https://bugs.winehq.org/show_bug.cgi?id=50710
Bug ID: 50710
Summary: relative paths in WINEDLLPATH (as created from $0) no
longer work in wine-5.11+
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: PuetzKevinA(a)JohnDeere.com
Distribution: ---
Winegcc's app_loader_template deriveds $appdir from $0,
and then adds this directory into WINEDLLPATH:
https://source.winehq.org/git/wine.git/blob/wine-6.0:/tools/winegcc/winegcc…
appdir=`dirname \"$0\"`
WINEDLLPATH=\"$appdir:$WINEDLLPATH\"
Presumably the intent here is to match LOAD_LIBRARY_SEARCH_APPLICATION_DIR;
windows also searches for dlls immediately beside the main executable.
However, it is not unusual in interactive use for $0 to be a relative path,
e.g. if an executable is invoked as ./hello.exe, and dirname preserves this.
This results in WINEDLLPATH containing relative-path entries; this seems
a bit inadvisable, but it worked through wine-5.10. Since then it does not.
0024:err:module:import_dll Loading library test_shared.dll (which is needed
by L"Z:\\home\\test\\\bin\\test_executable_shared.exe") failed (error
c000003b).
Bisecting first pointed at df5e4764870e8ad1d8b206cb3475a073bc034e48, but
this is just https://bugs.winehq.org/show_bug.cgi?id=49545; after the unix
cwd is lost, a relative-path entry no longer resolves to the right place.
cherry-picking that fix from cdaa72c728df3c80499c8a4f59e731f353347db0
restores functionality, but then it breaks again (for the reason that
is actually breaking it in 6.0) at 9ec262ebcc7f14d7373841d4ca082b855ed8090f
https://source.winehq.org/git/wine.git/blobdiff/a2e77268f2007f2819c2e3e8bd7…
Previously ntdll/unix/loader.c:open_builtin_file used unix_to_nt_file_name,
which looks like it would have just flipped the slashes to translate a
a relative unix path to a relative NT path, which would then use NT's cwd
(hence susceptibility to https://bugs.winehq.org/show_bug.cgi?id=49545),
But now it uses open_unix_file, which calls SERVER_START_REQ( create_file ),
which just refuses relative paths STATUS_OBJECT_PATH_SYNTAX_BAD
https://source.winehq.org/git/wine.git/blob/wine-6.0:/server/file.c#l214
This is an error other than STATUS_OBJECT_{PATH,NAME}_NOT_FOUND, so it stops
https://source.winehq.org/git/wine.git/blob/wine-6.0:/dlls/ntdll/unix/loade…
I'm not sure what the best fix here really is... relative paths in WINEDLLPATH
seem like a pretty bad idea (since the cwd may change as the process runs,
environment variables leak down into child processe, etc), but the launcher
script's been like this for a long time.
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https://bugs.winehq.org/show_bug.cgi?id=50718
Bug ID: 50718
Summary: Cyberpunk 2077 - No radio music on vehicles with pulse
audio.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.checa.grande(a)posteo.org
Distribution: ---
On fedora 33, with latest wine, and running Cyberpunk 2077 under waylaid,
there's no sound in radios whilst driving a vehicle. However, this is solved by
installing pipewire. The steps I followed where:
sudo dnf install --allowerasing pipewire pipewire-pulseaudio pipewire-alsa
pipewire-gstreamer
Then perform a reboot, and if required upon next logon:
sudo systemctl --user restart pipewire-pulseaudio.service
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=50887
Bug ID: 50887
Summary: cannot read/run/open some files
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 69700
--> https://bugs.winehq.org/attachment.cgi?id=69700
dir command output with different result on Wine 6.1 and Wine 6.2
I tried open/read some files on Wine 6.2-1 up, but some files seems gone, the
last worked Wine version is 6.1-1, attached are different output from wine 6.1
and wine 6.2, I think there are no problem with Linux file permission. This
also tested on latest Wine (6.5) and have similar result with Wine 6.2
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https://bugs.winehq.org/show_bug.cgi?id=48508
Bug ID: 48508
Summary: Psi-Ops: The Mindgate Conspiracy freezing in stable
Wine 5.0
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 66310
--> https://bugs.winehq.org/attachment.cgi?id=66310
Information from Wine 5.0 + Windows 7 Debug
Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0 when you launch
it. Symptoms are similar with bug 31954 (fixed in Wine 4.3).I will add info
from Wine 5.0 and debug from Windows 7,looks like it will be important thing.If
you will need something else,please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=20296
Summary: League of Legends: crash after eula
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=23993)
--> (http://bugs.winehq.org/attachment.cgi?id=23993)
Crash log
After launching LoL and accepting license + ToS, it will throw wine errors and
hang. Attaching log
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https://bugs.winehq.org/show_bug.cgi?id=50968
Bug ID: 50968
Summary: Indiana Jones and the Infernal Machine GOG 1.2:
Load/Save Game dialogs don't render correctly
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: pokeyprogrammer(a)yahoo.com
Distribution: ---
Created attachment 69798
--> https://bugs.winehq.org/attachment.cgi?id=69798
Console log w/ commdlg,dialog channels enabled + screen shots from Wine 6.6 and
Win10
Config:
Ubuntu 20.10
linux 5.8.0-48-generic (x86_64)
Wine 6.6 (from Ubuntu winehq-devel package)
GOG Indiana Jones and the Infernal Machine 1.2 (23840)
Store page: https://www.gog.com/game/indiana_jones_and_the_infernal_machine
Repro steps:
1. Download setup_indiana_jones_and_the_infernal_machine_1.2_(23840).exe from
GOG.
2. Run the installer from step (1) in wine.
3. Once the installer is finished, run "$HOME/.wine/drive_c/GOG\
Games/Infernal\ Machine/Jones3D.exe".
4. In the launcher that appears, click the "Resume Play" button.
5. Wait for the "Load Game" dialog to appear.
Reproducibility: always
Notes:
- I've attached screenshots of the "Load Game" dialog's appearance running
under Wine as well as Win10, in addition to a console log w/
WINEDEBUG=+commdlg,+dialog.
- In the "Load Game" dialog, I can use the TAB key to switch between controls
even though it's not rendered correctly. If I TAB to the filename box and type
in a save game filename, the game does load the file correctly and it's
playable.
- It looks like the "Jones3D.exe" that we originally launch is launching the
real game in "$HOME/.wine/drive_c/GOG\ Games/Infernal\
Machine/Resource/Indy3D.exe" and that the "Load Game" dialog is actually being
created from Indy3D.exe rather than Jones3D.exe, but launching Indy3D.exe
directly doesn't work.
- I have been able to reproduce the same issue in PlayOnMac w/ Wine 4.12.1
(19.0.0-cx) x86on64), and PlayOnLinux w/ Wine 4.12.1, 5.0, and 6.5 as well.
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https://bugs.winehq.org/show_bug.cgi?id=48952
Bug ID: 48952
Summary: NVDA hangs on start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Both the NVDA application and its setup menu hang due to
CoEnableCallCancellation being unimplemented, and likely hangs on shut down due
to CoDisableCallCancellation being unimplemented. Removing these function calls
in NVDA causes the program to boot with no visible issues.
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https://bugs.winehq.org/show_bug.cgi?id=48953
Bug ID: 48953
Summary: IAccessible windows lack children
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Created attachment 66927
--> https://bugs.winehq.org/attachment.cgi?id=66927
Test program to print IAccessible objects on desktop
When assistive technologies iterate over all accessible objects on the desktop
using the IAccessible API Wine returns E_NOTIMPL for window objects, stopping
discovery of widgets.
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https://bugs.winehq.org/show_bug.cgi?id=48948
Bug ID: 48948
Summary: EVENT_OBJECT_FOCUS
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Created attachment 66925
--> https://bugs.winehq.org/attachment.cgi?id=66925
Test program to print events
In order for NVDA and other assistive technologies to work they need to be able
to track focus. This is done using the WinEvent hook EVENT_OBJECT_FOCUS. The
hook itself fires whenever focus is changed and contains a reference to the
window and accessibility child. Currently this is unimplemented.
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