (also tested with 4.0.3 stable,
5.0-rc2 and 5.0-rc2 staging from package manager)
Hardware 1:
* AMD Athlon 300G
* 8GB DDR4
* AMD RX Vega 3 graphics (using open source amdgpu driver)
Hardware 2:
* Intel Core i9 9900k
* 64GGB DDR4
* nVidia GTX 1080 (using both the open source nouveau driver and the
proprietary one)
I've also tried playing in software rendering using Mesa Gallium on LLVMPipe,
the issue was still present.
Note: the game currently doesn't work on Intel graphics due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=52027
Bug ID: 52027
Summary: Rockstar Game Launcher hangs with opengl/vulkan
renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71027
--> https://bugs.winehq.org/attachment.cgi?id=71027
RGS hangs at this window
Hello,
I tried with RGS with plain wine 6.20/6.21 + tkg-staging-6.21. I launch a Steam
game which use RGS with Proton Experimental and i have the same issue.
With plain wine + Proton on Steam, RGS hangs before to show the Launcher (like
on the screenshot).
With wined3d opengl renderer, i have this error :
0350:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 0x20052.
0350:fixme:d3d:swapchain_blit_gdi Using GDI present.
With vulkan renderer, i have this error :
4135.942:028c:0290:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate
client window for hwnd=0x100c0
I precise that for my wine version, i applied Remi's patch from
https://bugs.winehq.org/show_bug.cgi?id=45277
I suspect a RGS update since the GTA Trilogy Remastered release, it worked
without problem. And i don't think it's a problem with my system and/or wine,
all my applications (EA Origin/Galaxy) and games still work.
How to reproduce :
1- Download and install
2- Launch
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http://bugs.winehq.org/show_bug.cgi?id=16400
Summary: Australian etax help feature does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://ato.gov.au/content/downloads/etax2008/etax2008_1.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 14560.
The help feature of the Australian etax program no longer segfaults, but merely
present a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=19279
Summary: Roller Coaster Tycoon 2 will not run without
Window/Desktop emulation mode
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
+++ This bug was initially created as a clone of Bug #19278 +++
after installing the NO-CD patch from gameburnworld.com
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
(only a white box artifact was seen in the top left corner of the screen)
running winecfg and turning on desktop emulation mode allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
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http://bugs.winehq.org/show_bug.cgi?id=28177
Summary: Return to Mysterious Island 2 crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/201531/200000/fileinfo/Retur
n-to-Mysterious-Island-2---Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36098)
--> (http://bugs.winehq.org/attachment.cgi?id=36098)
terminal output
The game crashes shortly after starting, without displaying anything.
After changing orm to backbuffer, the game doesn't crash but it hangs and the
terminal output ends with:
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus iface 0x15d740,
raster_status 0x32e4e4 stub!
I also noticed that at least the first intro video (company logo) was playing
correctly in Wine-1.2.3 but the game hung afterwards (only with orm=backbuffer;
with orm=fbo the game always produced the same crash as it does in the current
git version). Since Wine-1.3.0 the game hangs (without showing anything) when
orm=backbuffer.
The problem can be reproduced in the demo, too.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=36406
Bug ID: 36406
Summary: Wildstar installer is unusable, all white.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Created attachment 48450
--> https://bugs.winehq.org/attachment.cgi?id=48450
Console output
Output and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=38845
Bug ID: 38845
Summary: Regression with 1.7.46, Battle.net launcher no longer
displays
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lt73(a)cs.drexel.edu
Distribution: ---
After upgrading from 1.7.45 to 1.7.46 the Battle.net launcher is just one big
white rectangle, nothing is clickable or visible.. wine is flooding the
terminal with the following
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:wbemprox:enum_class_object_Next timeout not supported
Downgrading to 1.7.45 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44288
Bug ID: 44288
Summary: Aldi Steuer 2017 - Video doesn't play back
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60121
--> https://bugs.winehq.org/attachment.cgi?id=60121
Console output wine 3.0rc3 (non-staging)
Hello everyone,
I recently got accepted as a Super-Maintainer for a German taxation program
called "Steuer" (which is the German word for tax).
I can startup the application okay but unfortunately video playback for the
tutorial doesn't work and results in an empty white screen.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40766
Bug ID: 40766
Summary: Mac driver doesn't play Independence War (GOG version)
intro video
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.dljunk(a)gmail.com
This is for Independence War Deluxe (GOG version) which contains both
Independence War and Independence War: Defiance. I can hear sound but no
visuals (black screen) when playing the intro video for Independence War
through the Mac driver. Interestingly the video *does* play through the X11
driver. However, the game itself seems broken through X11 (mouse and keyboard
don't work - separate issue I'm sure). The game otherwise seems to work through
the Mac driver. Also interesting is that the intro video for Independence War:
Defiance plays fine on both the X11 and Mac driver. No error/fixme messages are
reported in logs when playing the intro movie in the mac driver. There is an
error in X11 (but the movie plays fine anyway):
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x24 @403688! (XRandR 1.2). The video is inside a .exe and I believe is
an old Bink formatted video. The GOG version appears to contain the SMK codec
for playing movies. The cutscenes within the game itself seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=44858
Bug ID: 44858
Summary: Disputed Space has blank screen on startup.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60913
--> https://bugs.winehq.org/attachment.cgi?id=60913
+d3d,d3dx,d3d9,d3d10,d3d11,dxgi,loaddll,tid,seh,msgbox
When starting on, the screen is completely white.
Some interesting thing appear in the log, maybe unrelated.
00b8:fixme:d3d11:debug_dxgi_format Unrecognized DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT
0xffffffff.
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https://bugs.winehq.org/show_bug.cgi?id=46312
Bug ID: 46312
Summary: White Screen on Mario Forever 6 and 7
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Wine Staging causes a white screen on Mario Forever 6 and 7 where wine
non-staging works.`
Also spams
002a:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/context.c / 4411.
Seems related to the new shaders added in these versions as the old pre-shaders
versions work well
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https://bugs.winehq.org/show_bug.cgi?id=43739
Bug ID: 43739
Summary: regression - Dark Souls 3 crashes on loading the game
world
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 59225
--> https://bugs.winehq.org/attachment.cgi?id=59225
launching steam + game and then going in the game world - crash
As of 2.15 Wine-staging, the game went in-game but only had black screen and a
HUD.
As of 2.16, the game crashes on trying to go in-game.
Am using proprietary nvidia drivers.
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https://bugs.winehq.org/show_bug.cgi?id=50677
Bug ID: 50677
Summary: uxtheme-GTK3_Theming broken, or is it?
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arek_koz(a)o2.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 5b5a6de9b8dcc400dab62f4cc105f7108fda7517
Distribution: ---
uxtheme-GTK3_Theming was removed from patchinstall.sh, since it probably did
not build / apply cleanly from 5.20 onwards. And it got `Disabled: true` in its
definition.
https://github.com/wine-staging/wine-staging/commit/5b5a6de9b8dcc400dab62f4…
But it does apply cleanly (at least on newest 6.2):
git clone --depth=1 --branch=wine-6.2 git://source.winehq.org/git/wine.git
git clone --depth=1 --branch=v6.2 git://github.com/wine-staging/wine-staging
cd wine
git am ../wine-staging/patches/winecfg-Staging/*.patch # to enable the
checkbox
git am ../wine-staging/patches/uxtheme-CloseThemeClass/*.patch # prereq from
definition
git am ../wine-staging/patches/uxtheme-GTK_Theming/*.patch
./configure
make -j
it does not build, but it turns out you can make it build by adding
-fshort-wchar to GCC flags in dlls/uxtheme/Makefile.in, and despite spamming a
lot of Gtk-CRITICAL messages it works just fine (if this change is adopted, I
believe the correct patch to get this change would be the one reverting MSCVRT
support).
Another solution would be not to disable MSVCRT for uxtheme, and shift some
code to a "host call gate" DLL, enabling calling subroutines from host ABI .so
libraries (e.g. libgtk-3.so.0), but I did not explore it.
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https://bugs.winehq.org/show_bug.cgi?id=52095
Bug ID: 52095
Summary: OK/Normal Crashes shortly After Launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71106
--> https://bugs.winehq.org/attachment.cgi?id=71106
Log File
When I launch the game OK/NORMAL with Wine I see the Unity screen and then the
game crashes. The game can be found free of charge at Itch.io for anyone to
test this with and try to fix it. I have attached a log file.
https://98demake.itch.io/oknormal
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.5
| Manjaro 21.2.0 | Mate 1.26.0 | Kernel 5.15.2-2-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=41614
Bug ID: 41614
Summary: Star Wars Galactic Battlegrounds crashes and wine
gives me an "unhandled page fault on write access"
error
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipenguin(a)gmail.com
Created attachment 55964
--> https://bugs.winehq.org/attachment.cgi?id=55964
Terminal output at time of crash
Tried to play multiplayer SWGB 1.1 through Voobly. My friend has the same Wine
version and game version installed as I do, and his version works fine. When we
play multiplayer, my game crashes every time, usually within 3-5 mins. I get an
error popup: "The program battlegrounds_x1.exe has encoutnered a serious
problem and needs to close. We are sorry for the inconvenience."
The wine error readout from the terminal from approximately the time the game
starts is attached. My friend whose game did not freeze got most of the same
errors in Wine, but the error I got that he didn't is:
wine: Unhandled page fault on write access to 0x8b11762d at address 0x401c3e
(thread 008b), starting debugger...
Any ideas what could be causing this?
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https://bugs.winehq.org/show_bug.cgi?id=41028
Bug ID: 41028
Summary: Не запускается приложение пишет.
blacksokol@blacksokol-SATELLITE-L755D:~/.local/share/w
ineprefixes/EAWX32/drive_c/Program
Files/LucasArts/Star Wars Empire at War Forces of
Corruption$ ./SGTPCLauncher.exe The entry point method
could not be loaded
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Здравствуйте. Не запускается приложение пишет The entry point method could not
be loaded. Само приложение загружено с сайта.
http://stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/1-lau…
вот ссылка на приложение. Bugtrace нет.
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https://bugs.winehq.org/show_bug.cgi?id=38034
Bug ID: 38034
Summary: Guild Wars: Game starts sometimes minimized
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50670
--> https://bugs.winehq.org/attachment.cgi?id=50670
Terminal output
On starting the game it starts sometimes minimized and the terminal does then
contain the line "err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching
mode found 1680x1050x32 @60! (XF86VidMode)" which does otherwise not appear.
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http://bugs.winehq.org/show_bug.cgi?id=33874
Bug #: 33874
Summary: CodeGear Delphi 2009: Object Inspector is all black
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 44937
--> http://bugs.winehq.org/attachment.cgi?id=44937
Picture
For success with delphi: you need:
winetricks mdac28 dotnet20 msxml3 ie7
And then Install Delphi, Delphi only (not for C + + Builder and Delphi for the
Microsoft. NET Framework).
Open Delphi, Delphi will open normally, but the Object Inspector is all black
as pictured
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http://bugs.winehq.org/show_bug.cgi?id=29599
Bug #: 29599
Summary: eRacer demo: screen too dark
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38348
--> http://bugs.winehq.org/attachment.cgi?id=38348
+xvidmode log
The screen is so much dark in eRacer that you can hardly see anything.
This bug affects Eurofighter Typhoon too (from the same developer: Rage
Software).
The screen stays dark after exiting the game and I have to restore the original
gamma of the screen by 'xgamma -gamma 1.0'.
I tried to take screenshots of the problem, but interestingly, the brightness
of the screenshots is correct, and every detail on the screenshots is visible.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Remove/rename intro.avi from eRacer/Gui/Avi. Start the game by eracer.exe.
3. Text is missing from the game (bug #29598). In the menu press the down arrow
once, so the 2nd option is selected and press <Enter>, then press <Enter> again
on the next screen. The race should be started. In mid-game you can notice that
most of the textures (the environment) are so dark that you can barely see
anything.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=19969
Summary: 2weistein + ElDorado: y and z switched with German
keyboard/locale
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm using the German version of both apps below, with LANG=de_DE.UTF-8 typical
of a German locale and a German keyboard with Ubuntu Intrepid. One
particularity of the German keyboard is that Y and Z are switched.
2weistein is entirely driven by mouse except in the savegame dialog. There, z
and y are switched (as if I were using a US keyboard) when entering the file
name.
El Dorado (German localised version) uses the y key to run. I must press the z
key (between t and u) instead (in both the configuration menu and during game
play).
The bug about 2weistein also occurs with MacOS X.5.7, XQuartz 2.3.3.2 and
Apple's German keyboard.
Many other apps work fine.
I thought Wine had code to sort-of revert the locale-dependent keyboard mapping
(like dosbox). 2weistein is surprising, since one would not expect it to use
low-level scancodes or similar in basically a file requester -- and it
originates from Germany, so it undoubtfully works well in a German MS-Windows.
Maybe the default code page selection does not work correctly? I also own a
very old French title ("Kiyeko et les voleurs de nuit"; it says "win3.1
minimum") that supports 5 European languages and starts in English even with
LANG=fr_... (the French locale files are installed on the Ubuntu system). I
wrote no bug report so far because I couldn't test yet how it starts in
MS-Windows.
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https://bugs.winehq.org/show_bug.cgi?id=48438
Bug ID: 48438
Summary: mfplat support regression
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: edpil02(a)orange.fr
Distribution: ---
I was able to play ride 3 bikes game with native mfplat.dll :
built-in mfplat.dll -> black screen (because cant play mp4 movies)
native mfplat -> the game run (can play the intro movies).
But latest versions of wine (4.16 ?) seems to crash now with native mfplat.
Get this error :
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1140.
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1320.
The game does not crash but cant start because it cant play the intro movie.
Seems that wine have been patch for mfplat support in may 2019 , but not sure.
Sorry for my english.
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https://bugs.winehq.org/show_bug.cgi?id=51878
Bug ID: 51878
Summary: Gamepad / adapter not detected without legacy joystick
backends.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 70806
--> https://bugs.winehq.org/attachment.cgi?id=70806
Output from 'joy.cpl' and 'evtest' (+plugplay,+hid,+hidp,+hid_report,+dinput).
After adfee25b45a [1], a DualShock 2 PlayStation gamepad via a USB adapter no
longer works in FINAL FANTASY XI Online, or in the Wine 'joy.cpl' test program.
A little bit of background: this gamepad previously didn't work in things like
Steam, which was most likely due to permissions (user not part of the input
group for example), but I never did anything about that since I only use the
gamepad via Wine, and it worked. With this change in Wine, it looks like it
might no longer be possible to avoid additional configuration and/or
dependencies, and I've tested various methods of making it work.
While it now works in the native Linux build of Steam, it still doesn't work
with the game, or with 'joy.cpl'.
The output is more or less the same for the game and 'joy.cpl': when I press
the ANALOG button to enable the analog mode, I can see
0074:trace:hid_report:process_device_event Received action 650
wine: Unhandled page fault on read access to 0000000000000000 at address
00000001C9232342 (thread 0074), starting debugger...
0070:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
0070:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
but the application itself does not actually crash (looks like it's
'winedevice.exe' in the background).
If I press a different button, there's
0074:trace:hid_report:process_device_event Received action 651
0074:warn:plugplay:bus_main_thread L"SDL" bus wait returned status 0xc0000005
and nothing else after that no matter what I press until I restart the process.
The gamepad/adapter is detected as follows:
usb 3-2: new low-speed USB device number 7 using xhci_hcd
usb 3-2: New USB device found, idVendor=0810, idProduct=0001, bcdDevice= 1.06
usb 3-2: New USB device strings: Mfr=0, Product=2, SerialNumber=0
usb 3-2: Product: Twin USB Joystick
input: Twin USB Joystick as
/devices/pci0000:00/0000:00:07.1/0000:0c:00.3/usb3/3-2/3-2:1.0/0003:0810:0001.0009/input/input24
input: Twin USB Joystick as
/devices/pci0000:00/0000:00:07.1/0000:0c:00.3/usb3/3-2/3-2:1.0/0003:0810:0001.0009/input/input25
pantherlord 0003:0810:0001.0009: input,hidraw4: USB HID v1.10 Joystick [Twin
USB Joystick] on usb-0000:0c:00.3-2/input0
It's possible I'm still missing something I did not need with the legacy
backend(s).
Some things that I've tried:
- Add the user to the input group.
- Added sdl, udev, and usb support to the Wine build.
1.
https://source.winehq.org/git/wine.git/commit/adfee25b45af8160848f94fdb2427…
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https://bugs.winehq.org/show_bug.cgi?id=51961
Bug ID: 51961
Summary: Multiple errors when starting "winepath" command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
OS: Linux Mint 20.2 Cinnamon
Note: I followed
https://wine.htmlvalidator.com/install-wine-on-linux-mint-20.html guide to
install Wine.
When I execute winepath c:\\ I obtain several errors along with expected
output:
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
/home/emilyseville7cfg/.wine/dosdevices/c:/
"winepath c:\\ 2> /dev/null" workaround helps.
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https://bugs.winehq.org/show_bug.cgi?id=51960
Bug ID: 51960
Summary: Multiple errors when starting "notepad" command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
OS: Linux Mint 20.2 Cinnamon
Note: I followed
https://wine.htmlvalidator.com/install-wine-on-linux-mint-20.html guide to
install Wine.
When I type "Linux Mint 20.2 Cinnamon" command I obtain multiple errors:
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0068:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0068:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0070:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0070:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0060:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0060:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0104:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0104:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
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https://bugs.winehq.org/show_bug.cgi?id=51897
Bug ID: 51897
Summary: Post lutris based League of Legends install :
Unhandled exception: page fault on execute access to
0xf74b68b0 in 32-bit code
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SarahPope57777(a)tutanota.com
Distribution: ---
Created attachment 70844
--> https://bugs.winehq.org/attachment.cgi?id=70844
Backtrace of error
Post lutris based League of Legends install : Unhandled exception: page fault
on execute access to 0xf74b68b0 in 32-bit code
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https://bugs.winehq.org/show_bug.cgi?id=51905
Bug ID: 51905
Summary: Notepad++ installer crashes with wine-git
6.19.r0.g7554bd4b41a-1
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70856
--> https://bugs.winehq.org/attachment.cgi?id=70856
Backtrace from the npp installer with wine-git 6.19.r0.g7554bd4b41a-1
The notepad++ installer crashes.
To reproduce:
1) Download the notepad++ installer: (no longer available, retest with 8.1.8)
https://notepad-plus-plus.org/downloads/v8.1.7/
$ sha256sum ~/Downloads/npp.8.1.7.Installer.exe
0abf9b40854082a82eee9e3013c374312b3471aa24e27fc5b5b5dac95ce3bce3
/home/cedric/Downloads/npp.8.1.7.Installer.exe
2) Prepare wine:
$ rm -rf ~/.wine
$ wineboot
3) run the installer (todo; test from ~/Download)
$ wine ~/Downloads/npp.8.1.7.Installer.exe
4) accept the defaults. Now the installer crashes, with the following messages
and the attached backtrace:
0024:fixme:shell:SHAutoComplete stub
wine: Unhandled page fault on read access to 00000000 at address 7AC30D6F
(thread 0024), starting debugger...
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
My versions:
$ wine --version
wine-6.19
$ pacman -Q wine
wine-git 6.19.r0.g7554bd4b41a-1
$ uname -a
Linux cedric 5.14.11-arch1-1 #1 SMP PREEMPT Sun, 10 Oct 2021 00:48:26 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51739
Bug ID: 51739
Summary: GSView crashes when clicking print
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Crashes inside uxtheme.
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https://bugs.winehq.org/show_bug.cgi?id=51865
Bug ID: 51865
Summary: Wine doesn't see/support the Royale Noir Windows XP
theme
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I've unpacked this theme to C:/windows/resources/themes/Royal Noir and Wine
6.19 ignores it.
I thought maybe Wine doesn't like a space in the directory name and the fact
that it's longer than 8.3, so I renamed it to Royal however the issue persists.
file luna.msstyles
luna.msstyles: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
$ sha256sum
038527a0560a5d8c3dfa40e4c7a70255181da22acc010cc8b3b2a0b2494bea5e luna.msstyles
5951021cb2bce715d8ccb3a1497daba4710a792662b21bdaa22d8047d4dd2fcc
Shell/Metallic/Shellstyle.dll
6e3ac52aa771a6888beef3995e770bbe53a29d354df3cca49aac1a51466475b5
Shell/NormalColor/metal_ss.dll
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https://bugs.winehq.org/show_bug.cgi?id=51796
Bug ID: 51796
Summary: io.h and direct.h are missing from winelib
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
While I can use `unistd.h` and `dirent.h`, I have to rewrite code in order to
do that, and also have to have an abstraction layer, since these headers are
not available in Visual Studio.
It'd be nice if winelib had them.
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https://bugs.winehq.org/show_bug.cgi?id=51809
Bug ID: 51809
Summary: regression: no fonts in steam with wine-6.18
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 70697
--> https://bugs.winehq.org/attachment.cgi?id=70697
steam.png
After upgrading to wine-staging 6.18, Steam login window doesn't display any
text. wine-vanilla 6.18 doen't work too. wine-staging 6.17 works fine.
Reproduction:
1. Use wine or wine-staging 6.18.
2. Install and run Steam client.
Expected result:
Steam login window with text.
Actual result:
No text is present on Steam login window. See attached image.
Additional information:
Stdout/stderr contains following line multiple times:
src\vgui2\vgui_surfacelib\Win32Font.cpp (963) : Assertion Failed: Couldn't get
string length
No such output is present when wine 6.17 is used.
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https://bugs.winehq.org/show_bug.cgi?id=51814
Bug ID: 51814
Summary: python fails to initialize rng after boot
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
python fails to initialize rng after boot:
$ wget https://www.python.org/ftp/python/3.9.5/python-3.9.5-embed-win32.zip
$ unzip python-3.9.5-embed-win32.zip
$ wineboot
wine: created the configuration directory '/home/devel/.wine'
...
wine: configuration in L"/home/devel/.wine" has been updated.
$ wine python -c 'print("hello world")'
Fatal Python error: _Py_HashRandomization_Init: failed to get random numbers to
initialize Python
Python runtime state: preinitialized
same thing if I run a command twice from a clean env
$ rm -rf ~/.wine
$ wine python -c 'print("hello world")'
wine: created the configuration directory '/home/devel/.wine'
...
wine: configuration in L"/home/devel/.wine" has been updated.
hello world
$ wine python -c 'print("hello world")'
Fatal Python error: _Py_HashRandomization_Init: failed to get random numbers to
initialize Python
Python runtime state: preinitialized
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https://bugs.winehq.org/show_bug.cgi?id=51582
Bug ID: 51582
Summary: Software requests to install .NET Framework
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70424
--> https://bugs.winehq.org/attachment.cgi?id=70424
Opening most .NET applications shows this error popup
Even though wine-mono is installed, some applications wich requires Microsoft
.NET 4.0 and newer won't launch, displaying a error requesting to install
Microsoft .NET
Launching from the terminal only returns a single line:
"
0108:fixme:heap:RtlSetHeapInformation 00000000008D0000 0 000000000041F710 4
stub
"
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https://bugs.winehq.org/show_bug.cgi?id=51808
Bug ID: 51808
Summary: Wine fails to enter directories ending with a space
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
$ mkdir "test "
$ cd "test "
$ touch test.txt
$ wine notepad test.txt
wine: could not open working directory L"Z:\\tmp\\test\\", starting in the
Windows directory.
Notepad will ERROR: "File 'test.txt' does not exist. Do you want to create a
new file?"
I wonder if there are other corner cases Wine fails to work with.
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https://bugs.winehq.org/show_bug.cgi?id=51801
Bug ID: 51801
Summary: Origin can't be installed because of unhandled winsock
error
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: tarequemd.hanif(a)yahoo.com
Distribution: ---
Greetings, I was trying to install origin for a couple of days. OriginSetup.exe
launches then crashes. From the terminal output I can see it's an unhandled
error -5 from addrinfo_err_from_unix in winsock. I tried to see the source code
and the error code is indeed unhandled.
https://github.com/wine-mirror/wine/blob/master/dlls/ws2_32/unixlib.c#L435
I converted the error code -5 to string using gai_strerror function with C. It
says "No address associated with hostname".
wine ping also doesn't work. It says "Request timed out".
0150:fixme:winsock:addrinfo_err_from_unix unhandled error -5
wine: Unhandled page fault on write access to 00000000 at address 11CF3DE6
(thread 0110), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=51763
Bug ID: 51763
Summary: Wavelab 6.11 pre-sets broken in 6.17 staging
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
All presets now no longer work nor are they even visible. This includes the
presets to load add-ons and the system restore previous layout as well as the
presets of each add-on. If loaded manually the add-ons appear to work as
expected (from limited testing). This worked in previous versions.
If I attempt to create a pre-set the program gets stuck on something and needs
to be killed.
The only information supplied by wine:
0168:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0168:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0168:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
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https://bugs.winehq.org/show_bug.cgi?id=51752
Bug ID: 51752
Summary: Sacred Underworld. Black screen after campaign start
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werner(a)armbian.de
Distribution: ---
Created attachment 70647
--> https://bugs.winehq.org/attachment.cgi?id=70647
terminal output from start until campaign start
I have the GOG version of Sacred Gold installed and once I start the Underworld
campaign the screen fading black - like if there was a cut scene - and never
comes back. The game still runs in background as noticeable by sound (foot
steps when moving, enemies...).
It has been years since I played Underworld on a Windows machine but if I
remember correctly the character also does not spawn at the Underworld starting
point but close to the in the Ancaria starting points - depending on chosen
class - before the screen fades black which is odd as well.
The Sacred Ancaria campaign itself plays perfectly fine. Finished it a couple
of times to unlock Niob difficulty.
This issue happens on both version 2.28 and 2.29.14 unofficial.
Tested on both Ubuntu Focal wine-development package (version 5.5.something
IIRC) and winehq-development 6.17.
I tried tinkering with the settings of both wine (tried Windows7 and XP mode
and fullscreen emulation) and of Sacred (turn fullscreen on/of, play videos and
so so) but did not change anything.
Not sure which information could be useful so I try to give as much as
possible.
I am running Linux Mint 20.2 Uma Cinnamon on mainline Linux (currently 5.14.y),
however I had this issue with Hirsute kernel (5.11.y) as well.
For graphics drivers I use oibaf/graphics-drivers/ PPA.
I run the latest linux-firmware by using the Ubuntu impish package which at the
moment is version 1.199.
My machine is a Levono Yoga 7 with AMD Ryzen 7 4800U processor.
I chose "blocker" as severity since not being able to play a whole campaign at
all is kind a severe I guess.
Thank your for reading.
Cheers
Werner
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https://bugs.winehq.org/show_bug.cgi?id=51604
Bug ID: 51604
Summary: Font smoothing doesn't work in GNOME 40
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 70453
--> https://bugs.winehq.org/attachment.cgi?id=70453
Wine in GNOME and KDE
So, I've recently migrated to GNOME 40 on Arch. And I noticed that the font in
Wine isn't anti-aliased. I asked my friend that uses KDE if the problem exist
for him (he used the same distro and it's installed from the same repo), and
it's not there.
I also asked my other friend that uses different distro with the same DE, and
the font smoothing problem also occured to him.
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https://bugs.winehq.org/show_bug.cgi?id=51691
Bug ID: 51691
Summary: Notepad++ does not react to the mouse (hotkeys do
work)
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70559
--> https://bugs.winehq.org/attachment.cgi?id=70559
console messages
Notepad++ does not react to the mouse. I can't click on any of the icons, I
can't scroll. I can however press alt-f, and the file menu does open.
Steps to reproduce:
$ wine npp.8.1.4.Installer.exe and accept the defaults.
My system:
$ wine --version
wine-6.15-123-gbe8501ac6f1
$ uname -a
Linux cedric 5.13.10-arch1-1 #1 SMP PREEMPT Thu, 12 Aug 2021 21:59:14 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51690
Bug ID: 51690
Summary: Adobe Photoshop CC 2020 crash after 25 seconds
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f4uzan1015(a)gmail.com
Distribution: ---
Created attachment 70558
--> https://bugs.winehq.org/attachment.cgi?id=70558
Please help, i don't what going on here
i start Adobe Photoshop CC 2020 from my NTFS partition using wine command and
it run for 25 second
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