https://bugs.winehq.org/show_bug.cgi?id=52309
Bug ID: 52309
Summary: AVR Studio fails to start
Product: Wine-staging
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program can be installed, but AVRStudio.exe crashes when opened.
Bisected to
https://github.com/wine-staging/wine-staging/blob/master/patches/winex11-_N…
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https://bugs.winehq.org/show_bug.cgi?id=52304
Bug ID: 52304
Summary: Purble Place text renders incorrectly and crashes when
launching game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crylo(a)riseup.net
Distribution: ---
Created attachment 71461
--> https://bugs.winehq.org/attachment.cgi?id=71461
backtrace
Tried playing Purble Place to relive my childhood, but text renders badly (main
screen has |49692|BAP_U|PURBLE PLACE//The title shadow on the main menu) and
whenever I try to launch a game, it crashes.
https://win7games.com/#games
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http://bugs.winehq.org/show_bug.cgi?id=20421
Summary: Return to Mysterious Island doesn't start
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=24240)
--> (http://bugs.winehq.org/attachment.cgi?id=24240)
Terminal output
The game Return to Mysterious Island (demo) doesn't start, just crashes. I've
tried both wine 1.1.31 and 1.0.1. This is supposedly a regression since it has
been known to work (according to AppDB) but was discovered to be broken some
time last year.
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http://bugs.winehq.org/show_bug.cgi?id=13277
Summary: Return to Mysterious Island crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download19.gamershell.com/cgi-
bin/fhx.pl?auth=a1ktbHC%2FAIL22&id=7332&ts=1211019002&ca
t=demo&filename=RtMIDemo-US.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=13126)
--> (http://bugs.winehq.org/attachment.cgi?id=13126)
minimal patch to fix the crash
As reported on wine-users list this game ran fine in wine-09.58, but now just
crashes. The patch that broke the app appeared to be
http://www.winehq.org/pipermail/wine-cvs/2008-April/043077.html
Attached is a minimal patch that makes the game start fine again but i haven't
got a clue of it's correct ;)
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https://bugs.winehq.org/show_bug.cgi?id=43764
Bug ID: 43764
Summary: Cannot link bug report to application
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
When trying to link a bug report (43763) to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=1168 I get the
following error:
Fatal error: iBuglinkId should be a numeric value. Please try clearing out
your cookies. If the problem continues please email appdb(a)winehq.org with the
error text.
Tried multiple times clearing the cookies, appdb as well as bugs.winehq.org.
Bug report is freshly created.
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http://bugs.winehq.org/show_bug.cgi?id=26310
Summary: Return to Mysterious Island: mouse behaves erratically
in the menus
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33537)
--> (http://bugs.winehq.org/attachment.cgi?id=33537)
terminal output
This bug affects several, if not all adventure games from the developer Kheops
Studio.
Symptom: After starting the game the main menu appears but the mouse pointer
seems to be stuck: it won't move. If you move your mouse constantly the mouse
pointer begins to move after a couple of seconds. As soon as you stop moving
your mouse, the pointer is stuck again and it takes several seconds to catch up
again with the actual mouse movement.
Once you manage to get into the game the mouse pointer behaves correctly (it
moves continuously)... until you press the right-mouse button to bring up the
inventory screen: the mouse pointer behaves the same way as in the main menu.
f46bd50a806e3d3707bab3ed3649e107adca3630 is the first bad commit
commit f46bd50a806e3d3707bab3ed3649e107adca3630
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 16:28:23 2011 +0100
winex11: Get rid of the ClipCursor and SendInput entry points.
The commit cannot be reverted cleanly on Wine-1.3.15,
git checkout f46bd50a806e3d3707bab3ed3649e107adca3630 >>the issue is present
git reset --hard HEAD^ >>restores the original behaviour (the mouse pointer
is moving solidly although it is slow as reported in bug #20947).
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http://bugs.winehq.org/show_bug.cgi?id=11736
Summary: Return to Mysterious Island crashes on startup
sometimes.
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmd_1985(a)hotmail.com
Created an attachment (id=10985)
--> (http://bugs.winehq.org/attachment.cgi?id=10985)
wine log
Return to Mysterious Island crashes on startup before it gets to the logo,
basically reolution changes and thats as far as it gets before crashing. The
interesting thing is that this dose not always happen, often it runs normally
as it has in pervious versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=22719
Summary: Tivibu custom window management buttons are
incorrectly placed in upper left-hand corner
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.tivibu.com.tr/downloads/Tivibu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Following up on bug 22713, when the Tivibu client is launched, the custom-drawn
window management buttons of Tivibu are all placed in roughly the same spot in
the upper left-hand corner, rather than in their proper positions in the upper
right-hand corner of the window, as shown in attachment 28008. Relevant output
is in attachment 28009.
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https://bugs.winehq.org/show_bug.cgi?id=52307
Bug ID: 52307
Summary: Multiple games fail to launch/crash immediately on
64-bit prefix, run fine on 32-bit prefix
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: billfleming11(a)gmail.com
Distribution: ---
Multiple games that are now working fine (or mostly fine) in wine 6.23 or wine
7.0 only launch from a 32-bit prefix. From a 64-bit prefix they will crash
immediately, both the game and the launcher exe if applicable.
Attached +all debug logs on 2 Falcom games here.
This is one of them.
https://store.steampowered.com/app/436670/The_Legend_of_Heroes_Trails_in_th…
This may be a regression since it used it work in some wine 5.X I believe,
although looking back I can't find a good source for it working on 64...
We see this in Proton where it worked on older Protons but now on newer protons
the games never load since by default it creates 64-bit prefix.
https://github.com/ValveSoftware/Proton/issues/5120#issuecomment-1002375924
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http://bugs.winehq.org/show_bug.cgi?id=30165
Bug #: 30165
Summary: Pegasus Mail v4.63 CRASH -Unhandled exception: page
fault on read access to 0xdddddde5 in 32-bit code
(0x00588fa6)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39361
--> http://bugs.winehq.org/attachment.cgi?id=39361
post mortem dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
see attached backtrace for more info
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http://bugs.winehq.org/show_bug.cgi?id=30090
Bug #: 30090
Summary: Pegasus Mail v4.63 build 325 starts w/ exception
(0x80004001) (0x80004001) @01AE3610
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39210
--> http://bugs.winehq.org/attachment.cgi?id=39210
debug dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
The package generates the following exceptions in safecall methods at start up:
(0x80004001) (0x80004001) @01AE3610
(0x80040100) (0x80040100) @01AD84F5
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http://bugs.winehq.org/show_bug.cgi?id=29115
Bug #: 29115
Summary: Pegasus Mail v. 4.62 build 191 generates exception in
safecall method
Product: Wine
Version: 0.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
when starting Pegasus Mail, the window winpm-39 displays the following message:
"exception in safecall method" followed by another window with a code
"(0x80004001) @01F32D54
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http://bugs.winehq.org/show_bug.cgi?id=26344
Summary: Older Demo of the Protel f/Windows v.2.5 doesn't start
at all.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Older Demo of the Protel f/Windows v.2.5 doesn't start at all.
Some Wine versions ago (I do not remember exactly) there wasn't any problem at
all with this Protel Demo version.
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https://bugs.winehq.org/show_bug.cgi?id=5903
--- Comment #26 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Zebediah Figura from comment #25)
> Note also that application bugs in general are something that we try to
> accommodate. There's a reason we use the term "bug-for-bug compatibility".
> If we can't accommodate this one it should be resolved as WONTFIX, not
> INVALID.
Assuming, of course, that this is verified to work on some version of Windows
(a quick google search suggests that it may only work on 95/98, there's a gog
version that works on newer versions).
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http://bugs.winehq.org/show_bug.cgi?id=13370
Summary: DVD Shrink: Random crashes
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.dvdshrink.org/what_en.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=13264)
--> (http://bugs.winehq.org/attachment.cgi?id=13264)
backtrace in git
I'm getting random crashes in DVD Shrink when using the program. No specific
recipe to reproduce though...
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http://bugs.winehq.org/show_bug.cgi?id=35771
Bug ID: 35771
Summary: DVD Shrink operates normally but crashes with page
fault on exit
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ish.net
Created attachment 47764
--> http://bugs.winehq.org/attachment.cgi?id=47764
backtrace after app crash
DVD Shrink 3.2.0.15 operates normally and successfully, but then crashes on
exit.
Maybe a duplicate of bug 8091? But that bug reports random crashes, while my
bug reports crash specifically on app exit.
App downloaded from here:
http://www.afterdawn.com/software/cd_dvd/copy_dvd/dvd_shrink.cfm
Wine 1.4.1 stock as packaged with Ubuntu 13.10 (saucy).
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https://bugs.winehq.org/show_bug.cgi?id=8091
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|https://web.archive.org/sav |https://web.archive.org/web
|e/https://softpedia-secure- |/20211230093106/https://sof
|download.com/dl/0a3d9138e16 |tpedia-secure-download.com/
|971fc49cd8c5d88cbf5b9/61cd7 |dl/0a3d9138e16971fc49cd8c5d
|bd7/100004128/software/cd_d |88cbf5b9/61cd7bd7/100004128
|vd_tools/dvdshrink32setup.z |/software/cd_dvd_tools/dvds
|ip |hrink32setup.zip
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|DVDShrink randomly crashes |DVDShrink 3.2.0.15 randomly
|with page fault |crashes with page fault
URL|http://dvdshrink.org |https://web.archive.org/sav
| |e/https://softpedia-secure-
| |download.com/dl/0a3d9138e16
| |971fc49cd8c5d88cbf5b9/61cd7
| |bd7/100004128/software/cd_d
| |vd_tools/dvdshrink32setup.z
| |ip
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/save/https://softpedia-secure-download.com/dl/0a3d9…
$ sha1sum dvdshrink32setup.zip
011c6a1caa485c54b585d774d6438473ce5f9b39 dvdshrink32setup.zip
$ du -sh dvdshrink32setup.zip
1.1M dvdshrink32setup.zip
--- snip ---
$ 7z l dvdshrink32setup.zip
Scanning the drive for archives:
1 file, 1094021 bytes (1069 KiB)
Listing archive: dvdshrink32setup.zip
--
Path = dvdshrink32setup.zip
Type = zip
Physical Size = 1094021
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 ....A 1117491 1093883 dvdshrink32setup.exe
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 1117491 1093883 1 files
--- snip ---
https://www.virustotal.com/gui/file/eb2b029003e4b600a4204fc72d896195835b333…
Regards
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--- Comment #25 from Zebediah Figura <z.figura12(a)gmail.com> ---
Note also that application bugs in general are something that we try to
accommodate. There's a reason we use the term "bug-for-bug compatibility". If
we can't accommodate this one it should be resolved as WONTFIX, not INVALID.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #24 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #23)
> Third time: no one wants to close this INVALID (see comment 20)?
Personally I don't think it's unfixable.
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http://bugs.winehq.org/show_bug.cgi?id=35071
Bug #: 35071
Summary: UOSteam: "page fault on read access" in get_pixel_32
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://uosteam.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
Created attachment 46777
--> http://bugs.winehq.org/attachment.cgi?id=46777
Full output of WINEPREFIX="/home/zajec/.wine-uoevolution/" winedbg UOSteam.exe
UOSteam is a 3rd party tool for Ultima Online. It manages list of servers,
starts Ultima Online client and provides additional features (probably by
hacking client memory).
When using UOSteam in wine, Ultima Online starts nicely but after login process
(when the game world is supposed to appear) wine crashes.
Crash doesn't happen when running Ultima Online directly, without using
UOSteam. So I think it's UOSteam that does something wine doesn't handle.
Unhandled exception: page fault on read access to 0x2df87828 in 32-bit code
(0x7e9eb92d).
Backtrace:
=>0 0x7e9eb92d get_pixel_32+0x1d(dib=0x20975c, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/primitives.c:1603] in gdi32
(0x0033ef68)
1 0x7e9e3000 dibdrv_GetPixel+0xdf(dev=0x209750, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/graphics.c:1035] in gdi32
(0x0033ef68)
2 0x7e9deee6 windrv_GetPixel+0x55(dev=<is not available>, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/dc.c:783] in gdi32 (0x0033ef88)
3 0x7ea3b92e GetPixel+0x5d(hdc=0xd0032, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/painting.c:474] in gdi32 (0x0033efbc)
4 0x00b8bb39 in uos (+0x1bb38) (0x0033f100)
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--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
Third time: no one wants to close this INVALID (see comment 20)?
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https://bugs.winehq.org/show_bug.cgi?id=7586
--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=51948
Bug ID: 51948
Summary: Gothic 2 Gold crashes when first entering addonworld
(Jharkendar)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: broatchgill(a)gmail.com
Distribution: ---
Created attachment 70921
--> https://bugs.winehq.org/attachment.cgi?id=70921
Backtrace.txt - Unhandled exception: page fault on read access
Wine crashes when I first enter addonworld in Gothic 2 Gold. Newworld and
oldworld have worked great until this. Works in Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=50092
Bug ID: 50092
Summary: Version 1.00 of Vellum's DrawingBoard works well, but
crashes when a straight line is drawn
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dodgy(a)ntlworld.com
Distribution: ---
Created attachment 68562
--> https://bugs.winehq.org/attachment.cgi?id=68562
Vellum DrawingBoard V1.00 crashes when straight line drawn
Vellum's DrawingBoard package is an early (Windows 3.1/DOS) technical drawing
package. It no longer runs on Windows after XP, and would be very expensive to
replace! It runs very well with Ubuntu under WINE, except for the following
major issue:
When drawing a straight line using the 'elastic band' icon, the program crashes
as soon as the initial start point is specified by a mouse click. Occasionally
it does not, and several lines may be drawn, but it will usually crash before
less than 10 are drawn. An inability to draw lines is a major problem for a
drafting package. I have tested most other commands, and so far everything
works except this one failing.
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https://bugs.winehq.org/show_bug.cgi?id=41247
Bug ID: 41247
Summary: WASAPI exclusive pull mode sound doesn't work, but
shared (non-exclusive) does
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Wine 1.9.17, Lubuntu 16.04 x86-64.
The current beta version of WinUAE (3.4.0 beta 4) uses WASAPI in pull mode. In
Wine that works OK in shared (non-exclusive) mode, but exclusive mode does not
work, giving console output like this:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
In contrast, WinUAE 3.3.0 uses WASAPI in push mode, and both exclusive and
shared work fine there.
To reproduce:
- Use winecfg to set Windows version to e.g. Windows 10.
- Download and run the WinUAE 3.3.0 installer from
http://www.winuae.net/files/InstallWinUAE3300.msi
- Rename winuae.exe to winuae330.exe
- Download WinUAE 3.4.0 beta 4 from
http://www.winuae.net/files/b/winuae_3300b4.7z then unpack to the WinUAE
program directory.
- Download a program which plays sound, for example
http://main.aminet.net/demo/euro/DOC_Demons.lha
- Run winuae.exe (version 3.4.0b4): wine winuae.exe -log
- When the WinUAE Properties window appears, click Floppy drives in the
tree-view on the left side. Then click the "..." button to the right of DF0:
and select DOC_Demons.lha
- Click Sound in the tree-view on the left. By default the drop-down at the
top should say "WASAPI: Default Audio Device", if not select that.
- Click Start at the bottom of the window.
- Part of the log output should say something like
WASAPI: '{0.0.0.00000000}.{176D6B2F-F69E-497A-AE3D-15C5CEE27C79}'
WASAPI: Shared Pull CH=2 FREQ=44100 BUF=2048 (4096)
- Wait for the demo to load and start, and you should hear sound.
- Press F12 to open the settings window. The sound page should be showing.
Change the drop-down at the top to "WASAPI EX: Default Audio Device" then click
OK at the bottom to continue emulation. There is no sound and this console
output:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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http://bugs.winehq.org/show_bug.cgi?id=16481
Summary: sShortDate ignored by wine
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
If I change short date format both in .wine/user.reg (in [Control
Panel\International] section) and win.ini (in section [intl], the file is in
"Windows" directory created by wine)
In both cases, sShortDate is modified from default "M/d/yyyy" to "dd.MM.yyyy"
then when I run Unicode FAR (opensource version,
http://farmanager.com/opensource.php), the dateformat I see is default
"M/d/yyyy"
On Windows it worked, FAR respected custom date format settings set in
registry. In WINE the settings get ignored (and later overwritten by default
"M/d/yyyy"). The locale in rest of ther config is US english (00000409)
I killed all wine-related processes before doing the config-file editing, so
problem is not with running wine process overwriting my configs...
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http://bugs.winehq.org/show_bug.cgi?id=34194
Bug #: 34194
Summary: ruSamsungTVCommunicator failed to connect
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)superuser.nl
Classification: Unclassified
while running ruSamsungTVCommunicator wine crashed after the application
created an connection to the television. see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44389
Bug ID: 44389
Summary: game tries to load but fails to get going. Problem
started after latest update on Mac, the one that was
to fix security concerns.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scaletty(a)gmail.com
Distribution: ---
Created attachment 60311
--> https://bugs.winehq.org/attachment.cgi?id=60311
the error message
Lords of the Realm II does not open. Gives attached error. It began after the
latest update of the IMAC software.
Thank you in advance for the help. I had a real good game going!!
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https://bugs.winehq.org/show_bug.cgi?id=42565
Bug ID: 42565
Summary: d-link ncs plug-in
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed(a)galeria-wl.eu
Distribution: ---
msiexec /i installer.msiInstallCamCliCtrl.msi
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47283
Bug ID: 47283
Summary: Mass Effect crashes at launch
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64586
--> https://bugs.winehq.org/attachment.cgi?id=64586
Mass Effect 3 backtrace
Hello,
When i try to launch Mass Effect 3 with wined3d + Wine-Staging 4.8 / 4.9, it
crashes at launch. I have not the complete log because there are not real
information about the crash, just have the backtrace create during the crash.
Cheers,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=52297
Bug ID: 52297
Summary: Graphical glitches with OGL/Vulkan renderer
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
My specs :
- Debian Stable 64bits
- Mesa 21.3.2
- vkd3d-git-c768248
With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical
glitches in the main menu whatever the graphic settings (low/middle/high/very
high)
It runs with oGL renderer too with others graphical glitches.
No issue with DXVK. (only to show what is expected with OGL/DAMAVAND)
I did 3 videos to show you the differences between the three cases.
DAMAVAND renderer :
https://youtu.be/4835NEK7Yko
OGL renderer :
https://youtu.be/ZbgVP96dO8U
DXVK renderer :
https://youtu.be/3rx6G3vrCnY
I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file
uncompressed)
OGL +d3d log :
https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file
DAMAVAND +d3d log :
https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=2155
florian.will(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |florian.will(a)gmail.com
--- Comment #29 from florian.will(a)gmail.com ---
Thank you Rémi for the detailed analysis and patches! It seems like there were
some remaining issues with your patchset and progress on it stalled last year?
Do you think the patches are an improvement over the patches in wine-staging?
I'm using Proton 6.3 (and the patchset in -staging seems to be the same as in
6.3) and the behavior you list as "4)" is mildly annoying, because my favorite
Windows application (Zusi 3) spams "SetForegroundWindow" calls while loading
scenarios, which can take a long time. It's also impossible to resize the
window during that time.
So if I forget to resize the window to a small size before loading a level,
it's impossible to use other applications for some time, while on Windows these
SetForegroundWindow calls are ignored after switching to a different window.
Is there some issue with the 2020 patchset that would prevent it from being
included in wine-staging? If it fixes some of the issues of the older
(currently staged) patchset and there's a chance to update that old patchset in
-staging with the 2020 patches, I'd like to test (and possibly rebase) the new
patches, hoping to have them "staged" eventually if it fixes that mildly
annoying behavior "4)".
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https://bugs.winehq.org/show_bug.cgi?id=45313
Bug ID: 45313
Summary: AeroAdmin closes instantly
Product: Wine
Version: 3.9
Hardware: x86
URL: http://www.aeroadmin.com/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program doesn't open its windows as expected, it doesn't seem to do
anything when executed.
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https://bugs.winehq.org/show_bug.cgi?id=51880
Bug ID: 51880
Summary: No apps icons' in attachments in Outlook 2007 forms
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70811
--> https://bugs.winehq.org/attachment.cgi?id=70811
Example
wine-staging 6.17
I'm using forms in Outlook 2007 and attachments in text field are displaying as
blank object with description, but without icon of corresponding associated
application. Icons of applications in attachments for messages are displaying
correctly. Example on image. I have winword installed in that prefix too and
attachment opens with it. There is some "fixme" warning in terminal, that may
relates to this problem.
00f8:00fc:fixme:olepicture:OleLoadPictureEx
(078E3894,1414,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0021B720),
partially implemented.
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https://bugs.winehq.org/show_bug.cgi?id=46687
Bug ID: 46687
Summary: Since 4.0, Screen resolution 1366x768 is unavailable
in games
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmercer32768(a)gmail.com
Distribution: ---
Since Wine 4.0, The screen resolution 1366x768 is unavailable in
"NieR:Automata" (DXVK 0.96).
I checked the other games I have, which this also affected, "Tales of Berseria"
(WineD3D), "Star Wars: The Old Republic" (WineD3D), Final Fantasy 14 (DXVK
0.96)
This last worked in Wine 3.21
This effects windowed and fullscreen options.
Here's a link to my system specs
https://gist.github.com/Niroc/ab1f133f7e79e9e0d7932670b5f6cdc5
let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=48482
Bug ID: 48482
Summary: Star Wars Knights of the Old Republic randomly crashes
after failed malloc
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ArchLinux
Created attachment 66272
--> https://bugs.winehq.org/attachment.cgi?id=66272
winedbg output of the crash
I'm trying to play Star Wars Knights of the Old Republic (KOTOR, for short) and
the game randomly crashes on loading screens when played in Wine.
The crash is a null pointer exception (see attached kotorcrash.txt). Nothing
special appears in the terminal, the crash was captured using winedbg.
The issue can be easily replicated by saving in front of a loading door and
going back and forth a few times. It usually happens after 5-10 loads, so
during normal gameplay the game crashes every 30 minutes or so, depending on
the area.
My reverse engineering skills are minimal, but I know how to use IDA a bit, so
I took a peek at the offending code with it (see attached isassembled.png). The
instruction can be reached from 2 paths, one of which contains a malloc that I
think is failing and returning 0. Why it fails I cannot tell. I tried placing a
breakpoint but it gets called too often to be able to play the game (I need
some way to break only if it returns 0, but I don't know how to do it).
I think malloc is part of winelib, so I chose that as the component for this
bug report, if it's wrong please move it to the correct section.
I am willing to help you debug the issue further if you can tell me exactly
what do to. I can also provide game files or saved games to replicate the issue
if you contact me via email.
Software:
* Manjaro Linux 18.1.5 KDE x86-64 (also tested on Ubuntu 19.10)
* KOTOR version 1.0.3 from GOG (also tested with Steam and disc versions)
* Wine version 5.0-rc6 built from source (also tested with 4.0.3 stable,
5.0-rc2 and 5.0-rc2 staging from package manager)
Hardware 1:
* AMD Athlon 300G
* 8GB DDR4
* AMD RX Vega 3 graphics (using open source amdgpu driver)
Hardware 2:
* Intel Core i9 9900k
* 64GGB DDR4
* nVidia GTX 1080 (using both the open source nouveau driver and the
proprietary one)
I've also tried playing in software rendering using Mesa Gallium on LLVMPipe,
the issue was still present.
Note: the game currently doesn't work on Intel graphics due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=52027
Bug ID: 52027
Summary: Rockstar Game Launcher hangs with opengl/vulkan
renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71027
--> https://bugs.winehq.org/attachment.cgi?id=71027
RGS hangs at this window
Hello,
I tried with RGS with plain wine 6.20/6.21 + tkg-staging-6.21. I launch a Steam
game which use RGS with Proton Experimental and i have the same issue.
With plain wine + Proton on Steam, RGS hangs before to show the Launcher (like
on the screenshot).
With wined3d opengl renderer, i have this error :
0350:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 0x20052.
0350:fixme:d3d:swapchain_blit_gdi Using GDI present.
With vulkan renderer, i have this error :
4135.942:028c:0290:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate
client window for hwnd=0x100c0
I precise that for my wine version, i applied Remi's patch from
https://bugs.winehq.org/show_bug.cgi?id=45277
I suspect a RGS update since the GTA Trilogy Remastered release, it worked
without problem. And i don't think it's a problem with my system and/or wine,
all my applications (EA Origin/Galaxy) and games still work.
How to reproduce :
1- Download and install
2- Launch
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http://bugs.winehq.org/show_bug.cgi?id=16400
Summary: Australian etax help feature does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://ato.gov.au/content/downloads/etax2008/etax2008_1.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 14560.
The help feature of the Australian etax program no longer segfaults, but merely
present a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=19279
Summary: Roller Coaster Tycoon 2 will not run without
Window/Desktop emulation mode
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
+++ This bug was initially created as a clone of Bug #19278 +++
after installing the NO-CD patch from gameburnworld.com
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
(only a white box artifact was seen in the top left corner of the screen)
running winecfg and turning on desktop emulation mode allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
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http://bugs.winehq.org/show_bug.cgi?id=28177
Summary: Return to Mysterious Island 2 crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/201531/200000/fileinfo/Retur
n-to-Mysterious-Island-2---Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36098)
--> (http://bugs.winehq.org/attachment.cgi?id=36098)
terminal output
The game crashes shortly after starting, without displaying anything.
After changing orm to backbuffer, the game doesn't crash but it hangs and the
terminal output ends with:
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus iface 0x15d740,
raster_status 0x32e4e4 stub!
I also noticed that at least the first intro video (company logo) was playing
correctly in Wine-1.2.3 but the game hung afterwards (only with orm=backbuffer;
with orm=fbo the game always produced the same crash as it does in the current
git version). Since Wine-1.3.0 the game hangs (without showing anything) when
orm=backbuffer.
The problem can be reproduced in the demo, too.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=36406
Bug ID: 36406
Summary: Wildstar installer is unusable, all white.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Created attachment 48450
--> https://bugs.winehq.org/attachment.cgi?id=48450
Console output
Output and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=38845
Bug ID: 38845
Summary: Regression with 1.7.46, Battle.net launcher no longer
displays
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lt73(a)cs.drexel.edu
Distribution: ---
After upgrading from 1.7.45 to 1.7.46 the Battle.net launcher is just one big
white rectangle, nothing is clickable or visible.. wine is flooding the
terminal with the following
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:wbemprox:enum_class_object_Next timeout not supported
Downgrading to 1.7.45 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44288
Bug ID: 44288
Summary: Aldi Steuer 2017 - Video doesn't play back
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60121
--> https://bugs.winehq.org/attachment.cgi?id=60121
Console output wine 3.0rc3 (non-staging)
Hello everyone,
I recently got accepted as a Super-Maintainer for a German taxation program
called "Steuer" (which is the German word for tax).
I can startup the application okay but unfortunately video playback for the
tutorial doesn't work and results in an empty white screen.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40766
Bug ID: 40766
Summary: Mac driver doesn't play Independence War (GOG version)
intro video
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.dljunk(a)gmail.com
This is for Independence War Deluxe (GOG version) which contains both
Independence War and Independence War: Defiance. I can hear sound but no
visuals (black screen) when playing the intro video for Independence War
through the Mac driver. Interestingly the video *does* play through the X11
driver. However, the game itself seems broken through X11 (mouse and keyboard
don't work - separate issue I'm sure). The game otherwise seems to work through
the Mac driver. Also interesting is that the intro video for Independence War:
Defiance plays fine on both the X11 and Mac driver. No error/fixme messages are
reported in logs when playing the intro movie in the mac driver. There is an
error in X11 (but the movie plays fine anyway):
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x24 @403688! (XRandR 1.2). The video is inside a .exe and I believe is
an old Bink formatted video. The GOG version appears to contain the SMK codec
for playing movies. The cutscenes within the game itself seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=44858
Bug ID: 44858
Summary: Disputed Space has blank screen on startup.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60913
--> https://bugs.winehq.org/attachment.cgi?id=60913
+d3d,d3dx,d3d9,d3d10,d3d11,dxgi,loaddll,tid,seh,msgbox
When starting on, the screen is completely white.
Some interesting thing appear in the log, maybe unrelated.
00b8:fixme:d3d11:debug_dxgi_format Unrecognized DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT
0xffffffff.
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https://bugs.winehq.org/show_bug.cgi?id=46312
Bug ID: 46312
Summary: White Screen on Mario Forever 6 and 7
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Wine Staging causes a white screen on Mario Forever 6 and 7 where wine
non-staging works.`
Also spams
002a:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/context.c / 4411.
Seems related to the new shaders added in these versions as the old pre-shaders
versions work well
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https://bugs.winehq.org/show_bug.cgi?id=43739
Bug ID: 43739
Summary: regression - Dark Souls 3 crashes on loading the game
world
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 59225
--> https://bugs.winehq.org/attachment.cgi?id=59225
launching steam + game and then going in the game world - crash
As of 2.15 Wine-staging, the game went in-game but only had black screen and a
HUD.
As of 2.16, the game crashes on trying to go in-game.
Am using proprietary nvidia drivers.
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https://bugs.winehq.org/show_bug.cgi?id=50677
Bug ID: 50677
Summary: uxtheme-GTK3_Theming broken, or is it?
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arek_koz(a)o2.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 5b5a6de9b8dcc400dab62f4cc105f7108fda7517
Distribution: ---
uxtheme-GTK3_Theming was removed from patchinstall.sh, since it probably did
not build / apply cleanly from 5.20 onwards. And it got `Disabled: true` in its
definition.
https://github.com/wine-staging/wine-staging/commit/5b5a6de9b8dcc400dab62f4…
But it does apply cleanly (at least on newest 6.2):
git clone --depth=1 --branch=wine-6.2 git://source.winehq.org/git/wine.git
git clone --depth=1 --branch=v6.2 git://github.com/wine-staging/wine-staging
cd wine
git am ../wine-staging/patches/winecfg-Staging/*.patch # to enable the
checkbox
git am ../wine-staging/patches/uxtheme-CloseThemeClass/*.patch # prereq from
definition
git am ../wine-staging/patches/uxtheme-GTK_Theming/*.patch
./configure
make -j
it does not build, but it turns out you can make it build by adding
-fshort-wchar to GCC flags in dlls/uxtheme/Makefile.in, and despite spamming a
lot of Gtk-CRITICAL messages it works just fine (if this change is adopted, I
believe the correct patch to get this change would be the one reverting MSCVRT
support).
Another solution would be not to disable MSVCRT for uxtheme, and shift some
code to a "host call gate" DLL, enabling calling subroutines from host ABI .so
libraries (e.g. libgtk-3.so.0), but I did not explore it.
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