http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=51747
Bug ID: 51747
Summary: Eudora 7.1.0.9 crashes
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 70632
--> https://bugs.winehq.org/attachment.cgi?id=70632
crash log, generated by Wine
When selecting from menu :
"special" - "message plug-ins" - "View- plain text version" or "View - HTML
version"
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https://bugs.winehq.org/show_bug.cgi?id=47933
Bug ID: 47933
Summary: FoxPro for Windows 2.6a will not print output from
scripted dialog.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 65436
--> https://bugs.winehq.org/attachment.cgi?id=65436
General format for program sections
Access to and use of my databases is all under a program written using the
FoxPro language. After opening the desired database and index, I use the
command "REPORT FORM <report format filename> TO PRINTER" to send the report to
the printer. The "TO PRINTER" clause can be substituted by "TO FILE
<filename>" .... however ..... in BOTH cases, while running it in WINE, the
output fails with a "printer not ready" error. Additionally, if I replace the
"TO clauses" with "PROMPT", a printer selection (or to file) dialog comes up,
but I still get the same "printer not ready" error regardless which selection I
make.
Using the "PREVIEW" option to the REPORT FORM command instead of "TO PRINTER" I
can view the entire formatted report, but there is no way that the preview can
be redirected to any other type of output.
It appears to me that the way the command set is structured, the only way to
get a report output is through the "report form / printer" interface. It also
appears that the "to file" direction is through that same interface.
There were a couple of submnissions concerning this problem in the 2008 time
frame. The only solution offered was to adjust tyhe TIME function for faster
processors in the FoxPro config file. I tried this, but it has no effect on
the problem.
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https://bugs.winehq.org/show_bug.cgi?id=51740
Bug ID: 51740
Summary: WaitForMultipleObjects doesn't signal for stdin
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dklwajlkwadwwq(a)cock.li
Distribution: ---
Created attachment 70623
--> https://bugs.winehq.org/attachment.cgi?id=70623
WaitForMultipleObjects example that acts different in wine
I wanted to be signaled when stdin has something. Below code works as expected
in windows 11.
In windows 11 whatever key you press signals it but in Wine it doesn't matter
what key you press nothing happens.
I also opened stackoverflow question here:
https://stackoverflow.com/q/69125934/15114852
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https://bugs.winehq.org/show_bug.cgi?id=51126
Bug ID: 51126
Summary: [Regression] Evil Twin playing only first part of in
game dialog's audio
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69991
--> https://bugs.winehq.org/attachment.cgi?id=69991
wine output with +gstreamer and gst_debug=5
After d7fecebe93938bf1ef2349ac74413e28d6b8e153 Evil Twin play only first part
of the in game dialog's audio.
Subtitles are fine and dialog's scene play fine but audio just stop after a bit
of seconds and scenes are mute until game try to play next audio.
Compiling until previous commit the things works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46014
Bug ID: 46014
Summary: Estlcam crashes with System.OverflowException in
button.resize()
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: ---
Created attachment 62584
--> https://bugs.winehq.org/attachment.cgi?id=62584
stacktrace of 32 bit version
This app https://www.estlcam.de/
simply crashes on startup.
regardless of 32 or 64 bit version.
stacktrace follows
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https://bugs.winehq.org/show_bug.cgi?id=3591
Mehmet gelisin <mehmetgelisin(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mehmetgelisin(a)aol.com
--- Comment #31 from Mehmet gelisin <mehmetgelisin(a)aol.com> ---
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.compilatori.com/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode http://www.wearelondonmade.com/ has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed http://www.jopspeech.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> > http://joerg.li/
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me...
> http://connstr.net/
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that. http://embermanchester.uk/
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www.slipstone.co.uk/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest.. http://www.logoarts.co.uk/
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.acpirateradio.co.uk/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed https://waytowhatsnext.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> >
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me... https://www.webb-dev.co.uk/
>
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that.
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients...
http://www.iu-bloomington.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www-look-4.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
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https://bugs.winehq.org/show_bug.cgi?id=50704
Bug ID: 50704
Summary: QueueUserAPC() Has Incorrect Error Set When Called On
Terminating Thread
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
DWORD QueueUserAPC() will return zero with GetLastError() set to return
ERROR_ACCESS_DENIED if called on a terminating thread, but ERROR_GEN_FAILURE is
the expected return of GetLastError() in this scenario.
Unfortunately, it's hard to catch a thread in this state since once a thread
has been terminated completely calling on it results in GetLastError()
returning ERROR_INVALID_HANDLE as it should.
This effects applications using older versions of WebRTC, such as StarCitizen.
The chromium development team noticed this and built a workaround into WebRTC
to make WebRTC compatible with WINE and Windows in this commit:
<https://webrtc.googlesource.com/src/+/dbfb58b850c14eeadac5ac66689fb855c79ab…>,
but the underlying issue still persists in WINE.
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https://bugs.winehq.org/show_bug.cgi?id=50701
Bug ID: 50701
Summary: Multiple 32-bit ARM Thumb-2 applications show errors
during Thumb-2 relocation processing (Miranda,
Notepad2)
Product: Wine
Version: 6.2
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from comment https://bugs.winehq.org/show_bug.cgi?id=33349#c11
* Notepad2 for ARM32
* Miranda32 for ARM
* VC++ redist
All apps started up fine, showing main user interface. There were some
relocation block processing errors:
--- snip ---
...
0024:err:module:LdrProcessRelocationBlock resulting immediate value won't fit:
000100d0
...
--- snip ---
Stable download link via Internet Archive:
https://web.archive.org/web/20210219234230/https://master.dl.sourceforge.ne…
NOTE: Most of these xdadeveloper forum threads are dead and attachments have
been deleted before archive.org could take snapshots.
Fortunately there is a sourceforge project which mirrored various ARM ports:
https://sourceforge.net/projects/winportsprojecthttps://sourceforge.net/projects/winportsproject/files/Other%20Contribution…
$ sha1sum miranda_arm.zip
0ec8acc67703948099cb8c846f4ff435e01b8fb8 miranda_arm.zip
$ du -sh miranda_arm.zip
588K miranda_arm.zip
$ wine --version
wine-6.2-157-gb8719736c5a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50376
Bug ID: 50376
Summary: Banished crashes when Antialiasing set to 3x MSAA with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Doesn't crash with 2x or 4x.
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