https://bugs.winehq.org/show_bug.cgi?id=50770
Bug ID: 50770
Summary: Unable to create symlinks to files in a nonexistent
directory
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 69562
--> https://bugs.winehq.org/attachment.cgi?id=69562
Testcase
Creating a symlink pointing to a file that doesn't exist, succeeds as it
should, e.g. CreateSymbolicLinkA("link", "nonexistentfile") succeeds. However,
CreateSymbolicLinkA("link", "nonexistentdir\\nonexistentfile") fails.
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https://bugs.winehq.org/show_bug.cgi?id=52154
Bug ID: 52154
Summary: Jinx from (live-leds.de not working properly)
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: signorettae(a)gmail.com
Distribution: ---
Hello,
I'm trying to run Jinx on Linux using both Arm and x86/x64 computers. I can
start it properly but I'm unable to use the physical hardware. I.E. I can
create a symlink between /dev/ttyUSB0 and COM 30, I can use the COM port on
Putty (running on Wine obv.) but Jinx doesn't detect it.
Please let my know if you need logs and so on.
Thank you in advance
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https://bugs.winehq.org/show_bug.cgi?id=50625
Bug ID: 50625
Summary: Unhandled exception with try/catch
Product: Wine
Version: 4.12.1
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: david.paradis(a)us.abb.com
Distribution: ---
Created attachment 69319
--> https://bugs.winehq.org/attachment.cgi?id=69319
Test Project File
Hello,
I have run into a bug with try/catch blocks throwing an unhandled exception
even though I have a catch all.
I have attached a very simple test program that when started calls a method
that just throws an exception class back to the caller. This very simple
program works great in Windows and throws an unhandled exception in Wine and
terminates the program.
This is a critical path to my application as I have incorporated a 3rd party
library that uses exceptions for program flow rather than function return
codes. Without a fix our application becomes unstable and crashes when an
intended exception is thrown.
I would really like a solution for the version of Wine that we are running
(4.12.1) as we have Wine running on thousands of remote computers with not easy
solution to upgrade to newer versions. I can however deploy patches to Wine.
Thank you for any assistance with addressing this issue as I have spent the
last couple days annotating the Wine sources to try and find the root cause
without success to this point.
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https://bugs.winehq.org/show_bug.cgi?id=52181
Bug ID: 52181
Summary: Shadowrun Returns: missing file warning for an
existing file
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Shadowrun Returns claims that a dll can't be found although the file clearly
exists
011c:err:module:import_dll Library steam_api.dll (which is needed by
L"Z:\\media\\USERNAME\\Windows\\Spiele\\Shadowrun
Returns\\Shadowrun_Data\\Plugins\\steamwrap.dll") not found
from the same folder
-rwxrwxrwx 2 USERNAME USERNAME 104872 Dez 6 09:39 steam_api.dll*
-rwxrwxrwx 2 USERNAME USERNAME 227328 Dez 6 09:39 SteamworksNative.dll*
-rwxrwxrwx 2 USERNAME USERNAME 27648 Dez 6 09:39 steamwrap.dll*
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https://bugs.winehq.org/show_bug.cgi?id=52178
Bug ID: 52178
Summary: Vip72
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: Icarus3489(a)protonmail.com
Distribution: ---
Error 430
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https://bugs.winehq.org/show_bug.cgi?id=52156
Bug ID: 52156
Summary: Critical error during program execution about ntdll
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sameer.nctp(a)gmail.com
Distribution: ---
Created attachment 71202
--> https://bugs.winehq.org/attachment.cgi?id=71202
A screenshot of error
Hello to all developers
I want to report a bug in wine 6.0.2. I am running Ashes Cricket 2009 using
wine and it crashes just at the end of a match. It is showing a critical error
about ntdll and the game stuck and after sometime, it crashes.
I am attaching screenshot of error it is showing, kindly help me 'cause this is
really annoying as I have to restart the program several times.
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https://bugs.winehq.org/show_bug.cgi?id=52167
Bug ID: 52167
Summary: comctl32:rebar fails in test_layout() on Wine in the
Japanese locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
comctl32:rebar fails in test_layout() on Wine in the Japanese locale:
rebar.c:566: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:566: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:566: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:566: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:566: Test failed: invalid rect (band) (118,0)-(188,20) - expected
(118,0)-(188,22)
rebar.c:566: Test failed: invalid rect (band) (188,0)-(428,20) - expected
(188,0)-(428,22)
rebar.c:566: Test failed: invalid rect (band) (428,0)-(672,20) - expected
(428,0)-(672,22)
rebar.c:566: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:568: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:568: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:568: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:568: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:568: Test failed: invalid rect (band) (118,0)-(231,20) - expected
(118,0)-(231,22)
rebar.c:568: Test failed: invalid rect (band) (231,0)-(428,20) - expected
(231,0)-(428,22)
rebar.c:568: Test failed: invalid rect (band) (428,0)-(672,20) - expected
(428,0)-(672,22)
rebar.c:568: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:570: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:570: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:570: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:570: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:570: Test failed: invalid rect (band) (118,0)-(321,20) - expected
(118,0)-(321,22)
rebar.c:570: Test failed: invalid rect (band) (321,0)-(504,20) - expected
(321,0)-(504,22)
rebar.c:570: Test failed: invalid rect (band) (504,0)-(672,20) - expected
(504,0)-(672,22)
rebar.c:570: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:572: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:572: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:572: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:572: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:572: Test failed: invalid rect (band) (118,0)-(171,20) - expected
(118,0)-(171,22)
rebar.c:572: Test failed: invalid rect (band) (171,0)-(504,20) - expected
(171,0)-(504,22)
rebar.c:572: Test failed: invalid rect (band) (504,0)-(672,20) - expected
(504,0)-(672,22)
rebar.c:572: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:574: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:574: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:574: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:574: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:574: Test failed: invalid rect (band) (118,0)-(321,20) - expected
(118,0)-(321,22)
rebar.c:574: Test failed: invalid rect (band) (321,0)-(504,20) - expected
(321,0)-(504,22)
rebar.c:574: Test failed: invalid rect (band) (504,0)-(672,20) - expected
(504,0)-(672,22)
rebar.c:574: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:576: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:576: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:576: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:576: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:576: Test failed: invalid rect (band) (118,0)-(321,20) - expected
(118,0)-(321,22)
rebar.c:576: Test failed: invalid rect (band) (321,0)-(504,20) - expected
(321,0)-(504,22)
rebar.c:576: Test failed: invalid rect (band) (504,0)-(672,20) - expected
(504,0)-(672,22)
rebar.c:576: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
rebar.c:593: Test failed: invalid rect (client) (0,0)-(672,40) - expected
(0,0)-(672,44)
rebar.c:593: Test failed: Height mismatch for row 0 - 22 vs 20
rebar.c:593: Test failed: Height mismatch for row 1 - 22 vs 20
rebar.c:593: Test failed: invalid rect (band) (0,0)-(118,20) - expected
(0,0)-(118,22)
rebar.c:593: Test failed: invalid rect (band) (118,0)-(321,20) - expected
(118,0)-(321,22)
rebar.c:593: Test failed: invalid rect (band) (321,0)-(504,20) - expected
(321,0)-(504,22)
rebar.c:593: Test failed: invalid rect (band) (504,0)-(672,20) - expected
(504,0)-(672,22)
rebar.c:593: Test failed: invalid rect (band) (0,20)-(672,40) - expected
(0,22)-(672,44)
https://test.winehq.org/data/patterns.html#comctl32:rebar
Note that, even in Wine, the test does not fail in Korean and Chinese. So it
may not be a simple DBCS issue. It could however be a font one.
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https://bugs.winehq.org/show_bug.cgi?id=52174
Bug ID: 52174
Summary: Guild Wars 2: Accent keys (^ and ´) don't work for
ingame controls
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
The default key for swapping weapons in Guild Wars 2 with a German keyboard
layout is '^' (Circumflex accent). However, nothing happens if you press that
key to swap weapons under Wine.
You can type '^' in chat just fine though. Likewise, you can swap weapons if
you bind it to another key like 't' or if you press the swap button with the
mouse.
Once you change the binding away from ^, it is no longer possible to return to
^ since the dialog doesn't register the key press either. (You can still reset
all controls back to default; there's a button for that.)
Testing further, it turns out that you also can't bind the ´ key (Acute
accent).
>From images online I do believe English keyboards have a ` (Grave accent)
button, which probably works the same as the German ^ and ` keys. To make sure
I'll spell it out anyway:
1. Press ^ once and you get a sort of preview of that character.
2. Usually you'd now press e.g. 'a' to get 'â'. If you actually want ^ without
anything below it, you have to press ^ a second time.
I suspect that this special behavior is why these two specifically are
affected.
It's very possible that the English ` is also affected, but that's not testable
for me.
The easiest way to reproduce should be to go Esc -> Options -> Control options
(lowest button on the left) -> Double click on anything to try to change the
binding.
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https://bugs.winehq.org/show_bug.cgi?id=40300
Bug ID: 40300
Summary: Guild Wars 2: Mouse gets temporary invisible on the
Launcher
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If the Laucher starts and the mouse gets moved over it the mouse cursor gets
invisible until it is moved over specific elements like text. Somebody on
Windows tested this too and the issue doesn't appear there.
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