https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
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https://bugs.winehq.org/show_bug.cgi?id=49696
Bug ID: 49696
Summary: Bully: Scholarship Edition has broken sound
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67938
--> https://bugs.winehq.org/attachment.cgi?id=67938
xact3
quartz is disabled due to the same error message as bug 31476
Then just mix of scratching sounds in main menu.
wine-5.14-161-g94b5ccef81
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https://bugs.winehq.org/show_bug.cgi?id=50823
Bug ID: 50823
Summary: Sniper: Ghost Warrior 2 has rendering glitch in DX11
mode with OpenGL renderer
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69641
--> https://bugs.winehq.org/attachment.cgi?id=69641
example
With 'Object Detail' set to Medium or higher.
wine-6.4-118-g2828d0820a1
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https://bugs.winehq.org/show_bug.cgi?id=52013
Bug ID: 52013
Summary: Multiple games crash on launch (Nail'd demo, Sniper:
Ghost Warrior)
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://www.moddb.com/games/naild/downloads/nail-d-dem
o
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoWidth".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoHeight".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"WM/VideoFrameRate".
069c:fixme:wmvcore:header_info_GetAttributeByName Unknown attribute
L"NumberOfFrames".
069c:fixme:wmvcore:WMReaderAdvanced_SetAllocateForOutput (01BD1D60)->(0 1)
069c:fixme:wmvcore:WMReaderAdvanced_GetMaxOutputSampleSize (01BD1D60)->(0
0032ED98)
069c:fixme:wmvcore:WMReaderAdvanced_SetAllocateForOutput (01BD1D60)->(1 1)
069c:fixme:wmvcore:WMReaderAdvanced_GetMaxOutputSampleSize (01BD1D60)->(1
0032ED98)
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
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https://bugs.winehq.org/show_bug.cgi?id=49715
Bug ID: 49715
Summary: [Quantum Break]Crashes when live-action video begins
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 67970
--> https://bugs.winehq.org/attachment.cgi?id=67970
Crash when the stream loads
Hello,
Between each act, there is live-action video like this :
https://youtu.be/wHeKQGUzZgc?t=20
The problem is that these videos are not in the game but online. The game uses
a streaming system to load/read the video in game.
I add a screenshot which capture the moment where the game crashes.
You can see that "Buffering content, wait" (in French : Mise en mémoire tampon
du contenu, patientez).
This issue is not blocking, relaunch the game and you can continu the next act.
Install mf dll from mf-install (https://github.com/z0z0z/mf-install) does not
fix the issue.
This crashes appears with Wine-5.15 / Wine-Staging-5.15 / Proton 5.0-9
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https://bugs.winehq.org/show_bug.cgi?id=49308
Bug ID: 49308
Summary: [Meta] Support HDR metadata/ HDR in applications
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
Distribution: ---
Here is a list on where to start:
https://en.opensuse.org/openSUSE:Roadmap#Upcoming_openSUSE_Leap_Release
This would be nice to have as in the future with newer monitors.
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https://bugs.winehq.org/show_bug.cgi?id=48512
Bug ID: 48512
Summary: alt-tab difference between windows and wine
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beauxq(a)yahoo.com
Distribution: ---
There are many bug reports about alt-tab, but they are all referencing a
specific application.
I'm reporting this as a general issue with all applications, it will probably
fix many of the other problems from other bug reports.
In Windows, when you alt-tab away from an application, it immediately sends the
event for the alt key being lifted up to the application that is losing focus.
So the application does not think that the alt key is being held down.
In Wine, when you alt-tab away from an application, the application still
thinks that the alt key is being held down.
These are just a few of the many reports that I suspect might be solved by
fixing this:
https://bugs.winehq.org/show_bug.cgi?id=47536https://bugs.winehq.org/show_bug.cgi?id=30814
My observation is with both Final Fantasy XI and World of Warcraft, but there
are many, many other reports of similar problems with alt-tab in other games.
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https://bugs.winehq.org/show_bug.cgi?id=51024
Bug ID: 51024
Summary: Silverlight 5.1 configuration tab "Webcam / Mic"
webcam preview is black
Product: Wine
Version: 6.6
Hardware: x86-64
URL: https://web.archive.org/web/20140529102802/http://silverlight.dlservice.microsoft.com/download/B/A/9/BA94BEC
9-5DBC-4B50-BC2B-046A42399067/30214.00/Silverlight.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 69874
--> https://bugs.winehq.org/attachment.cgi?id=69874
+qcap
On windows, the output of the webcam is shown instead of a black screen.
I've attached a +qcap log.
The configuration tool is located at C:\Program Files (x86)\Microsoft
Silverlight\5.1.30214.0\Silverlight.Configuration.exe after installation.
$ sha1sum Silverlight.exe
417d876a2f6be969ddf931b122bbaf3bc10ba8d7 Silverlight.exe
$ du -sh Silverlight.exe
6.7M Silverlight.exe
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=49863
Bug ID: 49863
Summary: Tony hawk pro skater 1 + 2 crash at startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)slashwin.dk
Distribution: ---
Created attachment 68206
--> https://bugs.winehq.org/attachment.cgi?id=68206
Tar containing the 'info proc', 'RelayExclude', and log
Tony hawk pro skater 1 + 2 (the new 2020 remake) crashes on startup when
started from the Epic Games Launcher. In regular wine it just crashes, while in
wine staging it gets a window, and then crashes.
Without extra debug options there's no output indicating the source of the
error, and since the game has to be started through the launcher isolating the
debug output is not easy. The best way I've found is to just dump relay with
+pid for the launcher, and then dumping the 'info proc' to filter the log.
Unfortunately relay causes some timings to get messed up which seems to cause
an infinite loop during early startup. I've created a RelayExclude that
excludes enough to get the game to crash with +relay (it's the quiet_hand.reg).
It's possible that some of the entries aren't required.
I've also attached the log output that I've been able to collect so far. I've
stripped out all the log output that doesn't relate to the inner
'THPS2.exe(0400)' process, and limited it to the last 1M lines, since the
archive got too big (there's close to 9M lines in the full output).
The log output ends in an exception, but I have no idea how to debug that.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=49953
Bug ID: 49953
Summary: LOOT (Load Order Optimization Tool) crashes at launch
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68343
--> https://bugs.winehq.org/attachment.cgi?id=68343
Backtrace
https://www.nexusmods.com/skyrimspecialedition/mods/1918
After a crash there is just black window without an interface. It can be closed
with Alt+F4.
I'm using current master (c29f9e6ee7656aa028bb1630284e7d4873bd5b0f) but can
reproduce the problem with 5.0.2 too.
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https://bugs.winehq.org/show_bug.cgi?id=48056
Bug ID: 48056
Summary: Patch : "winex11: Match keyboard in Unicode" cause
invalid input key
Product: Wine-staging
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using wine-4.19 + wine-staging 4.19 built from scratch.
Issue :
When hit 'i' key on French keyboard another character ('è' or 'é') is displayed
which is not expected.
Application tested : Starcraft II, Battle.net.
Reverting patch c6521c978cb60a1e7fdc70f794008a7dd0f37903 solve the issue.
I'll try to investigate and provide a patch if I found a solution.
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https://bugs.winehq.org/show_bug.cgi?id=50070
Bug ID: 50070
Summary: Adobe Creative Cloud authentication fails due to
missing CAPTCHA
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: msdobrescu(a)gmail.com
Distribution: ---
When try to install or run Adobe Creative Cloud, after launch, a login is
required in the Adobe Creative Cloud window. After the credentials are entered,
for an Adobe account and a subscription, a message is displayed:
"You need to install the latest updates to Windows and/or your Adobe apps.
Learn more
Captcha validation has failed"
There is no visible CAPTCHA anywhere in the logon window. As effect, the
authentication fails and there is no possibility to continue.
Internet Explorer can't be installed either, so the process is stuck here.
Operating System: Gentoo Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.0
Kernel Version: 5.7.0-sabayon
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7 CPU 920 @ 2.67GHz
Memory: 23,5 GiB of RAM
Graphics Processor: GeForce GTX 1060 6GB/PCIe/SSE2
wine-5.17 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=43652
Bug ID: 43652
Summary: Engine Prime: no playback of tracks
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59079
--> https://bugs.winehq.org/attachment.cgi?id=59079
Log file demonstrating no playback and no audio devices
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. If a track is added to the collection, and
then played, there is no playback. No errors are recorded.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Navigate to the filesystem browser
* Choose an example track (at the time of writing, the file must be under C:
drive - see bug #43651)
* Right-click, choose Add To Collection
* Double-click the file to load it into the deck
* Allow track analysis to complete if it is still going
* Press play
Expected outcome: the track plays
Actual outcome: the application does not play the track, nor give any
indication that it is playing or trying to play the track
Additional observations:
* Navigate to the Preferences screen (the cog icon in the top right)
* Observe that the "Default Device" for audio output is selected, but no info
about bit depth or sample rate are shown.
* Testing sound through winecfg demonstrates that sound does work in other wine
applications
A terminal log capture is attached. The only line which suggests anything
suspicious is the following, which is printed 20 times in a row when the
application first starts up:
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
mmdevapi is one of the DLLs for the Core Audio API:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd316602(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=43651
Bug ID: 43651
Summary: Engine Prime: can only add tracks if under C: drive
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59077
--> https://bugs.winehq.org/attachment.cgi?id=59077
Log file adding a track via Z: drive (faulty)
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. But a track can only be added to the
collection via the Filesystem Browser if it is accessed via the C: drive.
Trying to add a track via the Z: drive (mapped to root) silently fails to add
the track to the collection.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Observe empty music collection (try clicking on "Collection")
"Good" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 1st MP3 file from earlier (under C:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has been added to the collection successfully
"Bad" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 2nd MP3 file from earlier (under Z:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has *NOT* been added to the collection successfully
Logs for the good and bad route attached.
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https://bugs.winehq.org/show_bug.cgi?id=39406
Bug ID: 39406
Summary: LabVIEW 2014: Errors during installation block the
process (continue to accept them)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52522
--> https://bugs.winehq.org/attachment.cgi?id=52522
Backtrace file of error during installation
LabVIEW 2014: Installer finishes, but with error popups during the process (you
have to accept in order to complete the installation)
http://www.ni.com/download/labview-development-system-2014/4735/en/
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https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=44328
Bug ID: 44328
Summary: Game Memory's Dogma CODE:01 crashes at specific point
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: emilia(a)disroot.org
Created attachment 60192
--> https://bugs.winehq.org/attachment.cgi?id=60192
log output of wine game.exe
The game seems to try to start a video next, the screen fades to black and it
crashes with a page fault error.
I suspect that the issue is in quartz since a stub warning occurs just before
the game crashes.
The log file was created by launching the game loading a save file right before
the transition and clicking to advance to next screen.
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https://bugs.winehq.org/show_bug.cgi?id=44375
Bug ID: 44375
Summary: High Virtual Memory crashing many 32bit games.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
I've been noticing this in many games although could never confirm where the
issue was coming from, many games would just crash after a period of time.
Recently been investigating this issue and it seems to affect a lot of titles.
The games in question would work perfectly until at some point they will just
crash with an error.
The worst ones so far are - Legend of Grimrock 2 and Race Driver: GRID
Meanwhile there are the ones which will work fine (sometimes even a couple of
hours), then crash when they reach 4GB Virtual Memory used, examples are:
Path of Exile
Dragon Age: Origins
NecroVisioN
It is worth noting that reducing the graphics details also reduces the amount
of virtual memory used and prolongs the crash.
I noticed another old bug report such as this:
https://bugs.winehq.org/show_bug.cgi?id=10778 maybe it's somewhat related.
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https://bugs.winehq.org/show_bug.cgi?id=48504
Bug ID: 48504
Summary: Error when running the exe file
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genka79(a)mail.ru
Distribution: ---
Created attachment 66301
--> https://bugs.winehq.org/attachment.cgi?id=66301
log file
When you start the game, an error appears: in the file ...if a serious error is
detected the application will be closed
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https://bugs.winehq.org/show_bug.cgi?id=48564
Bug ID: 48564
Summary: Chrono Trigger crashes when when trying to use the
shop
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
When playing Chrono Trigger via Steam, the game crashes when trying to buy an
item from a weapons shop.
Steps to reproduce:
* Load Chrono Trigger
* Go to one of the weapon shops (Apparently item shops do not have this issue)
* Talk to the NPC, which will open the shop menu
* Choosing the "Buy" option causes the game to crash.
I was able to reproduce the bug by going to the Market after leaving the forest
in the section of the game described here:
https://strategywiki.org/wiki/Chrono_Trigger/The_Queen_is_Gone
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https://bugs.winehq.org/show_bug.cgi?id=48665
Bug ID: 48665
Summary: Legends of Runeterra crashes at launch with
wine-staging 5.2 (regression)
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Regression SHA1: 64d70b103d65198614973e38422aec210db92360
Distribution: Gentoo
Legends of Runeterra crashes at startup with wine-staging 5.2. It worked fine
in wine-staging 5.1
Bisecting shows that it works with
wine 0a66eaea68
staging 14a3242
and fails with
wine f909d18baf
staging c26be86c4
That narrows it down to the MemoryWorkingSetExInformation changes. The changes
that went into wine are different from what staging had: staging just had a
stub for MemoryWorkingSetExInformation, whereas live now has an implementation.
Gentoo
x86_64
No relevant terminal output
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https://bugs.winehq.org/show_bug.cgi?id=50425
Bug ID: 50425
Summary: FiveM license check takes ages to complete since Wine
5.19
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordy(a)visser.gg
Distribution: ---
Since Wine version 5.19 the license check of the FiveM windows build will take
minutes to complete. CPU usage on that moment is 100%.
In Wine version 6.0 the CPU usage has improved during the license check but it
still takes minutes to complete. The license check also returned a CURL 52
error a few times.
All was working fine in Wine 5.18 or lower and the license check took 1 second
to complete.
To reproduce:
1. Install Wine 5.19 (staging) or higher
2. Install vcrun2019
3. Create a folder called: fxserver
4. Download the lastest server files and extract them inside the fxserver
folder: https://runtime.fivem.net/artifacts/fivem/build_server_windows/master/
5. Start the application: wine64 ./fxserver/FXServer.exe +exec server.cfg
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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https://bugs.winehq.org/show_bug.cgi?id=45692
Bug ID: 45692
Summary: Bulletstorm Full Clip Edition: Environmental sounds to
loud, voice and gun shoots way to silent
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Hi,
Bullet Storm Full Clip Edition works when you disable all the ingame videos
which will otherwise break the game. You need to add: -nostartupmovies
to the Steam startup option, then you will be able to get to the menu. To get
into the missions, you need to disable the videos alltogether:
bForceNoMovies=True
in StormPCCookedEngine.ini and StormEngine.ini. Those files are located in
"~/My Games/Bulletstorm Full Clip Edition/StormGame/Config"
Using the built-In dlls:
After you get to the menu you will notice that the overall sound is loud while
klicking things is to silent. In the missions the overall environemnt sound is
to loud while voice are barely noticable, also gun fire is barely noticable.
Changing the sound volumes in the options menu also does not work.
Using native xaudio dlls:
Sound is fine in the menu now, you can adjust the sound volume levels. Loading
a savegame sadly leads to a complete loss of sound, Starting a new mission will
have sound but without savegames that is useless.
If you need any special debugoutput, please ping me.
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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https://bugs.winehq.org/show_bug.cgi?id=45710
Bug ID: 45710
Summary: Akiba's Trip Undead & Undressed: Infinite black window
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/375980/AKIBAS_TRIP_
Undead_amp_Undressed_Demo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: ArchLinux
Created attachment 62140
--> https://bugs.winehq.org/attachment.cgi?id=62140
Terminal Output - Wine 3.14
When starting Akiba, it plays the splash screens, but when it's done the window
remains in an infinite black window.
Free Demo available on Steam in the URL.
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https://bugs.winehq.org/show_bug.cgi?id=49441
Bug ID: 49441
Summary: Starting wine freezes with libstrangle and dxvk
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: kjandrews0(a)gmail.com
Distribution: ---
Upgrading from wine-staging 5.9-1 to 5.11-1 on Arch Linux has broken support
for libstrangle.
https://gitlab.com/torkel104/libstrangle/-/issues/39#
Not sure if this is a wine or libstrangle bug yet, however would be nice to
fix.
Currently Running:
wine-staging 5.11-1
nvidia-vulkan-dkms 440.66.17-1
dxvk/dx11 (inside winetricks - master)
64bit prefix
arch linux - tried on latest/zen/lts kernels
Starting a game or winecfg in the terminal shows no output after:
Wine staging 5.11 is a testing version containing experimental patches
Please mention your exact version when filing bug reports on winehq.org
After a considerable wait it will eventually print out:
boot event wait timed out
Downgrading to wine-staging 5.9-1 starts working again. Libstrangle also works
fine through
strangle 30 glxgears
Please let me know if any further information is required and how to perform
any testing needed.
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http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=46146
Bug ID: 46146
Summary: Assetto Corsa crashes on launch with unhandled
exception in 32 bit code.
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epzilepzi(a)gmail.com
Distribution: ---
Assetto Corsa crashes on launch. Backtrace here: https://pastebin.com/WQRdeG0h
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https://bugs.winehq.org/show_bug.cgi?id=49599
Bug ID: 49599
Summary: Assasins Creed Odyssey- Esync/fsync causes cutscenes
to be out of sync
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi, this is a very well known problem since at least a year.
https://github.com/ValveSoftware/Proton/issues/1757#issuecomment-516866929
Very easy to repro. Any cutscene in the game goes out of sync , sometimes
basically skips the audio and repeats itself again.
Happens with esync/fsync on. Tested on both normal Wine builds , custom Wine
builds and also Proton too.
You can also see Protondb page of the game is filled with advices towards to
disabling esync/fsync and people who didn't disable it noted cutscene audio
issues.
https://www.protondb.com/app/812140
Because it is an issue over a year with every build , i didn't specify any Wine
version in bug report.
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http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
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https://bugs.winehq.org/show_bug.cgi?id=46203
Bug ID: 46203
Summary: Renaming a file to a different capitalization of
itself doesn't work
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Created attachment 62878
--> https://bugs.winehq.org/attachment.cgi?id=62878
Example fix + tests
Renaming a file in Wine to the same name but in different capitalization
doesn't work. For example, renaming "foobar" to "FooBar" doesn't work and is
basically a no-op. It works under Windows.
This is actually very annoying in practice when using file managers or file
browsers or anything else with Wine and trying to do that, so it's not just an
academic fix, but a practical one.
This should be special cased because now it finds that the target filename
already exists in the original case (which is good for other cases but not this
one) and thus uses that, effectively being a no-op.
Example patch + tests attached to fix this issue. It will probably need some
refinement, but it shouldn't break any current behavior except for fixing this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=49617
Bug ID: 49617
Summary: Wine regression with gog galaxy 2.0
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan(a)rnrcarpet.com
Distribution: ---
Gog galaxy 2.0 fails to start and freezes during splash screen with 5.13.
----------
2020-07-25 10:18:48.557 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Starting ClientTask: InitializationMultiTask
2020-07-25 10:18:48.558 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Starting ClientTask: UpgradeDatabaseTask
**5.13 stops here without error in standard log. 5.5 and others continue**
2020-07-25 10:18:48.569 [Information][ (0)] [TID 9][galaxy_client]: Starting
Communication Service on login.
2020-07-25 10:18:48.595 [Information][ (0)] [TID 9][galaxy_client]: Starting
Communication Service.
2020-07-25 10:18:48.622 [Information][SubSystem shortTasks thread (64)] [TID
262][galaxy_client]: Galaxy DB is up to date. Version: 26.
----------
Reproduce:
1) Install distro wine 5.13 (Fedora 32) $ dnf install wine
2) Install gog galaxy via Lutris install script
3) Run gog galaxy 2.0 successfully
3) Switch to system wine 5.13 (distro)
4) Gog galaxy freezes during splash screen
Install wine 5.5 (eg $ dnf install wine*5.5*).
Check system wine 5.5 is in use.
Start gog galaxy and it runs successfully.
Reinstall wine 5.13, check, still freezes on start.
Notes:
Fedora 32 doesn't have anything between these two available via dnf so I can't
quickly check which version the regression starts at.
Possibly could be an issue with the distro provided version of wine? I don't
have an answer here if that's possible or not. Have a feeling its with wine
itself.
Possible future entry:
Am trying to get at a more detailed log but its really massive and apparently
ultra slow to obtain.
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http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
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https://bugs.winehq.org/show_bug.cgi?id=46301
Bug ID: 46301
Summary: TimeShift DEMO: freezes during the startup
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63025
--> https://bugs.winehq.org/attachment.cgi?id=63025
console log
TimeShift Demo freezes during the startup immediately after "Processing
Shaders" phase (Loading cca 80%).
$ du -h timeshift_sp_us_demo.exe
984M timeshift_sp_us_demo.exe
$ sha1sum -b timeshift_sp_us_demo.exe
efe37b94ea907c5d663b8b5bebe934945d814e31 *timeshift_sp_us_demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=49627
Bug ID: 49627
Summary: Magic The Gathering: Arena Update manager needs
Windows.Foundation.Diagnostics.AsyncCausalityTracer
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Not sure when this change in MTGA's download manager happened, but now it's
stuck in an update loop.
While I'm not entirely sure this is the cause of the looping, in the logs, I
see that it needs some new UWP debug library:
0009:fixme:combase:RoGetActivationFactory
(L"Windows.Foundation.Diagnostics.AsyncCausalityTracer",
{50850b26-267e-451b-a890-ab6a370245ee}, 0032D1D8): semi-stub
0009:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Foundation.Diagnostics.AsyncCausalityTracer"
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http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
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https://bugs.winehq.org/show_bug.cgi?id=46501
Bug ID: 46501
Summary: GFWL: fails to verify cert file
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: lilyrivers48(a)gmail.com
Distribution: ---
Created attachment 63349
--> https://bugs.winehq.org/attachment.cgi?id=63349
Backtrace of Universe at War Earth Assault GFWL startup
The bcrypt functions don't work for verifying the cert
Wintrust fails to get information from the CAT file
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https://bugs.winehq.org/show_bug.cgi?id=49635
Bug ID: 49635
Summary: Fallout NV: Radio skip song after ~40sec
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
wine-staging 5.12 from Manjaro repo, and wine-tkg git (5.13)
Tested on clean GOG installation (DRM-Free, without mods, old configs removed)
It is not depend on my pulseaudio settings, with or without pulseaudio-staging
patchset
EAX disabled to
I have installed:
chaotic-aur/ ffmpeg (+32bit)
chaotic-aur/faudio-tkg-git
chaotic-aur/lib32-faudio-tkg-git
But this bug still exist. There is no cure for it, Installations of codecs,
quartz.dll, FAudio.dll, XACT does not solve this problem.
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https://bugs.winehq.org/show_bug.cgi?id=49640
Bug ID: 49640
Summary: Loading certain builtin/Winelib DLLs twice may crash
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
When certain "builtin"/Winelib DLLs/EXEs get loaded, then unloaded, then loaded
again (by two calls to GetFileVersionInfoSize() for example), the second load
may result in a crash.
The underlying problem is that dlopen_dll() in dlls/ntdll/unix/loader.c assumes
that dlopen() is returning a freshly-mapped copy of the file. POSIX doesn't
guarantee this though, and if the file was already previously loaded by Wine,
and relocation fixups were applied, those fixed-up headers will be still be
present. map_so_dll then applies fixups again, and that's where I'm seeing the
crash. In particular, when map_so_dll is building the import directory, I see
that imports->Name already has the delta applied to it from the previous load.
An EXE that has this problem is the "steam.exe.so" shipped with Proton, I
believe since it links to a C++ library it will not be unloaded by a dlclose()
call (see
https://stackoverflow.com/questions/38869657/dlclose-not-unloading-so-file-…)
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https://bugs.winehq.org/show_bug.cgi?id=49699
Bug ID: 49699
Summary: Red Dead Redemption 2 has crackling audio
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Red Dead Redemption 2 uses WASAPI for audio, and sometimes has crackly audio.
It asks for a very small buffer (10 ms) when calling
IAudioClient::Initialize(), and then has a thread which checks the buffer
padding every 2 ms. It waits until there's at least 256 frames free in the
buffer, and fills 256 frames at a time.
When using winepulse, it has a low latency path and provides a 10 ms buffer.
This is 440/480 frames, not leaving much slack when refills are only 256 at a
time.
As far as I can tell, Windows never gives out a buffer smaller than 20 ms
though. This is more around 1056 frames, leaving much more slack. Disabling the
winepulse low latency path results in a buffer around this size, and audio is
much better. winealsa also seems to do this by default, and it sounds fine.
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https://bugs.winehq.org/show_bug.cgi?id=44740
Bug ID: 44740
Summary: "A Hat in Time" any x360 joystick's sticks seems to be
stuck in upper right corner.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
Distribution: ---
Game: https://appdb.winehq.org/objectManager.php?sClass=version&iId=36033
Game recognizes joystick correctly, buttons work as expected, however game sees
analog stick as if it's stuck in some corner, making character run in circles.
Jiggling the joystick makes it slightly change direction, but game is still
unplayable this way. Joystick appears to be working correctly - it works fine
in Linux games, and joystick control panel also shows correct positions. I
tried two joysticks:
Logitech F710 (XInput mode)
Steam Controller (sc-controller x360 joystick emulation)
both yield same result.
dumbxinputemu makes game see two controllers, one real and one emulated by
dumbxinputemu, and seems this time around emulated one works normally, but the
real one keeps overriding it, so character just changes directions frequently
and in with drastic direction changes.
Also, Logitech F710 has DirectInput mode, which has working sticks, however it
has weird bindings and i am unable to rebind it in-game.
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