https://bugs.winehq.org/show_bug.cgi?id=47387
Bug ID: 47387
Summary: Victor Vran has no sound
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I have the GOG version of Victor Vran, I installed the windows version in both
Wine and Wine Staging versions 4.9/4.10 on Fedora 30 amd64 in both 32bit and
64bit prefixes and none have sound of any kind, I get the following in the logs
for that game
XAudio2Create failed: 800401f0
Any other logs needed just ask.
Many thanks
Lemonzest
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https://bugs.winehq.org/show_bug.cgi?id=51105
Bug ID: 51105
Summary: Diablo 2: Resurrected (D2R) stays black
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 69969
--> https://bugs.winehq.org/attachment.cgi?id=69969
Log Without Proton
The modernised Diablo2 Resurrected version does not show any graphics apart
from a small rendered mouse cursor.
You hear the sound and music being played in the background though.
It also doesn't immediately hang up and crash but you don't see either the menu
nor the game world.
I tried with 6.7-staging , once without and once with the proton 2.2 d3d12 dll
installed to figure out where the problem is.
The only difference is in the logoutput on the terminal, but they both fail to
show the game.
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https://bugs.winehq.org/show_bug.cgi?id=42434
Bug ID: 42434
Summary: Gamepad listed twice
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Created attachment 57270
--> https://bugs.winehq.org/attachment.cgi?id=57270
Example program enumerating the same device twice.
The gamepads seem to be listed twice by DiectInput.
The problem manifests itself in Lego games (eg. "Lego the Hobbit" and "Lego
Star Wars Episode 7"). The same gamepad is exposed twice and is thus used for
both players: the same gamepad controls both players and it is not possible to
play single player.
A quick workaround is to use `rm /dev/input/js*`.
AFAIU, the problem is that both the /dev/input/eventX and the /dev/input/jsX
device of the gamepad are enumerated. You'll find in attachement a program
which demonstrates the issue:
Thrustmaster Dual Trigger 3-in-1 (event)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(event) ({9E573EDA-7734-11D2-8D4A-23903FB6BDF7})
Thrustmaster Dual Trigger 3-in-1 (js)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(js) ({9E573ED9-7734-0000-8D4A-23903FB6BDF7})
Using Wine 2.1 on Debian testing with Linux 4.9.0.
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https://bugs.winehq.org/show_bug.cgi?id=41080
Bug ID: 41080
Summary: Need For Speed Most Wanted 2005 not working after
upgrade from Ubuntu 14.04 to 16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: naheelazawy(a)gmail.com
Distribution: ---
Created attachment 55265
--> https://bugs.winehq.org/attachment.cgi?id=55265
backtrace
The game was working great on Ubuntu 14.04 but now after upgrading to 16.04 it
just doesn't work. And by the way, I tried various versions of wine and nothing
worked so far.
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http://bugs.winehq.org/show_bug.cgi?id=34297
Bug #: 34297
Summary: Allow reconnecting to disconnected joysticks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45660
--> http://bugs.winehq.org/attachment.cgi?id=45660
Proof-of-concept patch
Currently, if a joystick is disconnected and then reconnected (because the
cable is pulled out, for example), Wine acts as though the joystick is present
but stuck at the last state it reported, and it fails to report any subsequent
changes in device state, which is an arguably suboptimal user experience.
The attached patch (against 1.7.0) changes the Linux evdev driver to attempt to
reopen a joystick device after a read fails. This patch uses the simple
heuristic of "if it's on the same device file and has the same name, it's the
same joystick", which means (1) it won't reconnect if the device file changes
and (2) it could falsely reconnect if there are multiple input devices with the
same name, but it works for simple circumstances.
Naturally, one could iterate over all possible input devices to try and find
the device, but that could be fairly expensive to do on every poll operation,
and it would probably involve concurrency issues relating to checking whether
the device is already known as a different joystick. In the long run, it might
be better to monitor the /dev/input directory for added and removed devices
(perhaps using inotify) and use those events to handle reconnection.
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https://bugs.winehq.org/show_bug.cgi?id=42695
Bug ID: 42695
Summary: PoE fail to start when launching with dx11 enabled
Product: Wine-staging
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gufideg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57663
--> https://bugs.winehq.org/attachment.cgi?id=57663
console output
I get an error from Poe that says:
"Failed to retrive IDXGIFactory from adapter": In
source code file: ..\Device
\D3D11\DeviceD3D11.cpp at line 336,
Processing file: Failed to retrive IDXGIFactory
from adapter
Error: E_NOINTERFACE
Description:
Message:
Then I click OK and the game closes.
Works nicely with dx9 and dx9 ex
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https://bugs.winehq.org/show_bug.cgi?id=49296
Bug ID: 49296
Summary: ZWCAD 2020: cannot select the installation folder; the
program doesn't start.
Product: Wine
Version: 5.9
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Created attachment 67300
--> https://bugs.winehq.org/attachment.cgi?id=67300
Cannot select the installation folder.
Hi,
I tried to install the perfect program for drawing ZWCAD (a complete
replacement for AutoCAD).
At first, I couldn't select the installation folder (screenshot attached). But
this is still half the trouble (the program is installed in the default
folder).
Then the program refused to start (log file attached).
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https://bugs.winehq.org/show_bug.cgi?id=38696
Bug ID: 38696
Summary: Messy screen in DxTex.exe
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51621
--> https://bugs.winehq.org/attachment.cgi?id=51621
messy screen with wine-hq
Steps to reproduce:
Start DxTex.exe that is included in DirectxSDK available for download from
https://www.microsoft.com/en-us/download/details.aspx?id=6812
1. New texture. Settings default
2. Open onto this surface and choose any graphic file.
3. see...
With wine-stage the screen is good.
To be sure: I used unmodified sources on wine-hq and wine-stage. There are no
my patches at all.
All settings are the same, just changed wine prefix.
The logs difference is probably in this line
----
fixme:win:EnumDisplayDevicesW ((null),0,0x33f42c,0x00000000), stub!
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https://bugs.winehq.org/show_bug.cgi?id=50607
Bug ID: 50607
Summary: Ghostrunner hangs when exit from Echoes level
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69292
--> https://bugs.winehq.org/attachment.cgi?id=69292
terminal output wine-staging-6.1.r2.g32b29ad4.log
Not sure if the problem is specifically related to Gstreamer, the
`mfplat-streaming-support` patchset, or opens the problem in Wine itself.
The game freezes, if you load the level, wait until the video on the first
billboard will be played 1 time (for this one it is 22 seconds and the zone
with it is close enough to the starting point, so that the video starts playing
almost immediately. You can try to rely by the in-game timer or verbose
terminal output), and then try to end/leave the zone (continue the game by
going to Cybervoid or exit to the Main menu).
I did some tests and found that using Wine + `mfplat-streaming-support` from
Staging is enough to reproduce the problem.
Inside the game, videos on billboards are played only 2 times (I'm not sure if
this is correct because in this case, you will not even have the opportunity to
see them, while you get to them in the game way), but despite the fact that the
video is repeated a second time, the game will definitely freeze if you tried
to exit at that moment or when it finishes showing the video a second time and
stops.
So, the minimal steps for repro:
1. will load into the Echoes level.
2. do not move and wait until the in-game timer (lower right corner) is more
than 23 seconds.
3. press Esc and exit to the Main menu.
I'm attachig some (add +timestamp,+tid,warn+mfplat and GST_DEBUG="3") terminal
output
timestamp 330.821 - loading on the level
timestamp ~332-354 - this 22 seconds video (PROPAGANDA_FLASH6.mp4) (already
after 354 the game definitely will be freeze if try exit)
timestamp 372.887 - exit to the Main menu and hang
also at the beginning the game plays 2 intro videos
gstreamer: 1.18.3 (patched for mfplat-streaming-support)
wine version: wine-staging-6.1.r2.g32b29ad4
game version: 0.32091.426
(I suppose it is possible to shorten or replace the video if the wait 22
seconds is too long for the terminal output)
I also found that removing Ghostrunner/Content/Movies/LA/PROPAGANDA_FLASH6.mp4
(first billboard)
Ghostrunner/Content/Movies/LA/PROPAGANDA_ANIM_DRONE2M.mp4 (it video for second
billboard what is next on this level) - helps as workaround.
(I was able to finish the whole game, after deleting these two files. There
were no more such problems with video on billboards at other levels.)
It also seems that the game does not swear at the substitution of these video
files, so I tried:
- replace video with a adjacent file from the same directory.
- compress video with cfr=28 (file size less than 2MB)
-
https://github.com/ValveSoftware/wine/commit/3af15c54a6d8c781cbe32faa61b274…
- delete audio stream.
but none of this seems to help.
I only have the Epic Games Store version of the game. (the launcher requires:
WINEDLLOVERRIDES="libglesv2=d" wine64 EpicGamesLauncher.exe -opengl
-SkipBuildPatchPrereq)
Also to fully complete the game, in addition to mfplat-streaming-support, I had
to use esync and vkd3d-proton (third-party dll). But I managed to reproduce the
problem also on wined3d (dx11 mode) (but this is complicated by the fact that
textures are not rendered on wined3d (opengl) so wined3d (vulkan) will
sometimes be preferable because he has no such problem) and on dxvk
(third-party dll).
Please check it.
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https://bugs.winehq.org/show_bug.cgi?id=40658
Bug ID: 40658
Summary: Joystick POW hat switch rotated for JOYDEVDRIVER=(js)
while JOYDEVDRIVER=(event) is Ok
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: otty(a)gmx.net
Distribution: ---
I have a Saitek AV8R-01 joystick with a POV hat switch.
When using the JOYDEVDRIVER=(event) device (dinput/joystick_linuxinput.c), the
orientation is Ok both in the Wine Control Panel (control.exe) Joystick test
POV area and in the games, i.e when moving the hat switch horizontally to the
right the indicator moves towards the right, when moving the hat switch
vertically up, the indicator moves up.
Hoever the JOYDEVDRIVER=(js) device (dinput/joystick_linux.c) has its
orientation mixed up:
* when moving the hat switch horizontally to the right the indicator moves
down.
* when moving the hat switch vertically up, the indicator moves left.
This happens on wine-1.9.9 on Ubuntu 14.04 (LTS) installed from
http://ppa.launchpad.net/wine/wine-builds/ubuntu trusty main, but is also
present in earlier versions, e.g. 1.6.1
Unfortunately I need to use the (js) device as I cannot get the game to
recognise the rudder and thrust axes with the (event) device.
(BTW, does the (event) device recognize the
[HKEY_CURRENT_USER\Software\Wine\DirectInput] registry key in the same way as
teh (js) device?)
BR,
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