https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=49981
Bug ID: 49981
Summary: Doom Eternal Killed
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 68382
--> https://bugs.winehq.org/attachment.cgi?id=68382
Terminal output when launching
On launch the game is killed before it starts.
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=48023
Bug ID: 48023
Summary: Visual Studio 2019 not starting
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 65561
--> https://bugs.winehq.org/attachment.cgi?id=65561
Hack for RegLoadAppKey
After https://bugs.winehq.org/show_bug.cgi?id=47626 just out of curiosity I
tried running Visual Studio: winetricks corefonts dotnet472 msxml6 and applied
the attached patch/hack.
Result: splash screen is shown and then welcome screen is displayed. But after
clicking "Not now, maybe later" it halts with:
Application: devenv.exe
Framework Version: v4.0.30319
Description: The application requested process termination through
System.Environment.FailFast(string message).
Message: Failed to schedule time on the UI thread. A continuation would never
execute.
It crashes much earlier without the patch/hack as it cannot bind binary
registry file and read/create registry keys.
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