https://bugs.winehq.org/show_bug.cgi?id=50559
Bug ID: 50559
Summary: widl-winrt-support patchset breaks compilation with
clang
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
clang -c -o dlls/windows.media.speech.dll/windows.media.speech_main.cross.o
dlls/windows.media.speech.dll/windows.media.speech_main.c \
-Idlls/windows.media.speech.dll -Iinclude -Iinclude/msvcrt -D__WINESRC__
-D_UCRT -DWINE_CROSS_PE \
-Wall -target i686-windows -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings \
-Wpointer-arith -Wabsolute-value -fno-omit-frame-pointer -gdwarf-2
-gstrict-dwarf -g -O2
In file included from
dlls/windows.media.speech.dll/windows.media.speech_main.c:18:
include/windows.media.speechsynthesis.h:574:14: error: 'selectany' can only be
applied to data items with external linkage
static const DECLSPEC_SELECTANY WCHAR
RuntimeClass_Windows_Media_SpeechSynthesis_VoiceInformation[] =
{'W','i','n','d','o','w','s','.','M','e','d','i','a','.','S','p','e','e','c','h','S','y','n','t','h','e','s','i','s','.','V','o','i','c','e','I','n','f','o','r','m','a','t','i','o','n',0};
^
include/winnt.h:112:39: note: expanded from macro 'DECLSPEC_SELECTANY'
#define DECLSPEC_SELECTANY __declspec(selectany)
^
1 error generated.
Source of the breakage is this patch:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
It even mentions that:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
+ /* MIDL generates extern const here */
+ fprintf(header, "static const DECLSPEC_SELECTANY WCHAR RuntimeClass_%s[] =
{", c_name);
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https://bugs.winehq.org/show_bug.cgi?id=48200
Bug ID: 48200
Summary: Approach "Shell" function stopped working
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-common
wine-common-4.20-1.fc31.noarch
Fedora 31, x64
Help!
Lotus Approach's "Shell" function in Word Pro stopped working after upgrading
to 4.20.
Result = Shell ( "z:\home\linuxutil\CopyToClipboard.pl" + " " + FullAddress)
CopyToClipboard.pl never see the call.
This happens on all me shell call. Its killing me!
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https://bugs.winehq.org/show_bug.cgi?id=50700
Bug ID: 50700
Summary: possible regression? unimplemented function
dx7vb.dll.DllRegisterServer in application that ships
with own dx7vb.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have an old application that came with dx7vb.dll. To get it to run in wine, I
had to `regsvr32 dx7vb.dll`. After that, everything worked fine.
After moving to wine-staging, neither the application or regsvr work anymore,
crashing with an unimplemented call to dx7vb.dll.DllRegisterServer.
Adding a native library override for dx7vb.dll didn't seem to work.
I can't provide much info on the application, it's basically vaporware - but it
did work on stable nevertheless.
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https://bugs.winehq.org/show_bug.cgi?id=48037
Bug ID: 48037
Summary: In World of Tanks in battle, mouse stuck in the middle
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
Starting with wine 4.17, in battle mouse is stuck to the center of the screen,
it's just wiggles in middle and do not move the targeting reticle.
This feels very similar to what happens when "MouseWarpOverride"="force" with
only difference that with "MouseWarpOverride"="force" mouse acts like this all
the time but here mouse are stuck to center only when game requests the lock,
I'm not sure that I get the technical part correctly.
PS:This feels like a continuation of a bug #47771.
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https://bugs.winehq.org/show_bug.cgi?id=50586
Bug ID: 50586
Summary: [regression] NtQueryInformationFile returning
STATUS_INVALID_INFO_CLASS (0xc0000003) on symlinks
opened with option FILE_OPEN_REPARSE_POINT
(0x00200000)
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dovi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69263
--> https://bugs.winehq.org/attachment.cgi?id=69263
wine_file.c testcase
Possible related issue: https://bugs.winehq.org/show_bug.cgi?id=50036
I'm investigating the cause of a application startup crash happening on
wine-staging 6.0 but not on wine-staging-5.21, wine-5.13 and wine-6.0
While I think I have found a workaround to have it running on staging-6.0, I
realized it may be worth a share since it took me a few hours of searching the
relay logs.
I have attached a test case but basically, calling NtQueryInformationFile on a
symlink opened with the file handle option FILE_OPEN_REPARSE_POINT seem to
cause NtQueryInformationFile to return STATUS_INVALID_INFO_CLASS, even if the
class is correctly set to FileAllInformation
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> c0000003
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
My system is Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=50727
Bug ID: 50727
Summary: Foobar2000 fails to install in current Staging
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://www.foobar2000.org/getfile/foobar2000_v1.6.4.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 69481
--> https://bugs.winehq.org/attachment.cgi?id=69481
screenshot from installer
See attached screenshot.
Either:
1. try as current user: result is the installer just exits silently
2. try username/password: result is the installer says you need admin rights.
@Zebediah: I'm guessing this has to do with
https://github.com/wine-staging/wine-staging/commit/811467bf6a4c43de2485b37…
?
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https://bugs.winehq.org/show_bug.cgi?id=50551
Bug ID: 50551
Summary: Serious Sam Classic (TFE/TSE) has no sound when EAX is
enabled
Product: Wine-staging
Version: 6.0
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-35640/Serious-Sam
-The-Second-Encounter-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game runs without audio when EAX option is enabled in Staging and EAX is
selected as the sound system in the game' audio options.
'EAX error: Cannot set environment' appears in the game's console.
wine-6.0-201-g2d4dd4252b0 (Staging)
SeriousSamSEDemo.exe
md5sum: 9b22eb6765979a02ecbf641f53d0f162
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https://bugs.winehq.org/show_bug.cgi?id=47932
Bug ID: 47932
Summary: Mouse-clicks no longer recognized `World of Warships`
Product: Wine-staging
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas.lueg(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
`World of Warships 0.8.8` used to work more or less flawlessly in wine-4.16;
since the update to 4.17 left/right mouse clicks are no longer recognized at
all in the main menu (including login), rendering the application unusable.
The problem appeared since `wine-4.17-2" on x86_64, using Fedora 30.
Downgrading to 4.16 fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=50237
Bug ID: 50237
Summary: The Sims 3 - cannot interact with objects and floor.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
Distribution: ---
Created attachment 68743
--> https://bugs.winehq.org/attachment.cgi?id=68743
Wine logs
After upgrading from Wine Staging 5.21 to Staging 5.22 a serious bug appeared:
When you interact with floor or an object in "Life" mode, action menu is broken
and moved to the far right side of the screen and game cursor is moved to the
far left side.
Video footage of the bug here:
http://www.mediafire.com/file/v7wmvjcghtl28pz/sims3-wine5.22-mousebug.mp4/f…
I have done some tests beginning from 5.9 (which was the last reported version
and doesn't even allow to initialize a new prefix and throws errors instead) to
5.22 and only 5.22 has this bug. It is consistent, so there should be no
problem for others to reproduce it.
Tested on Debian 10.6 Stable with KDE, Linux Mint 19.3 Xfce and Linux Mint 20
Xfce.
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https://bugs.winehq.org/show_bug.cgi?id=50395
Bug ID: 50395
Summary: Star Wars: Galactic Battlegrounds needs
dpmodemx.dll.SPInit
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-2037/Star-Wars-Ga
lactic-Battlegrounds-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69013
--> https://bugs.winehq.org/attachment.cgi?id=69013
terminal output
After the dxdiag-new-dlls patchset has been added to Staging, such games as Age
of Empires 2, Star Wars: Galactic Battlegrounds crash immediately after
starting.
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