https://bugs.winehq.org/show_bug.cgi?id=38748
Bug ID: 38748
Summary: (dogfood) Chocolate Doom full screen does not always
work properly
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 51661
--> https://bugs.winehq.org/attachment.cgi?id=51661
Screenshot of broken full screen
The full screen setting of Chocolate Doom (which is default) will sometimes
display the screen offset, showing a part of my GNOME desktop and making the
game rather unusable for play. It seems to work correctly the most frequently
if the game is launched from the setup program, but that still doesn't always
work.
I've tested this with the 2.2.0 release, both with the official binaries
(http://www.chocolate-doom.org/downloads/2.2.0/) and my own 64-bit build with
x86_64-w64-mingw32; no difference between the two.
To Wine maintainers, for testing this bug, you can use the FreeDM IWAD so that
Chocolate Doom has a game to run: https://freedoom.github.io/download.html
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http://bugs.winehq.org/show_bug.cgi?id=13460
Summary: ZDoom: distorted graphics rendering
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.zdoom.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeichhorst(a)gmail.com
Created an attachment (id=13376)
--> (http://bugs.winehq.org/attachment.cgi?id=13376)
Hall of Mirrors effect on textures
When running ZDoom, the graphics rendering produces a "hall of mirrors" effect
on textures. This has no effect on gameplay, but is a big eyesore. Another
graphical problem that occurs is a "pixel coloration-distortion" that imposes
colors from one texture onto another. An example of this is when firing the
BFG9000 in Doom the walls will retain pixels of the BFG's green energy ball
color. This can be seen when pulling up the menu (hitting the Esc key) during
gameplay. The menu's yellowish background-shade produces the effect quite well.
I managed to get a screenshot of the "hall of mirrors" effect and is attached
to this report.
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https://bugs.winehq.org/show_bug.cgi?id=38415
Bug ID: 38415
Summary: Switching weapons does not work after dying
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher(a)thielen.co
Distribution: ---
Here's a strange one:
Deus Ex works beautifully in Wine but I noticed after I die, beginning a new
game and pressing one of the keyboard buttons to switch weapons no longer works
as it did.
Wine/Deus Ex registers the key press because the Doom-style weapon switcher at
the bottom of the screen registers the new weapon but the game does not
actually switch weapons.
Using the same 1.112fm Deus Ex "Game of the Year" edition installer on Windows
XP and Windows 8, this bug does not occur, implying there's something fishy
with Wine instead.
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https://bugs.winehq.org/show_bug.cgi?id=42061
Bug ID: 42061
Summary: DOOM(2016) has issues with multiple monitors - crashes
too
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
pacman -Q wine-staging-git
wine-staging-git atest.release.r0.ge05b5bf8+wine.2.0.rc2.r0.g56040acaa3-1
I have 2 monitors, both 1920x1080, one 144Hz(left,primary) and second one
60Hz(right,secondary).
Upon launching the game, my left monitor turns off and the game is launched on
the wrong monitor(right).
After messing around with the monitors(turning them back on and going into game
settings), trying to make DOOM run on the other monitor, the game crashes.
Crash error: http://pastebin.com/efU7w1An
I guess the crashing wouldn't be an issue if the game launched on the correct
monitor without turning anything off.
I'll attach full output soon.
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https://bugs.winehq.org/show_bug.cgi?id=45766
Bug ID: 45766
Summary: Doom 3: BFG hangs during launch
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 62220
--> https://bugs.winehq.org/attachment.cgi?id=62220
backtrace from gdb
I'm getting a reproducible hang each time I start Doom 3: BFG, GOG version.
(Yes, I know there's a native port!)
The hang happens after the intro videos are played, during the id/Bethesda
logos.
This title seems to require a compatibility context which Mesa just recently
started to support. Still, the game uses some none-spec OpenGL and requires
force_glsl_extensions_warn=true and
allow_glsl_builtin_variable_redeclaration=true to start.
An uneducated guess is something to do with audio? Those are the files the
process keeps open, but might just be a coincidence. (Audio is played during
the intro videos).
Native xact doesn't make a difference, disabling audio in Wine casues the game
to refuse to run.
Doesn't seem to be a regression, it is there as far back as 1.9.10 (the last
version with Platinum rating in AppDB)
Full backtrace from gdb is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43984
Bug ID: 43984
Summary: Doom (2016) sometimes hangs upon exit
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laci(a)monda.hu
Distribution: ---
Generally speaking, Doom (2016) runs flawlessly, but sometimes when I quit it
hangs.
I can see the following in the console:
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
AL lib: (WW) ReleaseThreadCtx: 0x7f46405e8e10 current for thread being
destroyed
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https://bugs.winehq.org/show_bug.cgi?id=44246
Bug ID: 44246
Summary: Call of Duty 4: GL_INVALID_OPERATION &
GL_OUT_OF_MEMORY
Product: Wine
Version: 2.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 60041
--> https://bugs.winehq.org/attachment.cgi?id=60041
Call of Duty 4: console log
When starting "Call of Duty 4" several warn messages can be seen on console.
Shortly after game mode has been entered, warnings from shader can be seen,
followed by message:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
After several seconds, this message is printed to console:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
And finally the game and wine instance are crashing.
I'm using FreeBSD-11.1-p3 on AMD64.
Wine is from port emulators/i386-wine-devel v2.21.
PC is running with NVIDIA driver 340.104.
Port graphics/mesa-dri is on v17.3.1.
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https://bugs.winehq.org/show_bug.cgi?id=49456
Bug ID: 49456
Summary: Silent Hill 4 movies don't play
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 movies don't play. I believe that this issue may have started
with wine-3.2 but is still present today on wine-5.11. I had uploaded two
Silent Hill 4 logs about this issue in the link below because i thought the
issues might be related.
https://bugs.winehq.org/show_bug.cgi?id=45762
On wine-5.11 i see this on a terminal when a movie is about to play.
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\devenum.dll"
0024:err:ole:CoGetClassObject no class object
{da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
00f8:fixme:gstreamer:DllGetClassObject {2d5507df-5ac9-4bb9-9c09-b280fc0bce01}
not implemented, returning CLASS_E_CLASSNOTAVAILABLE.
00f8:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\winegstreamer.dll"
00f8:err:ole:CoGetClassObject no class object
{2d5507df-5ac9-4bb9-9c09-b280fc0bce01} could be created for context 0x401
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https://bugs.winehq.org/show_bug.cgi?id=49469
Bug ID: 49469
Summary: Silent Hill 4 resolution problem when in virtual
desktop.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 resolution start at 640x480 in virtual desktop and if you try to
switch resolution it drops down to 400x300 and will not let you go back up.
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http://bugs.winehq.org/show_bug.cgi?id=34798
Bug #: 34798
Summary: Silent Hill Homecoming is incredibly SLOW.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
It works fine on my comp under Windows 7 or 8, so it's characteristics (2,13
GGh x 2 core, 8 Gb RAM) are all ok.
The game menu and first videoscene fine too, but after that (when we should
start to control personage) it's slow as hell.
I see that game is fully playable, so is it a some kind of regression?
Also - i don't install any components via winetricks. Maybe all that happens
because of it?
I created a *really* gigantic log.
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https://bugs.winehq.org/show_bug.cgi?id=45762
Bug ID: 45762
Summary: Metal Gear Solid 2 Movies No Longer Play.
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 the movies don't play any more. In wine-1.9.10 the
movies play. I have not tested to see exactly to see where the bug
was introduced. I will try and go that later on.
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http://bugs.winehq.org/show_bug.cgi?id=18391
Summary: Postal 2 - Brightness settings apply themselves to the
Desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.gopostal.com/freestp.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pvtpuddin(a)gmail.com
I have the Gog.com version of Postal 2, so I don't have the native Linux
version. But when I run Postal 2 in either a virtual desktop, or fullscreen,
the game's brightness settings apply themselves to the rest of the desktop.
The default brightness settings washed everything out. And changing the
brightness in game, you could see the desktop getting brighter or darker.
If you don't have Postal 2, you could test this with the free demo of the
Multiplayer part. You don't have to play the game to see this bug, it'll
happen at the menu.
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https://bugs.winehq.org/show_bug.cgi?id=41749
Bug ID: 41749
Summary: Cannot change volume in Ether One Redux
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It is possible to move the sliders, however this does not seem to have any
effect on the actual volume. Especially the environment sounds do not seem to
be affected at all. Therefore it is quite hard (sometimes even impossible) to
understand the dialogs.
I tried pulse and alsa.
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https://bugs.winehq.org/show_bug.cgi?id=41798
Bug ID: 41798
Summary: The Solus Project crashes while loading with a "Fatal
Error" message
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56226
--> https://bugs.winehq.org/attachment.cgi?id=56226
Wine 1.9.23-141-g1e78138 terminal output
Wine version:
1.9.23-141-g1e78138
Windows 7 prefix.
When I attempt to run The Solus Project, it crashes with an error message
"Fatal Error".
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https://bugs.winehq.org/show_bug.cgi?id=46250
Bug ID: 46250
Summary: UT4 based games have performance issues (Hellblade:
Senua's Sacrifice, Conarium, Hatred, Observer)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Listed games have a heavy stuttering. Disabling gameoverlayrenderer64 is a
workaround.
wine-3.21-313-gcda846b8cb
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https://bugs.winehq.org/show_bug.cgi?id=48429
Bug ID: 48429
Summary: Unity3D , UnrealEngine : rotated screen resolution
isn't detected
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sorel.johann(a)yandex.com
Distribution: ---
System : Manjaro, xfce
Hardware : geforce gtx-970 with proprietary driver
Likely on all distribution and wine versions.
When running any Unity or Unreal Engine game in directx 9 or 11 with a rotated
screen the resolution availables at startup are indicated as if the screen was
in landscape mode instead of portrait.
As a result the rendering is cropped at the center of the screen.
Using lutris I have try different other wine versions and configurations
(virtual desktop, dxvk, ...) without success.
The only related message I could find in bugzilla or the forum is :
https://forum.winehq.org/viewtopic.php?t=30103
Not sure if this is a bug or an enhancement.
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https://bugs.winehq.org/show_bug.cgi?id=42728
Bug ID: 42728
Summary: Error: GL_INVALID_OPERATION error generated. Query
object not found. (Affects GRIP)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57715
--> https://bugs.winehq.org/attachment.cgi?id=57715
Grip.exe launched - console output before spam of GL_INVALID_OPERATION messages
As I start GRIP (Unreal Engine 4/DX11 racing game available on Steam), the game
gets easily stuck at in-game loading splash screen. As I check the console
output, I get *massive spam* of the following message:
err:d3d:wined3d_debug_callback 0x8aea440: "GL_INVALID_OPERATION error
generated. Query object not found.".
It repeats over and over again until I need to kill the executable.
The latest log file I saved, I counted that this error message was repeated
over 18.3 MILLION times (yes, you read it right), making the log file itself
almost 2GB at size. Only, and only this single message was repeated, nothing
else.
Console output before the spam was as showed in the attachment. I'm sorry I
don't provide the full log, since it contains over 20 000 lines of text. If
someone sees that important, please let me know. Basically, the lines showed in
the attachment were repeated over and over again from the very beginning, until
the massive spam of that 'GL_INVALID_OPERATION' error appeared just before the
game were accessing in-game menu which contains DX11 graphics.
Used configuration:
Wine 2.4 git + Wine-staging-git, no dll overrides, clean 64-bit prefix. No CSMT
or any other Staging related stuff enabled in winecfg. The game launched via
Windows version of Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=40807
Bug ID: 40807
Summary: Unreal Engine 4 Prerequisites Setuo (x64) fails with
"Invalid ACL"
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54738
--> https://bugs.winehq.org/attachment.cgi?id=54738
Terminal output in Wine 1.9.12 Windows 7 64-bit prefix
When attempting to run UE4PrereqSetup_x64.exe the installation fails because of
an "Invalid ACL" error.
This redistributable installer comes with every new Unreal Engine 4 game but I
am not sure where to find a standalone version that one can upload anywhere. I
do know there are some Unreal Engine 4 demos out on IndieDB:
http://www.indiedb.com/engines/unreal-engine-4/downloads
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https://bugs.winehq.org/show_bug.cgi?id=43479
Bug ID: 43479
Summary: Texture Bugs
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: footballteam000(a)wp.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Some texture are black and sometimes with red strips.
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https://bugs.winehq.org/show_bug.cgi?id=48725
Bug ID: 48725
Summary: Build, package and distribute the themes created by
ReactOS project
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Wine has capability of theming using `msthemes` files. But none are available
in the distro.
ReactOS contributors have created some libre themes.
https://github.com/reactos/reactos/tree/master/media/themes
It'd be nice to build and package them, since extracting them from ReactOS is
inconvenient
Proposed ways to implement it:
1. Each theme should go into a separate package.
2. There should be a vurtual package triggering installation of all themes
packages.
3. The themes should be moved into a separate repo.
4. Since the themes are built with CMake, CPack should be used to package them.
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https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
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https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
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https://bugs.winehq.org/show_bug.cgi?id=47227
Bug ID: 47227
Summary: The Witcher 3 GOG patch 1.3: Rumblepad 2 D-pad doesn't
work after update to version 4.8 Staging
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue.krishna(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64495
--> https://bugs.winehq.org/attachment.cgi?id=64495
terminal output to the bug
I have a specific problem with these buttons: https://i.imgur.com/P49Q2QF.jpg
With version 4.7 Staging the D-pad worked. And it seems like the upgrade to
wine-4.8 (Staging) removed the D-pad support.
All other buttons from the Rumblepad 2 still work.
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https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
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https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=50722
Bug ID: 50722
Summary: State of Decay 2: Juggernaut Edition icons rendering
is wrong with OpenGL renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69472
--> https://bugs.winehq.org/attachment.cgi?id=69472
example
wine-6.2-320-gee4e33ed9ac
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=48046
Bug ID: 48046
Summary: Resident Evil 4 (Steam): Frame rate issues when
clicking the left mouse button
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skidrowa(a)gmail.com
Distribution: ---
The game's frame rate tanks when you click the left mouse button and can go as
low as 5 FPS if you hold click and move the mouse at the same time. The cursor
also flickers between it's current position and the middle of the screen,
making it virtually impossible to play using keyboard and mouse.
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https://bugs.winehq.org/show_bug.cgi?id=50550
Bug ID: 50550
Summary: Resident Evil 4 Ultimate HD crashes at gameplay near
beginning of game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 69220
--> https://bugs.winehq.org/attachment.cgi?id=69220
Backtrace of error
Steam version of Resident Evil 4 Ultimate HD crashes at gameplay near beginning
of game
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https://bugs.winehq.org/show_bug.cgi?id=41271
Bug ID: 41271
Summary: Fallout 4 - Audio issues (no sounds, hangs when
playing intro video)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55571
--> https://bugs.winehq.org/attachment.cgi?id=55571
1.9.18 logs
This could be dupe of bug #36977, but also hits bug #39402 possibly some others
too. But since I can't find a decent workaround which works for Fallout 4, it
might be ok to open a new bug. Not quite sure if the component is correct,
either xaudio2 or dsound anyway.
A bunch of logs attached, see below what they mean.
Steam version of the game, only Steam and Fallout 4 installed to a clean
prefix. Steam installs xact from _CommonRedist when first time launching the
game.
When the game is started it hangs when it should play the intro video;
+tid,+dsound log attached (Log: fo4_tid_dsound.txt, +tid,+dsound). This could
be bug #36977, since the game uses radgametools bink.
With builtin xaudio2_7 the intro video works sometimes (extremely rarely, sorry
I don't have decent log of this). But after the video is finished it will
always hang after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
when it tries to play the music for the main menu. (see bug #39402)
With xaudio2_7 set to disabled the intro video works, but again extremely
rarely. And it results to no sounds in Fallout 4 since bink player uses dsound,
but Fallout 4 itself doesn't, it seems. There is "sAudioAPI=XAudio2" setting in
Fallout4.ini, but it is a legacy setting. I can't find any indication of it
supporting anything else than xaudio2 (on older Bethesda games there was other
options available).
Now the weird hack part;
Since this feels like a race condition, I added usleep(100000) to the beginning
of IDirectSound8Impl_Release, which seems to help a lot (this issue might not
have anything to do with dsound release, that's just the first place I tried);
- native xaudio2: the intro video works, and the music in main menu plays ok,
always - success :)
(Log: fo4_tid_dsound_sleep_hack.txt, +tid,+dsound )
- builtin xaudio2_7: the intro video works, but the music in main menu doesn't
and the game hangs (as expected) after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
(Log: fo4_tid_dsound_xaudio2_sleep_hack_builtin_xaudio2_7.txt,
+tid,+dsound,+xaudio2 )
- disable xaudio2_7: the intro video works, no music in the main menu, but the
game doesn't hang
(Log: fo4_tid_dsound_sleep_hack_disable_xaudio2_7, +tid,+dsound )
Notes;
- The main menu is just a black screen (lots of d3d11 fixmes in those logs),
you just have to listen and imagine you are there :)
- I also tried xact and xact_jun2010 with winetricks - those make no
difference, works just like the xact shipped with the game
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http://bugs.winehq.org/show_bug.cgi?id=35000
Bug #: 35000
Summary: Wrye Bash install empty folders
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francisgosselin75(a)hotmail.com
Classification: Unclassified
Hi! i am with LinuxMint 15 64 bytes, i use Wine 1.7 and i have install Skyrim.
Skyrim is install in c: /Games/Steam/SteamApps/common/Skyrim . Now i have
install Wrye Bash Stand Allone 304_3, and when i install mods, my folders in
"Texture" and "Meshes" are empty, can you help me please? thank you!
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http://bugs.winehq.org/show_bug.cgi?id=10506
Summary: wine crypt32 needs DSS provider to support more .NET
apps which use cryptography API
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
while playing around with .NET apps I found various shortcomings when it comes
to native backends for certains parts of .NET
One is the state of cryptographic providers (crypt32).
Many .NET apps use either default RSA or DSS provider.
Currently the DSS and enhanced DSS provider are missing, resulting in failure
of several .NET apps.
Would be nice if wine gets DSS provider too.
Trace log showing failure of typical .NET app trying to query DSS provider:
--- snip ---
trace:crypt:CryptAcquireContextW (0x33d6b8, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x1771b8, pszContainer=(null),
dwFlags=f0000000, pVTable=0x1771c8)
trace:crypt:CryptReleaseContext (0x1771a8, 00000000)
trace:crypt:RSAENH_CPReleaseContext (hProv=00000002, dwFlags=00000000)
trace:crypt:CryptAcquireContextW (0x33d72c, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x177450, pszContainer=(null),
dwFlags=f0000000, pVTable=0x175f98)
trace:crypt:CryptCreateHash (0x177440, 0x8004, 0x0, 00000000, 0x33d83c)
trace:crypt:RSAENH_CPCreateHash (hProv=00000002, Algid=00008004, hKey=00000000,
dwFlags=00000000, phHash=0x175e04)
trace:crypt:CryptAcquireContextW (0x33d6f4, (null), (null), 13, f0000000)
trace:crypt:CryptAcquireContextW Did not find registry entry of crypto provider
for L"Software\\Microsoft\\Cryptography\\Defaults\\Provider Types\\Type 013".
trace:seh:raise_exception code=e0434f4d flags=1 addr=0x7b841300
trace:seh:raise_exception info[0]=80090017
trace:seh:raise_exception eax=7b82c455 ebx=7b8ad1e4 ecx=00000000 edx=0033d348
esi=0033d348 edi=e0434f4d
trace:seh:raise_exception ebp=0033d310 esp=0033d2ac cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00000212
--- snip ---
resulting in CLR exception:
--- snip ---
Unhandled Exception: System.InvalidOperationException: An error occurred
creating the form. See Exception.InnerException for details. The error is: The
type initializer for 'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.TypeInitializationException: The type initializer for
'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at Sunisoft.IrisSkin.SkinEngine..cctor()
--- snip ---
Type 001 "RSA Full (Signature and Key Exchange)" and Type 012 "RSA SChannel"
are currently implemented in wine
Additionally needed:
Type 003 "DSS Signature" (base DSS provider)
Type 013 "DSS Signature with Diffie-Hellman Key Exchange" (enhanced DSS
provider)
Type 018 "Diffie-Hellman SChannel" (optional?)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44167
Bug ID: 44167
Summary: UK's Kalender crashes on startup.
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old.git(a)net98.eml.cc
Distribution: ---
Created attachment 59931
--> https://bugs.winehq.org/attachment.cgi?id=59931
Wine crash report saved to file
UK's Kalender crashes on startup.
Was working flawlessly on Wine 2.22. Immediately on update to 3.0 rc1 it
reliable crashes on startup.
System is standard Wine with extra dlls via Winetricks (cmd.exe, ffdshow,
mfc42, vb6run, vc6run, vc6runsp6, wsh57). All needed to get various programs
running.
Program is portable version of UK's Kalender.exe from
http://www.ukrebs-software.de/download/kalender/Kalender_Portable.zip
Present on this machine is one of the 2.5.x series (not sure which and cannot
start the program to check)
Steps to reproduce: Start running the program either
1. from PSMenu portable program launcher (itself install on Wine), OR
2. right click the Kalender.exe file in Thunar and select "Open wwith Wine
Windows Program Loader"
Actual Result: Program fails to start, crash report displayed.
Expected Result: Program to work without flaw (as on Wine 2.22)
Bug first encountered: with Wine 3.0rc1
Other systems: Program runs exactly as expected on Wine 2.22 and below, and on
Windows 98SE to Windows XP Pro.
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https://bugs.winehq.org/show_bug.cgi?id=39941
Bug ID: 39941
Summary: Rendering of rotated text is ugly
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53361
--> https://bugs.winehq.org/attachment.cgi?id=53361
Screenshot
The score dialog of Stars! renders some text at an angle. The rendering of both
current Wine and current Windows (XP) is ugly; Wine 1.3.0 and Windows 3.11
render it nice and readable.
I'll try to get a screenshot from Win 3.11, but my old VM hangs in current
Qemu, seems they broke something the Cirrus driver relied on. In any case,
making the text readable would be enough, pixel-perfect match to 3.11 is not
needed.
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http://bugs.winehq.org/show_bug.cgi?id=19446
Summary: Icy Tower 1.4 installer erroneously creates an
installation log in an invalid directory
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.cnet.com/Icy-Tower/3000-2099_4-1007506
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-183-gc6570a5, after installing Icy Tower 1.4, a directory
listing of the Wine drive_c folder shows an unusual directory created in the
root of drive_c:
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c
C: games Program Files users windows
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c/C:/windows/temp
INSTALL.LOG
>From relay log:
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=1000c978
...
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:\\C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000001 ret=1000c978
...
0019:Call KERNEL32.CreateFileA(0033f354
"C:\\C:\\windows\\temp\\INSTALL.LOG",40000000,00000000,00000000,00000002,00000080,00000000)
ret=100140c9
0019:Ret KERNEL32.CreateFileA() retval=00000068 ret=100140c9
The directory creation operation that was logged does not succeed on Windows,
and it should not succeed on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=26532
Summary: Barnes and Noble Nook eReader sync data to server.
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Download: http://www.barnesandnoble.com/download/ereader/ereader-windows.asp
Version: 2.5.3.4630
Licence Type: Proprietary
Cost: Free
The Barnes And Noble Nook e-Reader for PC does not upload updates to bookmarks
or annotations to the server.
The errors and fixmes that are returned when it is ran from the command line is
as follows:
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
21-Mar-2016 23:20:09 GMT; path=/")
err:wininet:HTTP_ParseDateAsAsctime unexpected weekday L"-1"
err:wininet:HTTP_ParseDate unexpected date format L"-1"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetCheckConnectionW
fixme:wininet:InternetSetOptionW Option 7 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_DATA_RECEIVE_TIMEOUT
(180000): STUB
The fixme warnings are repeated consistently until the software is closed.
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http://bugs.winehq.org/show_bug.cgi?id=29804
Bug #: 29804
Summary: Forever grayed out "agree" button
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://erwin.com/products/detail/ca_erwin_data_modeler
_community_edition/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rambo_8713(a)hotmail.com
Classification: Unclassified
Created attachment 38713
--> http://bugs.winehq.org/attachment.cgi?id=38713
Some times gives invalid arguement -1 when changing riched20 and msls31
I can not agree to the EULA for CA ERWIN MODELER Community Edition, i have used
native riched20.dll and msls31.dll. With and without the dlls and one on and/or
the other dll not overriden. I have the lastest wine version 1.3, fresh install
as of today. When using native msls31.dll, before the EULA screen appears,
after u click next after it computes space requirements, it gives an invalid
argument: -1
I am running ubuntu 11.10, i have tried winetricks as well, to configure the
windows dlls
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http://bugs.winehq.org/show_bug.cgi?id=30826
Bug #: 30826
Summary: Gigasoft's ProEssentials demo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
wget http://www.gigasoft.com/PE7-Pro-Setup.exe
wine PE7-Pro-Setup.exe
cd .wine/drive_c/ProEssentials7/DEMO
wine PEDemo.exe
Click the popup window to make it go away.
Unhandled exception: page fault on read access to 0x5050ff98 in 32-bit code
(0x7ed36a26).
Or, sometimes:
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x7ed2ea26).
The backtrace seems the same either way:
Backtrace:
=>0 get_log_fontW+0x16(font=0x720041, graphics=0x154780, lf=0x32e92c)
[dlls/gdiplus/font.c:486]
1 get_font_hfont+0x10e(graphics=0x154780, font=0x720041, hfont=0x32eb58)
[dlls/gdiplus/graphics.c:2139]
2 GdipDrawString+0x2c1(graphics=0x154780, string="Bollinger Upper",
length=0xf, font=0x720041, rect=0x32eba8, format=0x149e28, brush=0x154b68)
[dlls/gdiplus/graphics.c:5210]
486 lf->lfHeight = -em_size_to_pixel(font->emSize, font->unit,
font->family->dpi);
Installing corefonts doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=48734
Bug ID: 48734
Summary: How to Survive crashes when starting a new game
Product: Wine
Version: 5.0-rc1
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 94822bae5fed8a3bbda00adb4e79652cd9374309
Distribution: ---
Created attachment 66616
--> https://bugs.winehq.org/attachment.cgi?id=66616
terminal output
The game was started in windowed mode to work around bug #48732.
When I start a new single-player game from the menu, Wine crashes when
attempting to play the first video. I think it's 'prologue.avi' which should be
playing at this point.
Cutscenes didn't work properly before the regression, only a black screen was
shown and pressing <Space> or <Esc> made it possible to skip the video. Now
Wine crashes.
The crash was introduced by
commit 94822bae5fed8a3bbda00adb4e79652cd9374309
quartz/vmr9: Create the rendering window when the filter is created.
To reproduce the problem select <Local Game> in the main menu, then <Story
Mode>, <1 Player>, choose a character and difficulty level. After a short
loading animation Wine crashes.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=49332
Bug ID: 49332
Summary: CounterPath Bria Solo crashes after login dialog
Product: Wine
Version: 5.10
Hardware: x86
URL: https://www.counterpath.com/bria-solo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: Fedora
After getting past the login dialog, the program crashes almost immediately.
It does pop up a dialog that offers to submit logs to the developers. I have
not found any logs produced by the software that provide insight into what
caused the crash.
However, after turning on several debug channels in wine, I found this right
before things go sideways:
0024:trace:nls:FormatMessageW
(0x1300,00000000,0xe000020e,0x400,0031E634,1,00000000)
I tracked down the 0xe000020e error code in this case as coming from
SetupDiDestroyDeviceInfoList,
even though the call had completed successfully.
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=46970
Bug ID: 46970
Summary: call of duty world war II crash on start
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64125
--> https://bugs.winehq.org/attachment.cgi?id=64125
backtrace-callofdutyw2
i use Ubuntu 18.10 and wine 4.5, DXVK 1.0.2
i start the game from steam and the game crash. i don't see any splash screen
or main menu. (backtrace.txt)
i start the game from the command line. i can't generate a back-trace file
from the command line i see :
0009:fixme:heap:RtlSetHeapInformation 0x4b0000 0 0x22e740 4 stub
wine: Unhandled exception 0xc0000409 in thread 29 at address 0x140057490
(thread 0029), starting debugger...
002c:fixme:dbghelp:elf_search_auxv can't find symbol in module (40x)
Regards
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=45068
Bug ID: 45068
Summary: Patches page sorting by Reviewer, Sign, Testbot and
Job ID broken
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://source.winehq.org/patches/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
URL: https://source.winehq.org/patches/
Script location:
https://source.winehq.org/git/tools.git/blob/HEAD:/patches/update
Clicking on 'Reviewer', 'Sign', 'Testbot' or 'Job ID' doesn't result in the
desired sorting. This used to work before. I would run a regression test, but
I'm not sure how to work with the patches/update script.
IMO the desired sorting would be:
- 'Reviewer': First by name, then by patch ID
- 'Sign': First by the number of signs, then by patch ID
- 'Testbot': First by status, then by patch ID
- 'Job ID': First by job number (if there is one), then by patch ID
If I recall correctly, this is how it was before.
This was probably broken when the patches list was adapted to cope with the
merging of wine-devel and wine-patches.
I can attach screenshots if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48661
Bug ID: 48661
Summary: Program Error for MTGALauncher
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke162(a)gmail.com
Distribution: ---
Created attachment 66519
--> https://bugs.winehq.org/attachment.cgi?id=66519
Program Error Details
Hi there,
I'm trying to run MTG Arena on my Ubuntu 19.10 using Wine 5.0. The program
wouldn't even open at first; after installing .net framework 4.7.2 the program
launches but is immediately closed and I am prompted with a program error
window telling me to send a report to winehq.
Please let me know what to do.
Cheers
Luke
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=48174
Bug ID: 48174
Summary: wine-mono creates incorrect strings
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This bug is about Smile Game Builder - a game engine.
As a testcase 「虚毒ノ夢」 will be used - a (it seems - I don't actually know
Japanese) freeware game available from
https://kanawo.wixsite.com/teritoma/kodoku (first link is the download:
https://www.freem.ne.jp/dl/win/15104).
Problem 1.
As you might notice, the window title is purely mojibake.
CreateWindowEx expects CP_ACP string in cs->lpszName, but it's getting an utf8
one.
That's pretty much sums up what I could figure out about this part.
Problem 2.
This one is more tricky to notice; also, I couldn't figure out much about it,
so just describing symptoms.
Some of the strings printed on the screen (AFAICT neither by gdi, gdiplus nor
user32 standard text functions) are read from memory then written on the screen
past their actual length. What's more, they flicker - that is if such string is
printed, some of the time its extra part changes upon redraw.
As far as I understand mono (which, granted, isn't all that much), it would
suggest that upon string object creation its length is set incorrectly.
In the example game, you can observe it with a few strings as you start a new
game, then once you get control, if you walk to the closet (not the bookcase)
and interact with it, it's another such string.
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=47326
Bug ID: 47326
Summary: Fair Strike fails to map joystick due to
IDirectInputDevice8 SetActionMap being a semi-stub.
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The default joystick actions fail to be mapped since IDirectInputDevice8
SetActionMap assumes that the instance guid is not NULL.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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https://bugs.winehq.org/show_bug.cgi?id=50572
Bug ID: 50572
Summary: LDAP_AUTH_NEGOTIATE login fails as authorization user
is used instead of authentication user
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
In the "ldapsearch" command line tool, "-X" is the authorization user and "-U"
is the authentication user. For a server using LDAP_AUTH_NEGOTIATE, it must
have the authentication user - supplying only the authorization user always
fails:
$ ldapsearch -h HOSTNAME -v -X USERNAME -W
ldap_initialize( ldap://HOSTNAME )
Enter LDAP Password:
SASL/DIGEST-MD5 authentication started
ldap_sasl_interactive_bind_s: Invalid credentials (49) <=====================
additional info: 8009030C: LdapErr: DSID-0C09055F, comment:
AcceptSecurityContext error, data 52e, v23f0
Changing the "-X" to "-U", it successfully logs in. If both "-X" and "-U" are
present, it also successfully logs in.
In dlls/wldap32/bind.c, in the callback function sasl_interact(), Wine supplies
its username to SASL_CB_USER which is like "-X", so login always fails the same
way. If I change it to supply the username to SASL_CB_AUTHNAME (like "-U"),
login succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=50449
Bug ID: 50449
Summary: Program freezes if both keyboard and mouse is used at
the same time
Product: Wine
Version: 6.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: g0re(a)null.net
Distribution: ---
Created attachment 69063
--> https://bugs.winehq.org/attachment.cgi?id=69063
console output from version 5.22
Zdaemon 1.10.15 - a DOOM source port
http://downloads.zdaemon.org/zdaemon11015_win32_bin.7z
If only keyboard is used, works ok
If only mouse is used, works ok
Program freezes if both keyboard and mouse is used at the same time.
Issue both in windowed and fullscreen mode.
Until version 5.14, works fine.
Occurs from wine version 5.15 to version 6.0-rc5 (tested every version between)
Can do a simple test with (need an IWAD):
$ wine zdaemon.exe -iwad DOOM2.WAD -skill 4 +map map01
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https://bugs.winehq.org/show_bug.cgi?id=50130
Bug ID: 50130
Summary: Outrun 2006 cannot choose anti aliasing levels more
than 2
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jogamer1(a)protonmail.com
Distribution: ---
Created attachment 68622
--> https://bugs.winehq.org/attachment.cgi?id=68622
output log of config.exe
Install Outrun 2006 and run the Config.exe, under Video settings you can choose
anti aliasing settings up to 6 but in Wine only up to 2 is shown. If the anti
aliasing level is changed in outrun2006.ini the value will be blank in the anti
aliasing drop-down menu. Happens both on development and staging 5.21 and back
to Wine 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=45601
Bug ID: 45601
Summary: Wargaming Game Center doesn't start after installation
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62032
--> https://bugs.winehq.org/attachment.cgi?id=62032
wine log
When the program installed, it should start the program - but it does not.
"winetricks -q ie8" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=36711
Bug ID: 36711
Summary: Civ 4 Colonization cannot load Save games, Crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: typoofcem(a)gmail.com
Created attachment 48756
--> http://bugs.winehq.org/attachment.cgi?id=48756
Error output from when app crashes
Sid Meier's Civilization 4 Colonization (from the complete edition, not the
standalone) crashes when user attempts to load a saved game in Wine. Issue does
not effect Civ 4 nor its expansions, from the complete edition.
Note: game is being played from a complete install, without DVD-ROM (if that
makes any difference)
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https://bugs.winehq.org/show_bug.cgi?id=42857
Bug ID: 42857
Summary: Can't select a fixture in FreeStyler's fixture editor
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian-edelmann(a)online.de
Distribution: ---
Created attachment 57958
--> https://bugs.winehq.org/attachment.cgi?id=57958
Console output. Starting the fixture editor in line 31
Installing worked fine after installing two verbs with winetricks (vb6run and
mfc42).
Starting all bundled applications also works as expected.
However, as soon as I select a fixture (folder opening also no problem), the
Fixture Editor hangs and eventually opens a small, all-black dialog and exits
when I close that. The same happens in the main application (FreeStyler) when
clicking on Setup in the menu, and then on Add/Remove fixtures
In the console output (full output attached), the following lines are repeated:
fixme:olepicture:OleLoadPictureEx
(0xcbaafc,2359,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x32f368),
partially implemented.
fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject",0x32f3a4: semi-stub
fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
fixme:scrrun:file_get_DateLastModified (0x1beb920)->(0x32f1e8)
Only the first number in the last line is changed every time.
I replaced a lot of those sections in the log to meet the 5MB file size limit.
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https://bugs.winehq.org/show_bug.cgi?id=48600
Bug ID: 48600
Summary: Bloomberg Terminal - crashes post installation, cannot
run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fusion
Assignee: wine-bugs(a)winehq.org
Reporter: knez(a)mailbox.org
Distribution: ---
Created attachment 66437
--> https://bugs.winehq.org/attachment.cgi?id=66437
Bloomberg terminal - crashes post installation
Bloomberg Terminal - Client Software for Windows.
Download location:
https://www.bloomberg.com/professional/support/software-updates/
(https://bdn-ak-ssl.bloomberg.com/software/trv/sotrtLite01072020.exe).
Bloomberg Terminal – New Installation (Terminal Software Only).
OS: Ubuntu 16.04.
Bloomberg terminal is a Windows-only financial professional software.
The installation was run under Wine and no problems are reported.
On execution of the installed file "wintrv.exe" the attached error appears.
Further use of the software fails.
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https://bugs.winehq.org/show_bug.cgi?id=40444
Bug ID: 40444
Summary: Find doesn't jump to a found item in WinSCP
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
This bug is very easy to reproduce.
Run WinSCP and open a session to any host. Open any long enough file
(text/html/whatever), hit Find (Ctrl + F) and try to find something at least on
the second page of the open document.
The cursor will jump, however the screen will remain on the first page. In
order to really jump to this position, you have to close the Find dialog (e.g.
hit "Escape") and press "Up" and "Down" which is terribly inconvenient.
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https://bugs.winehq.org/show_bug.cgi?id=49285
Bug ID: 49285
Summary: PNotesPortable crashes inside kernel32
Product: Wine
Version: 5.9
Hardware: x86
URL: https://download3.portableapps.com/portableapps/PNotes
Portable/PNotesPortable_9.3.0.paf.exe?20190321
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Yet another one:
Hi, a user tested some portable apps on forum:
https://forum.winehq.org/viewtopic.php?f=2&t=33957
When you right-click on the taskbar icon, and then choose "Exit" it crashes.
00c4:Call KERNEL32.WritePrivateProfileStructW(00494d5c L"hotkeys",0031c6f4
L"10001",00000000,00000040,004f0310
L"Z:\\media\\louis\\aqqa\\PNotesPortable\\Data\\settings\\Note
s.ini") ret=0043456f
00c4:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7b64e9f5
ip=7b64e9f5 tid=00c4
-->crash
So looks like it crashes inside WritePrivateProfileStructW ??
sha1sum PNotesPortable_9.3.0.paf.exe
2df27f55e3b43c889a5e7c68684e8acbaef9498f PNotesPortable_9.3.0.paf.exe
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https://bugs.winehq.org/show_bug.cgi?id=47375
Bug ID: 47375
Summary: Photoshop C 2018 crashes on unimplemented function
msvcr120.dll.?_Schedule@_StructuredTaskCollection@deta
ils@Concurrency@@QEAAXPEAV_UnrealizedChore@23@@Z
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: winepala(a)tradermail.info
Distribution: ---
Created attachment 64711
--> https://bugs.winehq.org/attachment.cgi?id=64711
wine output
Photoshop CC 2018 crashes on an unimplemented function after using the Color
Range tool to make a selection.
wine: Call from 0x7b4560f6 to unimplemented function
msvcr120.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QEAAXPEAV_UnrealizedChore@23@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=46822
Bug ID: 46822
Summary: Edit control in ADL search dialog gets initially not
drawn in DC++ 0.868, regression
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dee3shee7aeno4(a)mailinator.com
Distribution: ---
Created attachment 63845
--> https://bugs.winehq.org/attachment.cgi?id=63845
wine-4.3-229-g6d82b2f1ad-with-dadea2d11d78c73ce918d0c130db6dd32d06e6ee-reverted.png
In DC++ 0.868, not connected to a hub,
menu View - ADL search - right click in the upper area - New ...
The created dialog does not draw the Search String edit control properly.
A git bisect led here:
dadea2d11d78c73ce918d0c130db6dd32d06e6ee is the first bad commit
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Feb 16 14:19:00 2018 +0300
comctl32/edit: Force update on focus change.
That commit was a fix against bug #40002.
Wine 3.2 is the first release containing that commit.
Reverting that commit on top of current git makes the
edit control being drawn correctly.
Download:
https://sourceforge.net/projects/dcplusplus/files/DC%2B%2B%200.868/
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https://bugs.winehq.org/show_bug.cgi?id=42751
Bug ID: 42751
Summary: Gas Guzzlers Combat Carnage Demo crashes with
msvcr100.dll.?_Schedule@_StructuredTaskCollection@deta
ils@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z
Product: Wine
Version: 2.5
Hardware: x86-64
URL: http://www.worthdownloading.com/download.php?gid=5320&
id=23965
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes after ~3-5 minutes of gameplay.
wine: Call from 0x7b43b77c to unimplemented function
msvcr100.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=39346
Bug ID: 39346
Summary: Lego Rock Raiders crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 52439
--> https://bugs.winehq.org/attachment.cgi?id=52439
WINEDEBUG=+d3drm wine LegoRR.exe
Lego Rock Radiers crashes on startup without an unhandled page fault on read
access. I think that this can be related to d3drm which I know that Lego Rock
Radiers uses.
See attached log output which is with WINEDEBUG=+d3drm
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http://bugs.winehq.org/show_bug.cgi?id=24902
Summary: Sky Track: No music
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31536)
--> (http://bugs.winehq.org/attachment.cgi?id=31536)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile
Behaviour:
No music is heard.
Expected behaviour:
Music should be heard.
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http://bugs.winehq.org/show_bug.cgi?id=23779
Summary: Graphviz msiexec installer fails with "Installation
Incomplete: The installer was interupted before
Graphviz could be installed"
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.graphviz.org/pub/graphviz/stable/windows/gr
aphviz-2.26.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Graphviz ( wine msiexec /i graphviz-2.26.msi ) fails with:
The install program showing
["Installation Incomplete: The installer was interupted before Graphviz could
be installed. You need to restart the installer to try again. Click "close" to
exit"]
and the terminal showing:
fixme:advapi:LookupAccountNameW (null) L"me" (nil) 0x32f160 (nil) 0x32f164
0x32f158 - stub
fixme:advapi:LookupAccountNameW (null) L"me" 0x157138 0x32f160 0x131df8
0x32f164 0x32f158 - stub
err:msi:ITERATE_Actions Execution halted, action L"SxsInstallCA" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=34083
Bug #: 34083
Summary: Symantec Antivirus 10.x installer fails in custom
action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810
E0DA
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45314
--> http://bugs.winehq.org/attachment.cgi?id=45314
wine-1.6-rc4 console output
Working around Bug 22009 and Bug 34082 the installer for Symantec Antivirus
10.1 (32-bit) fails in custom action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810E0DA.
This custom action can be removed from the .msi and the installer continues.
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https://bugs.winehq.org/show_bug.cgi?id=36866
Bug ID: 36866
Summary: ACDSee v17.0 failed to start, and process become
"zombie" at end
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 48960
--> https://bugs.winehq.org/attachment.cgi?id=48960
+tid,+seh log
Deepin 2014
Linux phcole 3.13.0-30-generic #55-Ubuntu SMP Fri Jul 4 21:43:42 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.21-67-g5acf151
download ACDSee 17 from:
http://dl.acdsystems.com.s3.amazonaws.com/acdsee/en/acdsee.exe
after install ACDSee, start from:
~/.wine/drive_c/Program Files/ACD Systems/ACDSee/17.0/
with:
wine ACDSee.exe
the program failed to start, and then turn to "zombie" process in the
gnome-system-monitor.
last output is:
err:seh:setup_exception_record stack overflow 992 bytes in thread 0009 eip
7e8310dc esp 00230f50 stack 0x230000-0x231000-0x330000
As Anastasius Focht metioned that it was a "recursion with SHGetDesktopFolder"
in:
https://bugs.winehq.org/show_bug.cgi?id=36790
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https://bugs.winehq.org/show_bug.cgi?id=45888
Bug ID: 45888
Summary: Tag&Rename stackoverflows on startup unless Windows
version is XP
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronan(a)jouchet.fr
Distribution: ---
Created attachment 62397
--> https://bugs.winehq.org/attachment.cgi?id=62397
Tag&Rename StackOverflow debug info (logs, strace, winedbg)
This is a followup of forum thread "Help debug stack overflow on Tag&Rename
that used to work": https://forum.winehq.org/viewtopic.php?f=8&t=31184
---
I reinstalled my distro (Arch Linux) for reasons unrelated to Wine.
After the reinstall, some Windows programs (Picasa 3, winecfg, wine regedit,
wine control) that used to run fine in Wine 3.16 before the reinstall still
work in freshly-reinstalled Wine 3.16, but one (Tag & Rename v3.9.15,
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32380 ) doesn't,
and crashes with error err:seh:setup_exception_record stack overflow .
See attachment for detailed crashlog and system information.
I tried, without success,
- To remove the existing ~/.wine prefix and get a fresh new one (as you'll see
in the attachment).
- To install wine_gecko (2.47-1) and wine-mono (4.7.3-1).
- To install various 32bit libs recommended by Arch's wiki:
https://wiki.archlinux.org/index.php/Wine#Installation .
- To create a 32bit prefix and run from it.
- To strace my run, but there's lots and I don't know what's (a)normal.
Attached is a (partial/truncated) strace output.
Forum user Bob Wya suggested that could be bug 45199 - "Many applications and
games fail to start/crash after compiling wine with gcc 8.1.0 and -O2 (GOT/PIC
register load code now emitted at function entry, missing hotpatch
signatures)", but I recompiled wine with -O0, and it didn't help.
In the end, forum user DarkShadow44 suggested I try setting Windows version to
XP, and it worked. After wiping my wineprefix and running winecfg to set
Windows version to XP, Tag&Rename works fine.
I'm available to get debug info as necessary. Thanks for the wine :) .
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http://bugs.winehq.org/show_bug.cgi?id=26058
Summary: Thief: Deadly Shadows - Some texture problems & very
many messages 'Texture wrapping not yet supported'
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcsadcfgbh(a)mail.ru
Created an attachment (id=33227)
--> (http://bugs.winehq.org/attachment.cgi?id=33227)
Look at the tree & at player's figure
* There are very many messages like this 'fixme:d3d:state_wrap
(WINED3DRS_WRAP0) Texture wrapping not yet supported.' in console while playing
Thief: Deadly shadows
* There are problems with textures of trees. Maybe there are also problems with
textures of people - I don't know if they must be so as they are. See attached
screenshot of game
Wine version: git from 10 february 2011
OS: Debian Squeeze
Videocard: Notebook with Nvidia GeForce 8200M with latest drivers
(NVIDIA-Linux-x86_64-260.19.36.run) from www.nvidia.com
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http://bugs.winehq.org/show_bug.cgi?id=24159
Summary: sigcheck -a outputs garbage in comments for WoW.exe
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/bb8974
41.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30403)
--> (http://bugs.winehq.org/attachment.cgi?id=30403)
WINEDEBUG=+ver wine sigcheck wow.exe
Download sigcheck (url) and run it on WoW.exe with wine sigcheck -a wow.exe.
Comments (the last line) is supposed to be empty. Instead, I get "NCompanyName"
(two invisible bytes between N and Company).
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https://bugs.winehq.org/show_bug.cgi?id=49729
Bug ID: 49729
Summary: Test the macOS build
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Running the tests on macOS requires being able to run macOS in a LibVirt VM
which is tricky. But just testing the macOS Wine build can be achieved in the
Linux VM and is thus a much easier goal to achieve and may be enough to make
sure that patches don't break the macOS build.
The following Docker containers provide a blueprint for how to set up such an
environment:
* OSXCross provides the cross-compilation tools
https://github.com/tpoechtrager/osxcross
* PhoenicisOrg provides an OSXCross-based container for building macOS Wine
https://github.com/PhoenicisOrg/phoenicis-winebuild/blob/master/environment…
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http://bugs.winehq.org/show_bug.cgi?id=31783
Bug #: 31783
Summary: Add VMs with a virtual smart card reader
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Bruno Jesus reported that having at least some VMs with a virtual smart card
reader would be useful in getting smartcard support in Wine.
* One way would be through Windows software that provides a virtual smartcard
device. If you know of such software please provide pointers below.
* Another option would be to do it through QEmu/Libvirt's support for smartcard
devices. However this seems to require plugging in a real smartcard reader into
the host... Given that smartcard readers can often plug into a USB port this
may be possible, but again with a rack-mounted server it may not.
* QEmu/Libvirt also supports a 'host-certificate' mode for the smartcard
reader. It's not clear if that negates the need for a real smartcard reader.
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https://bugs.winehq.org/show_bug.cgi?id=45836
Bug ID: 45836
Summary: Legend of grimrock 2: game doesn't start anymore since
wine 3.14 (unexpected NEW_IDENTIFIER error)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbl0605(a)gmail.com
Distribution: ---
Created attachment 62301
--> https://bugs.winehq.org/attachment.cgi?id=62301
Logs wine 3.14
Hi,
since wine 3.14, when I try to start the game Legend of Grimrock 2 I get a
popup with following content (and of course the game doesn't go further):
"The following error occurred while starting up the game:
:1:216: error: syntax error, unexpected NEW_IDENTIFIER
Please check that your computer meets the minimum system requirements and that
your graphics card and sound card drivers are up to date."
Last working version was wine 3.13, I attach logs for version 3.13 and 3.14
Thank you for your help! Hope you can solve this big regression, the game
worked perfectly until version 3.14 :)
Thierry.
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https://bugs.winehq.org/show_bug.cgi?id=39654
Bug ID: 39654
Summary: Skype crashes on launch
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contrib(a)kliznoe.com
Distribution: ArchLinux
Created attachment 52855
--> https://bugs.winehq.org/attachment.cgi?id=52855
Log from Wine
When I launch the latest version of Skype, It immediately crashes.
DL Link : http://www.skype.com/en/download-skype/skype-for-windows/downloading/
SHA1SUM : 39829967f299f2b2b7eefa5a97dedbe1acb6881c
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http://bugs.winehq.org/show_bug.cgi?id=34204
Bug #: 34204
Summary: BeamNG Techdemo crashes during loading
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.gamershell.com/download_102365.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45508
--> http://bugs.winehq.org/attachment.cgi?id=45508
log
Manually copied X3DAudio1_7.dll to system32 folder and launching. Then crashes
during loading.
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https://bugs.winehq.org/show_bug.cgi?id=42917
Bug ID: 42917
Summary: Codename Panzers Cold War - SP Demo: black screen
during gameplay (purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58061
--> https://bugs.winehq.org/attachment.cgi?id=58061
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_34.dll is set to native.
Setting d3dx9_34.dll to builtin in wine-2.7 produces, after initial splash
screen, only black screen with correct mouse cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41675
Bug ID: 41675
Summary: Dungeon rats crashes with d3dcompiler errors
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56067
--> https://bugs.winehq.org/attachment.cgi?id=56067
complete log
Game crashes before create or load a new game with quite errors like:
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
workaround is d3dcompiler_43.dll override to native.
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https://bugs.winehq.org/show_bug.cgi?id=38872
Bug ID: 38872
Summary: 3DMark06 cannot be run without native d3d_* libraries:
proxycon_in.txt: D3DXCompileShader failed: Invalid
data (D3DXERR_INVALIDDATA)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51801
--> https://bugs.winehq.org/attachment.cgi?id=51801
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=42912
Bug ID: 42912
Summary: Death to Spies: Moment of Truth demo needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58057
--> https://bugs.winehq.org/attachment.cgi?id=58057
screenshot
Crashes on level loading.
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x10cac280,
mesh_in 0x633564c0, options 0, palette_size 69, adjacency_in 0x6c9cd58,
adjacency_out 0x6cb00e8, face_remap (nil), vertex_remap (nil), max_face_infl
0x32f88c, num_bone_combinations 0x32f860, bone_combination_table 0x32f86c,
mesh_out 0x32f830 stub!
fixme:d3dx:d3dx9_mesh_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented.
Native d3dx9_32 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35129
Bug ID: 35129
Summary: Cloning Clyde refuses to start with built-in d3dx9_36
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/224883/220000/fileinfo/Cloni
ng-Clyde-Client-%28Trial%29
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46859
--> http://bugs.winehq.org/attachment.cgi?id=46859
terminal output (+d3dx traces)
The game won't start with the built-in d3dx9_36, it flashes a black window for
a brief moment then it quits without an error message.
+d3dx debug channel added only 4 lines to the terminal output as can be seen at
the end of the attached log file.
Please install ie8 via winetricks when testing with the demo version as the
launcher doesn't work with Wine's IE.
'winetricks d3dx9_36' is a workaround.
Fedora 19
Nvidia binary drivers 325.15
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=48676
Bug ID: 48676
Summary: CD not detetected in Exact Audio Copy since wine 4.21
anymore
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bastian.dev(a)gmail.com
Distribution: ---
When I insert a audio cd in the drive, Exact Audio Copy (v 1.3) doesn't detect
it. It just doesn't show anything. 4.20 was the last version it worked with.
I've also tried wine 4.21 and 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=45328
Bug ID: 45328
Summary: Unusable GUI for ElsterFormular 19.5
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
It would be nice if I could use the application “ElsterFormular 19.5
(2018-06-14)” together with the software “Wine 3.10-820.1” finally.
https://www.elster.de/eportal/infoseite/elsterformularhttps://appdb.winehq.org/objectManager.php?sClass=application&iId=1925
elfring@Sonne:~> wine C:\\windows\\command\\start.exe /Unix
/home/elfring/.wine/dosdevices/c:/users/elfring/Start\
Menu/Programs/ElsterFormular/ElsterFormular.lnk
0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
0009:fixme:exec:SHELL_execute flags ignored: 0x00004100
elfring@Sonne:~> 0036:fixme:file:FindFirstFileExW flags not implemented
0x00000002
0036:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0036:fixme:msvcrt:type_info_name_internal_method type_info_node parameter
ignored
…
Its graphical user interface does not respond to mouse clicks so far.
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https://bugs.winehq.org/show_bug.cgi?id=41102
Bug ID: 41102
Summary: Alan Wake's American Nightmare crashes at launch
randomly with 'm->state == STATE_PASSIVE'
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Crashes very randomly, so hard to reproduce.
Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:787, function
pa_mainloop_prepare(). Aborting.
wine: Assertion failed at address 0xf779ad49 (thread 0028), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf779ad49).
Backtrace:
=>0 0xf779ad49 __kernel_vsyscall+0x9() in [vdso].so (0x7c1bd2e8)
1 0xf73d95c9 gsignal+0x38() in libc.so.6 (0x7c1bd2e8)
2 0xf73daca7 abort+0x156() in libc.so.6 (0x7c1bd2e8)
3 0x7a9e9e47 pa_mainloop_prepare+0x286() in libpulse.so.0 (0x7c1bd2e8)
4 0x7a9ea923 pa_mainloop_iterate+0x32() in libpulse.so.0 (0x04a0dc98)
5 0x7aa512b3 pulse_test_connect+0x182()
[/wine/dlls/winepulse.drv/mmdevdrv.c:566] in winepulse (0x04a0dc98)
6 0x7aa58590 AUDDRV_GetPriority+0x2f()
[/wine/dlls/winepulse.drv/mmdevdrv.c:947] in winepulse (0x04a0dcc8)
7 0x7b8199bf init_driver+0x25e() [/wine/dlls/mmdevapi/main.c:103] in mmdevapi
(0x04a0e1c8)
8 0x7b81a21c DllGetClassObject+0x3b(rclsid=<couldn't compute location>,
riid=<couldn't compute location>, ppv=<couldn't compute location>)
[/wine/dlls/mmdevapi/main.c:282] in mmdevapi (0x04a0e1f8)
9 0x7e95fc1c apartment_getclassobject+0x11b(apt=<is not available>,
dllpath=<is not available>, apartment_threaded=<is not available>, rclsid=<is
not available>, riid=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:1372] in ole32 (0x04a0e268)
10 0x7e962bd5 get_inproc_class_object+0x114(apt=<is not available>,
regdata=<is not available>, rclsid=<is not available>, riid=<is not available>,
hostifnecessary=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:2930] in ole32 (0x04a0e4c8)
11 0x7e965565 CoGetClassObject+0x50f(rclsid=<is not available>,
dwClsContext=<is not available>, pServerInfo=<is not available>, iid=<is not
available>, ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3068] in ole32
(0x04a0e578)
12 0x7e966be1 CoCreateInstanceEx+0x1db(rclsid=<is not available>,
pUnkOuter=<is not available>, dwClsContext=<is not available>, pServerInfo=<is
not available>, cmq=<is not available>, pResults=<is not available>)
[/wine/dlls/ole32/compobj.c:3305] in ole32 (0x04a0e5f8)
13 0x7e9670dd CoCreateInstance+0x67(rclsid=<is not available>, pUnkOuter=<is
not available>, dwClsContext=<is not available>, iid=<is not available>,
ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3201] in ole32 (0x04a0e668)
14 0x01e8347b in fmodex (+0x347a) (0x04a0e694)
15 0x01f07e45 in fmodex (+0x87e44) (0x04a0e6bc)
16 0x01f07f7a in fmodex (+0x87f79) (0x04a0e6d4)
17 0x01f080b8 in fmodex (+0x880b7) (0x04a0e70c)
18 0x01ea2e74 in fmodex (+0x22e73) (0x04a0e728)
19 0x01e569b4 in snd_w32_f (+0x69b3) (0x04a0e900)
20 0x01e573fa in snd_w32_f (+0x73f9) (0x04a0e928)
21 0x01e57a9c in snd_w32_f (+0x7a9b) (0x04a0e948)
22 0x0042f4e4 in alan_wakes_american_nightmare (+0x2f4e3) (0x04a0e990)
23 0x0042fb0b in alan_wakes_american_nightmare (+0x2fb0a) (0x04a0e9c4)
24 0x006eded0 in alan_wakes_american_nightmare (+0x2edecf) (0x04a0e9f4)
25 0x00d99f02 in rl_w32_f (+0x59f01) (0x04a0ea08)
26 0x7bc7d8ac call_thread_func_wrapper+0xb() in ntdll (0x04a0ea18)
27 0x7bc80669 call_thread_func+0xa8(entry=0xd42b8a, arg=0x399d2a0,
frame=0x4a0eb18) [/wine/dlls/ntdll/signal_i386.c:2759] in ntdll (0x04a0eaf8)
28 0x7bc7d88a call_thread_entry_point+0x11() in ntdll (0x04a0eb18)
29 0x7bc88073 start_thread+0xa2(info=0x7ffd0fb8)
[/wine/dlls/ntdll/thread.c:453] in ntdll (0x04a0f368)
PulseAudio 8.0
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https://bugs.winehq.org/show_bug.cgi?id=50136
Bug ID: 50136
Summary: allow to disable wine's vulkan loader/driver
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
I'm trying to run mesa's software vulkan renderer driver with wine.
This means I want to use vulkan's icd loader and mesa's renderer libs I built
(outside of wine):
libvulkan-1.dll
libvulkan_lvp.dll
Unfortunately, building wine with --disable-vulkan does not seem to disable its
loader, it only disables the driver:
$ VK_ICD_FILENAMES=lvp_icd.x86_64.json wine vkcubepp.exe
0064:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
Is there a way to disable the loader too ?
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https://bugs.winehq.org/show_bug.cgi?id=48112
Bug ID: 48112
Summary: The tests trigger heap and loader critical section
lockups
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The log of *some* WineTest runs contains critical section errors like the
following:
Running: httpapi:httpapi (222 of 670)
[...]
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01d8, blocked by 01d4,
retrying (60
sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01f8, blocked by 01d4,
retrying (60
sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
01f7:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f7, blocked by 01d4, retrying (60 sec)
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01d8, blocked by 01d4, retrying (60 sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f8, blocked by 01d4, retrying (60 sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
Running: ieframe:ie (223 of 670)
Running: ieframe:intshcut (224 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
01da:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01da, blocked by 01d4, retrying (60 sec)
[... and more later on, all the way to...]
Running: wtsapi32:wtsapi (665 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
[...]
It's always either the heap critical section or the loader one. Unfortunately
the ERR() message does not show the process id so it's impossible to know which
process got stuck. We can rule out httpapi:httpapi and the tests that ran
before because the WineTest report indicates that they ran for less than 1
second:
gdiplus:region:01ae done (0) in 0s
gdiplus:stringformat:01b4 done (0) in 0s
hid:device:01b7 done (0) in 1s
hlink:browse_ctx:01b9 done (0) in 0s
hlink:hlink:0118 done (0) in 0s
hnetcfg:policy:0112 done (0) in 0s
httpapi:httpapi:014f done (0) in 1s
* The lockups seem to continue until the end of the log. So they could be
happening in either WineTest.exe, or one of Wine's internal processes:
explorer.exe, plugplay.exe, services.exe or winedevice.exe.
* httpapi:httpapi is always where the lockups appear first.
* Since the initial timeout is 5 seconds, it could in fact be caused by a test
that ran up to 5 seconds before httpapi:httpapi. Unfortunately the WineTest
report has a 1 second granularity so it's hard to know how many tests ran in 5
seconds.
* When the lockups occur WineTest takes 2 to 5 minutes longer to run. So they
slow the tests down somehow.
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http://bugs.winehq.org/show_bug.cgi?id=10570
Summary: Thief 2: The Metal Age - fog not working
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.thief-thecircle.com/media/demos/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
In a notoriously foggy level (Life of The Party), the fog doesn't work.
Card is an nvidia GeForce 6200, with latest nvidia-driver.
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https://bugs.winehq.org/show_bug.cgi?id=46169
Bug ID: 46169
Summary: Zabaware Reade doesn't work properly
Product: Wine
Version: 3.20
Hardware: x86
URL: https://www.zabaware.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Hi! I downloaded Zabaware reader from here https://www.zabaware.com/download
and it works,but not as in Windows. In fact the voices are very different and
very annoying to listen to. To reproduce the bug you need to download the free
version of the program, then install ZabawareReaderSetup.exe.
Now write a sentence and hear it both in WIndows and in Linux. You will note a
big difference.
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https://bugs.winehq.org/show_bug.cgi?id=44414
Bug ID: 44414
Summary: GetNamedPipeHandleState not properly implemented
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ossman(a)cendio.se
Distribution: ---
I'm getting these running the Windows version of the ThinLinc client:
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
It uses that call to set and remove PIPE_NOWAIT.
The client also locks up, but I'm not sure it is because of this stub or
something else.
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http://bugs.winehq.org/show_bug.cgi?id=29902
Bug #: 29902
Summary: Windows Live Messenger 8.5 does login, error 81000378
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38893
--> http://bugs.winehq.org/attachment.cgi?id=38893
Log, try entering the messenger
salutations (google translation)
I installed messenger through .msi package without problems in wine,
I went to winecfg, changed windows version to 2000, when I opened the messenger
if you could not type anything in the field username and password, then
Riched20 installed through winetricks, so I could enter my username and
password when I try to get in, get into normal, but not time to appear the
contacts of the error 81000378
"You cannot use Windows Live Messenger at this time because your contact list
is not available.Please try again later"
I made some test with Wine 1.1.30, and usually logged, but the messenger is
buggy
I want to run it under wine 1.4
thank you
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http://bugs.winehq.org/show_bug.cgi?id=29942
Bug #: 29942
Summary: Windows Live Messenger 8.5, lock in chat windows
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38969
--> http://bugs.winehq.org/attachment.cgi?id=38969
Terminal log
Greetings
I managed to run and log into Windows Live Messenger 8.5 on wine, the bug does
not login, (bug 29902) was solved with a patch disponiblizado by Juan Lang.
Now I have another problem, after logging all normal, see the contacts, can I
change nickname, phrase, image.
I open the chat window to talk, I type normal, but when I send the message, the
program crashes, and gets caught, taking 30% cpu.
to have Windows Live Messenger 8.5 on wine, follow these steps:
Download messenger: http://www.mediafire.com/?tlywu43id00
Normal installation in wine, and install riched20 msxml3 by winetricks, then
set the Wine version for Windows 2000, done that is possible to login.
But to login you must have wine with the patch:
http://www.winehq.org/pipermail/wine-patches/2012-February/111655.htmlhttp://www.winehq.org/pipermail/wine-patches/2012-February/111656.html
applied, but the Windows Live Messenger error 81000378 will
Post here the log of the terminal, since the messenger open, until it freezes
in the chat window
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https://bugs.winehq.org/show_bug.cgi?id=49266
Bug ID: 49266
Summary: Amazon Games installs but won't start
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67270
--> https://bugs.winehq.org/attachment.cgi?id=67270
Console Output (wine 5.8)
Hello everyone,
I download the Amazon games installer from:
https://download.amazongames.com/AmazonGamesSetup.exe
and got it installed with wine 5.8 - Unfortunately the application doesn't
launch. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47407
Bug ID: 47407
Summary: Hard Truck 2: King of The Road (GOG version): movies
don't play
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 64755
--> https://bugs.winehq.org/attachment.cgi?id=64755
Screenshot from intro movie
In Hard Truck 2: King of The Road (GOG version), movies don't play: e.g. intro
logos and movie (screenshot-from-intro-movie.png) and movies when you're
arrested or robbed by mafia.
Lubuntu 18.04.2, Wine 4.11 from official PPA.
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http://bugs.winehq.org/show_bug.cgi?id=33008
Bug #: 33008
Summary: UDP listening on specific IP address does not work
properly
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: decimusmaximus(a)seznam.cz
Classification: Unclassified
Wine updated from 1.5.6 to 1.5.24.
My app uses UDP listening on specific address (not 0.0.0.0). It is running on
machine with NAT, there are two interfaces with IP A.A.A.A (public) and IP
B.B.B.B (private) My app is set to listen only on one IP address, IP A.A.A.A
It works properly on Wine 1.5.6. Traffic from subnet B.B.B.B is NATed to
A.A.A.A interface and application running in wine receives it correctly.
After update to 1.5.24 it does not work anymore.
Application does not receive data from private subnet B.B.B.B, however it works
properly for traffic incoming on A.A.A.A interface.
Please see attached schema.
results of "netstat --listening"
with Wine 1.5.6 it is listening on A.A.A.A address correctly.
with Wine 1.5.24 it is listening on 0.0.0.0 (obviously incorrect, socket
binding is set to A.A.A.A address in application and although it is saying
0.0.0.0 app does not receive any data from B.B.B.B network)
This application has to be listening only on one interface and do not mix
public and private addresses. In this case it is not accessible for clients in
private network, so it is critical bug.
Main strange thing is, that it is listening on all addresses 0.0.0.0 although
socket binding in application is set to address A.A.A.A
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http://bugs.winehq.org/show_bug.cgi?id=22675
Summary: TechSmith Camtasia player fails to open.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattj10973(a)hotmail.co.uk
Created an attachment (id=27925)
--> (http://bugs.winehq.org/attachment.cgi?id=27925)
The program (MATHSWATCH), it's embedded player, the Tech Smith Camtasia player
(Clip 102 etc.), and the error message.
I recently purchased a revision CD for my GCSE Mathematics course, and it
states the CD is compatible with Windows 98SE/Me/2000/XP/Vista. I try to run it
through Lucid Lynx, but I get an error message. I'm new to Linux and open
source software in general, and have pretty much zilch coding or advanced
knowledge of my new system, so sorry in advance if I've done anything
incorrectly, or failed to understand some of the site's instructions. Error
message attached, thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=37056
Bug ID: 37056
Summary: Rapture3D requires native dsound.dll in order to
change sound layout.
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: El_Diablo2(a)gmx.de
Created attachment 49248
--> http://bugs.winehq.org/attachment.cgi?id=49248
Error message with builtin dsound.dll
With builtin dsound UserLayout.exe complains it cannot change the soundcard
configuration.
No interessting (default channels) debug output...
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https://bugs.winehq.org/show_bug.cgi?id=49915
Bug ID: 49915
Summary: can not register COM server
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ysong2180(a)yahoo.com
Distribution: ---
Created attachment 68286
--> https://bugs.winehq.org/attachment.cgi?id=68286
two log files. one is the winecfg log. The other one is the application log
I tried to install an windows application on Ubuntu 20.04. The installer can
run and install files. But it fails at the end when it tries to register COM
servers. It is a win32 application. I used winecfg to create a win32
wineprefix and used the win32 wineprefix to start the installer.
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https://bugs.winehq.org/show_bug.cgi?id=47000
Bug ID: 47000
Summary: Make WineHQ available as flatpak in Flathub
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi.
I would like, here, to suggest to make WineHQ available as flatpak in Flathub.
This will be very useful since flatpak is secure & sandboxed, so user will be a
way from infect heir/his PC by a virus or spywar. If flatpak Wine run a virus,
then it will be like if Wine sandboxed by firejail run such virus.
Moreover, flatpak can minimize time & efforts in packaging because it is a
generic package working in many Linux distro regardless OS version.
Also, Wine contain huge number of 32 bit packages that are, mostly, not needed
by any other application.
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https://bugs.winehq.org/show_bug.cgi?id=37640
Bug ID: 37640
Summary: Opening Windroy and it crashes.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fholiveira1(a)hotmail.com
Distribution: ---
Created attachment 50094
--> https://bugs.winehq.org/attachment.cgi?id=50094
Extract from Wine report of bug.
I was trying to open Windroy and it crashes. The system open a bug report,
attached.
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http://bugs.winehq.org/show_bug.cgi?id=33069
Bug #: 33069
Summary: Visual Basic 6 can't load any component
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: german_ant_82(a)yahoo.com
Classification: Unclassified
Created attachment 43719
--> http://bugs.winehq.org/attachment.cgi?id=43719
Fixme errors list for the components that can't be loaded
Visual Basic comes with a set of preloaded standard components and a set of
loadable extra components. These extra components can't be loaded.
List of components that can't be loaded:
AxBrowser
Cdlg
Microsoft ADO Data Control 6.0 (OLEDB)
Microsoft Calendar Control 8.0
Microsoft Chart Control 6.0 (OLEDB)
Microsoft Comm Control 6.0
Microsoft Common Dialog Control 6.0
Microsoft Data Bound Grid Control 5.0 (SP3)
Microsoft Data Bound List Controls 6.0
Microsoft DataGrid Control 6.0 (OLEDB)
Microsoft DataList Controls 6.0 (OLEDB)
Microsoft DataRepeater Control 6.0 (OLEDB)
Microsoft FlexGrid Control 6.0
Microsoft Hierarchical FlexGrid Control 6.0 (OLEDB)
Microsoft Internet Transfer Control 6.0
Microsoft MAPI Controls 6.0
Microsoft Masked Edit Control 6.0
Microsoft Multimedia Control 6.0
Microsoft PictureClip Control 6.0
Microsoft RemoteData Control 6.0
Microsoft Rich Textbox Control 6.0
Microsoft Script Control 1.0
Microsoft SysInfo Control 6.0
Microsoft Tabbed Dialog Control 6.0
Microsoft Windows Common Controls 5.0 (SP2)
Microsoft Windows Common Controls 6.0
Microsoft Windows Common Controls-2 5.0 (SP2)
Microsoft Windows Common Controls-2 6.0
Microsoft Windows Common Controls-3 6.0
Microsoft Winsock Control 6.0
MSFlexGrid Wizard 6.0
Package and Deployment Wizard
VB6 Application Wizard
VB6 Data Form Wizard 6.0
VB6 MSChart Wizard 6.0
VisModelBrowser
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https://bugs.winehq.org/show_bug.cgi?id=41013
Bug ID: 41013
Summary: Sourceinsight: the 'Window' menu click no response
Product: Wine
Version: 1.8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.hu(a)intel.com
Distribution: ---
Created attachment 55180
--> https://bugs.winehq.org/attachment.cgi?id=55180
'Window' menu list jump to top left
The menu of 'Window' click has no responses.
But other menu can work.
My workaround is to click its adjacent menu item then arrow key to move to
'Window' menu. But even so, it appears to left top of the window. See
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=23064
Summary: Sourceinsight: no response clicking menu, untill
firstly right-click in main window area
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dwwwww(a)hotmail.com
OS: RHEL 4
Wine, 1.2-rc2
Open sourceinsight, click the menus, no response.
But it works after right click in main window area.
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https://bugs.winehq.org/show_bug.cgi?id=50281
Bug ID: 50281
Summary: fsync patch for wine 6.0-rc1 (without staging)
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scott(a)quest-arts.co.uk
Distribution: ---
Created attachment 68830
--> https://bugs.winehq.org/attachment.cgi?id=68830
fsync patch that applies to vanilla wine 6.0-rc1
I have created a new fsync patch that can apply directly to wine 6.0-rc1
without needing esync from staging.
I have tested this patch applied to the latest wine sources (6.0-rc1) as of 7th
December 2020 using Star Citizen 3.11.
I have included it here for you to review for your convenience to review
whether to include it in a future wine version.
Current testing from myself and others in the Star Citizen LUG org when using
fsync enabled wine and kernels are resulting in a much smoother experience.
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http://bugs.winehq.org/show_bug.cgi?id=15480
Summary: Saving files in Word/Excel creates useless .lnk files
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)etc.gen.nz
Hi,
In Word and Excel 2003 when we save files then a .lnk file is created in the
same directory as the source file. These files are useless for two reasons:
1) They're in the same directory as the original .doc or .xls files which have
Word and Excel associated with them respectively.
2) On a standard Debian Lenny machine running Gnome the .lnk files aren't
recognised by any apps and won't cause Word or Excel to run.
I've searched around the place to see if we can turn this "feature" off, but
haven't found anything. Is this possible? If not, could this please be added.
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https://bugs.winehq.org/show_bug.cgi?id=45756
Bug ID: 45756
Summary: Button not clickable when dpi setting changed in
Office 2007 Installer
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
After upgrading from wine 3.14 to wine 3.15 (self-compiled, 32-bit-only) the
push buttons in the office 2007 installer are no longer "clickable".
When pushing them with the mouse, nothing happens. Using the keyboard to "push"
the buttons works as before. Sometimes the mouse pointer is not even visible
inside the installer window.
This only happens when changing the screen resolution in winecfg (i.e. to 168
dpi). The windows version is set to Windows XP
A bisect shows this commit as the first bad commit:
commit 2068b73db5e19e1ce3b54b2a8ecb5a5b99ea19b5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 27 14:02:43 2018 +0200
user32: Process hardware messages in physical coordinates.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39113
Bug ID: 39113
Summary: SimplePC_SC.exe does not work
Product: Wine
Version: unspecified
Hardware: x86
URL: http://downloads.acs.com.hk/utility-tools/en/TOL-PCSC.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: vincent.hardy.be(a)gmail.com
Distribution: ---
Created attachment 52115
--> https://bugs.winehq.org/attachment.cgi?id=52115
screenshot
SimplePC_SC is a programme that tests easily the basic functions of winscard
with any smartcard.
I file this bug in the hope that a friendly developer starts a real
implementation of winscard.
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https://bugs.winehq.org/show_bug.cgi?id=43224
Bug ID: 43224
Summary: Freelist scan can result in O(n) time when allocating
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ranma42(a)gmail.com
Distribution: ---
Created attachment 58517
--> https://bugs.winehq.org/attachment.cgi?id=58517
Micro-benchmark that shows the degenerate behaviour
The heap implementation in ntdll can be very inefficient for some allocation
patterns.
Specifically, it is possible that a freelist contains thousands of entries of a
given size and it is scanned while looking for a bigger entry, that will not
fit in any of those.
This is demonstrated by the attached program. It accepts a size as an argument
and will allocate 1000000 elements of that size, deallocate half of them (the
"even" ones), then allocate 1000 elements that are just one bit bigger.
For most sizes the program terminates in milliseconds, but in my environment it
takes several seconds for sizes 16, 32, 48, 64, 80, 88, 96, 112, 120, 128.
A possible workaround (that I had implemented in the past, for short-lived
applications) is to allocate from a freelist whose entries are all at least as
big as the block that is being allocated, but that can cause inefficient memory
usage.
I noticed that wine includes an implementation of a red-black tree.
Would it make sense to organise the free entries as lists in such a tree?
That should ensure O(log N) in the worst case.
If performance is a concern, it might be possible to use "direct" freelists for
small sizes (ensuring that all of the alignment-compatible sizes are covered)
and use a tree for bigger sizes.
I am willing to work on this, but I need some directions on what is the best
path forward (namely, if we should prefer the memory-inefficient but simpler
approach of just allocating from "bigger" freelists or if the tree approach is
the desired one).
The bug https://bugs.winehq.org/show_bug.cgi?id=37773 might be related.
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https://bugs.winehq.org/show_bug.cgi?id=37146
Bug ID: 37146
Summary: Untis 2015: Crashes while starting
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schutthuffe(a)web.de
Created attachment 49371
--> https://bugs.winehq.org/attachment.cgi?id=49371
Report generated by wine
Installing Untis 2015 seemed to work. Trying to start the program, the
following message popped up: "Im Programm untis.exe traten schwerwiegende
Fehler auf und es muss beendet werden. Wir entschuldigen uns für die
Unannehmlichkeit." The following report is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24256
Summary: 3D Sexvilla 2: extremely long loading times
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.3d-sexgames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailme667(a)yahoo.co.uk
Loading time makes the game unusable (version 2.093). I just watched the
loading screen for half an hour. But I know it works, because I tried starting
the game, turning the monitor off, having dinner and see the game running when
I came back a long time later.
Clean .wine tested. Other users in appdb have reported the same problem, it's
not just me.
Bug is tested to be present on wine 1.2 and 1.3.1. sysprof makes it clear ntdll
is consuming nearly all the time.
Using wine 1.2 the following is seen repeating over and over with winedebug
during loading:
002e:Call KERNEL32.GetTickCount() ret=7da7655d
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7da7655d
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7da76415
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7da76415
002e:Call ntdll.RtlAcquireResourceShared(00187fa4,00000001) ret=7da76541
002e:Ret ntdll.RtlAcquireResourceShared() retval=00000001 ret=7da76541
002e:Call ntdll.RtlReleaseResource(00187fa4) ret=7da76555
002e:Ret ntdll.RtlReleaseResource() retval=00000000 ret=7da76555
I got the following from wine-dbg also using 1.2:
Wine-dbg>bt 0x0000002e
Backtrace:
=>0 0xb7705430 (0x04e0e9d8)
1 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x4e0ea34)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea68)
2 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea78)
3 0x7bc6f8f0 call_thread_func+0xb() in ntdll (0x04e0eb48)
4 0x7bc6fac0 call_thread_entry_point+0x6f(entry=0x7e78e720, arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/ntdll/signal_i386.c:2473] in ntdll (0x04e0f398)
5 0x7bc780b5 start_thread+0xf4(info=0x7ff9cfb8)
[/build/buildd/wine1.2-1.2/dlls/ntdll/thread.c:399] in ntdll (0x04e0f498)
6 0xb757780e start_thread+0xbd() in libpthread.so.0 (0x00000000)
I hope I've provided enough information.
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https://bugs.winehq.org/show_bug.cgi?id=49113
Bug ID: 49113
Summary: Wine heap performs badly when multiple threads are
concurrently allocating or freeing memory
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
This can be easily reproduced with any synthetic heap benchmark, such as
https://github.com/mjansson/rpmalloc-benchmark or
https://github.com/daanx/mimalloc-bench.
Performance gets really bad as the number of concurrent thread increases.
For instance, running the rpmalloc benchmark with "<num threads> 0 0 2 20000
50000 5000 16 1000" parameter set, and 2 concurrent threads gives the following
results (wine staging is testing with the staging heap improvement patches from
https://bugs.winehq.org/show_bug.cgi?id=43224):
* win10 crt: 11977625 memory ops/CPU second, 106% overhead
* linux crt: 5675754 memory ops/CPU second, 53% overhead
* wine rpmalloc: 19700003 memory ops/CPU second, 131% overhead
* wine upstream: 248333 memory ops/CPU second, 62% overhead
* wine staging: 914004 memory ops/CPU second, 61% overhead
Increasing the number of thread makes the difference even worse for Wine.
In general this does not translate in much slowdowns, as memory allocation is
rarely done in such highly concurrent way, but in some situations the
difference is clearly noticeable, and in particular with many games during
their loading times.
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http://bugs.winehq.org/show_bug.cgi?id=34011
Bug #: 34011
Summary: Path of Exile stutters constantly
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
When playing the game, any time a new resource is loaded from disk, the game
freezes completely for some time while it waits for the load. Given that the
game is constantly loading things from disk, it makes the game nearly
unplayable in many cases.
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https://bugs.winehq.org/show_bug.cgi?id=47398
Bug ID: 47398
Summary: Company of Heroes 2 crashes at launch
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64744
--> https://bugs.winehq.org/attachment.cgi?id=64744
log
Graphics Setup: "Failed to set a working mode for the rendering device. This
could be due to having an old version of DirectX installed."
wine-4.10-279-g48f93bc329
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=29096
Bug #: 29096
Summary: Phoenix (steam file extractor) z-order of popup is
wrong
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://stat1cv01d.com/load/phoenix_1_5_beta_8/1-1-0-13
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
80056a42f6b0e96426751497a8c322de0cdf0602 Phoenix_15beta8.rar
After
http://source.winehq.org/git/wine.git/commitdiff/2429ef905c46aec91465ac187c…,
the program runs. It pops up a dialog on first run, asking if you want to put a
shortcut on the desktop. The dialog is behind a splash screen, so you have to
alt+move to get to it.
A virtual desktop also works around it.
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https://bugs.winehq.org/show_bug.cgi?id=38642
Bug ID: 38642
Summary: Geometry Wars crashes when changing screen resolution
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The game opens and works fine, but if you try and change the fullscreen
resolution, the game crashes out with a Wine page-fault pop-up message:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x00429ec7).
Unfortunately I cannot get more info on this right now as I've switched to
Wine-Staging to test some other things.
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http://bugs.winehq.org/show_bug.cgi?id=29028
Bug #: 29028
Summary: Starcraft crashes on exit
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Classification: Unclassified
After upgrading wine to 1.3.31 Starcraft crashes on exit.
wine 1.3.30 has not this problem.
After choosing exit in game menu I get black screen in 640x480 resolution (I
switch to nvidia-settings with Alt-Tab and set up correct resolution after
this). In console there are this lines:
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 844 bytes in thread 0024 eip
0041efcc esp 00240fe4 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x62385d40 "time.c:
TIME_tz_section" wait timed out in thread 0027, blocked by 0024, retrying (60
sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x6231354f
I've tried regression testing with git bisect and get this result:
496b438ede825fc00daac7a5869e045ae583cec9 is the first bad commit
commit 496b438ede825fc00daac7a5869e045ae583cec9
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Sep 27 09:31:59 2011 -0500
wined3d: Remove d3d8/9 palette support.
:040000 040000 8b95a8e0e4e7524170ba43bc2ffe369359b9811d
7c427ec5a0816aa5da25718cee9c70e0d3605214 M dlls
:040000 040000 a6ee1c817b1f21634ddad86780fad5cfe9c4fb29
fe57de377c4cf96d0f48c4560d0db321b7b28e91 M include
There was slightly different errors on the screen during testing, but I did
"git bisect bad" on every crash on exit.
With what WINEDEBUG flags should I run wine to provide any additional
information about this issue?
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http://bugs.winehq.org/show_bug.cgi?id=19017
Summary: DirectX Hardware presenting Problem
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=21920)
--> (http://bugs.winehq.org/attachment.cgi?id=21920)
Log output of the Game Balls (in Appdb is a link for a Download)
Device is not Found
It seams DirectX in Wine has a Problem with presenting Hardware devices
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https://bugs.winehq.org/show_bug.cgi?id=48339
Bug ID: 48339
Summary: RadiAnt DICOM Viewer cannot export series to WMV movie
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Movie export to wmv does not work under Wine 5.0~rc1-staging in RadiAnt DICOM
Viewer 5.5.0 64 bit
As far as I tested RadiAnt on wine it never did.
Console output:
01cc:fixme:wmvcore:WMProfileManager_LoadProfileByData
(0000000000C24D40)->(L"<profile version=\"589824\" storageformat=\"1\"
name=\"radiant\" description=\"\"><streamconfig
majortype=\"{73646976-0000-0010-8000-00AA00389B71}\" streamnumber=\"2\"
streamname=\"Video Stream\"inputname=\"Video409\" bitrate=\"20000000\"
bufferwindow=\"3000\" reliabletransport=\"0\" deco"... 0000000007913480)
I suppose that wmv export is probably not implemented currently, at least in
this profile.
To reproduce: Open any example CT series in RadiAnt DICOM viewer, export
series, pick "wmv", directory, and click save, nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=32235
Bug #: 32235
Summary: Soldiers heroes of World War II crashes on startup
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 42522
--> http://bugs.winehq.org/attachment.cgi?id=42522
Crash log
Soldiers Heroes of World War 2 crash on startup see crash log. It says a out of
memory notification, so maybe a memory leak or something? I use the GOG.com
version in this test. Hope you guys can ind out what is going on. If you need
andy extra debug extensions let me know so I can provide it. Many thanks in
advance!
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https://bugs.winehq.org/show_bug.cgi?id=45057
Bug ID: 45057
Summary: "Wine Stable" is not optimized for your Mac.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sephirothfanatic(a)gmail.com
As of macOS High Sierra 10.13.4, Apple has issued a warning that 32 bit apps
are not going to work anymore and apps should be upgraded to 64 bit to
"increase compatibility"; siting this article:
https://support.apple.com/en-us/HT208436
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http://bugs.winehq.org/show_bug.cgi?id=19505
Summary: Cannot run AMIS (Daisy Book Reader)
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jvromans(a)squirrel.nl
Created an attachment (id=22688)
--> (http://bugs.winehq.org/attachment.cgi?id=22688)
Wine log when starting AMIS
When trying to run AMIS, the program aborts almost immediately.
AMIS can be downloaded from http://daisy.org/projects/amis/ .
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https://bugs.winehq.org/show_bug.cgi?id=50741
Bug ID: 50741
Summary: Microcap12 crashes on addition of new text
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devops.sune(a)gmail.com
Distribution: ---
Created attachment 69513
--> https://bugs.winehq.org/attachment.cgi?id=69513
Debug and system error traces
The app crashes upon trying to add a new text item.
Steps:
- set wine configuration to Windows XP
- open mc12_64.exe
- start a new circuit (if not done automatically)
- press CTL-T
- click anywhere in the main window
Watch it crash
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https://bugs.winehq.org/show_bug.cgi?id=48528
Bug ID: 48528
Summary: The Void crashes with builtin d3dx9_36 (needs
D3DXFillCubeTextureTX() to return S_OK)
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
As stated.
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http://bugs.winehq.org/show_bug.cgi?id=18775
Summary: WINE can load DLL with full path second time
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Windows LoadLibrary does not load dll second time if full path is specified.
Attached test print "OK" on WinXP and "FAIL" on WINE.
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http://bugs.winehq.org/show_bug.cgi?id=14771
Summary: Firefox 3 complains it is not the default browser on
every startup
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.mozilla.com/en-US/firefox/all.html
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Everytime I start Firefox 3, it complains it's not the default browser. I hit
Yes when it asks me to set is as the default browser, but on the next start up,
it complains again.
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https://bugs.winehq.org/show_bug.cgi?id=39644
Bug ID: 39644
Summary: WineTest.exe should detect left-over UAC prompts
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
There was a problem where the cmd.exe:batch would try to run regedit from an
account without elevated privileges. This caused Windows to pop up the UAC
dialog, causing the test to stall. Timeout would happen, WineTest would kill
the cmd.exe:batch process but doing so, and even extending it to all process
tree, does not close the UAC because it's under the control of another Windows
element. So WineTest would run the following tests with the UAC dialog still up
which caused them to fail as they could not put their windows in the
foreground.
The cmd.exe:batch bug has been fixed. However it could make sense for WineTest
to do more to handle this situation more nicely:
* If possible it could dismiss the UAC dialog (not click 'Yes' obviously, just
deny the request).
* It could detect the UAC dialog is up and wait. It seems the UAC dialog goes
away on its own after about two minutes.
* If we cannot detect if an UAC dialog is up we could systematically wait for
an extra 2 minutes after a timeout, just in case.
* Even more basic, we could increase our test timeout so it's longer than the
UAC timeout, in the hope an UAC would go away before we time out.
* Even though it does not solve the UAC issue it could still make sense to
kill the whole subprocess tree, just to be sure one of them is not going to
break the following tests.
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http://bugs.winehq.org/show_bug.cgi?id=9404
Summary: cannot select TWAIN source in irfanview
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.irfanview.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In Irfanview, users should be able to select the TWAIN source via file ->
select TWAIN source. Clicking that menu item should bring up a dialog box to
let users pick which scanner to use. In Wine, no dialog box ever comes up, so
the program uses the first TWAIN source it finds, which is the gphoto2 driver.
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http://bugs.winehq.org/show_bug.cgi?id=35319
Bug ID: 35319
Summary: Wolverine: install game crash
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 47105
--> http://bugs.winehq.org/attachment.cgi?id=47105
Wolverine install crash log
Hello,
when installing Wolverine game, the install window suddenly disappear, without
any error message. Fortunately it seems the crash happened after install all
files.
I joined you the wine terminal log from start to the end of the install
process.
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http://bugs.winehq.org/show_bug.cgi?id=33807
Bug #: 33807
Summary: Objects disappear at certain camera angles in Ground
Control
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 44813
--> http://bugs.winehq.org/attachment.cgi?id=44813
Terminal output without WINEDEBUG
Game: Ground Control, version 1.0.0.5, crack for version 1.0.0.7 (versions have
no effect on this issue)
***Problem***:
Some objects become invisible at random times. When this happens, shadows still
work properly. Often only certain parts of an object become invisible, like
only chassis of tank. This doesn't happen with visual effects, like lights and
fire. Camera angle has some limited effect on the moment when this happens.
I am running the game in hardware rendering mode. (Game also has software
rendering mode, but only for 640x480 resolution. Some similar glitches appear
in software mode too)
According to appdb, this has been happening forever and is not a regression.
The game uses directx 7. Logs attached.
***Additional details***:
During installation, the game asked to install directx 7.0a, which I clicked
no. Also tried clicking yes, but it has no effect. No dll overrides, winetricks
or anything was used.
The game also suffers from input slowdown at certain times, but it's probably a
different bug.
Also, this game is a free download now, so you can try yourself if you wish.
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https://bugs.winehq.org/show_bug.cgi?id=50469
Bug ID: 50469
Summary: The Void crashes with builtin d3dx9_36 (needs
D3DXDisassembleShader implementation)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The game version is from GOG.
After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes
after D3DXDisassembleShader call as it does not check the returned value.
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https://bugs.winehq.org/show_bug.cgi?id=38905
Bug ID: 38905
Summary: In dlls/mshtml/tests, "make test" failed when some
Chinese fonts are used
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51840
--> https://bugs.winehq.org/attachment.cgi?id=51840
backtrace.txt
0. Copy some Chinese fonts from C:\windows\fonts in Windows XP to ~/.fonts[1]
1. fc-cache -fv
2. run "make test" in dlls/mshtml/tests
3. crashed
[1]: The fonts I copied to Linux:
文鼎CS长宋体繁.TTF 文鼎粗行楷简.TTF 文鼎粗圆简.TTF 文鼎琥珀繁.TTF 文鼎特粗宋简.TTF 文鼎小标宋简.TTF
文鼎报宋简.TTF 文鼎粗黑繁.TTF 文鼎大标宋简.TTF 文鼎书宋繁.TTF 文鼎习字体.TTF 文鼎新艺体简.TTF
文鼎齿轮体.TTF 文鼎粗魏碑简.TTF 文鼎古印体繁.TTF 文鼎特粗黑简.TTF 文鼎细仿宋繁.TTF
I don't know how to determine which font caused this problem
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https://bugs.winehq.org/show_bug.cgi?id=38673
Bug ID: 38673
Summary: valgrind shows uninitialized memory in
dlls/kernel32/sync.c:ConnectNamedPipe()
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
../../../tools/runtest -q -P wine -T ../../.. -M hlink.dll -p hlink_test.exe.so
hlink && touch hlink.ok
==14126== Thread 3:
==14126== Syscall param writev(vector[...]) points to uninitialised byte(s)
==14126== at 0x4F7A0F4B: ??? (in /usr/lib/libc-2.21.so)
==14126== by 0x7BC7A9C5: send_request (server.c:228)
==14126== by 0x7BC7AB52: wine_server_call (server.c:309)
==14126== by 0x7BC7B8CD: server_select (server.c:607)
==14126== by 0x7BC85426: NtWaitForMultipleObjects (sync.c:976)
==14126== by 0x7BC85471: NtWaitForSingleObject (sync.c:985)
==14126== by 0x7BC45DFF: server_ioctl_file (file.c:1539)
==14126== by 0x7BC46565: NtFsControlFile (file.c:1786)
==14126== by 0x7B87406B: ConnectNamedPipe (sync.c:1615)
==14126== by 0x49255A5: listen_thread (rpc_transport.c:132)
==14126== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==14126== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==14126== by 0x7BC81B95: ??? (signal_i386.c:2682)
==14126== by 0x7BC88D78: start_thread (thread.c:443)
==14126== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==14126== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==14126== Address 0x4cee5c4 is on thread 1's stack
==14126== Uninitialised value was created by a stack allocation
==14126== at 0x7B873FA5: ConnectNamedPipe (sync.c:1601)
==14126==
also shows in ieframe/webbrowser, kernel32/pipe,
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https://bugs.winehq.org/show_bug.cgi?id=48538
Bug ID: 48538
Summary: Cricut design space: crashes on installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo1xa.brad(a)gmail.com
Distribution: ---
Created attachment 66346
--> https://bugs.winehq.org/attachment.cgi?id=66346
output of error log
Cricut design space fails to install encounters major error
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https://bugs.winehq.org/show_bug.cgi?id=50596
Bug ID: 50596
Summary: Sacred 2 crashes with D3DXCompileShader (d3dx9_36
builtin)
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 69281
--> https://bugs.winehq.org/attachment.cgi?id=69281
+d3dx log
Hi,
The game crashes at launch with this trace before crash :
------
0024:trace:d3dx:D3DXCompileShader data "#include
\"ui_include.shader\"\n\n\nstruct pixdata {\n\tfloat4 hposition :
POSITION;\n\tfloat4 texcoord0 : TEXCOORD0;\n\tfloat4 texcoord1 :
TEXCOORD1;\n\tfloat4 texcoord2 : TEXCOORD2;\n\tfloat4 light_dir :
TEXCOORD3;\n\tfloat4 color : COLOR;\n};\n\n\nstruct fragout {\n\tfloat4 col
"..., length 1410, defines 00000000, include 0031E318, function "mainVS",
profile "vs_1_1", flags 0, shader 0031E330, error_msgs 0031E310, constant_table
0031E308.
------
Set d3dx9_36 to native fix the issue.
I attach +d3dx log
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https://bugs.winehq.org/show_bug.cgi?id=45884
Bug ID: 45884
Summary: Just Cause 2 crashed at start
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 62390
--> https://bugs.winehq.org/attachment.cgi?id=62390
Just Cause 2 crashed at start terminal log
Hello,
Just Cause II crashed at start, you can reproduce this crash at each launch.
I joined you the log terminal.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=40569
Bug ID: 40569
Summary: application crashes with exception in
ddraw_allocate_handle (win98)
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 54407
--> https://bugs.winehq.org/attachment.cgi?id=54407
Terminal output (wine 1.9.9)
I get a page fault in 32-bit code when starting a game in TOCA Touring Car
Championship. This is an old game that requires windows version <= win98.
The demo also has the bug.
---begin quote---
...
wine: Unhandled page fault on read access to 0x00000110 at address 0x7e7fcf1d
(thread 0028), starting debugger...
Unhandled exception: page fault on read access to 0x00000110 in 32-bit code
(0x7e7fcf1d).
...
Backtrace:
=>0 0x7e7fcf1d ddraw_allocate_handle+0x1d(t=0x10c, object=0x15f960,
type=DDRAW_HANDLE_MATERIAL)
[/home/olivier/Projets/wine-builds/1.9.9_x86/dlls/ddraw/../../../wine-git/dlls/ddraw/main.c:118]
in ddraw (0x0033f478)
...
---end quote---
This is with git wine 1.9.9-35-gbd2999d and no patch.
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http://bugs.winehq.org/show_bug.cgi?id=21158
Summary: Hitman: Contracts ignores mouse press events
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.gamershell.com/download_5663.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: vitaliy(a)kievinfo.com
With wine-1.1.35-180-g20a50f3, after launching Hitman: Contracts, mouse press
events at the main menu are ignored by the game. Since a user reported that the
game worked normally in wine-1.1.9, a regression test was performed, which
indicated:
3743a1a7ca170c765cd779c61b9e362c5b1c5203 is first bad commit
commit 3743a1a7ca170c765cd779c61b9e362c5b1c5203
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sun Feb 1 13:11:46 2009 -0700
dinput: Consume mouse & keyboard events in exclusive mode.
:040000 040000 6ae6b43b3c100af38ed4f27384470dc4d2595bc1
700b35b9bc8fd27239ee8faaed8ca1c10cfc31d4 M dlls
Wine built prior to the indicated commit allows mouse input to work normally.
Interestingly, doing graphical mode changes (via keyboard input) makes mouse
input work again. The AppDB also suggests adding the strings:
UseDirectInputMouse
UseDirectInputKeyboard
to the HitmanContracts.ini configuration file to have mouse input work. The
only visible output under wine-1.1.35-180-g20a50f3 is:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,1024)
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb58,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
(Z:\code\hitman2\gui\MainMenu.cpp:554)Hitman Contracts build 171 (Apr 26 2004
14:42:27)
fixme:dsound:DllCanUnloadNow (void): stub
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https://bugs.winehq.org/show_bug.cgi?id=50129
Bug ID: 50129
Summary: Calibre-portable error initializing the bypy frozen
importer
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bilbiliblus(a)gmail.com
Distribution: ---
When I try to run Calibre-portable.exe y have this message:
There was an error initializing the bypy frozen importer:
<class 'MemoryError'>:
Traceback (most recent call last):
File bypy-importer.py, line 250, in <module>
File bypy-importer.py, line 195, in __init__
It only happens since Calibre changed to version 5 and on.
This very morning I've tried with Calibre 5.3
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=47508
Bug ID: 47508
Summary: FL Studio: Pressing backspace while editing the name
of something closes edit name window prematurely
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Created attachment 64895
--> https://bugs.winehq.org/attachment.cgi?id=64895
A channel highlighted in the channel rack
Since Wine 4.9, pressing backspace to remove text while editing the name of
something closes the window and sets the name as whatever was in the box
usually with one character removed. Before 4.9 pressing backspace only removed
a character without closing the window which is correct behaviour.
Steps to reproduce:
1. Open FL Studio.
2. Press F6 to open the channel rack. If nothing appears or a window
disappeared, press F6 again.
3. There are probably already a few "channels" in the project file (possibly
the demo project opened up). See the image attached. You need to hold shift and
click on the highlighted bit, which is a channel. (Alternatively right click
and select "Rename, color and icon..."). You can pick any channel for this.
4. The edit name window will appear. Type anything, then press backspace to try
and remove a character.
What is expected:
It should remove a character without closing the window, as text editing
usually goes.
What actually happens:
It closes the edit name window.
Sometimes pressing backspace again after the edit name window has closed
(especially when doing this on the mixer) goes on to close the playlist (the
window with a big grid) which is not normal behaviour (doesn't happen before
4.9 either). Pressing backspace usually only changes the snap settings (the
little drop down menu at the top panel of the main FL Studio window which has a
magnet by it).
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https://bugs.winehq.org/show_bug.cgi?id=49443
Bug ID: 49443
Summary: Anno 1800: Super slow & bad performance
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Created attachment 67544
--> https://bugs.winehq.org/attachment.cgi?id=67544
terminal out WineD3D
Hi,
I tried to run Anno 1800 but unfortunately it runs pretty terrible slow on my
end.
The game itself seems to work fine. But when loading into a game it takes me
about 30 minutes on my machine (The loading screen seems unresponsive for most
of the time, animation plays like once every 5 minutes or so). When loaded into
a game I get like <10 FPS (DXVK & WineD3D) and you can visible see the assets
and texures being loaded when scrolling through the map (DXVK, with WineD3D it
is the same, but there are a lot of graphical glitches in addition).
The terminal output attached is with WineD3D. If you require more information
please let me know and I will try to provide it.
my pc
Archlinux
Ryzen 2700x
32gb ram
AMD Vega 56 (Mesa 20.1.1)
game and os on ssd
Kind Regards.
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https://bugs.winehq.org/show_bug.cgi?id=43235
Bug ID: 43235
Summary: FreeBSD crash on Dungeons & Dragons Online because of
secur32
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58542
--> https://bugs.winehq.org/attachment.cgi?id=58542
Output trying to run the Dungeons & Dragons Online launcher
I updated today to staging 2.10 and I wanted to try out D&DO.
It was working in staging 2.7 before I upgrade to 2.10
I attached the output. Maybe it's a built mistake from the maintainer, maybe
it's Wine, I don't know since I'm using the pre-built package from
repositories.
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https://bugs.winehq.org/show_bug.cgi?id=49202
Bug ID: 49202
Summary: Never exited critical section in freetype.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
if expression `(!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL))` is true, then only return is executed without exiting critical session
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
```
if (!enum_face_charsets(family, face, &enum_charsets, proc,
lparam, psub ? psub->from.name : NULL)) return FALSE;
}
}
} else {
LIST_FOR_EACH_ENTRY( family, &font_list, Family, entry ) {
face_list = get_face_list_from_family(family);
face = LIST_ENTRY(list_head(face_list), Face, entry);
if (!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL)) return FALSE;
```
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http://bugs.winehq.org/show_bug.cgi?id=35651
Bug ID: 35651
Summary: Warcraft III: Some videos are not played
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Created attachment 47608
--> http://bugs.winehq.org/attachment.cgi?id=47608
Console log from wine-1.7.13-27-ge610713
There was a bug 12792 - "Warcraft III videos is not playing" which was closed
as fixed in wine-1.7.13.
Well i noticed, that some videos are played, but not all for example
"Introduction: The Prophecy". I tested this on 64bit Debian Jessie and 32bit
Wheezy.
Results:
* In Wow64 the videos are skipped
* In 32bit version wine crashes
Even though Wow64 log suggest, that 32bit libgstreamer plugins are missing, i
don't think, that this line is correct as i installed them, recompiled and even
configure no longer complains about missing Gstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=25726
Summary: PDF XChange Viewer corrupt display when scrolling
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schwejk(a)quantentunnel.de
Created an attachment (id=32773)
--> (http://bugs.winehq.org/attachment.cgi?id=32773)
output when program run out of console
When scrolling a document horizontal lines appear and the document is partially
unreadable. (version 2.5 build 190)
http://www.tracker-software.com/product/pdf-xchange-viewer
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https://bugs.winehq.org/show_bug.cgi?id=39775
Bug ID: 39775
Summary: PCBWeb 2.x fails to load
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.pcbweb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53065
--> https://bugs.winehq.org/attachment.cgi?id=53065
Wine log of PCBWebUpdater.exe execution
Free PCB CAD application, about 15MB download. Requires .NET Framework 4.5.2
and Win7. Includes DirectX 9 and uses SharpDX (http://sharpdx.org).
Installs but fails to load (PCBWeb.exe). Updater (PCBWebUpdater.exe) hangs.
Installation:
winetricks -q corefonts dotnet45
wine NDP452-KB2901907-x86-x64-AllOS-ENU.exe
winetricks win7
wine SetupPCBWeb-2.2.106.1.exe
Tried native gdiplus to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=32908
Bug #: 32908
Summary: Resident Evil: Operation Raccoon City doesn't launch
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43461
--> http://bugs.winehq.org/attachment.cgi?id=43461
without native dx
See attached logs without and with native DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=42439
Bug ID: 42439
Summary: Jedi Knight Dark Forces II / DirectX7 WindowGUI issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
While in full screen mode, the in-game menu screens flicker and sometimes
render other menu screens on top of one another.
A work around for this issue was found when the following line was commented
out from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
Ensuring that the RGB color space was used appeared to fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=50260
Bug ID: 50260
Summary: no printing possible at all
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefanehaas(a)web.de
Distribution: ---
Created attachment 68794
--> https://bugs.winehq.org/attachment.cgi?id=68794
Print error popup when printing
I run wine 3.0 (stable on elementaryOS 5.1.7 Hera (ubuntu 18.04 bionic LTS).
All my cups printers are recognized in win32 env/apps (powerpoint, notepad,
...) but on printing I immediately get a (generic) error no matter which
printer (physical, PDF) I use
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http://bugs.winehq.org/show_bug.cgi?id=14831
Summary: ws2_32: sock.ok fails in Solaris, but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@opensolaris:~/wine-git/dlls/ws2_32/tests$ make testclean ; wineserver -k
; rm -rf ~/.wine ; make sock.ok
rm -f protocol.ok sock.ok
../../../tools/runtest -q -P wine -M ws2_32.dll -T ../../.. -p
ws2_32_test.exe.so sock.c && touch sock.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
Could not load Mozilla. HTML rendering will be disabled.
sock.c:947: Test failed: get/setsockopt(SO_RCVTIMEO) failed error: 10042
sock.c:955: Test failed: get/setsockopt(SO_SNDTIMEO) failed error: 10042
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
sock.c:1258: Test failed: Failed to create socket: 10043
sock.c:1662: Test succeeded inside todo block: select should not return any
socket handles
sock.c:1663: Test succeeded inside todo block: FD should not be set
sock.c:1664: Test succeeded inside todo block: FD should not be set
sock.c:1688: Test failed: closesocket did not wakeup select
sock.c:1765: Test failed: closesocket did not wakeup accept
+winsock attached
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https://bugs.winehq.org/show_bug.cgi?id=43188
Bug ID: 43188
Summary: Crash when accessing File Open dialog
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: ph.schaefe(a)gmail.com
Each time I use any of my windows programs with wine, and click the "Open File"
menu item (or the "Open File ..." button) to get the 'file open dialog', the
program crashes.
This is consistent in all the windows programs I use. My version of Wine-devel
seems up to date though, as I just did both "port upgrade wine-devel" and "port
upgrade winetricks"on the console and it didn't upgrade anything.
err:module:DelayLoadFailureHook failed to delay load
comctl32.dll.HIMAGELIST_QueryInterface
wine: Call from 0x7b42965e to unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface, aborting
wine: Unimplemented function comctl32.dll.HIMAGELIST_QueryInterface called at
address 0x7b42965e (thread 0009), starting debugger...
Unhandled exception: unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface called in 32-bit code (0x7b42965e).
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https://bugs.winehq.org/show_bug.cgi?id=38886
Bug ID: 38886
Summary: AArch64 platforms: ABI Problems wrt varargs (needs
arm64 specific __builtin_ms_va_list)
Product: Wine
Version: 1.7.46
Hardware: aarch64
URL: http://go.microsoft.com/fwlink/p/?LinkId=536682
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
CC: focht(a)gmx.net, nerv(a)dawncrow.de
Distribution: ---
Hi,
running e.g. makecat.exe or midl.exe gives backtraces which suggest varargs
problems.
relevant part:
(stripped) Backtrace:
=>0 0x0000007f84d4aa04 raise_segv_exception(rec=0x7f83e8fa18,
context=0x7f83e8f908) in ntdll (0x0000007f83e8fab0)
1 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f83d61b18,
puts_ctx=0x7f83e8fc70, fmt=<is not available>, locale=<is not available>,
positional_params=0, invoke_invalid_param_handler=0x740020,
pf_args=0x78003000200068, args_ctx=0x2d0020003a0000, valist=0x7f83e8fcb0) in
msvcrt (0x0000007f83e8fab0)
2 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f83d67ec0,
puts_ctx=0x7f83e8fc70, fmt=<is not available>, locale=<is not available>,
positional_params=0, invoke_invalid_param_handler=0, pf_args=0x7f83d617d8,
args_ctx=0x0(nil), valist=0x7f83e8fcc8) in msvcrt (0x0000007f83e8fac0)
3 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f836822c0,
puts_ctx=0x0(nil), fmt=<is not available>, locale=<is not available>,
positional_params=0x40020000, invoke_invalid_param_handler=0x7f,
pf_args=0x140020000, args_ctx=0x140020000, valist=0x7f84280910) in msvcrt
(0x0000007f83e8fc50)
4 0x0000007f83d67ec0 MSVCRT_vsnwprintf+0x47(str=<is not available>, len=<is
not available>, format=<is not available>, valist={__stack=0x7f836819f0,
__gr_top=0x140010170, __vr_top=0x7f8428071c, __gr_offs=0x83681a28,
__vr_offs=0x7f}) in msvcrt (0x0000007f83e8fc80)
5 0x0000000140012328 in makecat (+0x12327) (0x0000007f83e8fcb0)
6 0x00000001400123b0 in makecat (+0x123af) (0x0000007f83e8fcb0)
uuidgen.exe -i
this generates a different path which involves MSVCRT_vsnprintf, pf_printf_a
and pf_handle_string_a
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https://bugs.winehq.org/show_bug.cgi?id=43287
Bug ID: 43287
Summary: Farming Simualtor 17
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: sascha.spaces(a)yandex.ru
Distribution: ---
Created attachment 58629
--> https://bugs.winehq.org/attachment.cgi?id=58629
Backtrace
Farming Simulator 17 does not start. The log is here.
I'm from Russia and use google translator. There may be errors in the text.
closed the game for abit but when i got back and tried playing it said could
not init 3d system shader model is required and this is confusing me since a
just played it and i check if anything needed a driver update.
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http://bugs.winehq.org/show_bug.cgi?id=26715
Summary: Win1.0 executable triggers Dosbox
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
$ wine paint
This seems to be a very old (pre-3.0) Windows executable. Expect crashes,
especially if this is a real-mode binary !
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file
/home/user/.wine/dosdevices/c:/users/user/Temp/cfg1bc1.tmp
MIXER:Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI:Opened device:none
$
The executable (paint/PAINT.EXE) is the Windows 1.0 version of Paint. Wine
properly recognises it as a "very old" Windows executable, but after doing
that, Wine thinks that it is a DOS executable and tries to launch Dosbox.
Dosbox gives the usual message: "This program requires Microsoft Windows." The
lines about the old executable come from Wine while the rest of the lines come
from Dosbox.
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https://bugs.winehq.org/show_bug.cgi?id=43996
Bug ID: 43996
Summary: 2GIS: error after exiting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spck(a)yandex.ru
Distribution: ---
Created attachment 59653
--> https://bugs.winehq.org/attachment.cgi?id=59653
just backtrace automatically formed by Wine
Wine crashes when I successfully close 2GIS application
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https://bugs.winehq.org/show_bug.cgi?id=45542
Bug ID: 45542
Summary: regression: WeGame hangs after login.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61948
--> https://bugs.winehq.org/attachment.cgi?id=61948
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt
WeGame is a game platform by Tencent.
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
5. Due to bug 45540 , we can't login by an account number and password. But we
can login it by scanning its QR code. Clicking the Wechat icon and scaning the
QR code on WeChat mobile for login.
Expected: We can login and enter WeGame's game store interface.
Actually: Login successfully but it will hang.
I found that it work well on Wine-2.8 and I did a regression tests for it found
that this commit broke it:
commit a78d419420a43e1f428ac155082b87143117e381
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jun 16 20:41:36 2017 +0200
server: Assign a default label to all tokens.
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt is a patch for
reverting this commit on current Wine-3.13. And with this reverting WeGame
doesn't hang again.
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https://bugs.winehq.org/show_bug.cgi?id=50351
Bug ID: 50351
Summary: Slow text rendering in dofus linked to
fnIMLangFontLink2_GetCharCodePages calling
WideCharToMultiByte with CP_UNICODE
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
Assignee: wine-bugs(a)winehq.org
Reporter: eijebong+wine(a)bananium.fr
Distribution: ---
Created attachment 68941
--> https://bugs.winehq.org/attachment.cgi?id=68941
Patch that fixes the text rendering slowness (probably wrong)
Dofus is very slow to render text and changing communication channels can hang
the game for a few seconds.
Profiling shows that it's spending lots of time opening files.
Tracing shows it's trying to open c_1200.nls a *lot*. That file doesn't exist.
Discussion on IRC:
```
22:45:27 nsivov> so that comes from mlang
22:45:47 gofman> mind umbstowcs and friends... what if it really ends up
searchign / opening locale file each time due to some reason (which can be
fixed)
22:46:37 gofman> or maybe it doesn't find some locale and tries again on each
character
22:48:07 zf> no such code page on Windows either
22:48:33 zf> we should probably cache failed attempts there
22:48:45 nsivov> in mlang it goes 1 char at a time * mlang_data size
22:49:30 gofman> cache missing is strange, but maybe some cached list of which
locale exist is possible
[...]
22:55:15 julliard> that's an mlang bug, CP_UNICODE is not a real codepage
22:57:01 nsivov> yes, for that particular loop it should be excluded
[...]
23:38:04 zf> just judging from the diagnosis above, it seems like
fnIMLangFontLink2_GetCharCodePages() is using CP_UNICODE in
WideCharToMultiByte() when it shouldn't
```
The attached diff fixes the slowness but is probably not correct and I
certainly don't understand enough about the cause to either write a meaningful
commit message or a test.
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http://bugs.winehq.org/show_bug.cgi?id=32643
Bug #: 32643
Summary: getsockopt() does not indicate WSAEFAULT when setting
optlen too small
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
Classification: Unclassified
Using the attached WSA code will cause an error on Windows but NOT on WINE.
If you change "optlen" value to at least 4, the example the code will run
smoothly on both platforms.
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http://bugs.winehq.org/show_bug.cgi?id=26822
Summary: Double click the icon in the title bar should close
the window
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian.angermeier(a)desaster-games.com
In Windows it is the default behavior if double click the icon in the title bar
of a window it closes the window. Would it not be better if this also true in
Wine? Users of Windows software would expect such behavior.
May be this is optional and is only behaving like this if you turn of the
decoration of the windows (Which are Windows applications) through the window
manager. If the decoration through the window manager is turn off the window
have the "Windows window borders".
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https://bugs.winehq.org/show_bug.cgi?id=45759
Bug ID: 45759
Summary: Links 2003 needs native wmvcore
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 62205
--> https://bugs.winehq.org/attachment.cgi?id=62205
+wmvcore log of Links 2003
Links 2003 crashes on startup with builtin wmvcore. After copying wmvcore.dll
from a prefix with wintricks wmp9 it runs fine (using winetricks wmp9
unsurprisingly also works).
I've attached a +wmvcore log from a run with builtin wmvcore.
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https://bugs.winehq.org/show_bug.cgi?id=50306
Bug ID: 50306
Summary: Riptide GP Renegade: not able to connect to online
multiplayer server (Error code 403)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranplayer(a)protonmail.com
Distribution: ---
Created attachment 68878
--> https://bugs.winehq.org/attachment.cgi?id=68878
Wine output
When you try to connect to the Online Multiplayer, the game shows the following
message:
"""
Connection error:
Unable to connect to the game server. Please, check you network connection and
try again. (Error code 403)
"""
I created a clean prefix and installed only the Steam client and the game. No
additional library was added. This issue happens on previous Wine versions as
well.
Game link: https://store.steampowered.com/app/443860/Riptide_GP_Renegade
Setup:
O.S: Manjaro Linux
Arch: x86_64
Kernel: 5.4.80
Desktop Environment: KDE Plasma 5.20.4
CPU: Intel Core i5-4690s
GPU: Nvidia GTX 970 4GB
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=38270
Bug ID: 38270
Summary: unimplemented function msctf.dll.TF_CreateCicLoadMutex
called by ctfmon.exe
Product: Wine
Version: 1.3.26
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
If you have xpsp3 from winetricks, you can get the files needed:
$ cabextract -F i386/ctfmon.ex_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cabextract -F i386/msutb.dl_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cd i386
$ cabextract *
$ wine ctfmon.exe
fixme:msctf:TF_InitMlngInfo stub
wine: Call from 0x7b83962c to unimplemented function
msctf.dll.TF_CreateCicLoadMutex, aborting
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https://bugs.winehq.org/show_bug.cgi?id=48553
Bug ID: 48553
Summary: Catia (CAD software) refuse to run installation on
newest wine (<=4.18)
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomo.hornacek(a)gmail.com
Distribution: ---
Created attachment 66366
--> https://bugs.winehq.org/attachment.cgi?id=66366
This is output of wine to console on my system.
After running setup.exe of catia V5r19 or V5r20. Wine display "setup: Problem
with VC8 Runtime. Please try to restart your computer or contact customer
service"
On wine 4.17 and lower installation's runs just fine.
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http://bugs.winehq.org/show_bug.cgi?id=27244
Summary: Wiggles: Indeo
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34827)
--> (http://bugs.winehq.org/attachment.cgi?id=34827)
Terminal output on Wine 1.3.19
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko icodecs
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine Wiggles.exe
Behaviour:
I get only audio from intro video.
Expected behaviour:
I should get audio and video from intro video.
Additional info:
I can play video in Smplayer. Here I give info about video:
Resolution: 640 x 360
Format: IV32
Bitrate: 4373 kbps
FPS: 24.000
Decoder: ffindeo3
Size: 96,2 MB
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https://bugs.winehq.org/show_bug.cgi?id=49079
Bug ID: 49079
Summary: Multiple applications want support for
CREATE_NO_WINDOW flag (0x08000000) in CreateProcess
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while investigating bug 49078
Not really needed for getting the to app work but I think it's still worth to
keep track of for later as real-world test case.
You need to work around bug 49076 ("Sennheiser Wireless Systems Manager 4.4
installer overwrites Wine builtin "system/os" dlls, causing broken WINEPREFIX
(SfcIsFileProtected is a stub)") to fix the WINEPREFIX after installation.
Download:
https://web.archive.org/web/20200502103749/http://sennheiser-sites.com/resp…
Prerequisite: 'winetricks -q dotnet45'
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Sennheiser/Wireless Systems
Manager
$ WINEDEBUG=+seh,+relay,+loaddll,+process,+secur32,+ntlm wine ./WSM.exe
>>log.txt 2>&1
...
00c8:Call KERNEL32.CreateProcessW(00000000,03ece868 L"\"C:\\Program Files
(x86)\\Sennheiser\\Wireless Systems
Manager\\WSMServerBinaries\\WSM.Server.exe\"
",00000000,00000000,00000001,08000400,00000000,00000000,0031f7f4,03ecbc10)
ret=6711d6b5
...
00c8:warn:process:CreateProcessInternalW (L"C:\\Program Files
(x86)\\Sennheiser\\Wireless Systems
Manager\\WSMServerBinaries\\WSM.Server.exe",...): ignoring some flags in
8000400
...
00c8:trace:process:CreateProcessInternalW started process pid 00e4 tid 00e8
...
00c8:Ret KERNEL32.CreateProcessW() retval=00000001 ret=6711d6b5
...
--- snip ---
The process is a console app:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Sennheiser/Wireless Systems
Manager/WSMServerBinaries
$ winedump WSM.Server.exe
Contents of WSM.Server.exe: 8704 bytes
File Header
Machine: 014C (i386)
Number of Sections: 3
TimeDateStamp: 5DF710AF (Mon Dec 16 06:05:51 2019) offset 136
PointerToSymbolTable: 00000000
NumberOfSymbols: 00000000
SizeOfOptionalHeader: 00E0
Characteristics: 0022
EXECUTABLE_IMAGE
LARGE_ADDRESS_AWARE
Optional Header (32bit)
Magic 0x10B 267
linker version 48.00
size of code 0xc00 3072
size of initialized data 0x1400 5120
size of uninitialized data 0x0 0
entrypoint RVA 0x2aa6 10918
base of code 0x2000 8192
base of data 0x4000 16384
image base 0x400000 4194304
section align 0x2000 8192
file align 0x200 512
required OS version 4.00
image version 0.00
subsystem version 6.00
Win32 Version 0x0 0
size of image 0x8000 32768
size of headers 0x200 512
checksum 0x0 0
Subsystem 0x3 (Windows CUI)
DLL characteristics: 0x8560
DYNAMIC_BASE
NX_COMPAT
NO_SEH
TERMINAL_SERVER_AWARE
stack reserve size 0x100000 1048576
stack commit size 0x1000 4096
heap reserve size 0x100000 1048576
heap commit size 0x1000 4096
loader flags 0x0 0
RVAs & sizes 0x10 16
Data Directory
EXPORT rva: 0x0 size: 0x0
IMPORT rva: 0x2a54 size: 0x4f
RESOURCE rva: 0x4000 size: 0x1148
EXCEPTION rva: 0x0 size: 0x0
SECURITY rva: 0x0 size: 0x0
BASERELOC rva: 0x6000 size: 0xc
DEBUG rva: 0x0 size: 0x0
ARCHITECTURE rva: 0x0 size: 0x0
GLOBALPTR rva: 0x0 size: 0x0
TLS rva: 0x0 size: 0x0
LOAD_CONFIG rva: 0x0 size: 0x0
Bound IAT rva: 0x0 size: 0x0
IAT rva: 0x2000 size: 0x8
Delay IAT rva: 0x0 size: 0x0
CLR Header rva: 0x2008 size: 0x48
rva: 0x0 size: 0x0
Done dumping WSM.Server.exe
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/procthread/process-creation-…
--- quote ---
CREATE_NO_WINDOW 0x08000000
The process is a console application that is being run without a console
window. Therefore, the console handle for the application is not set.
This flag is ignored if the application is not a console application, or if it
is used with either CREATE_NEW_CONSOLE or DETACHED_PROCESS.
--- quote ---
Also found this document which contains some interesting tidbits:
https://github.com/rprichard/win32-console-docs/blob/master/README.md
Wine source:
https://source.winehq.org/git/wine.git/blob/d1f858e03da732c621504f90e349d51…
--- snip ---
432 /**********************************************************************
433 * CreateProcessInternalW (kernelbase.@)
434 */
435 BOOL WINAPI DECLSPEC_HOTPATCH CreateProcessInternalW( HANDLE token, const
WCHAR *app_name, WCHAR *cmd_line,
436 SECURITY_ATTRIBUTES
*process_attr,
437 SECURITY_ATTRIBUTES
*thread_attr,
438 BOOL inherit, DWORD
flags, void *env,
439 const WCHAR
*cur_dir, STARTUPINFOW *startup_info,
440 PROCESS_INFORMATION
*info, HANDLE *new_token )
441 {
442 WCHAR name[MAX_PATH];
443 WCHAR *p, *tidy_cmdline = cmd_line;
444 RTL_USER_PROCESS_PARAMETERS *params = NULL;
445 RTL_USER_PROCESS_INFORMATION rtl_info;
446 HANDLE parent = NULL;
447 NTSTATUS status;
...
471 /* Warn if unsupported features are used */
472
473 if (flags & (IDLE_PRIORITY_CLASS | HIGH_PRIORITY_CLASS |
REALTIME_PRIORITY_CLASS |
474 CREATE_DEFAULT_ERROR_MODE | CREATE_NO_WINDOW |
475 PROFILE_USER | PROFILE_KERNEL | PROFILE_SERVER))
476 WARN( "(%s,...): ignoring some flags in %x\n",
debugstr_w(app_name), flags );
...
--- snip ---
$ sha1sum Sennheiser_WSM_Setup_4.4.6.6.exe
be82329265ce8fca79334612007ea9b1f894bf8f Sennheiser_WSM_Setup_4.4.6.6.exe
$ du -sh Sennheiser_WSM_Setup_4.4.6.6.exe
122M Sennheiser_WSM_Setup_4.4.6.6.exe
$ wine --version
wine-5.7-177-gad1fad8a94
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39211
Bug ID: 39211
Summary: Test for startupInfo.lpTitle is wrong if CreateProcess
is called with lpTitle = NULL.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andy1.m(a)gmx.de
Distribution: ---
Created attachment 52273
--> https://bugs.winehq.org/attachment.cgi?id=52273
Patch for kernel32_test (startupinfo.lpTitle, NULL)
Call CreateProcess with StartUpInfo.lpTitle = NULL. The new process
(GetStartUpInfo) gets for lpTitle the full name of the imagefile. E. g.
"D:\winetests_kernel32.exe". The test expects only "winetests_kernel32.exe".
Applied patch tested under win2k3.
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https://bugs.winehq.org/show_bug.cgi?id=47084
Bug ID: 47084
Summary: Call of Duty Black Ops 3 doesn't run because of mfplat
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 64278
--> https://bugs.winehq.org/attachment.cgi?id=64278
Call of Duty Black Ops 3 Wine log
The game doesn't run due to lack of mfplat implementation. When started it
warns for missing Windows Media Feature Pack:
https://i.imgur.com/HCYDJYe.png
When I prepare mfplat prefix in wich Shadows: Awakening runs just fine, Call of
Duty Black Ops 3 actually starts and runs very well but it has the following
problems:
https://bugs.winehq.org/show_bug.cgi?id=45876
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https://bugs.winehq.org/show_bug.cgi?id=50326
Bug ID: 50326
Summary: (Regression) Playing movies broken in Ghostrunner
Product: Wine-staging
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter-24(a)o2.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68910
--> https://bugs.winehq.org/attachment.cgi?id=68910
wine log
Playing movies broken in Ghostrunner - none playing(skipped). Working in
staging 6.0rc1.
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https://bugs.winehq.org/show_bug.cgi?id=44204
Bug ID: 44204
Summary: Slingplayer 2.0 crashes on connect (dsound)
Product: Wine
Version: 3.0-rc2
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 59972
--> https://bugs.winehq.org/attachment.cgi?id=59972
Wine 3.0-rc2 console output
SlingPlayer 2.0.4 crashes when starting the stream under Wine 3.0-rc2.
This never used to occur but I haven't been able to complete a bisect. I will
try again later but it is a very slow process as it appears that the
application has to be fully installed with each test.
The clue to the workaround comes from:
003d:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dsound.dll"
at 0x731c0000: builtin
wine: Unhandled illegal instruction at address 0x730073 (thread 003d), starting
debugger...
Native dsound (winetricks dsound) works around the crash.
To get this far, the following overrides are needed:
WINEARCH=win32 - Bug 35268 / Bug 35276
quartz - Bug 18556
wmp9 - Bug 28669 (wmp10 + dsound = another crash)
mf - Bug 44201
Ignore the installer crash - Bug 17289
With the addition of native dsound, Slingplayer 2.0 can once again be used.
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https://bugs.winehq.org/show_bug.cgi?id=43073
Bug ID: 43073
Summary: Cyrillic/russian characters displays incorrectly in
Final Fantasy XIV
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
Assignee: wine-bugs(a)winehq.org
Reporter: yonnji(a)miqote.com
Distribution: ---
Created attachment 58256
--> https://bugs.winehq.org/attachment.cgi?id=58256
launcher and UI screenshots
Cyrillic/russian characters displays incorrectly in Final Fantasy XIV.
It affects a game launcher, in-game UI, and a chat.
It's impossible to play, when you can't talk with other people and can't read
the chat.
The text used as example in screenshots is "привет hello".
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https://bugs.winehq.org/show_bug.cgi?id=45116
Bug ID: 45116
Summary: TomTom MyDrive Connect needs implementation of
iphlpapi.dll.NotifyAddrChange
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: h.mth(a)web.de
Distribution: ---
Follow up bugreport of bug 41034. Patches and backtraces(vanilla and staging)
will be attached. Application crashes shortly after device is attached.
To activate device (i.e.: TomTom Via 135), linux needs:
CONFIG_USB_NET_CDCETHER=y
Wine Staging 3.7 allows to login into TomTom account.
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