http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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https://bugs.winehq.org/show_bug.cgi?id=43882
Bug ID: 43882
Summary: Warframe crash when squad is disbanded
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: necromancer007(a)list.ru
Distribution: ---
Created attachment 59490
--> https://bugs.winehq.org/attachment.cgi?id=59490
The end of a log file before crash
A bug happens every time.
To reproduce:
1. Start a game in Public mode. Either join or host the game.
2. After the game leave the squad or let squad members leave.
3. Get a crash in form of a fatal freeze.
Logs don't seem to show anything suspicious except for a 'surface load texture'
spam.
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https://bugs.winehq.org/show_bug.cgi?id=42404
Bug ID: 42404
Summary: Dragonball Xenoverse 2: Constant screen flickering
with framebuffer
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57217
--> https://bugs.winehq.org/attachment.cgi?id=57217
Logfile
There is a constant, high-frequency flickering. It seems like every second
frame is drawn black.
A workaround is to activate the orm=backbuffer option using winetricks. In
addition, the issue does not occur even with orm=fbo if the screen refresh rate
is 30 Hz.
System specifications:
Nvidia GTX 1060 3Gb
Nvidia drivers, version 375.26
Arch Linux, 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=42402
Bug ID: 42402
Summary: Dragonball Xenoverse 2: Unable to connect to web
server
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57215
--> https://bugs.winehq.org/attachment.cgi?id=57215
Log file
It is not possible to use the online functionality of the game because the
connection is not established.
Before the main window a dialog shows up which states that the game attempts to
build a connection. However, this dialog is shown for infinite time and the
main menu cannot be reached. There does not appear any error message.
I am using the Steam version of the game.
The issue happens in Wine-Staging as well as Wine-Development.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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https://bugs.winehq.org/show_bug.cgi?id=44206
Bug ID: 44206
Summary: Star Wars: Battlefront II: freezes during gameplay
after approx 10 minutes
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
Distribution: ---
Created attachment 59975
--> https://bugs.winehq.org/attachment.cgi?id=59975
wine steam.exe -applaunch 6060 &> log.txt
While playing the game in any mode (campaign, instant action, even tutorial)
after being actually in game for approx 10 minutes the screen freezes up and
sounds continue for about 1 second before playing the open menu sound
repeatedly.
This happens every time, and is also present in the latest wine staging.
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https://bugs.winehq.org/show_bug.cgi?id=47134
Bug ID: 47134
Summary: Star Wars Battlefront 2 crashes with unhandled
exception
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cmartinez2985(a)gmail.com
Distribution: ---
Created attachment 64358
--> https://bugs.winehq.org/attachment.cgi?id=64358
Crash output
Using DXVK with working Origin, Battlefront 2 fails to start with a crash
dialog that is attached. Battlefront works fine and so do most of the latest
Battlefields which use the same engine.
I am using Arch Linux with the latest 5.0.x kernel.
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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https://bugs.winehq.org/show_bug.cgi?id=41047
Bug ID: 41047
Summary: Star Wars Racer videos have no sound
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 55219
--> https://bugs.winehq.org/attachment.cgi?id=55219
Star Wars Racer wine 1.9.15
Hello,
videos have no sound in Star Wars Episode 1 Racer.
Thank you for your help.
LGDN.
config:
WIne 1.7.15
Ubuntu 16.04 Xenial 64 bits
NVIDIA GeForce GTX 770
official Ubuntu Nvidia drivers 361.42 - 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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https://bugs.winehq.org/show_bug.cgi?id=46416
Bug ID: 46416
Summary: World of Warcraft dx12/vkd3d crashes soon after login
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zurohki(a)gmail.com
Distribution: ---
Created attachment 63183
--> https://bugs.winehq.org/attachment.cgi?id=63183
WINEDEBUG=+seh,+dxgi,+d3d12 VKD3D_DEBUG=trace log
After logging in and reaching the character select screen, World of Warcraft
quickly crashes with an Error #132 exception. It doesn't matter whether you sit
on that screen or choose a character and start loading in to the game world.
Slackware64-current
Ryzen 2700X
Vega 64
wine 4.0rc4 + staging from https://github.com/lutris/wine/commits/tkg
Kernel 4.20.0
Mesa master, commit 3453814
LLVM 8.0.0svn, r349003
vkd3d master, commit e13fb13
Vanilla Wine doesn't display any output at all, the screen just freezes. I have
to alt-tab to the terminal and ctrl-c to kill Wine, so I can't test with it.
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http://bugs.winehq.org/show_bug.cgi?id=22041
Summary: winedevice doesn't realized changed screen resolution
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.winehq.org/pipermail/wine-users/2010-March/
069987.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=26823)
--> (http://bugs.winehq.org/attachment.cgi?id=26823)
right part of windows shows Lotus Notes workspace pattern
As described in the mail I'd like to have a feature to "refresh" these settings
without restarting an already started windows application.
I attach 3 screen shots which show the effect.
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http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=52518
Bug ID: 52518
Summary: [quartz] Changes to playback speed show no effect
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: mweires(a)googlemail.com
Distribution: ---
Unity games supporting a 0.5x, 1.0x, 2.0x playback speed for quartz powered
videos show no change in actual playback speed. A request of 2.0 is visible,
but immediatly discarded.
The logs show e.g. on pressing 2x:
011c:fixme:quartz:MediaSeeking_GetRate (00AF1B30/00AF1B3C)->(2.0): stub !!!
Immediatly followed by:
011c:fixme:quartz:MediaSeeking_GetRate (00AF1B30/00AF1B3C)->(0068F550): stub
!!!
which is probably the defaulting in
https://github.com/wine-mirror/wine/blob/master/dlls/quartz/filtergraph.c#L…
back to 1.0
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https://bugs.winehq.org/show_bug.cgi?id=47746
Bug ID: 47746
Summary: no se que poner ni tampoco se que es la parte de
componente
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manuellamanna08(a)gmail.com
Distribution: ---
Created attachment 65225
--> https://bugs.winehq.org/attachment.cgi?id=65225
el error que me aparecio
entro a pokemon essentials (aplicacion que sirve para crear un juego de
pokemon)y se me cierra poniendo un error
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https://bugs.winehq.org/show_bug.cgi?id=48934
Bug ID: 48934
Summary: Critical error when starting game
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauromelone1997(a)hotmail.com
Created attachment 66909
--> https://bugs.winehq.org/attachment.cgi?id=66909
The backtrace that pops out when the error occurs.
Hello, sorry for the trouble. I'm writing because I came across a game-breaking
bug involving the wine stable 5.0 version.
I used to play with the same game until a year ago with a previous release of
wine, so I don't think the error happened because of the game.
Basically when I start the game it plays dialogue without any kind of problems
until, suddenly, it stops working, crashes and a long code pops out. I
downloaded the backtrace and sent it to you.
I don't know if I did something wrong with the download or if it's a wine
problem.
Anyhow, thank you for your very hard work on this amazing project, I hope you
can help me.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=44637
Bug ID: 44637
Summary: crash bug after finishing a battle in pokemon
insurgence
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriannjamen(a)hotmail.com
Created attachment 60634
--> https://bugs.winehq.org/attachment.cgi?id=60634
Program error details
I'm playing a game called pokemon insurgence.
It works normal until i finish a battle.
After a battle the game simply crash.
Wine show a pop up with the text: 'The program game.exe has encountered a
serious problem and needs to close.
I pressed on the button show details and put them as a attachment file with
this post.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=43331
Bug ID: 43331
Summary: Wine and RPG Maker MV Error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shalinrox1232(a)gmail.com
Created attachment 58674
--> https://bugs.winehq.org/attachment.cgi?id=58674
For some reason there is an error after I put in my product code. I uninstalled
the prior account from windows and then try to install in on my Mac through
Wine
I just uninstalled the program from my windows and then installed it on my mac.
i know the code limits you to two accounts, maybe that was a problem? but it
wont work
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https://bugs.winehq.org/show_bug.cgi?id=52593
Bug ID: 52593
Summary: RPG Maker MV: Crash in bundled qt5webenginecore on
project open
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zoe(a)milky.flowers
Distribution: ---
Created attachment 71919
--> https://bugs.winehq.org/attachment.cgi?id=71919
All output from wine-7.2-628-g2d0e84e6019 from launch to crash, with a default
project set
The program (RPG Maker MV Trial Version 161W) starts up fine and appears to be
stable if no project is loaded. However, within a few seconds of loading a
project or creating a new one, it crashes. It's responsive and appears to
behave normally within those few seconds (e.g. you can place new tiles and so
on). I get the vague impression that the crash is coming not from the main
thread but from the QtWebEngineProcess thread, although I'm not entirely sure
how to verify this. I didn't see the crash when running it with
`WINEDEBUG=+seh,+relay` and the output redirected to a file, which slowed the
program to a glacial crawl; either there's a race condition or the slow pace
extended the few seconds of crash-free time to several minutes. This is all
from a fresh 32-bit prefix dedicated purely to this program.
The program can be freely obtained from the vendor here:
https://dl.degica.com/rpgmakerweb/trial-download/RPGMV_161W_Setup.zip . The
filename is RPGMV_161W_Setup.zip, and its SHA1 checksum is
9ad63c92345ebc3236de1779f96af1575afa316f.
I tried this with several versions of Wine. The most significant is probably
wine-7.2-628-g2d0e84e6019, which I built totally vanilla (`configure && make
depend && make`). However, I also tried using wine-6.23 (Staging), wine-7.2
(Staging), and wine-7.2 (i.e. stable) as built from Gentoo's official packages,
all with the same result. My partner saw the same behavior in Linux Mint with
wine-7.2 (Staging) from the wine-builds repository (that was how all this
began, actually).
Just in case anyone asks, I don't think this has anything to do with corefonts,
as I've installed the winetricks "allfonts" package to this prefix.
STEPS TO REPRODUCE:
1. Post-installation, run `WINEPREFIX=[PREFIX] wine 'C:\\Program
Files\\KADOKAWA\\RPGMV\\RPGMV.exe'`. The program should start normally.
2. If you're running it for the first time, there should be no default project
to open, so the application should work as intended.
3. Either open an existing project or create a new project.
4. Once the project is fully opened, wait a few seconds.
If you want to avoid having it open a default project at startup (e.g. if you
want to control when it crashes for logging purposes or whatnot), edit
`user.reg`, find the `[Software\\KADOKAWA\\RPGMV]` section, and change
`"projectFileUrl"="[PATH_TO_YOUR_PROJECT]"` to `"projectFileUrl"=""`.
ENVIRONMENTS:
Gentoo Linux, x86-64, vanilla kernel 5.16.10
Linux Mint, x86-64, kernel 5.13.0-32-generic
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=43616
Bug ID: 43616
Summary: RPGMaker game Sinshiya Nightmare has no music
Product: Wine
Version: 2.15
Hardware: x86
URL: http://versionfille.com/versionfillevx/versionfillesin
shiya.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game works, but in the game there is no background music.
Workaround: "winetricks directmusic dsdmo gmdls"
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https://bugs.winehq.org/show_bug.cgi?id=48295
Bug ID: 48295
Summary: OMORI Demo (RPG Maker game) fails to launch
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 66002
--> https://bugs.winehq.org/attachment.cgi?id=66002
The terminal output of OMORI.exe (Demo)
The game does not launch. I've attached the terminal output here.
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https://bugs.winehq.org/show_bug.cgi?id=45395
Bug ID: 45395
Summary: Unhandled exception while running RPG MAKER VX ACE
Product: Wine
Version: 3.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anto777dago(a)gmail.com
Distribution: ---
Created attachment 61705
--> https://bugs.winehq.org/attachment.cgi?id=61705
Unhandled exception in RPG Maker VX Ace
APP: RPG MAKER VX ACE
OS: LINUX MINT 18.3 CINAMMON
Processor (Intel core i7 7700HQ CPU @ 2.80 GHz x 4
Graphic Card: Nvidia GeForce GTX 1050Ti
BEHAVIOUR: THE APP RUNS SMOOTHLY IF I START OR CONTINUE A GAME BUT IT CRASHES
AS SOON AS THE PLAYER IS TRANSFERRED TO A NEW LOCATION.
OCCASIONALLY THE KEYBOARD FREEZES AT START UP.
I GET THE SAME ERROR IN BOTH WINE 3.0.1 AND PLAYONLINUX (Same Wine version)
Someone told me to disable winegstreamer from the library. I did but I got the
same result.
WINE/Playonlinux: Officially recognize RPG Maker Xp and the version I'm using
is an upgraded version though still based on the same engine.
I've been researching everywhere to fix this error but I couldn't find a
solution. Some people told me that it runs smoothly on their machine and
they've got the same OS as me.
Thank you in advance for your help!
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https://bugs.winehq.org/show_bug.cgi?id=49607
Bug ID: 49607
Summary: Black window in RPG Maker games
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sonichedgehog_hyperblast00(a)yahoo.com
Distribution: ---
Created attachment 67778
--> https://bugs.winehq.org/attachment.cgi?id=67778
log
Some RPG Maker games will not render but display a black window instead. Upon
starting up a game I can hear main menu music, and if I press the arrow keys
the sounds made by selecting a different entry... indicating the game is
otherwise working and not frozen. This issue has happened for a long time with
various RPG games, most will work but a few will run into this problem.
With the latest WINE version (5.13) I noticed the problem appears to go away if
I change my Windows version to a lower number in WineCfg. Apparently I can only
go as high as Vista, if I choose Windows 7 or above then affected games have
the black screen. My OS is openSUSE Tumbleweed x64.
I attached a log displaying the messages I get when running the game from a
console. There are complaints about a few things like
d3d:wined3d_context_gl_reacquire
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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https://bugs.winehq.org/show_bug.cgi?id=48126
Bug ID: 48126
Summary: ZBrush 2020 doesn't display the 3D models correctly
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d1096252(a)urhen.com
Distribution: ---
The ZBrush's installer runs without a problem. ZBrush starts under wine fine
and the user interface (buttons, menus) looks okay but the main viewer just
draws lines instead of the 3D model. It would be great if ZBrush 2020 could
work as well as the old 4R6 version again.
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https://bugs.winehq.org/show_bug.cgi?id=46598
Bug ID: 46598
Summary: Pressure sensitivity (zbrush) not working after wine
update
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
The tablet pressure sensitivity worked fine in wine 3.21, but an update to wine
4.0 or 4.1 causes it to stop working properly in zbrush 2018.
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https://bugs.winehq.org/show_bug.cgi?id=46470
Bug ID: 46470
Summary: opencl 1.2 version support required
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.amruth(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63290
--> https://bugs.winehq.org/attachment.cgi?id=63290
clinfo logs attached
subject: opencl 1.2 version support required
looks like current wine staging supports only opencl version 1.0
NOTE: your OpenCL library only supports OpenCL 1.0,
but some installed platforms support OpenCL 1.2.
Programs using 1.2 features may crash
or behave unexpectedly
clinfo is a simple command-line application that enumerates all possible
(known) properties of the OpenCL platform and devices available on the system.
https://github.com/Oblomov/clinfo
clinfo complete output attached.
opencl 1.2 version support required for dforce feature on daz studio.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37524
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=28158
Summary: [integration] winemenubuilder forces lower case when
searching fd.o mime database
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
When winemenubuilder searches for freedesktop.org xdg mime database, and build
its list native extensions and mime types, it always searches and tries to
match a lower case string. Windows registry might be case-insensitive, but
native mime database is not, and (unfortunately) some extensions (globs) and
mime types do have upper case chars. Some examples:
audio/AMR:*.amr
audio/AMR-WB:*.awb
text/x-c++src:*.C
application/x-compress:*.Z
application/x-blender:*.BLEND
text/x-iMelody:*.ime
text/x-iMelody:*.imy
text/css:*.CSSL
application/x-gnome-saved-search:*.savedSearch
I am just listing "regular" globs that could be directly mapped to windows
extensions (as opposed to things like README*, Makefile, *.tar.Z, etc)
Take Z for an example of the problem:
- Windows app register "HKCR\.z". Winemenubuilder searches for *.z, can't
match, so it creates the native application/x-wine-extension-z mime/glob.
Unfortunate but unavoidable.
- Windows app register "HKCR\.Z" instead. Winemenubuilder *still* searches for
*.z, because it forces lowercase in its search! There is no match, and it
creates the application/x-wine-extension-z. With *.z glob! And that is a bug.
Currently, there is no way to prevent winemenubuilder to create duplicate (and
buggy) mime extensions when native glob and/or extension contains upper (or
mixed) case chars.
My suggestion for fix: to really mimic Registry case-insensitivity behavior,
winemenubuilder should use case-insensitive search. For example, comparing
lower(win ext)=lower(fd.o glob). And if a match is not found, create the native
glob *exactly* as registered by windows app.
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https://bugs.winehq.org/show_bug.cgi?id=51812
Bug ID: 51812
Summary: Sims 4 Studio freezes when rendering 3D
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70699
--> https://bugs.winehq.org/attachment.cgi?id=70699
Logs from shell terminal
The application does open and works as functional, however, it freezes when
another 3D object is going to be rendered, showing another glitched in-black
notification after some minutes, and then, crashing after some more minutes
Sims 4 Studio:
https://drive.google.com/file/d/1BgD2MS8Gae2Bd162744Mth3gwCcNljMd/view?usp=…
SHA1 checksum: 7da72151ab9611adb22a9e74e487ae5fd0e18881
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https://bugs.winehq.org/show_bug.cgi?id=45241
Bug ID: 45241
Summary: Autodesk Revit 2019 (Webinstall) fails to install
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)falko-menge.de
Distribution: ---
Created attachment 61471
--> https://bugs.winehq.org/attachment.cgi?id=61471
installation console output
The installer downloads a setup file but then stops with the message:
"Something is preventing the software from launching. Please contact customer
support."
WINEPREFIX=~/.local/share/wineprefixes/revit-2019-webinstall WINEARCH=win64
wine Revit_2019_G1_Win_64bit_Trial_wi_en-US_Setup_webinstall.exe &> log.txt
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http://bugs.winehq.org/show_bug.cgi?id=32317
Bug #: 32317
Summary: 3dsmax 9 32bit - Registration window
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42657
--> http://bugs.winehq.org/attachment.cgi?id=42657
3dsmax register window bug.
I am unable to register the product from the trial version of 3dsmax9 32bit, I
can enter the serial code but the Request code is boxes are missing, Next
button is frozen and you can't seem to quit out.
I have to force kill the window to continue.
Other tests have lead to the register tool not finding the Internet?
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http://bugs.winehq.org/show_bug.cgi?id=22714
Summary: specviewperf10 test 3dsmax-04 doesn't show clouds
wrapping around scene properly
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several minutes into test 3dsmax-04, in the domed structure test,
it shows the domed structure with clouds on the world cylinder,
but on Wine the clouds don't wrap around the whole world.
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http://bugs.winehq.org/show_bug.cgi?id=33380
Bug #: 33380
Summary: Autodesk 3ds Max 2009 unable to activate
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 44172
--> http://bugs.winehq.org/attachment.cgi?id=44172
Console output without a debug enviorment variable set
Trying to activate 3ds max 2009 does not work as nothing you do will allow you
to proceed past the first page. The input activation code box is missing and
trying to get an activation code does not work.
Clicking on the next button seems to do nothing, although the close and back
buttons work.
Sidenote: I did see http://bugs.winehq.org/show_bug.cgi?id=32317 this bug,
however that seems to be an issue with utf conversions and none of the messages
I get are in the attached log file for that bug.
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http://bugs.winehq.org/show_bug.cgi?id=23714
Summary: Homeworld : Can't change resolution
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=29711)
--> (http://bugs.winehq.org/attachment.cgi?id=29711)
log +ddraw
Homeworld crashes when we attempt to change the resolution in the game's
options. This is a long lasting problem, this bug report makes mention of it
but it was not it's focus : http://bugs.winehq.org/show_bug.cgi?id=11986
I have attached a +ddraw log. Let me know if you need more.
Gentoo Linux X64
Wine 1.2
nvidia-drivers 256.35
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http://bugs.winehq.org/show_bug.cgi?id=13859
Summary: Star Wars Race cursor duplicate
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
When entering Star Wars Racer in full screen, all is well except that there are
two mouse cursors on screen that follow the same movement, at different speeds:
-the game drawn cursor, witch is the selector, and is faster
-the classic drawn cursor, witch is slower and disturbs the view
When the race starts the cursors are not an issue, as they dissapear, by game
design.
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https://bugs.winehq.org/show_bug.cgi?id=38629
Bug ID: 38629
Summary: Dream of Mirror Online race condition blocks the game
playing
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leledumbo_cool(a)yahoo.co.id
Distribution: ---
Created attachment 51537
--> https://bugs.winehq.org/attachment.cgi?id=51537
log after selecting character
In Dream of Mirror Online, after selecting the character, there are three
possible scenarios:
- Direct black screen, mostly happens if you select existing character
- The game loads for 1-3 seconds and then back to loading screen with 0%
progress that will never complete or crash with segmentation fault, mostly
happens if you create a new character then select it
In any non-crash scenario, the log (after selecting the character) is as
attached.
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https://bugs.winehq.org/show_bug.cgi?id=44450
Bug ID: 44450
Summary: YI 360 camera application is not working
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jozo(a)jozo.sk
Created attachment 60391
--> https://bugs.winehq.org/attachment.cgi?id=60391
Log file from running YI 360 application
The application from YI 360 camera is not starting using WINE.
Behaviour:
* icon of the YI 360 will appear on MACOS DOCK
* main window will not appear
The application can be downloaded from here:
https://www.yitechnology.com/yi-360-vr-camera-desktopsoftware
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https://bugs.winehq.org/show_bug.cgi?id=40367
Bug ID: 40367
Summary: Dark Souls 2 startup error
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brendancronin(a)openmailbox.org
Distribution: ---
Created attachment 54055
--> https://bugs.winehq.org/attachment.cgi?id=54055
backtrace
Dark Souls 2 - Scholar of the First Sin crashes on startup from Steam client.
Game window shows up, but is empty (shows whatever window is behind it). A
similar problem has been reported in the game entry here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32908
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https://bugs.winehq.org/show_bug.cgi?id=44431
Bug ID: 44431
Summary: Installation of Smart Music 2017.1.27 appears
successful, but app crashes Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk.jjk(a)gmail.com
Distribution: ---
Created attachment 60372
--> https://bugs.winehq.org/attachment.cgi?id=60372
Wine backtrace. No other Wine apps installed. wine-1.6.2
The installation appears to go successfully. However, when launching Smart
Music Classic 2017.1.27 from desktop shortcut created during installation,
winedbg.exe window comes up, and allows me to create the attached backtrace
file. I just installed WINE on Ubuntu 16.0.4 64-bit without any wrappers.
Thank you in advance.
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https://bugs.winehq.org/show_bug.cgi?id=43917
Bug ID: 43917
Summary: Error when closing out a Windows program running under
Wine
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cabanadude08(a)gmail.com
Distribution: ---
Created attachment 59543
--> https://bugs.winehq.org/attachment.cgi?id=59543
This is the bug report I receive when I select show details.
When closing out a program in Wine, it shows an error message that says the
application ran into an error. It works fine, except when I close it.
Thanks!
Ron
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http://bugs.winehq.org/show_bug.cgi?id=32778
Bug #: 32778
Summary: Cannot run windows application when connecting to
unbuntu desktop via RDP
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meghan(a)islandretreat.co.uk
Classification: Unclassified
I am running an application called YNAB (youneedabudget.com)
This application works perfectly under wine 1.5.
However, when I remote desktop from a windows 7 machine into my ubuntu 12.04
machine the wine application no longer runs and I receive an error :
the programe ynab4.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
The bug details are attached.
I note that other applications do run (notepad.exe for example).
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https://bugs.winehq.org/show_bug.cgi?id=52923
Bug ID: 52923
Summary: wininet:http Querying the security certificate fails
on Windows with a UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Querying the security certificate fails in wininet:http on Windows with a UTF-8
codepage (w10pro64-hi-u8). The failures fall into three categories:
http.c:6887: Test failed: expected secure flag to be set
http.c:6894: Test failed: InternetQueryOption failed: 12019
http.c:6904: Test failed: InternetQueryOption failed: 12016
http.c:6910: Test failed: InternetQueryOption failed: 12016
In test_secure_connection()
-> These happen are caused by urlmon:url as described in bug 51227 though the
12019 error (ERROR_INTERNET_INCORRECT_HANDLE_STATE) may be UTF-8-specific.
http.c:6933: Test failed: InternetQueryOption failed: 12016
http.c:6938: Test failed: InternetQueryOption failed: 12016
http.c:6941: Test failed: expected same string
In test_secure_connection()
-> Bug 51227 says these are caused by urlmon:url but they also happen when
wininet:http is run all alone on w10pro64-hi-u8 (and not on w10pro64-hi).
http.c:6653: Test failed: InternetQueryOption failed: 12016
http.c:6654: Test failed: unexpected size: 0
http.c:6660: Test failed: InternetQueryOption failed: 12016
http.c:6661: Test failed: unexpected size: 0
http.c:6667: Test failed: InternetQueryOption failed: 12016
In test_security_flags()
-> These are totally specific to UTF-8.
https://test.winehq.org/data/patterns.html#wininet:http
Both the Unicode and ANSI versions of InternetQueryOption() fail but only when
given INTERNET_OPTION_SECURITY_CERTIFICATE, not with
INTERNET_OPTION_SECURITY_CERTIFICATE_STRUCT.
And this is really specific to the UTF-8 codepage: there is no failure when
wininet:http is run on its own in the regular Hindi locale.
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