https://bugs.winehq.org/show_bug.cgi?id=49498
Bug ID: 49498
Summary: In file-open dialog, selecting .lnk shortcut picks
shortcut instead of going to target folder
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
In a Wine file-open dialog, if you double-click a shortcut to a folder (unsure
about file), it sends the shortcut to the program instead of navigating to the
folder.
OpenMPT is one app which expects you to open a .lnk file in a file-open dialog.
The way I found this bug is:
- Install OpenMPT on Windows or Wine.
- Open the View menu and click Setup.
- Click the Keyboard tab, and click "Import Keys...".
If you double-click "More Keymaps", Windows would go to the .lnk target
directory. But Wine returns the .lnk file from the file-open dialog.
Note that OpenMPT uses XP-style file dialogs on Wine because Wine's Vista-style
file dialogs are terrible.
https://github.com/OpenMPT/openmpt/blob/84428b3666d79d197a7bb9f3a9ece0b2ba2…
On Wine, both XP/Vista dialogs don't traverse the .lnk file and instead return
the .lnk path. On Windows, both XP/Vista dialogs traverse the .lnk file.
MFC defines two types of dialogs with a similar C++ API. XP = Common File
Dialog (I think), Vista = Common Item Dialog (COM-based).
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https://bugs.winehq.org/show_bug.cgi?id=51433
Bug ID: 51433
Summary: Battle.Net: Installer terminates with
BLZBNTBTS0000005C error screen
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pep(a)bouah.net
Distribution: ---
Created attachment 70285
--> https://bugs.winehq.org/attachment.cgi?id=70285
Wine logs
Hi there,
Trying to install Heartstone (Blizzard), it failed when updating the battle.net
updater. I reproduced with the Battle.Net Installer directly, downloaded from
here:
https://www.blizzard.com/en-us/download/confirmation?platform=windows&local…
(shasum seems to give me something different each time I download it again)
The error dialog the installer shows says "More help: BLZBNTBTS0000005C".
Logs from the installer in attachments. I get the same error with wine and wine
and wine-staging 6.12 with a fresh profile.
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https://bugs.winehq.org/show_bug.cgi?id=46609
Bug ID: 46609
Summary: openbor: executable freezes while loading game (Marvel
Infinity War)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cardogar(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Created attachment 63509
--> https://bugs.winehq.org/attachment.cgi?id=63509
Log file
When running the openbor game Marvel Infinity War the wine-preloder freezes
(not responding).
Game can be downloaded here http://www.zvitor.com.br/Downloads/miw_v1.2.rar
Attached console output.
Games constructed with different openbor engine versions work.
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https://bugs.winehq.org/show_bug.cgi?id=41163
Bug ID: 41163
Summary: Minimum memory for Nvidia GTX 1060 should be 3GB
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
In dlls/wined3d/directx.c a comment says
"The amount of video memory stored in the gpu description table is the minimum
amount of video memory "found on a board containing a specific GPU."
The line for Nvidia GTX 1060:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX
1060", DRIVER_NVIDIA_GEFORCE8, 6144},
6144 should probably be changed to 3072, since a 3GB version of the GTX 1060
(with slightly cut-down GPU) has been announced:
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-unveils-cut-do…
Either that, or a separate entry for the 3GB model should be added.
Also, in dlls/wined3d/wined3d_private.h is the PCI ID for the GTX 1060:
CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
Nvidia uses 0x1C02 for the 3GB GTX 1060, according to the Windows driver INF
file:
NVIDIA_DEV.1C02.8438.19DA = "NVIDIA GeForce GTX 1060 3GB"
NVIDIA_DEV.1C03.9438.19DA = "NVIDIA GeForce GTX 1060 6GB"
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https://bugs.winehq.org/show_bug.cgi?id=50661
Bug ID: 50661
Summary: LibvirtTool: Automatically create Windows snapshots
with test signing turned on
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Having test configurations with test signing turned on would be useful:
https://www.winehq.org/pipermail/wine-devel/2020-October/175882.html
There is now one such Windows 10 configuration, w1064_tsign, which was created
manually.
But to generalize this LibvirtTool should know how to turn on test signing
before creating live snapshots. Fortunately this seems pretty simple: just run
"bcdedit /set testsigning on" and reboot. So it should be possible to add that
in Revert().
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https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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https://bugs.winehq.org/show_bug.cgi?id=41464
Bug ID: 41464
Summary: Quake live sound latency
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: cosiekvfj(a)o2.pl
Distribution: ---
Hi. I measured sound latency(from fire button to gauntlet noise)(audacity) and
it's about >160ms. For that fast paced game it's to much. Even after tweaking
s_mixprestep and alsa buffer it's still to much.
Soundbackend Alsa
Linux GA-MA790X-DS4 4.6.7-1-MANJARO #1 SMP PREEMPT Tue Aug 16 19:20:55 UTC 2016
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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