https://bugs.winehq.org/show_bug.cgi?id=50778
Bug ID: 50778
Summary: TortoiseMerge closes before showing a window
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Created attachment 69576
--> https://bugs.winehq.org/attachment.cgi?id=69576
Terminal log for TortoiseMerge startup and subsequent closing with wine
Steps to reproduce:
1. Install TortoiseSVN in a 64-bit wine prefix.
2. Try to run TortoiseMerge.exe with the wine prefix mentioned in step 1. For
example, run "wine TortoiseMerge.exe" from a terminal if the default wine
prefix was used.
Current behavior:
TortoiseMerge closes before showing a window. No TortoiseMerge window appears.
Expected behavior:
TortoiseMerge is expected to start, allowing the user to compare and merge
files in a windowed GUI.
Additional information:
A download for the current version of the TortoiseSVN installer as of this
report is at
https://osdn.net/projects/tortoisesvn/storage/1.14.1/Application/TortoiseSV…
A log showing terminal output when trying to run "wine TortoiseMerge.exe" is
attached.
Opinion:
This is one of 2 bugs preventing using TortoiseSVN fully in wine. The other is
50756. If these 2 bugs are fixed, TortoiseSVN could be used fully, easing the
transition of users whose jobs rely on SVN to Linux. Currently some companies
still use SVN and I've tried all the free SVN clients for Linux, and none of
them come close to the level of convenience and intuitiveness that TortoiseSVN
provides. I have nemo actions ready to enable full usage in of TortoiseSVN in
Linux if these 2 bugs are fixed. This would help me personally tremendously,
as digging through old revisions in alternate SVN branches is part of my job
and extremely difficult with any SVN client other than TortoiseSVN using
TortoiseMerge. Thanks for reading this.
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https://bugs.winehq.org/show_bug.cgi?id=51212
Bug ID: 51212
Summary: i want to install itunes, it installed through wine
but giving some error while to launch the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: robinssgraphics(a)gmail.com
Distribution: ---
Created attachment 70086
--> https://bugs.winehq.org/attachment.cgi?id=70086
i want to install itunes, it installed through wine but giving some error while
to launch the program
i want to install itunes, it installed through wine but giving some error while
to launch the program
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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https://bugs.winehq.org/show_bug.cgi?id=51669
Bug ID: 51669
Summary: EverQuest d3d:wined3d acquires unexpected context
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70543
--> https://bugs.winehq.org/attachment.cgi?id=70543
err wined3d_context_gl_reacquire
In game launcher and game client
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https://bugs.winehq.org/show_bug.cgi?id=52117
Bug ID: 52117
Summary: All windows are blacked out when running 16 bit
cardfile.exe
Product: Wine-staging
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71147
--> https://bugs.winehq.org/attachment.cgi?id=71147
top window is unreadable due to being filled with black.
All windows are blacked out when running 16 bit cardfile.exe. The program runs
but text in any visible window is blacked out.
The cardfile.exe and its help can be downloaded from this link
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=44823
Bug ID: 44823
Summary: Steam doesn't close on exit. Will continue running in
background.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 60857
--> https://bugs.winehq.org/attachment.cgi?id=60857
Steam system information and version
Running the latest Steam client, I find that Steam doesn't actually close
entirely after I exit normally with Steam>Exit. I have to open System Monitor
and kill all steam and wine related processes. I can't open steam again until I
do so, and the Steam.exe and wineserver processes chew 17% of my CPU each in
the background until I do so.
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https://bugs.winehq.org/show_bug.cgi?id=42360
Bug ID: 42360
Summary: Terragen 4 fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eneeen(a)gmail.com
Distribution: ---
Created attachment 57137
--> https://bugs.winehq.org/attachment.cgi?id=57137
tgd4_backlog
Using Kubuntu 16.10
I've attached backlog.
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https://bugs.winehq.org/show_bug.cgi?id=51406
Bug ID: 51406
Summary: riched32:editor fails in Wine on right-to-left locales
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched32:editor fails in Wine when run in the Arabic (EG and MA) and Hebrew
(IL) locales:
https://test.winehq.org/data/patterns.html#riched32:editor
editor.c:122: Test failed: [2] EM_GETLINECOUNT returned 2, expected 2
editor.c:122: Test failed: [5] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [6] EM_GETLINECOUNT returned 4, expected 4
editor.c:122: Test failed: [14] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [15] EM_GETLINECOUNT returned 4, expected 4
editor.c:455: Test failed: 1: expected_bytes_written=2
editor.c:455: Test failed: 2: expected_bytes_written=4
editor.c:455: Test failed: 3: expected_bytes_written=5
editor.c:455: Test failed: 4: expected_bytes_written=3
editor.c:876: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:902: Test failed: EM_POSFROMCHAR reports x=1, expected 8
In both cases the failure are the same. Also the test succeeds in the
corresponding locales on Windows 2004.
The test on line 122 fails because Wine returns the same values in RTL locales
as in LTR ones.
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https://bugs.winehq.org/show_bug.cgi?id=49772
Bug ID: 49772
Summary: Memory safety issues in widl
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I have tried to compile some type libraries missing in MinGW-w64 and Wine and
ReactOS SDKs too (more precisely, sapiddk.idl) into headers from the files in
Windows SDK (used Windows 10 SDK).
MinGW-w64 widl has crashed without producing any output, just left some files
with garbled filenames (looks like a zero terminator got missing in a C
string).
So I have built wine widl. It has also crashed, but at least produced some
meaningful output.
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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https://bugs.winehq.org/show_bug.cgi?id=50868
Bug ID: 50868
Summary: League of Legends: infinite loading after login
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ickoeboki(a)gmail.com
Distribution: ---
Created attachment 69678
--> https://bugs.winehq.org/attachment.cgi?id=69678
A log from lutris when the error happens
After logging into League of Legends, the client is stuck in a state of
infinite loading.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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https://bugs.winehq.org/show_bug.cgi?id=46221
Bug ID: 46221
Summary: League of Legends 8.23 crash after champion select
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lollinos(a)hotmail.com
Distribution: ---
i think it's the same error about anti-cheat lol had last patches.
After Champion select end, game crash with message: "A critical error has
occurred and the process must be terminated. Would you liek to create a crash
dump to aid the developers in troubleshooting this issue? This may take up to 5
minutes. NOYE: The process may appear unresponsive during this time. [YES]
[NO]".
Steps:
- WINEPREFIX=~/.wine WINEARCH=win32 wine winecfg
- WINEPREFIX=~/.wine WINEARCH=win32 wine winetricks --gui, set to true capture
mouse, virtual Desktop and Windows version to XP (I've tried with 7-10 too)
- wineboot -u, winetricks -q d3dx9
- cd .wine/drive_c/, ln -s ~/path/lol-installer.exe
- wine start lol-installer.exe
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'msvcp140' /t
'REG_SZ' /d 'native,builtin' /f
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'wininet' /t
'REG_SZ' /d 'builtin,native' /f
- wine start 'C:\Riot Games\League of Legends\LeagueClient.exe'
I tried a lot of settings, but i cant make it works after champion select.
Some way to fix this bug?
ii wine-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-amd64 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-i386:i386 3.21.0~stretch
i386 WINE Is Not An Emulator - runs MS Windows programs
ii winehq-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii winetricks 0.0+20170101-1
all package manager for Wine to install software easily
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=50771
Bug ID: 50771
Summary: CreateFile(FILE_WRITE_ATTRIBUTES) on readonly file
fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 69563
--> https://bugs.winehq.org/attachment.cgi?id=69563
Testcase
When a file is readonly, one should be able to open it with
CreateFile(FILE_WRITE_ATTRIBUTES) in order to change its permissions to
writable via SetFileInformationByHandle(FileBasicInfo), however the CreateFile
call fails.
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https://bugs.winehq.org/show_bug.cgi?id=45042
Bug ID: 45042
Summary: Steam doesn't uninstall applications, gets stuck
saying "deleting %app" until next popup isn't very
visible
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61171
--> https://bugs.winehq.org/attachment.cgi?id=61171
wine log
It is nearly impossible to delete steam applications when you right click then
select uninstall.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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https://bugs.winehq.org/show_bug.cgi?id=44529
Bug ID: 44529
Summary: [Steam] Process remaining after exiting
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60483
--> https://bugs.winehq.org/attachment.cgi?id=60483
wine 3.1 terminal output
When I close steam with the tray icon, a steam process is still her and use 14%
of the CPU.
I have attached the console output when I leave steam, I don't know how can I
give more relevant information.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49371
Bug ID: 49371
Summary: Incorrect output buffer length check in WSAIoctl with
SIO_GET_INTERFACE_LIST
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: j.g.rennison(a)gmail.com
Distribution: ---
The output buffer length check in the implementation of the
SIO_GET_INTERFACE_LIST ioctl in WSAIoctl is not correct.
In the event that there are more interfaces than the supplied buffer is sized
for, this can result in output data being written beyond the end of the
supplied buffer and no error returned. This can cause undefined behaviour such
as crashes, etc.
With reference to line 4796 in dlls/ws2_32/socket.c
https://github.com/wine-mirror/wine/blob/343043153b44fa46a2081fa8a2c171eac7…
if ((numInt + 1)*sizeof(INTERFACE_INFO)/sizeof(IP_ADAPTER_INFO) > out_size)
should instead be
if ((numInt + 1)*sizeof(INTERFACE_INFO) > out_size)
This because the output buffer write pointer intArray is of type
INTERFACE_INFO*, and numInt is the index relative to the start of the output
buffer, not the size returned from GetAdaptersInfo.
The bug appears to have been introduced in commit a239e8ed.
https://github.com/wine-mirror/wine/commit/a239e8ed27b1c3cde6bc568c3d7b9996…
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https://bugs.winehq.org/show_bug.cgi?id=45564
Bug ID: 45564
Summary: Kolab E14 Client installation fails with "Copy failed"
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61987
--> https://bugs.winehq.org/attachment.cgi?id=61987
Install log with WINEDEBUG=+ntdll,+commctl
The installation of the Kolab E14 Client (Groupware based on KDE) fails with
"Copy failed" and aborts.
The install log including the generation of the Message "Copy failed" is
attached.
Wine is self-compiled with the patch from bug #45552 created by Fabian Maurer.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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https://bugs.winehq.org/show_bug.cgi?id=47328
Bug ID: 47328
Summary: Steam crashes when loading the Store tab (Assertion
Failed: killing unresponsive browser for URL)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64652
--> https://bugs.winehq.org/attachment.cgi?id=64652
Console output running Steam.exe under wine
Steps to reproduce:
Install Steam. Run and visit store tab.
Expected behavior:
Steam loads store tab
Actual behavior:
Steam hangs for 40 seconds, then crashes.
Attached is the console output. Samba is installed, as well as allfonts via
winetricks.
This should not be a duplicate of 30202 or 29230 since the first is closed as
fixed (and I installed allfonts), and the second has a different error in the
console output.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=51982
Bug ID: 51982
Summary: When installing Kobo for Desktop, user data meant for
AppData\Local\Kobo is instead placed inside an
arbitrary folder of the program's installation.
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vorxborx(a)gmail.com
Distribution: ---
Created attachment 70967
--> https://bugs.winehq.org/attachment.cgi?id=70967
Wine user registry
Disclaimer: This is more of a curiosity than an issue, but I believe it may be
linked to issues with other software.
Summary:
After installing Kobo Desktop
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34526 see latest
test result for information on how to download the installer correctly)
everything worked correctly, and the program is fully functional (fantastic
job!).
When inspecting the program's files, attempting to find the user data, I
expected to find it at:
"~/.wine/drive_c/users/alex/AppData/Local/Kobo/Kobo Desktop Edition" which is
where it is on a native Windows installation.
However, this folder may exist, but is empty (no hidden files either).
Upon inspection, the contents of this folder instead ended up inside:
"~/.wine/drive_c/Program Files (x86)/Kobo/fonts/" along with the font files
expected there.
Steps to reproduce:
- download the installer.
- install the program.
- inspect the folder it was installed to.
The program works fine and manages to find and write to the folder where the
user data now is. I assume something went slightly wrong during installation,
so I have included terminal logs on that process.
I tested this on Manjaro (Wine 6.16) and KDE Neon Unstable (Wine 6.0.2) with
identical results.
The program in question is proprietary, so there isn't an option to inspect the
way it loads the location of these files, or determines the path in the first
place.
I have included the user.reg, and the two installation logs, though I couldn't
find anything particularly noteworthy myself.
Thank you,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=51950
Bug ID: 51950
Summary: Iperf 2.0.8 hangs in parallel dual mode on localhost
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found a problem in Wine winsock that may also be related to bug 51442 but I'm
opening a new bug report since this is not a regression.
On Windows, it is possible to run iperf 2.0.8 in dual mode on localhost in
parallel mode, so the following command works:
iperf -c 127.0.0.1 -d -t 1 -P 5
However, the same command freezes iperf completely on Wine, few messages
"connect failed: Connection refused" appear and Ctrl+C for terminating iperf
does not work.
This behavior is valid for all Wine versions (tested on 6.0.2, 6.11 and 6.20).
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https://bugs.winehq.org/show_bug.cgi?id=51383
Bug ID: 51383
Summary: S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up
with Enhanced full dynamic lighting (DX10)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70239
--> https://bugs.winehq.org/attachment.cgi?id=70239
screenshot
After bug 50209
wine-6.11-319-g52ba1b498a9
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https://bugs.winehq.org/show_bug.cgi?id=46888
Bug ID: 46888
Summary: Office 2007 word does not export to PDF/A
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63964
--> https://bugs.winehq.org/attachment.cgi?id=63964
Wine log with +t2embed,+fontsub
Office 2007 Word failes when exporting to PDF/A.
To reproduce:
- Start Office 2007 Word
- Select "Save As" (in the MS Logo in the upper left corner)
- Select "PDF or XPS"
- Select "Options" and mark "ISO ... (PDF/A)"
- Select Publish
The eror message "This file could not be found" appears and nothing is
exported.
There is an old forum thread
https://forum.winehq.org/viewtopic.php?f=8&t=19850.
In this thread the dlls t2embed and fontsub are seen as problematic for font
embedding. Maybe this is a helpful link.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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https://bugs.winehq.org/show_bug.cgi?id=51201
Bug ID: 51201
Summary: Zlatogorye 2 crashes after selecting the class
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.excysted(a)aleeas.com
Distribution: ---
Created attachment 70076
--> https://bugs.winehq.org/attachment.cgi?id=70076
Screenshot of error after I started the game.
I downloaded the game from the website called MyAbandonWare, I updated the game
to the most latest version and applied NoCD. I played the first disk of this
game.
In settings of the game I disabled EAX. Then started new game, selected class,
and tells me this in the screenshot I attached. All Visual C++ from oldest to
the most up to date version are installed.
OpenSUSE Tumbleweed x86_64
Kernel: 5.12.4-1-default
Wine-staging 6.8 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=49964
Bug ID: 49964
Summary: 32-bit dxdiag doesn't support '/64bit' command line
switch (launch 64-bit dxdiag)
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Encountered with some Wargaming titles in 64-bit WINEPREFIX. It
causes a message box to be shown which stays behind the main game window. Not
harmful but still worth to get rid of.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/ProgramData/Wargaming.net/GameCenter
$ WINEDEBUG=+process,+msgbox wine ./wgc.exe --disable-gpu >>log.txt 2>&1
...
03c0:trace:process:CreateProcessInternalW app (null) cmdline L"dxdiag /whql:off
/64bit /t C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp"
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" image
L"C:\\windows\\system32\\dxdiag.exe" cmdline L"dxdiag /whql:off /64bit /t
C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp" parent (nil)
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" pid 03cc tid 03d0 handles 0xf8/0xfc
03c0:trace:process:CreateProcessInternalW started process pid 03cc tid 03d0
...
03d0:trace:msgbox:MSGBOX_OnInit L"Usage: dxdiag [/whql:off | /whql:on] [/t
filename | /x filename]"
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5d5102f8498413f4b7e11f7da0509e7…
NOTE:
https://stackoverflow.com/questions/28189656/getting-output-from-dxdiag-in-…
--- quote ---
DxDiag is quite cranky on a 64-bit OS. The 32-bit version and the 64-bit
version accept different command line switches and it doesn't give a peep when
you use the wrong one. The /x option simply does not work when you try to use
the /64bit option on the 32-bit version. And the 64-bit version does not accept
/64bit. You'll have to start the 64-bit version explicitly when you run on a
64-bit OS and your program runs in 32-bit mode.
--- quote ---
The '64bit' command line switch is simply ignored by the 64-bit executable and
not listed in the command line help.
$ wine --version
wine-5.18-303-g5d5102f8498
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51178
Bug ID: 51178
Summary: The Bat! v9.3.4.12: Missing content in TTreeViews
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 70048
--> https://bugs.winehq.org/attachment.cgi?id=70048
console output under windows version set to v8
Using The Bat! (mailer) in wine fails to show content in (Delphis) TTreeViews
when the choosen Windows version is higher than v8. Windows 8 is the last
version which worked well.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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