https://bugs.winehq.org/show_bug.cgi?id=52662
Bug ID: 52662
Summary: Cyberpunk 2077 fails to start with LdrInitializeThunk
"comctl32.dll" failed to initialize, aborting
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging 7.4, Cyberpunk 2077 isn't launching anymore, with such error
showing up in the logs:
0134:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0134:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\cyberpunk_2077\\bin\\x64\\Cyberpunk2077.exe" failed, status c0000005
I tested it with regular (non staging) Wine and it launches OK, so it must be
some regression in 7.4 staging.
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https://bugs.winehq.org/show_bug.cgi?id=52645
Bug ID: 52645
Summary: API PathMatchSpecExW not implemented
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: co(a)kevquinn.com
Distribution: ---
Created attachment 71964
--> https://bugs.winehq.org/attachment.cgi?id=71964
Backtrace showing PathMatchSpexExW error
The McAfee "FRP" removable media encryption client uses the PathMatchSpecExW
API, which isn't implemented, and prevents the client from running on Wine.
(McAfee don't have a native Linux client as far as I can tell)
(PathMatchSpecW is implemented - it's the Ex variant that isn't)
The API being missing means the application is killed at that point.
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https://bugs.winehq.org/show_bug.cgi?id=52758
Bug ID: 52758
Summary: SilkyPix Developer version 11 crashes on starting
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alan(a)rubin.org.uk
Distribution: ---
Created attachment 72123
--> https://bugs.winehq.org/attachment.cgi?id=72123
Backtrace produced from wine encountering serious error
I have used SilkyPix version 6 for many years under wine 32 bit.
I have now installed SilkyPix 11 in wine64. Thisprogram requires Windows 10+
and 64bit.
The installation was successful but on running the program crashes just as the
main window comes up. Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=52634
Bug ID: 52634
Summary: err:virtual:virtual_setup_exception stack overflow and
could not load kernel32.dll when doing anything
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill081001(a)gmail.com
Distribution: ---
Created attachment 71959
--> https://bugs.winehq.org/attachment.cgi?id=71959
Relay log of running winecfg on a new prefix
I'm on Arch Linux and my Wine installation has not been working since version
6.19
Creating a new prefix and running winecfg yields the following error:
$ rm -rf ~/.wine && ./wine winecfg
wine: created the configuration directory '/home/kuroni/.wine'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0040:err:virtual:virtual_setup_exception stack overflow 708 bytes in thread
0040 addr 0x223d656d stack 0x120d3c (0x120000-0x121000-0x320000)
002c:err:virtual:virtual_setup_exception stack overflow 1284 bytes in thread
002c addr 0x7bc510e8 stack 0x120afc (0x120000-0x121000-0x320000)
wine: could not load kernel32.dll, status c0000135
Running winecfg or any applications on the created prefix yields a similar
error:
$ ./wine winecfg
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:virtual:virtual_setup_exception stack overflow 1284 bytes in thread
002c addr 0x7bc510e8 stack 0x120afc (0x120000-0x121000-0x320000)
wine: could not load kernel32.dll, status c0000135
Note that these are run on a fresh build of wine. I bisected and this is the
faulty commit:
commit f309721d13d8d728732ca97224c7502493ff6026
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Oct 6 16:20:19 2021 +0200
gdi32: Use __wine_unix_call interface for Unix library.
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https://bugs.winehq.org/show_bug.cgi?id=52748
Bug ID: 52748
Summary: patch winex11_WM_WINDOWPOSCHANGING and
winex11__NET_ACTIVE_WINDOW causing some focus error
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Some game switch out of the game by using alt+tab, and switch back.
The game no longer accept input of the mouse, but the vanilla wine does not has
this issue.
After I debugging, disabling the patchset winex11_WM_WINDOWPOSCHANGING and
winex11__NET_ACTIVE_WINDOW will make it working again.
I thought maybe there are some defect in winex11__NET_ACTIVE_WINDOW patch.
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https://bugs.winehq.org/show_bug.cgi?id=52643
Bug ID: 52643
Summary: 0024:err:module:import_dll Library api-ms-*
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: enni(a)telsh.de
Distribution: ---
Hi,
starting with the WINE update to 7.3 on my Manjaro distro the game "Titan
Quest" does not work anymore.
Though it crashed before the update sometimes after playing ~30 minutes, after
the update it crashed immediately when I opened the character inventory or
waited for a couple of minutes.
As I thought this might be related to something I have done or set in the
application, I deleted the whole WINEPREFIX folder and created it again plus
running "winecfg" once to update the data that is needed in the folder (without
changing anything manually).
Codewise it looks like:
$ cd $WINEPREFIX && cd ..
$ rm -rf TitanQuest
$ mkdir TitanQuest
$ winecfg
Then I did a couple of tests to get the game running again:
1) Install the game and let it install its libs and dependencies -> Game does
not start at all (as expected as fonts, codecs, etc are missing)
2) Install corefonts+tahoma, dsound and l3codecx with winetricks -> Game does
not start with "api-ms-* libraries not found"
3) Install vcrun2019 -> same as 2)
4) Install vcrun2013 -> same as 2)
I also tried to change all the libraries from "Native" to "Builtin" with
winecfg but this does not resolve the issue.
Before the update, the libraries were in the "windows/system32" folder but
right now they are not, even if I try to reinstall/repair the vcrun* packages.
As I saw that the implementation changed, I thought it might be of value to you
to get that feedback...
And as I was not able to find some documentation in the wiki that describes my
issue or how to resolve it, I'm a bit lost on how to proceed...
Thanks alot for taking the time and please reach out in case I can test some
patch etc!
Kind regards,
enni
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https://bugs.winehq.org/show_bug.cgi?id=52756
Bug ID: 52756
Summary: Unhandled exception: page fault on read access to
0x0000051b in 32-bit code (0x00931673).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tanuj.phd(a)gmail.com
Distribution: ---
Created attachment 72122
--> https://bugs.winehq.org/attachment.cgi?id=72122
Unhandled exception: page fault on read access to 0x0000051b in 32-bit code
(0x00931673).
HI, When I open an application ZeroBrane Studio using Wine, it give me an error
and does not allow the program to run. See attached. Thank you
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https://bugs.winehq.org/show_bug.cgi?id=52754
Bug ID: 52754
Summary: When IME is in the Composition state, the CPS_COMPLETE
event does not occur when clicking the mouse.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: take-me-home(a)kakao.com
Distribution: ---
When IME is in the Composition state, the CPS_COMPLETE event does not occur
when clicking the mouse.
Therefore, when move the cursor, the text in the Composition state is inserted
into the new cursor position.
As a normal operation, should inform IME that Composition has been completed
and handle events related to click buttons after completing IME operations.
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https://bugs.winehq.org/show_bug.cgi?id=52753
Bug ID: 52753
Summary: Embrilliance: Cursor disappears when trying to
draw/edit stitches in create mode.
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmyles57(a)gmail.com
Distribution: ---
Created attachment 72121
--> https://bugs.winehq.org/attachment.cgi?id=72121
Image of buttons to press to recreate issue
Requires any Embrilliance module that lets you interact with the stitches.
(Such as Stitch Artist).
To reproduce:
1) Click the 'Create' button
2) Click any tool that allows you to draw on the canvas
3) Move cursor to the canvas, mouse cursor disappears.
Software otherwise works excellent with Wine!
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https://bugs.winehq.org/show_bug.cgi?id=48758
Bug ID: 48758
Summary: ConEmu Ctrl+c has different behavior
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
In ConEmu, Ctrl+c behavior is different on Wine and Windows.
ConEmu+Cmd on Windows:
Ctrl+c breaks current command and starts new empty prompt
Ctrl+C shows ^C
ConEmu+Cmd on Wine:
Ctrl+c shows 'c'
Ctrl+C terminates ConEmu completely
ConEmu+Far Manager+console application on Windows:
Ctrl+c terminates the application
Ctrl+C shows ^C
ConEmu+Far Manager+console application on Wine:
Ctrl+c does nothing or shows 'c'
Ctrl+C terminates the application
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