https://bugs.winehq.org/show_bug.cgi?id=51220
Bug ID: 51220
Summary: version:info - The GetFileVersionInfoEx() checks fail
in non-English locales
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: version
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The GetFileVersionInfoEx() checks fail in non-English locales because the
returned information seems to be localized even when they shouldn't be, i.e.
for flags=0 and flags=FILE_VER_GET_NEUTRAL:
https://test.winehq.org/data/patterns.html#version:info
fr_FR:
info.c:709: Test failed: [0] got 1036, expected lang is 1033
ja_JP:
info.c:709: Test failed: [0] got 1041, expected lang is 1033
I suspect this is because this code block in GetFileVersionInfoSizeExW()
systematically fails to find the English resource:
LANGID english = MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT );
hRsrc = FindResourceExW( hModule,
MAKEINTRESOURCEW(VS_VERSION_INFO),
(LPWSTR)VS_FILE_INFO, english );
I tried some alternative combinations for MAKELANGID() (though maybe not the
right one) to no avail. So it's unclear to me if the issue is a bug in
FindResourceExW() or an issue in the set up of the file version information in
kernel32.dll.
Note:
* The fg-deb64-* tests are run in the fr_FR.UTF-8 locale.
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http://bugs.winehq.org/show_bug.cgi?id=32183
Bug #: 32183
Summary: Cannot open console device read only, then read from
it to get input
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Created attachment 42462
--> http://bugs.winehq.org/attachment.cgi?id=42462
CON test program (source and exe)
(Email sent to wine-devel for assistance, but logging bug to track issue in
case I do not get anywhere)
CreateFile("\\.\CON", GENERIC_READ...) followed by ReadFile(...) works on
windows and fails on wine. I need this particular sequence of events to work in
order for a patch I have for cmd.exe to support CON input 'nicely' (read
'without hacks').
For simplicity sake I've cut this down to a tiny test program, which works on
windows and fails on wine which does the following:
Opens the device ("\\.\CON") with CreateFile with GENERIC_READ rights (which
internally opens a CONIN$ device with the same access rights)
Reads from the device with ReadFile
- Because its a console device, this drops through to ReadConsoleW, which
creates a CONOUT$ and then waits on a keystroke
- Once the key is pressed (WCEL_Get) the key is 'inserted' into the input
buffer by calling WriteConsoleInputW
The issue is that WriteConsoleInputW requires GENERIC_WRITE access, but the CON
device (\\.\CON) was opened as GENERIC_READ (and in fact fails if I try to open
it with GENERIC_WRITE). CreateFile("CONIN$"...) will let me open in
GENERIC_READ/GENERIC_WRITE mode and the program works on both windows and wine,
but if you open CONIN$ GENERIC_READ only then it fails on wine and works on
windows, with the same issue.
Now on windows, this works... the question is how to make it work on wine...
My gut feeling, with nothing backing this at all, is that WCEL_Get should not
use WriteConsoleInputW to inject the values into the input buffer, instead
making the server call directly, but passing through to the server call
something to indicate that it is ok to add the data to the buffer, but I'm fast
getting out of my depth!
How to reproduce: Compile sample source (exe provided in zip)...
Run as:
"test 1" - this is the one I need to work... \\.\CON GENERIC_READ case
"test 2" - this is a similar problem but opens CONIN$ GENERIC_READ
"test 3" - this works on both windows and wine, opening CONIN$
GENERIC_READ|GENERIC_WRITE
"test 4" - this fails on both windows and wine as you cannot open CON device
with WRITE access
Except for case 4, When its 'failing' - when you press a key in wine, it exits.
When its 'working' it reads from keyboard, echos to screen until ctrl+Z (crtl+D
on wine) is pressed and ends
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https://bugs.winehq.org/show_bug.cgi?id=51195
Bug ID: 51195
Summary: Lara Croft and the Temple of Osiris doesn't launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70069
--> https://bugs.winehq.org/attachment.cgi?id=70069
log
d3dcompiler_43 - native,builtin
d3dx11_43 - native,builtin
(Otherwise the game fails after hitting 'Play' with "Failed to initialize
Direct3D with current settings")
msvcr110 - native,builtin (for launcher) Bug 49541
Assertion failed: iface->lpVtbl == &d3d11_rendertarget_view_vtbl, file
../wine/dlls/d3d11/view.c, line 1794
04d4:warn:d3d11:d3d_rendertarget_view_init Failed to create a wined3d
rendertarget view, hr 0x80070057.
04d4:warn:d3d11:d3d_rendertarget_view_create Failed to initialize rendertarget
view, hr 0x80070057.
wine-6.9-148-gce151dd681f
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https://bugs.winehq.org/show_bug.cgi?id=50714
Bug ID: 50714
Summary: CMS client stopped working after latest wine update
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denis.salmanovich(a)gmail.com
Distribution: ---
Created attachment 69460
--> https://bugs.winehq.org/attachment.cgi?id=69460
errors backtrace
Hello,
I am using version 5.9 of wine and CMS client
(https://camerayoosee.com/yoosee-cap-nhat-phien-ban-phan-mem-cms-client-moi-…)
version 1.0.0.53 and it works fine.
But if I want to update wine version to latest/newer (5.12 or 6.1) - I get
error after login screen. Tried on two different machines with different
kernels (both stack traces attached).
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https://bugs.winehq.org/show_bug.cgi?id=48631
Bug ID: 48631
Summary: Death to Spies: Moment of Truth demo renders text as a
black squares
Product: Wine
Version: 5.2
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66482
--> https://bugs.winehq.org/attachment.cgi?id=66482
screenshot
Setting d3dx9_32 to 'native,builtin' helps.
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https://bugs.winehq.org/show_bug.cgi?id=48950
Bug ID: 48950
Summary: NVDA requires AccessibleObjectFromPoint for mouse
tracking
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
In order to track the mouse pointer and read what's under the mouse NVDA tries
to get an IAccessible object using AccessibleObjectFromPoint. This fails with a
stub and mouse tracking doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=41098
Bug ID: 41098
Summary: Descent 3 (GOG version) has problem when running with
OpenGL renderer (Nvidia proprietary drivers)
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: c92451f295242110bf016facf0e80564f3643d94
Distribution: ---
The bug reported here occurs with Nvidia binary drivers 367.35, but can't
reproduce it with nouveau/mesa.
I tried the official demo version, but it just hangs with a black screen with
the OpenGL renderer (unrelated to this regression, occurs with nouveau as well
and with older Wine versions).
When OpenGL renderer is selected in the launcher, the game starts and plays the
intro video, then the game quits after displaying this error message: 'Error:
Generic renderer error."
The OpenGL renderer in Descent 3 used to work until
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Disabling "AlwaysOffScreen" in the registry works around the problem.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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