https://bugs.winehq.org/show_bug.cgi?id=50985
Bug ID: 50985
Summary: ns_name_skip is glibc specific, causes failure to
build on musl
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: abenson+winehq(a)gmail.com
Distribution: ---
6.6 introduced a reliance on glibc-specific calls in dlls/dnsapi/libresolv.c in
commit 5f44c46164a5c0c50fffdf6cda9980a74079e1ac.
Specifically, musl does not implement ns_name_skip, and the library fails at
link time.
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https://bugs.winehq.org/show_bug.cgi?id=49426
Bug ID: 49426
Summary: Sookasa calls unimplemented functions and
ntoskrnl.exe.RtlGetElementGenericTable
ntoskrnl.exe.RtlLookupElementGenericTable
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 67510
--> https://bugs.winehq.org/attachment.cgi?id=67510
Terminal output
To reproduce:
1. Run `winetricks dotnet40`
2. Run `wine Sookasa_3.18.4.exe`
Console output is attached. After installation, the installer automatically
starts Sookasa, but the following error message appears:
Please reinstall Sookasa
Sookasa was unable to install one of its components. Please reinstall
Sookasa. If the problem persists, please contact support(a)sookasa.com [803]
Unfortunately, stub implementations of these two functions are not enough to
prevent a crash or avoid the error message.
First reported at
https://www.playonmac.com/en/topic-13406-Sookasa_not_installing.html
$ sha256sum Sookasa_3.18.4.exe
6379c6da33663616193aa38db022d37383010ab5a077c1f1cb48ab1fab5ffdf2
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https://bugs.winehq.org/show_bug.cgi?id=44427
Bug ID: 44427
Summary: Crashes program
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sluke0091(a)gmail.com
Distribution: ---
Created attachment 60369
--> https://bugs.winehq.org/attachment.cgi?id=60369
bug file attached
Program opens and then crashes 5 seconds later.
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https://bugs.winehq.org/show_bug.cgi?id=39339
Bug ID: 39339
Summary: Adventure games from Daedalic Ent. (Night of the
Rabbit, Edna & Harvey, A New Beginning) have no
in-game audio and freeze on new game start - XAudio2_7
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/230820/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
On my system the problem was surfaced by the Xaudio2 implementation in 1.7.51,
the games used to work properly before. It sounds similar to bug #39320 and bug
#39321, except that the proposed patch doesn't help here.
All the adventure games from the developer/publisher Daedalic Entertainment
that use Xaudio2 interface are affected in a similar manner:
- the main menu is missing audio
- when I try to start a new game or load a saved game, the game freezes (100%
cpu usage) as soon as the game is loaded.
- quitting the games from the main menu takes a long time (1-2 minutes)
I reproduced the problem in these games:
The Night of the Rabbit, Edna & Harvey: Harvey's New Eyes, A New Beginning -
Final Cut.
The games load xaudio2_7.dll
Note that almost all these games have demo versions either on Steam or
elsewhere, but those demos are older versions of the games and they don't use
XAudio2.
The only demo (so far) which has the bug is the Night of the Rabbit demo on
Steam (link added to url).
Steps to reproduce the problem in NotR demo:
1. install the demo on Steam. Steam installs .Net 3.5 and MSVC++, they are not
needed for the game, you can delete the installers located in _CommonRedist
before starting the demo.
2. the demo starts with a video (audio works in there). The menu has no audio
with built-in xaudio2.
3. start a new game...the game seems to be hung at this point. It takes 1-2
minutes until the first intro video begins to play. Skip the video <Esc>, the
game screen appears and the game is frozen for good.
4. you can reproduce the long wait before the game completely quits, if you
exit the game from the main menu.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
alsa-lib-1.0.29-1.fc22.i686
openal-soft-1.16.0-5.fc22.i686
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=36844
Bug ID: 36844
Summary: Multiple games need X3DAudio1_7.dll (BeamNG v0.3 Tech
Demo)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
Bug 12182 should be avoided in future (meta bug) .. very unfortunate, covering
all XAudio dlls.
Better are bugs that specifically target stub dlls like bug 24545 ("Monkey
Island: Special Edition wants X3DAudio1_6.dll").
--- snip ---
$ pwd
/home/focht/.wine/drive_c/users/focht/Local Settings/Application
Data/BeamNG/BeamNG-Techdemo-0.3
...
$ wine ./BeamNGSandbox.x86.exe
...
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"C:\\users\\focht\\Local Settings\\Application
Data\\BeamNG\\BeamNG-Techdemo-0.3\\BeamNGSandbox.x86.dll") not found
--- snip ---
$ sha1sum BeamNG-Techdemo-0.3-setup.zip
21b29af0c77cf138ec69edf1c4cb0d4504bb2ed9 BeamNG-Techdemo-0.3-setup.zip
$ du -sh BeamNG-Techdemo-0.3-setup.zip
95M BeamNG-Techdemo-0.3-setup.zip
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42449
Bug ID: 42449
Summary: unimplemented function msvcr120.dll.fesetround called
in 32-bit code
Product: Wine
Version: 2.1
Hardware: x86
URL: https://play0ad.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57287
--> https://bugs.winehq.org/attachment.cgi?id=57287
backtrace (Windows XP)
Seeing if "O A.D." will run in Wine.
Running it the first time to get backtrace. See attachment "backtrace (Windows
XP)".
Running game a second time to get other terminal output:
wine pyrogenesis.exe
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33fb8c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33fa6c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f9c0 1 C) semi-stub
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fd40 4 stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f5dc 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f400 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f67c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f74c 1 C) semi-stub
wine: Call from 0x7b43e046 to unimplemented function msvcr120.dll.fesetround,
aborting
fixme:msvcrt:__clean_type_info_names_internal (0x3b97d4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x39d3c0) stub
fixme:msvcrt:__clean_type_info_names_internal (0xd80af4) stub
AL lib: (EE) alc_cleanup: 1 device not closed
fixme:msvcrt:__clean_type_info_names_internal (0xc89764) stub
fixme:msvcrt:__clean_type_info_names_internal (0xbdc218) stub
fixme:msvcrt:__clean_type_info_names_internal (0x4a95facc) stub
fixme:msvcrt:__clean_type_info_names_internal (0x8d51a4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x9c0348) stub
fixme:msvcrt:__clean_type_info_names_internal (0x38137c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x103b30f4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x3675fc) stub
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https://bugs.winehq.org/show_bug.cgi?id=46338
Bug ID: 46338
Summary: advapi32/security test uses an unitialized variable in
test_process_security
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Similar to bug 36094, same source file, different test.
==30817== Syscall param writev(vector[...]) points to uninitialised byte(s)
==30817== at 0x4356813: writev (writev.c:26)
==30817== by 0x7BC75457: send_request (server.c:228)
==30817== by 0x7BC76158: server_call_unlocked (server.c:288)
==30817== by 0x7BC761AD: wine_server_call (server.c:321)
==30817== by 0x7B4613A4: create_process (process.c:2363)
==30817== by 0x7B461BA0: CreateProcessInternalW (process.c:2764)
==30817== by 0x7B462218: CreateProcessInternalA (process.c:2836)
==30817== by 0x7B462315: CreateProcessA (process.c:2856)
==30817== by 0x4AB4149: test_process_security (security.c:3032)
==30817== by 0x4ABF458: func_security (security.c:7422)
==30817== by 0x4ACAC1E: run_test (test.h:617)
==30817== by 0x4ACB65C: main (test.h:701)
==30817== Address 0x495c2b4 is 124 bytes inside a block of size 324 alloc'd
==30817== at 0x7BC483AD: notify_alloc (heap.c:260)
==30817== by 0x7BC4B8D1: RtlAllocateHeap (heap.c:1726)
==30817== by 0x7B443394: HeapAlloc (heap.c:271)
==30817== by 0x7B45F425: alloc_object_attributes (process.c:2202)
==30817== by 0x7B461304: create_process (process.c:2350)
==30817== by 0x7B461BA0: CreateProcessInternalW (process.c:2764)
==30817== by 0x7B462218: CreateProcessInternalA (process.c:2836)
==30817== by 0x7B462315: CreateProcessA (process.c:2856)
==30817== by 0x4AB4149: test_process_security (security.c:3032)
==30817== by 0x4ABF458: func_security (security.c:7422)
==30817== by 0x4ACAC1E: run_test (test.h:617)
==30817== by 0x4ACB65C: main (test.h:701)
==30817== Uninitialised value was created by a client request
==30817== at 0x7BC4831C: mark_block_uninitialized (heap.c:214)
==30817== by 0x7BC4A643: initialize_block (heap.c:245)
==30817== by 0x7BC4B8E7: RtlAllocateHeap (heap.c:1727)
==30817== by 0x4AB33F1: test_process_security (security.c:2893)
==30817== by 0x4ABF458: func_security (security.c:7422)
==30817== by 0x4ACAC1E: run_test (test.h:617)
==30817== by 0x4ACB65C: main (test.h:701)
==30817==
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https://bugs.winehq.org/show_bug.cgi?id=44436
Bug ID: 44436
Summary: Call of Duty WWII crashes after splash screen
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60378
--> https://bugs.winehq.org/attachment.cgi?id=60378
Wine staging crash log
The game installs fine but it crashes after the splash screen. I tested it with
Wine 2.21 staging.
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https://bugs.winehq.org/show_bug.cgi?id=50253
Bug ID: 50253
Summary: Dasher chess 1-5.4 crashes when registering.
Product: Wine
Version: 5.22
Hardware: x86-64
URL: https://dasher.software.informer.com/download/?lang=fr
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68775
--> https://bugs.winehq.org/attachment.cgi?id=68775
console output
When trying to register dasher chess crashes
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https://bugs.winehq.org/show_bug.cgi?id=50381
Bug ID: 50381
Summary: AIMP (4.70 build 2236) window cannot be moved in
Ubuntu MATE 20.04 and Linux Mint 20.0 Cinnamon/MATE
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The AIMP (4.70 build 2236) window cannot be moved to Ubuntu MATE 20.04 and
Linux Mint 20.0 Cinnamon / MATE.
When you try to re-move by the window manager MATE, the window is moved but
then returned to its previous position.
Also, the window is in the mode - on top of all windows.
Tested on Ubuntu 20.04 / Ubuntu MATE 20.04 / Linux Mint 20.0 Cinnamon/MATE/Xfce
/ KDE neon 5.20 distributions - this problem only occurs on Ubuntu MATE 20.04
and Linux Mint 20.0 Cinnamon / MATE on Xfce drag and drop works and other DEs
too.
AIMP v4.70 build 2236 --> https://www.aimp.ru/?do=download&os=windows
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