https://bugs.winehq.org/show_bug.cgi?id=51536
Bug ID: 51536
Summary: Wrye Bash graphical issue in the modlist with
wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wrye Bash 309 show a glitchy panel where there should be the list of
masterfiles for a mod. The panel present itself all black. It refresh partially
and shows masters when clicking on a mod, but when clicking on a mod with less
masters then the previous ones, the masters in excess sren't removed from the
element.
BIsecting the staging patches result in this (used git-am as aplying backend
for the patches, then used git bisect)
094c35ee0083404c37dfa3f74309c73b23e10cef is the first bad commit
commit 094c35ee0083404c37dfa3f74309c73b23e10cef
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
dlls/comctl32/comctl32.h | 2 +-
dlls/comctl32/comctl32.rc | 2 +-
include/commctrl.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=35000
Bug #: 35000
Summary: Wrye Bash install empty folders
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francisgosselin75(a)hotmail.com
Classification: Unclassified
Hi! i am with LinuxMint 15 64 bytes, i use Wine 1.7 and i have install Skyrim.
Skyrim is install in c: /Games/Steam/SteamApps/common/Skyrim . Now i have
install Wrye Bash Stand Allone 304_3, and when i install mods, my folders in
"Texture" and "Meshes" are empty, can you help me please? thank you!
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http://bugs.winehq.org/show_bug.cgi?id=10506
Summary: wine crypt32 needs DSS provider to support more .NET
apps which use cryptography API
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
while playing around with .NET apps I found various shortcomings when it comes
to native backends for certains parts of .NET
One is the state of cryptographic providers (crypt32).
Many .NET apps use either default RSA or DSS provider.
Currently the DSS and enhanced DSS provider are missing, resulting in failure
of several .NET apps.
Would be nice if wine gets DSS provider too.
Trace log showing failure of typical .NET app trying to query DSS provider:
--- snip ---
trace:crypt:CryptAcquireContextW (0x33d6b8, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x1771b8, pszContainer=(null),
dwFlags=f0000000, pVTable=0x1771c8)
trace:crypt:CryptReleaseContext (0x1771a8, 00000000)
trace:crypt:RSAENH_CPReleaseContext (hProv=00000002, dwFlags=00000000)
trace:crypt:CryptAcquireContextW (0x33d72c, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x177450, pszContainer=(null),
dwFlags=f0000000, pVTable=0x175f98)
trace:crypt:CryptCreateHash (0x177440, 0x8004, 0x0, 00000000, 0x33d83c)
trace:crypt:RSAENH_CPCreateHash (hProv=00000002, Algid=00008004, hKey=00000000,
dwFlags=00000000, phHash=0x175e04)
trace:crypt:CryptAcquireContextW (0x33d6f4, (null), (null), 13, f0000000)
trace:crypt:CryptAcquireContextW Did not find registry entry of crypto provider
for L"Software\\Microsoft\\Cryptography\\Defaults\\Provider Types\\Type 013".
trace:seh:raise_exception code=e0434f4d flags=1 addr=0x7b841300
trace:seh:raise_exception info[0]=80090017
trace:seh:raise_exception eax=7b82c455 ebx=7b8ad1e4 ecx=00000000 edx=0033d348
esi=0033d348 edi=e0434f4d
trace:seh:raise_exception ebp=0033d310 esp=0033d2ac cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00000212
--- snip ---
resulting in CLR exception:
--- snip ---
Unhandled Exception: System.InvalidOperationException: An error occurred
creating the form. See Exception.InnerException for details. The error is: The
type initializer for 'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.TypeInitializationException: The type initializer for
'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at Sunisoft.IrisSkin.SkinEngine..cctor()
--- snip ---
Type 001 "RSA Full (Signature and Key Exchange)" and Type 012 "RSA SChannel"
are currently implemented in wine
Additionally needed:
Type 003 "DSS Signature" (base DSS provider)
Type 013 "DSS Signature with Diffie-Hellman Key Exchange" (enhanced DSS
provider)
Type 018 "Diffie-Hellman SChannel" (optional?)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52505
Bug ID: 52505
Summary: TurboTax 2021 Installs, but crashes when 1st run in a
boost library routine
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhoward(a)alumni.caltech.edu
Distribution: ---
Created attachment 71803
--> https://bugs.winehq.org/attachment.cgi?id=71803
Wine-generated crash log showing crash in a boost serialization routine (as
called by just-installed app TurboTax 2021)
Wine-7.0 (Staging) just installed onto Fedora 35 Linux x86_64. No problems
during installation of Wine, or 1st run of winecfg to install TurboTax.
.../drive_c/... created without problem. Content of TurboTax 2021 CD copied
into .../drive_c/. Ran winecfg to [Add application] "setup.exe", which ran to
completion without error. setup's last action was to run the just-installed
C:\Program Files (x86)\TurboTax\Individual 2021\32bit\TurboTax.exe. App
started OK, loading many .DLLs from within the TurboTax "32bit" directory (like
many non-trivial apps do).
The .DLLs included several from the well-known Boost portable programming
library. The crash seems to have occurred underneath a call to Boost's
serialization module(s), as can be seen in attached tracebak log.
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https://bugs.winehq.org/show_bug.cgi?id=52560
Bug ID: 52560
Summary: w10pro64 and w10pro64v2004 have specific failures:
ieframe:webbrowser kernel32:resource msi:msi
msi:package shell32:shlfileop urlmon:url wininet:http
wininet:urlcache
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Eight tests fail only on w10pro64 and w10pro64v2004, or fail there in a way
that does not happen on any other VM.
ieframe:webbrowser Invoke_PROPERTYCHANGE failures
kernel32:resource systematic timeouts (bug 52559)
msi:msi INSTALLSTATE_ABSENT failures
msi:package random timeouts
shell32:shlfileop ERROR_FILE_NOT_FOUND failures
urlmon:url INET_E_DOWNLOAD_FAILURE
wininet:http crash (after ERROR_INTERNET_ITEM_NOT_FOUND +
ERROR_FILE_NOT_FOUND)
wininet:urlcache crash (after ERROR_INTERNET_INTERNAL_ERROR)
In bug 52559 there is suspicion of Windows Defender causing the timeouts.
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https://bugs.winehq.org/show_bug.cgi?id=44167
Bug ID: 44167
Summary: UK's Kalender crashes on startup.
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old.git(a)net98.eml.cc
Distribution: ---
Created attachment 59931
--> https://bugs.winehq.org/attachment.cgi?id=59931
Wine crash report saved to file
UK's Kalender crashes on startup.
Was working flawlessly on Wine 2.22. Immediately on update to 3.0 rc1 it
reliable crashes on startup.
System is standard Wine with extra dlls via Winetricks (cmd.exe, ffdshow,
mfc42, vb6run, vc6run, vc6runsp6, wsh57). All needed to get various programs
running.
Program is portable version of UK's Kalender.exe from
http://www.ukrebs-software.de/download/kalender/Kalender_Portable.zip
Present on this machine is one of the 2.5.x series (not sure which and cannot
start the program to check)
Steps to reproduce: Start running the program either
1. from PSMenu portable program launcher (itself install on Wine), OR
2. right click the Kalender.exe file in Thunar and select "Open wwith Wine
Windows Program Loader"
Actual Result: Program fails to start, crash report displayed.
Expected Result: Program to work without flaw (as on Wine 2.22)
Bug first encountered: with Wine 3.0rc1
Other systems: Program runs exactly as expected on Wine 2.22 and below, and on
Windows 98SE to Windows XP Pro.
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https://bugs.winehq.org/show_bug.cgi?id=39941
Bug ID: 39941
Summary: Rendering of rotated text is ugly
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53361
--> https://bugs.winehq.org/attachment.cgi?id=53361
Screenshot
The score dialog of Stars! renders some text at an angle. The rendering of both
current Wine and current Windows (XP) is ugly; Wine 1.3.0 and Windows 3.11
render it nice and readable.
I'll try to get a screenshot from Win 3.11, but my old VM hangs in current
Qemu, seems they broke something the Cirrus driver relied on. In any case,
making the text readable would be enough, pixel-perfect match to 3.11 is not
needed.
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http://bugs.winehq.org/show_bug.cgi?id=19446
Summary: Icy Tower 1.4 installer erroneously creates an
installation log in an invalid directory
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.cnet.com/Icy-Tower/3000-2099_4-1007506
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-183-gc6570a5, after installing Icy Tower 1.4, a directory
listing of the Wine drive_c folder shows an unusual directory created in the
root of drive_c:
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c
C: games Program Files users windows
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c/C:/windows/temp
INSTALL.LOG
>From relay log:
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=1000c978
...
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:\\C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000001 ret=1000c978
...
0019:Call KERNEL32.CreateFileA(0033f354
"C:\\C:\\windows\\temp\\INSTALL.LOG",40000000,00000000,00000000,00000002,00000080,00000000)
ret=100140c9
0019:Ret KERNEL32.CreateFileA() retval=00000068 ret=100140c9
The directory creation operation that was logged does not succeed on Windows,
and it should not succeed on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=26532
Summary: Barnes and Noble Nook eReader sync data to server.
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Download: http://www.barnesandnoble.com/download/ereader/ereader-windows.asp
Version: 2.5.3.4630
Licence Type: Proprietary
Cost: Free
The Barnes And Noble Nook e-Reader for PC does not upload updates to bookmarks
or annotations to the server.
The errors and fixmes that are returned when it is ran from the command line is
as follows:
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
21-Mar-2016 23:20:09 GMT; path=/")
err:wininet:HTTP_ParseDateAsAsctime unexpected weekday L"-1"
err:wininet:HTTP_ParseDate unexpected date format L"-1"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetCheckConnectionW
fixme:wininet:InternetSetOptionW Option 7 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_DATA_RECEIVE_TIMEOUT
(180000): STUB
The fixme warnings are repeated consistently until the software is closed.
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http://bugs.winehq.org/show_bug.cgi?id=29804
Bug #: 29804
Summary: Forever grayed out "agree" button
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://erwin.com/products/detail/ca_erwin_data_modeler
_community_edition/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rambo_8713(a)hotmail.com
Classification: Unclassified
Created attachment 38713
--> http://bugs.winehq.org/attachment.cgi?id=38713
Some times gives invalid arguement -1 when changing riched20 and msls31
I can not agree to the EULA for CA ERWIN MODELER Community Edition, i have used
native riched20.dll and msls31.dll. With and without the dlls and one on and/or
the other dll not overriden. I have the lastest wine version 1.3, fresh install
as of today. When using native msls31.dll, before the EULA screen appears,
after u click next after it computes space requirements, it gives an invalid
argument: -1
I am running ubuntu 11.10, i have tried winetricks as well, to configure the
windows dlls
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http://bugs.winehq.org/show_bug.cgi?id=30826
Bug #: 30826
Summary: Gigasoft's ProEssentials demo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
wget http://www.gigasoft.com/PE7-Pro-Setup.exe
wine PE7-Pro-Setup.exe
cd .wine/drive_c/ProEssentials7/DEMO
wine PEDemo.exe
Click the popup window to make it go away.
Unhandled exception: page fault on read access to 0x5050ff98 in 32-bit code
(0x7ed36a26).
Or, sometimes:
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x7ed2ea26).
The backtrace seems the same either way:
Backtrace:
=>0 get_log_fontW+0x16(font=0x720041, graphics=0x154780, lf=0x32e92c)
[dlls/gdiplus/font.c:486]
1 get_font_hfont+0x10e(graphics=0x154780, font=0x720041, hfont=0x32eb58)
[dlls/gdiplus/graphics.c:2139]
2 GdipDrawString+0x2c1(graphics=0x154780, string="Bollinger Upper",
length=0xf, font=0x720041, rect=0x32eba8, format=0x149e28, brush=0x154b68)
[dlls/gdiplus/graphics.c:5210]
486 lf->lfHeight = -em_size_to_pixel(font->emSize, font->unit,
font->family->dpi);
Installing corefonts doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=48734
Bug ID: 48734
Summary: How to Survive crashes when starting a new game
Product: Wine
Version: 5.0-rc1
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 94822bae5fed8a3bbda00adb4e79652cd9374309
Distribution: ---
Created attachment 66616
--> https://bugs.winehq.org/attachment.cgi?id=66616
terminal output
The game was started in windowed mode to work around bug #48732.
When I start a new single-player game from the menu, Wine crashes when
attempting to play the first video. I think it's 'prologue.avi' which should be
playing at this point.
Cutscenes didn't work properly before the regression, only a black screen was
shown and pressing <Space> or <Esc> made it possible to skip the video. Now
Wine crashes.
The crash was introduced by
commit 94822bae5fed8a3bbda00adb4e79652cd9374309
quartz/vmr9: Create the rendering window when the filter is created.
To reproduce the problem select <Local Game> in the main menu, then <Story
Mode>, <1 Player>, choose a character and difficulty level. After a short
loading animation Wine crashes.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=51134
Bug ID: 51134
Summary: Support redirecting GetOpenFileName and
GetSaveFileName through
org.freedesktop.portal.FileChooser
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: from_wine_bugzilla(a)ssokolow.com
Distribution: ---
While not all options in the OPENFILENAME structure can be supported via the
org.freedesktop.portal.FileChooser interface, providing the option to redirect
an application's request for a common Open/Save dialog through the XDG chooser
system would have two beneficial effects on non-OSX POSIX systems:
1. Better integration, since the application run under Wine would use the
native desktop file pickers, complete with the user's Places sidebar bookmarks
and any other customizations they've enacted.
2. More practical security, since Wine could then be run in a filesystem
sandbox, with the portal host mounting files/directories into the sandboxed
environment on demand.
I'd suggest a three-state option exposed through winecfg's Desktop Integration:
1. Opportunistically (Qt's approach to integrating support for XDG portals into
QFileDialog provides precedent for making this the default. Uses the
portal-based file chooser unless an application requests a combination of
OPENFILENAME settings that cannot be represented by the portal API.)
2. Forced (An option for power users to set on a per-application basis to
intentionally sacrifice the application's customizations in favour of better
integration with the understanding that things may break.)
3. Never (An option for users who prefer consistency between their Windows
applications over consistency with the rest of their desktop or have deleted
the Z: mapping and configured their Wine prefix around the idea of only working
with drive letters.)
These high-level preferences could also apply equally well to any other
platform's native file chooser, should integration with it be implemented.
The D-Bus API in question is documented at
https://flatpak.github.io/xdg-desktop-portal/portal-docs.html#gdbus-org.fre…
While it is outside the scope of this feature request, it may also be possible
to use the TrashFile() method of this API to integrate with the host desktop's
Trash.
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https://bugs.winehq.org/show_bug.cgi?id=49332
Bug ID: 49332
Summary: CounterPath Bria Solo crashes after login dialog
Product: Wine
Version: 5.10
Hardware: x86
URL: https://www.counterpath.com/bria-solo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: Fedora
After getting past the login dialog, the program crashes almost immediately.
It does pop up a dialog that offers to submit logs to the developers. I have
not found any logs produced by the software that provide insight into what
caused the crash.
However, after turning on several debug channels in wine, I found this right
before things go sideways:
0024:trace:nls:FormatMessageW
(0x1300,00000000,0xe000020e,0x400,0031E634,1,00000000)
I tracked down the 0xe000020e error code in this case as coming from
SetupDiDestroyDeviceInfoList,
even though the call had completed successfully.
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=52193
Bug ID: 52193
Summary: schtasks.exe:schtasks fails on Windows 7 when missing
privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schtasks.exe:schtasks fails on Windows 7 when missing privileges:
schtasks.c:190: Test failed: DeleteTask failed: 80070005
schtasks.c:193: Test failed: r = 0
schtasks.c:201: Test failed: r = 1
schtasks.c:204: Test failed: r = 0
schtasks.c:224: Test failed: r = 1
https://test.winehq.org/data/patterns.html#schtasks.exe:schtasks
When running as an administrator but without elevated privileges it looks like
Windows 7 allows creating new tasks, but does not allow deleting the freshly
created task!
This behavior also seems to be specific to Windows 7 since there is no failure
on w8adm and w1064-adm.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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https://bugs.winehq.org/show_bug.cgi?id=51463
Bug ID: 51463
Summary: SnowRunner automobiles aren't rendered
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70304
--> https://bugs.winehq.org/attachment.cgi?id=70304
screenshot
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x1, stub!
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x2, stub!
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x1, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x1, stub!
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=51855
Bug ID: 51855
Summary: Implementation for IFileDialog missing controls
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: bens7372(a)gmail.com
Distribution: ---
Created attachment 70760
--> https://bugs.winehq.org/attachment.cgi?id=70760
Outlined top parts of the file dialog comparing Win10 and Wine dialog
The Common File Dialog is missing a few controls namely:
- Up button
- Address bar with refresh button and drop down button
- The search box
Please see the attached image of the Common File Dialog on Windows 10.
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http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=46970
Bug ID: 46970
Summary: call of duty world war II crash on start
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64125
--> https://bugs.winehq.org/attachment.cgi?id=64125
backtrace-callofdutyw2
i use Ubuntu 18.10 and wine 4.5, DXVK 1.0.2
i start the game from steam and the game crash. i don't see any splash screen
or main menu. (backtrace.txt)
i start the game from the command line. i can't generate a back-trace file
from the command line i see :
0009:fixme:heap:RtlSetHeapInformation 0x4b0000 0 0x22e740 4 stub
wine: Unhandled exception 0xc0000409 in thread 29 at address 0x140057490
(thread 0029), starting debugger...
002c:fixme:dbghelp:elf_search_auxv can't find symbol in module (40x)
Regards
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=45068
Bug ID: 45068
Summary: Patches page sorting by Reviewer, Sign, Testbot and
Job ID broken
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://source.winehq.org/patches/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
URL: https://source.winehq.org/patches/
Script location:
https://source.winehq.org/git/tools.git/blob/HEAD:/patches/update
Clicking on 'Reviewer', 'Sign', 'Testbot' or 'Job ID' doesn't result in the
desired sorting. This used to work before. I would run a regression test, but
I'm not sure how to work with the patches/update script.
IMO the desired sorting would be:
- 'Reviewer': First by name, then by patch ID
- 'Sign': First by the number of signs, then by patch ID
- 'Testbot': First by status, then by patch ID
- 'Job ID': First by job number (if there is one), then by patch ID
If I recall correctly, this is how it was before.
This was probably broken when the patches list was adapted to cope with the
merging of wine-devel and wine-patches.
I can attach screenshots if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48661
Bug ID: 48661
Summary: Program Error for MTGALauncher
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke162(a)gmail.com
Distribution: ---
Created attachment 66519
--> https://bugs.winehq.org/attachment.cgi?id=66519
Program Error Details
Hi there,
I'm trying to run MTG Arena on my Ubuntu 19.10 using Wine 5.0. The program
wouldn't even open at first; after installing .net framework 4.7.2 the program
launches but is immediately closed and I am prompted with a program error
window telling me to send a report to winehq.
Please let me know what to do.
Cheers
Luke
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=48174
Bug ID: 48174
Summary: wine-mono creates incorrect strings
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This bug is about Smile Game Builder - a game engine.
As a testcase 「虚毒ノ夢」 will be used - a (it seems - I don't actually know
Japanese) freeware game available from
https://kanawo.wixsite.com/teritoma/kodoku (first link is the download:
https://www.freem.ne.jp/dl/win/15104).
Problem 1.
As you might notice, the window title is purely mojibake.
CreateWindowEx expects CP_ACP string in cs->lpszName, but it's getting an utf8
one.
That's pretty much sums up what I could figure out about this part.
Problem 2.
This one is more tricky to notice; also, I couldn't figure out much about it,
so just describing symptoms.
Some of the strings printed on the screen (AFAICT neither by gdi, gdiplus nor
user32 standard text functions) are read from memory then written on the screen
past their actual length. What's more, they flicker - that is if such string is
printed, some of the time its extra part changes upon redraw.
As far as I understand mono (which, granted, isn't all that much), it would
suggest that upon string object creation its length is set incorrectly.
In the example game, you can observe it with a few strings as you start a new
game, then once you get control, if you walk to the closet (not the bookcase)
and interact with it, it's another such string.
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=47326
Bug ID: 47326
Summary: Fair Strike fails to map joystick due to
IDirectInputDevice8 SetActionMap being a semi-stub.
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The default joystick actions fail to be mapped since IDirectInputDevice8
SetActionMap assumes that the instance guid is not NULL.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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https://bugs.winehq.org/show_bug.cgi?id=50572
Bug ID: 50572
Summary: LDAP_AUTH_NEGOTIATE login fails as authorization user
is used instead of authentication user
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
In the "ldapsearch" command line tool, "-X" is the authorization user and "-U"
is the authentication user. For a server using LDAP_AUTH_NEGOTIATE, it must
have the authentication user - supplying only the authorization user always
fails:
$ ldapsearch -h HOSTNAME -v -X USERNAME -W
ldap_initialize( ldap://HOSTNAME )
Enter LDAP Password:
SASL/DIGEST-MD5 authentication started
ldap_sasl_interactive_bind_s: Invalid credentials (49) <=====================
additional info: 8009030C: LdapErr: DSID-0C09055F, comment:
AcceptSecurityContext error, data 52e, v23f0
Changing the "-X" to "-U", it successfully logs in. If both "-X" and "-U" are
present, it also successfully logs in.
In dlls/wldap32/bind.c, in the callback function sasl_interact(), Wine supplies
its username to SASL_CB_USER which is like "-X", so login always fails the same
way. If I change it to supply the username to SASL_CB_AUTHNAME (like "-U"),
login succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=50751
Bug ID: 50751
Summary: notepad++ Find in files progressbar window doesn't
stay on top
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forinih564(a)nic58.com
Distribution: ---
Created attachment 69535
--> https://bugs.winehq.org/attachment.cgi?id=69535
Log
Tested with wine 6.3 & notepad++ version 7.9.3 (32-bit)
When using the Find in files feature in notepadd++ & starting the search ,
notepad++ locks the interaction with all windows except for the find in files
progressbar window that contains a cancel button , if you switch to other app
then return back to notepad++ using its taskbar icon , only the locked windows
appear which you can't interact with unless the search finishes or accessing
the progressbar window by alt+tab
it could be related to bug #26087 , but that bug is closed
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https://bugs.winehq.org/show_bug.cgi?id=50449
Bug ID: 50449
Summary: Program freezes if both keyboard and mouse is used at
the same time
Product: Wine
Version: 6.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: g0re(a)null.net
Distribution: ---
Created attachment 69063
--> https://bugs.winehq.org/attachment.cgi?id=69063
console output from version 5.22
Zdaemon 1.10.15 - a DOOM source port
http://downloads.zdaemon.org/zdaemon11015_win32_bin.7z
If only keyboard is used, works ok
If only mouse is used, works ok
Program freezes if both keyboard and mouse is used at the same time.
Issue both in windowed and fullscreen mode.
Until version 5.14, works fine.
Occurs from wine version 5.15 to version 6.0-rc5 (tested every version between)
Can do a simple test with (need an IWAD):
$ wine zdaemon.exe -iwad DOOM2.WAD -skill 4 +map map01
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https://bugs.winehq.org/show_bug.cgi?id=50130
Bug ID: 50130
Summary: Outrun 2006 cannot choose anti aliasing levels more
than 2
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jogamer1(a)protonmail.com
Distribution: ---
Created attachment 68622
--> https://bugs.winehq.org/attachment.cgi?id=68622
output log of config.exe
Install Outrun 2006 and run the Config.exe, under Video settings you can choose
anti aliasing settings up to 6 but in Wine only up to 2 is shown. If the anti
aliasing level is changed in outrun2006.ini the value will be blank in the anti
aliasing drop-down menu. Happens both on development and staging 5.21 and back
to Wine 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=45601
Bug ID: 45601
Summary: Wargaming Game Center doesn't start after installation
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62032
--> https://bugs.winehq.org/attachment.cgi?id=62032
wine log
When the program installed, it should start the program - but it does not.
"winetricks -q ie8" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=36711
Bug ID: 36711
Summary: Civ 4 Colonization cannot load Save games, Crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: typoofcem(a)gmail.com
Created attachment 48756
--> http://bugs.winehq.org/attachment.cgi?id=48756
Error output from when app crashes
Sid Meier's Civilization 4 Colonization (from the complete edition, not the
standalone) crashes when user attempts to load a saved game in Wine. Issue does
not effect Civ 4 nor its expansions, from the complete edition.
Note: game is being played from a complete install, without DVD-ROM (if that
makes any difference)
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https://bugs.winehq.org/show_bug.cgi?id=52545
Bug ID: 52545
Summary: [PATCH] ACE rights parser should allow octal and
decimal formats
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 71859
--> https://bugs.winehq.org/attachment.cgi?id=71859
Patch
Security descriptor parser should accept octal and decimal numeric format in
addition to hex.
ace-rights = (*text-rights-string) / ("0x" 1*8HEXDIG) / ("0" 1*%x30-37) /
(1*DIGIT )
https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-dtyp/f4296d…
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https://bugs.winehq.org/show_bug.cgi?id=42857
Bug ID: 42857
Summary: Can't select a fixture in FreeStyler's fixture editor
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian-edelmann(a)online.de
Distribution: ---
Created attachment 57958
--> https://bugs.winehq.org/attachment.cgi?id=57958
Console output. Starting the fixture editor in line 31
Installing worked fine after installing two verbs with winetricks (vb6run and
mfc42).
Starting all bundled applications also works as expected.
However, as soon as I select a fixture (folder opening also no problem), the
Fixture Editor hangs and eventually opens a small, all-black dialog and exits
when I close that. The same happens in the main application (FreeStyler) when
clicking on Setup in the menu, and then on Add/Remove fixtures
In the console output (full output attached), the following lines are repeated:
fixme:olepicture:OleLoadPictureEx
(0xcbaafc,2359,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x32f368),
partially implemented.
fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject",0x32f3a4: semi-stub
fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
fixme:scrrun:file_get_DateLastModified (0x1beb920)->(0x32f1e8)
Only the first number in the last line is changed every time.
I replaced a lot of those sections in the log to meet the 5MB file size limit.
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