https://bugs.winehq.org/show_bug.cgi?id=48209
Bug ID: 48209
Summary: Ignore random parts of test failure messages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot needs to detect if a patch introduces NEW test failures. To do so
it compares the failure messages with those from reference WineTest runs. But
in some cases part of the message changes from one run to the next, causing the
failure to look new.
Of course in all cases the ideal solution is to fix the test so it does not
fail.
Barring that there are also cases where the varying value is not really useful
(e.g. handle or pointer values) and in that case it should just be removed from
the message.
But there may be cases where knowing the value is still useful. So one solution
would be to tag such values so the TestBot knows it can ignore them when
comparing failure messages. For instance they could be enclosed in double
braces, curly braces, or other.
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https://bugs.winehq.org/show_bug.cgi?id=53759
Bug ID: 53759
Summary: FPGA Programmer can't open port
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
Created attachment 73229
--> https://bugs.winehq.org/attachment.cgi?id=73229
output log
I'm trying to use FPGA Programmer
(https://www.fpga-cores.com/software/fpga-programmer/) to broadcast UPD
packages to my FPGA.
Starting it up has no issues, but when it depends a device in the network it
hangs for a couple of minutes and the app runs very slowly.
Trying to upload a .bin takes a long time and gives an error saying "can't open
port", when that happens "010c:fixme:progress:ProgressWindowProc state 2 not
yet handled" is spammed in the logs.
Wine version: Wine-staging 7.18
FPGA Programmer version: 1.1
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https://bugs.winehq.org/show_bug.cgi?id=53758
Bug ID: 53758
Summary: Prototype freezes and crashes after intro/in menu
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 73228
--> https://bugs.winehq.org/attachment.cgi?id=73228
Execution log
After a fresh install from DVD-disc on a clean 64-bit prefix, if I run the game
using "WINEPREFIX=<prefix> wine prototypef.exe" in the games installation
folder, the game start up showing a cinematic of some license-text and the
developers logo and transfers to the games main menu. Here a modal shows with
some information regarding save game and here is when the game freezes.
winetricks dxvk removes said freeze and the game is playable.
GTX 760M
i5-6300HQ
Budgie DE
Manjaro 22
Kernel 5.4.212-1
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https://bugs.winehq.org/show_bug.cgi?id=52689
Bug ID: 52689
Summary: NVCUDA: Daz Studio 4.20 and CUDA SDK11 implementation
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72031
--> https://bugs.winehq.org/attachment.cgi?id=72031
Series of patches to implement basic SDK11 functionality
Recently DAZ Studio4 updated to 4.20 and the Iray engine also got updated to
the point it requires support for CUDA 11.4
I have worked through a great deal of the issues regarding support for SDK
11.4, aside from the D3D9/10/11 elements that have no equivalent Linux support.
The result is adding a few functions to the nvcuda implementation in
wine-staging. (Attachment with a series of 4 patches).
I have not yet been able to get SDK 11.6 samples to run, as this will (for now)
fail the CUDA runtime validation.. but DAZ Studio 4.20.1 is running fine.
2022-03-17 22:24:11.731 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
NVIDIA display driver version: 510.54
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Your NVIDIA driver supports CUDA version up to 11.6; iray requires CUDA version
11.4; all is good.
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Using iray plugin version 5.3, build 349500.7063 n, 18 Jan 2022,
nt-x86-64-vc142.
2022-03-17 22:24:11.768 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
CUDA device 0 (NVIDIA GeForce RTX 2070): compute capability 7.5, 7.773 GiB
total, 7.229 GiB available, display attached
I have built and run the main demo samples from the cuda-samples source github,
aswell as 30 some samples in addition to that, compiled with VS2019 and using
the SDK11.4 runtime library.
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https://bugs.winehq.org/show_bug.cgi?id=53753
Bug ID: 53753
Summary: TikTok Live studio will not run
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erik(a)dansbo.dk
Distribution: ---
Created attachment 73219
--> https://bugs.winehq.org/attachment.cgi?id=73219
backtrace of error from wine
TikTok Live Studio crashes before even starting up.
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https://bugs.winehq.org/show_bug.cgi?id=53751
Bug ID: 53751
Summary: RollerCoaster Tycoon 1-2: rename dialog is hidden
behind game screen
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://archive.org/download/RollerCoasterTycoon2Demos
/RCT2_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 4ce1d7f93a35322d149cbde29d619e2580159a80
Distribution: ---
Created attachment 73216
--> https://bugs.winehq.org/attachment.cgi?id=73216
What it looked like the last time it worked
When you click on an attraction or person in RollerCoaster Tycoon 1 & 2 you can
rename the object. A standard windows text-box should open in the upper-left
corner of the screen letting you input a new name for that object.
This text window is hidden behind the game screen when it is opened thus it is
inaccessible/not usable.
Tried with virtual desktop mode and fullscreen: both have the same issue.
Nothing obvious appears in the terminal.
Last version when it worked: Wine-6.0.
Bisecting revealed commit 4ce1d7f93a35322d149cbde29d619e2580159a80
was the culprit. Can't revert it on current Wine but the rename window appears
properly with the previous commit.
Steps to reproduce in RCT 2 demo:
Start a new game with the left-most icon at the bottom, select either "Crazy
Castle" or "Six Flags Belgium" scenario.
Left-click on an object to open an information window, select the rename icon
(looks like a brownish name-tag). A text-box is opened but it is placed behind
the game screen.
RCT2_Demo.exe (69M)
md5: 2d07a92c72ed5077a933ec9bf395f4d2
Still present in wine-7.18-120-g001665d7354.
Xfwm4 version 4.16.1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=53740
Bug ID: 53740
Summary: Space Rangers 2 - Dominators Reloaded (2.0) - stack
overflow error
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73182
--> https://bugs.winehq.org/attachment.cgi?id=73182
Space Rangers 2 Error output
The game doesn't start, saying something about a "stack overflow 1156 bytes" in
thread 0024 (this number is different every time starting the game). The bug is
true for both development 7.18 and stable 7.0 versions.
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https://bugs.winehq.org/show_bug.cgi?id=6847
auxsvr(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |auxsvr(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=53745
Bug ID: 53745
Summary: English letters don't appear in Arabic session
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Distribution: ---
Created attachment 73190
--> https://bugs.winehq.org/attachment.cgi?id=73190
bug description
English letters don't appear in Arabic session, see the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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