https://bugs.winehq.org/show_bug.cgi?id=37180
Bug ID: 37180
Summary: UnrealEd 3: mouse clicks mishandled
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pastas4(a)gmail.com
Clicking inside the viewports in UnrealEd 3.0 (Unreal Tournament 2004, Unreal
II: The Awakening) results in nothing happening. Surfaces are not selected, and
the context menu on right-click is not brought up. That prevents the user from
changing level geometry in any way and adding new actors to the level. However,
dragging the mouse correctly moves the camera, so the issue is only with single
clicks.
In addition, selecting textures in the texture browser results in only the last
texture (the one closest to the lower right corner of the browser) to be
selected, instead of the one that was clicked on. These two issues are probably
related to each other. Neither of these issues appear in UnrealEd 2, which is
otherwise pretty similar to UnrealEd 3.
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https://bugs.winehq.org/show_bug.cgi?id=43339
Bug ID: 43339
Summary: Rendering Errors in Elder Srolls online with nvidia
drivers
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: loki(a)lokis-chaos.de
Distribution: ---
Created attachment 58676
--> https://bugs.winehq.org/attachment.cgi?id=58676
Character selection screen with glitches
There are some rendering issues if the proprietary nvidia drivers are used.
They seem to occur on specific ground textures only.
I have attached three logfiles and screenshots:
- Character selection screen with glitches
- Area with no glitches at all
- Area with glitches
Objects move over the bugged area leave traces behind.
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https://bugs.winehq.org/show_bug.cgi?id=50571
Bug ID: 50571
Summary: Mouse issues with Escape from Tarkov
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ArchLinux
Currently, it's impossible to play on online servers due to BattlEye, but in
Escape from Tarkov (Unity game) there's a bug where the window loses focus and
gains it again, mouse can't be clicked. It's an old bug going back to older
versions of the game where BattlEye did'n prevent logging to the game, but it
seems to still be there in 6.0. It initially suffered from Bug 42631 which
seems to be largely fixed, but the mouse issues are still there, which is
present even on wine-staging and even wine-wayland where sometimes mouse
suffers from other issues such as it being offset by a few pixels. The same is
present on D3D12 render which can be forced with -force-d3d12 as well as on
DXVK.
I'm using Wayland window manager sway, but it seems the issue is present on X11
as well.
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https://bugs.winehq.org/show_bug.cgi?id=47920
Bug ID: 47920
Summary: Visio 2013 failed to complete installation
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 32fdffac424b51fbbbd89c02022b4269930bdd31
Distribution: ---
Error message: 'Visio Professional 2013 encountered an error during setup.'
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https://bugs.winehq.org/show_bug.cgi?id=46915
Bug ID: 46915
Summary: Black boder around Wine App
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hytzongxuan(a)gmail.com
Distribution: ---
Created attachment 64001
--> https://bugs.winehq.org/attachment.cgi?id=64001
border in Virtual Desktop
I tried to install a music player (Netease Cloudmusic) on Deepin 15.9 with Wine
4.4
Normally, this application's borders is drop shadows, but now, there is a thick
border line around the window.
What's worse, after I disabled Virtual Desktop, this border show in the wrong
place.
How could I fix it?
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https://bugs.winehq.org/show_bug.cgi?id=45937
Bug ID: 45937
Summary: Magic The Gathering Arena stops accepting any input
after losing and regaining focus
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
if you move focus to a different window and then return application stops
accepting any input
No fixmes in the output, not sure how to debug
Application is a Unity application, d3d11, available for download for free
(freemium)
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http://bugs.winehq.org/show_bug.cgi?id=37016
Bug ID: 37016
Summary: Evernote 5.5.x - unable to annotate images
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49184
--> http://bugs.winehq.org/attachment.cgi?id=49184
wine output when hovering image and clicking the annotate button
Evernote has a nice image annotation feature, see [1]. When hovering an image,
the annotate button appears, but does nothing when pressed.
[1]: https://evernote.com/contact/support/kb/#!/article/28944986
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http://bugs.winehq.org/show_bug.cgi?id=37015
Bug ID: 37015
Summary: Evernote 5.5.x empty trash confirmation dialog was
incorrect layout
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49183
--> http://bugs.winehq.org/attachment.cgi?id=49183
Confirmation dialog with incorrect layout
The buttons are placed lower that expected and two white rectangles appear in
the expected location.
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http://bugs.winehq.org/show_bug.cgi?id=19651
Summary: iTunes "Add folder"-window doesn't reappear after
switching to other programs
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
This bug considers iTunes 8
When you choose File -> "Add folder to library..." a diractory-chooser opens.
When giving focus to an other program and afterwards switching back this window
doesn't reappears. This renders iTunes unusable and to continue using it you
have to restart it manually.
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https://bugs.winehq.org/show_bug.cgi?id=50743
Bug ID: 50743
Summary: .NET Core WPF applications with layered windows do not
initially render
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Found while working on WPF in Wine Mono. I've committed a work-around to Wine
Mono (not yet in a release), but the bug is present in .NET Core as well.
For any application using a WPF window with AllowsTransparency set to true
(which makes it a layered window), the window's contents are initially an
opaque black fill. Fully transparent areas are still transparent. If part of
the window redraws (such as from a hover effect), the refreshed area draws
correctly.
I'm working on uploading a self-contained test case. Unfortunately, the archive
exceeds the file size limit.
The work-around in Wine Mono is to redraw the entire window in response to
WM_WINDOWPOSCHANGED messages.
The code that controls this can be found here:
https://github.com/dotnet/wpf/blob/release/3.1/src/Microsoft.DotNet.Wpf/src…
There are a lot of cases where they redraw, but the relevant ones here are
probably WM_SIZE and WM_SHOWWINDOW.
I tried the test program in CrossOver Mac 20, and it rendered correctly. This
makes me think it's an X11-specific issue, but it could also be related to
version difference.
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