https://bugs.winehq.org/show_bug.cgi?id=50742
Bug ID: 50742
Summary: FAR: Lone Sails is too dark wih GL renderer
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69514
--> https://bugs.winehq.org/attachment.cgi?id=69514
screenshot 1
No error in console.
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https://bugs.winehq.org/show_bug.cgi?id=50873
Bug ID: 50873
Summary: reg.exe ignores /f parameter
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
I tried:
wine reg.exe add 'HKCU\Software\Wine\DllOverrides' /v 'winemenubuilder.exe' /t
REG_SZ /d '' /f
to disable "winemenubuilder.exe'. But when I run the command above I got this
question:
The registry value 'winemenubuilder.exe' already exists. Do you want to
overwrite it? (Yes|No)
But according to reg.exe's help:
/f
Modify the registry without prompting for confirmation.
this question should not happen. I suspect reg.exe to do a mistake.
Also the content of the writen registry key is wrong:
[Software\\Wow6432Node\\Wine\\DllOverrides] 1616887989
#time=1d723618c0b1168
"winemenubuilder.exe"="/f"
Correct would be for the last line:
"winemenubuilder.exe"=""
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https://bugs.winehq.org/show_bug.cgi?id=50054
Bug ID: 50054
Summary: Can't play online multiplayer on THPS1+2
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcoxmeijer(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When trying to play online, the game says "not signed in: You must be signed in
to access online features"
The terminal prints a lot of errors saying
"0588:fixme:netprofm:ConnectionPointContainer_FindConnectionPoint interface
{dcb00004-570f-4a9b-8d69-199fdba5723b} not implemented"
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https://bugs.winehq.org/show_bug.cgi?id=37996
Bug ID: 37996
Summary: Wine mono does not support https connection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50628
--> https://bugs.winehq.org/attachment.cgi?id=50628
Test https connection
Simple C# program like Client.DownloadFile("https://chocolatey.org/api/v2/",
"index2.html"); doesn't work at all, see source code and logs.
Workaround by `winetricks -q dotnet40`
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https://bugs.winehq.org/show_bug.cgi?id=46503
Bug ID: 46503
Summary: Call of Juarez has shadows issue
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63354
--> https://bugs.winehq.org/attachment.cgi?id=63354
screenshot
First thing is that no shadows at all until commit
56d4de0fdee57b0acf02399525a893cc1b42d759
After that shadows become visible/invisible while moving mouse.
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156
Summary: magicka 2 doesn't start
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 52185
--> https://bugs.winehq.org/attachment.cgi?id=52185
+loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32
bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005
using winetricks removes the error about msvcrt (I've added this specific
version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the
component for magicka 1 with winetricks in case it uses some common components
without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output
:
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version
containing experimental patches.
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:console:AttachConsole stub ffffffff
fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub
fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type
D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels
0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub!
err:ole:CoCreateInstance apartment not initialised
fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
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https://bugs.winehq.org/show_bug.cgi?id=43896
Bug ID: 43896
Summary: Elex renders most parts as big white glowing area
Product: Wine-staging
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59514
--> https://bugs.winehq.org/attachment.cgi?id=59514
Terminal log, compressed; uncompressed size is 43 MB
When I start up Elex(GOG version) most parts ingame are kind of glowing
white/yellow/green and are overshadowing the game graphics(see screenshots). I
can move ingame and collect things from the ground, but with the rendering bug
it is more or less unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=50510
Bug ID: 50510
Summary: user32-rawinput-hid patches sending bogus HID data
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm using RawInput and HidP APIs to parse joystick input. My controller has 6
axis and 14 buttons, and shows up fine in `wine control joy.cpl.`
However, the data I get from HidP_GetCaps and HidP_GetUsages /
HidP_GetUsageValue seems to be nonsense, as it's telling me my controller has
only 11 buttons, and also my window is being completely spammed with WM_INPUT
messages, with HidP_GetUsages returning usages like 191 or 551, and
HidP_GetUsageValue returning seemingly random values too, even when the
controller is *completely* still.
I tried using the test apps listed on the wiki but they don't seem to be of
much use (one of them crashes because of unimplemented _vcswprintf or
something)
I'm afraid that's all the info I can provide without further instructions. I am
confident I am using the HID APIs correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46368
Bug ID: 46368
Summary: The game Evil Twin segfaults when loading saved state.
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 63107
--> https://bugs.winehq.org/attachment.cgi?id=63107
Bactrace in 4.02 (staging)
I still can play the game in previous version of wine (stable 3.04) bot it
fails in modern versions.
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