https://bugs.winehq.org/show_bug.cgi?id=52246
Bug ID: 52246
Summary: MSIEXEC: Error when installing Wine-Mono 7.0.0
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
$ sh winetricks list-installed
Executing mkdir -p /home/linards
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc1 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=52276
Bug ID: 52276
Summary: VODKALIBUR Mod Tool - Cannot Load Save Files
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71407
--> https://bugs.winehq.org/attachment.cgi?id=71407
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attac…
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once settings configuration is done (select whatever applies to you, like DLC,
and leave the defaults unless you have reason to change them), close the
settings window for first-time setup to occur.
After this is done, a new window should appear replacing the initial one and it
will likely have a pop-up or to about things; just say no or otherwise close
those.
(I personally just clicked "okay" for the first one because I was curious and
backtracked the decision after I saw it was getting into a topic I wasn't too
familiar with.)
Here, the window will have a "header" options (buttons aligned to the top of
the window) and two side panels for managing characters both already present in
the save file(s) and existing remotely for importing to your save(s).
However, this is where a major issue with the program arises:
the save files weren't loaded by the program properly.
To my understanding if I had to guess, this might be due to the program trying
to decrypt the saves for editing and it may have somehow failed(?) but I don't
personally know exactly what's going on here that it can't read currently
existing save data to show character creations that are already present.
Additionally, near the top, the program claims that "No Users" were found.
Until this is resolved, this bug makes the application almost useless.
-----
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run.
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https://bugs.winehq.org/show_bug.cgi?id=52275
Bug ID: 52275
Summary: VODKALIBUR Mod Tool - Renders Specific Folder Path
Text Field Incorrectly
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71406
--> https://bugs.winehq.org/attachment.cgi?id=71406
WineStaging7.0-rc1 Terminal Log and Screenshot
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attac…
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data or otherwise
have access to someone else's save files to perform this with.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once this is done, it will appear as though the path was never selected in the
field, but this is actually false:
if you get close enough to your screen, you can see that the path actually is
there but clearly far too difficult to see the way that it should.
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run; I will
provide my other (unrelated) findings as (a) separate report(s).
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https://bugs.winehq.org/show_bug.cgi?id=42795
Bug ID: 42795
Summary: LEGO City Undercover crashes on startup (Steam, DX11)
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57820
--> https://bugs.winehq.org/attachment.cgi?id=57820
Console log + Backtrace from wine-2.5-151-g61a1a266fa
LEGO City Undercover crashes on startup under wine-2.5-151-g61a1a266fa.
winetricks alldlls=builtin
export WINEDEBUG=+tid,+seh
wine ./Steam.exe -no-cef-sandbox steam://run/578330 >>log.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=52266
Bug ID: 52266
Summary: C&C XNA 4.0 Client fails to shutdown
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)kevindegeling.nl
Distribution: ---
The Command & Conquer community client, build in XNA 4.0 can't shut down by its
own. Kill(-9) works, as does closing the the window which triggers the same
close() method.
## Files
Root application:
- https://github.com/CnCNet/xna-cncnet-client
Stand alone application for testing:
-
https://www.moddb.com/mods/tiberian-sun-client/downloads/tiberian-sun-clien…
## How to reproduce
- Standard prefix, 64bit is fine
- Download TS Client from Moddb (easiest)
- Extract in prefix Program Files (x86)
- Run TiberianSun.exe
- Close using prominent button in the bototom-left
## Code snippet
```
private void ExitClient()
{
Logger.Log("Exiting.");
WindowManager.CloseGame();
#if !XNA
Thread.Sleep(1000);
Environment.Exit(0);
#endif
}
```
The application itself is open source, so you can easily compare the desired
result with the current bug.
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https://bugs.winehq.org/show_bug.cgi?id=52035
Bug ID: 52035
Summary: module:ntdll_init_syscalls syscall count mismatch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: am.advmark(a)gmail.com
Distribution: ---
While trying to run installed Dragon Age Origin (GOG) & GTA San Andreas
(Rockstar games) have this error:
err:module:ntdll_init_syscalls syscall count mismatch 0 / 79
The games does not run.
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https://bugs.winehq.org/show_bug.cgi?id=51816
Bug ID: 51816
Summary: 6.18 break path
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7743(a)gmail.com
Distribution: ---
WINE 6.18 break path location.
Software tested Duplicate Cleaner.
When selecting a folder to move or copy files the software display not being
possible read the path. Any path selected not is possible use.
WINE 6.17 works fine without issues.
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https://bugs.winehq.org/show_bug.cgi?id=51967
Bug ID: 51967
Summary: Apps no longer open URLs.
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
I use wine to run a DoubleDummy windows program.
This can downloads results from a website and does so by "opening" a URL.
By running strace (and forcing in older wine versions) I can see that:
v6.8 uses /usr/bin/xdg-open (which in turn uses kde-open5) to open the URL and
this works.
v6.20 is using /usr/bin/open, which knows nothing about URLs and hence fails.
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https://bugs.winehq.org/show_bug.cgi?id=50816
Bug ID: 50816
Summary: Wine-staging 6.4 regression: No man's sky doesn't
start anymore
Product: Wine-staging
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69628
--> https://bugs.winehq.org/attachment.cgi?id=69628
Backtrace
Since version 6.4 of wine-staging, NMS doesn't start anymore.
It crashes before it finishes the long loading (which is very long, like 5
minutes) but on wine-staging 6.3 everything worked.
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