https://bugs.winehq.org/show_bug.cgi?id=51997
Bug ID: 51997
Summary: photoshop 6.0 will not launch
Product: Wine-staging
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70988
--> https://bugs.winehq.org/attachment.cgi?id=70988
debug trace file for photoshop 6.0 startup attempt
Photoshop 6.0 installs OK but when launching the program after installing it
freezes during start up. attached is debug trace of a photoshop startup
attempt.
All my older windows programs ran fine up to and including wine-staging-6.5.
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https://bugs.winehq.org/show_bug.cgi?id=46454
Bug ID: 46454
Summary: Minimalistic C++ program removing non-empty directory
is not working
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)shaac.me
Distribution: ---
Created attachment 63241
--> https://bugs.winehq.org/attachment.cgi?id=63241
The binary that works well on Windows, and less well with Wine
If Wine executes a C++ program executing `std::filesystem::remove_all`,
compiled with MSVC, then it will only succeed to remove empty folders, but will
silently fail if the folder is not empty. The call will not raise any error,
but the folder and its content will stay on disk.
In attachment is such a program, rm.exe. If you do `rm.exe <dirname>` on wine,
it will fail to delete non-empty folders. But the same command on Windows will
succeed.
The only Wine terminal output, which shows both when deleting an empty folder
(success) and a non empty-one (failure: bug), is:
002b:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x22fd10
I tested this with wine-4.0-rc5 on Archlinux. And did the Windows side of tests
on a Windows 7 professional.
The program source code is:
#include <filesystem>
int main(int, char** argv)
{
std::filesystem::remove_all(std::filesystem::path(argv[1]));
}
I compiled this program with MSVC version 19.15.26732.1 for x64, with Wine, and
with `/EHsc /TP /std:c++17` flags.
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https://bugs.winehq.org/show_bug.cgi?id=47961
Bug ID: 47961
Summary: Chernobylite: crashes on startup with "Fatal error!"
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
Created attachment 65468
--> https://bugs.winehq.org/attachment.cgi?id=65468
Debug log w/ +mfplat
Game crashes on startup, displaying a dialog box with the message "Fatal
error!"
This seems to be another UE4 game that requires Windows Media Foundation APIs
for media playback. Installing native versions of these libraries allows the
game to start; singleplayer doesn't work even with workarounds.
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https://bugs.winehq.org/show_bug.cgi?id=43705
Bug ID: 43705
Summary: PES 2018 Settings.exe crashes
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59172
--> https://bugs.winehq.org/attachment.cgi?id=59172
Invalid IL code
When Pro Evolution Soccer (PES) 2018 is installed, Settings.exe is executed.
It crashes with the exception in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=34541
Bug #: 34541
Summary: Max Payne 3 needs native dotnet20
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45984
--> http://bugs.winehq.org/attachment.cgi?id=45984
log
As titled.
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http://bugs.winehq.org/show_bug.cgi?id=23537
Summary: Notepad in Hebrew shows some squares instead of
characters
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
Created an attachment (id=29391)
--> (http://bugs.winehq.org/attachment.cgi?id=29391)
Screenshot showing the squares
We now have a Hebrew translation of notepad. The goal was to have at least one
translation in so we can see what bugs we currently have with respect to Hebrew
(and Arabic for that matter).
The screenshot shows some squares where it should show Hebrew text.
I have no idea where to look yet. The title bar seems fine but the text in the
dialog isn't.
Some of the other dialogs also shows squares but I guess it boils down to the
same bug.
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https://bugs.winehq.org/show_bug.cgi?id=51926
Bug ID: 51926
Summary: Cannot build wine 6.20 on Slackware Linux 14.2
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: studiosg(a)giustetti.net
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 70894
--> https://bugs.winehq.org/attachment.cgi?id=70894
Output of the configure and make commands
I'm trying to package Wine 6.20 for Slackware 14.2 (Stable).
Glibc version is 2.23.
Gcc version is 5.5.
Both the 32 and 64 bit versions are affected.
No such problem when building release 6.19.
The build process fails rather soon when compiling file
dlls/ntdll/unix/loader.c. From what I understand, the issue is related to the
__WAIT_INT (status) macro defined in header file /usr/include/sys/wait.h (Part
of glibc).
The macro is expanded into:
__WAIT_INT (status): (__extension__ (((union { __typeof(status) ; int __i; }) {
. = (status) }).__i))
but the compiler does not recognize it as a valid declaration and issues a
warning resulting in the error reported in the attached wine_make.log file.
The output from the configure command is included in the second attached file:
wine_configure.log
Any help is appreciated.
Thanks in advance
Simone
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https://bugs.winehq.org/show_bug.cgi?id=48981
Bug ID: 48981
Summary: Riot Vanguard (Riot Games) needs Microsoft Kernel Mode
Cryptographic Primitives Library 'cng.sys'
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. There are some fixes required prior to come to this place. I'll
create/reference more bug reports later for them.
There is a public document which describes the module and the API:
https://csrc.nist.gov/csrc/media/projects/cryptographic-module-validation-p…
--- quote ---
Microsoft Windows7 Kernel Mode Cryptographic Primitives Library (cng.sys)
Microsoft Windows 7 Operating System
FIPS 140-2 Security Policy Document
This document specifies the security policy for the Microsoft Kernel Mode
Cryptographic Primitives Library (CNG.SYS) as described in FIPS PUB 140-2.
January 16, 2013
Document Version: 2.2
--- quote ---
--- snip ---
...
The vgk service is starting.
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\winedevice.exe" at 0x140000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at
0x7f39a2c80000: builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at
0x7f39a2aa0000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\ntoskrnl.exe" at 0x180000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\ucrtbase.dll" at
0x7f39a2970000: builtin
002d:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll"
at 0x9b0000: PE builtin
002f:trace:ntoskrnl:ZwLoadDriver
(L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk")
002f:trace:ntoskrnl:open_driver opened service for driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk"
002f:trace:ntoskrnl:IoCreateDriver (L"\\Driver\\vgk", 00000001800132F0)
002f:trace:ntoskrnl:load_driver loading driver L"C:\\Program Files\\Riot
Vanguard\\vgk.sys"
002f:err:module:import_dll Library cng.sys (which is needed by L"C:\\Program
Files\\Riot Vanguard\\vgk.sys") not found
002f:trace:ntoskrnl:IoDeleteDriver (0000000000723070)
002f:trace:ntoskrnl:ObDereferenceObject (0000000000723070) ref=0
002f:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk": c0000142
DLL initialization failed.
--- snip ---
Only two 'cng.sys' functions are currently imported:
--- snip ---
$ winedump -j import vgk.sys
Contents of vgk.sys: 3196560 bytes
Import Table size: 00000050
offset 0001e090 cng.sys
Hint/Name Table: 00022108
TimeDateStamp: 00000000 (Thu Jan 1 01:00:00 1970)
ForwarderChain: 00000000
First thunk RVA: 0001B028
Thunk Ordn Name
0001b028 8 BCryptDestroyHash
0001b030 1 BCryptCloseAlgorithmProvider
...
Done dumping vgk.sys
--- snip ---
$ wine --version
wine-5.6-258-gf31a29b8d1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51684
Bug ID: 51684
Summary: quartz:systemclock gets out of order timestamps on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:systemclock fails almost systematically on Windows because it gets out
of order timestamps:
systemclock.c:191: Test failed: Got timestamps 7810060000, 7810000000,
7810060000.
https://test.winehq.org/data/patterns.html#quartz:systemclock
This happens on Windows 7 to Windows 10 21H1, on real hardware as well as in
the VMs.
This test was introduced by the following commit:
commit ff231dad75dd9e9dccba52ec41e1a5eb879b9cdc
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Mon Jul 19 22:25:26 2021 -0500
quartz/tests: Check that system clock measurements are in sequence instead
of comparing absolute time.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The issue was also reported by the TestBot at the time:
https://www.winehq.org/pipermail/wine-devel/2021-July/190951.html
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https://bugs.winehq.org/show_bug.cgi?id=51677
Bug ID: 51677
Summary: Resident Evil 4 HD crashes when gameplay starts
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 79c102d6bec81b79e10290f23e9ac3816da6b58f
Distribution: ---
wine: Unhandled page fault on execute access to 7D25CD50 at address 7D25CD50
(thread 0024), starting debugger...
Last good commit is 6b277dc89d5532b83dc4116d7eba70e88d508fa0
Next 308a5e7c4d01525184b057058949c68c0ee77dba makes the game unable to launch.
308a5e7c4d01525184b057058949c68c0ee77dba +
79c102d6bec81b79e10290f23e9ac3816da6b58f cause this issue.
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