https://bugs.winehq.org/show_bug.cgi?id=41029
Bug ID: 41029
Summary: when using desmume (on wine), the app crashes whenever
I click on "control config"
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfpthree(a)hotmail.com
Distribution: ---
Created attachment 55201
--> https://bugs.winehq.org/attachment.cgi?id=55201
the error report which came up
Whenever I use DeSmuME on WINE, it works OK but crashes with an option to file
a bug report if I click on "control config" which means that I don't know which
controls are which. I assume this is a bug with WINE as this does not occur
with Windows. I would use the Linux port, but it has limited functionality in
comparison to the Windows version.
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https://bugs.winehq.org/show_bug.cgi?id=40349
Bug ID: 40349
Summary: Window close delay and
"fixme:event:wait_for_withdrawn_state ... wait timed
out" messages
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aptget(a)cock.lu
Distribution: ---
This bug is extremely similar to
https://www.winehq.org/pipermail/wine-bugs/2008-September/136228.html . (bug
15483 is gone?)
Every Wine window I try to close lingers for about 1 to 1.5 seconds before
disappearing, and finally when it does, a fixme error is being printed that
looks like this:
fixme:event:wait_for_withdrawn_state window 0x1002a/1200005 wait timed out
I'm using wine 1.9.6 on Arch Linux. The same problem happens with a clean
wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=52713
Bug ID: 52713
Summary: Nota Bene installer has black background
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72073
--> https://bugs.winehq.org/attachment.cgi?id=72073
Screenshot
See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=24705
Summary: Unhandled page fault on write access to address in
32-bit code.
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: publio.escipion.el.africano(a)gmail.com
Created an attachment (id=31216)
--> (http://bugs.winehq.org/attachment.cgi?id=31216)
wine execution output, with debbuging information.
The present issue affect wine-1.1.28 & wine-1.3.4, and, I guess, the versions
between.
The application is an educational software, available from:
http://static.cedeti.cl/software/sl/SuenaLetrasInstalador_mx.exe
My SO is: openSuSE 11.2 x86_64 + Updates, which relevant specifications are:
Linux **** 2.6.31.14-0.1-desktop #1 SMP PREEMPT 2010-09-17 11:32:00 +0200
x86_64 x86_64 x86_64 GNU/Linux
GNU bash, version 4.0.35(1)-release (x86_64-suse-linux-gnu)
The problem takes place after the installation, when the program is launched.
Wine complained:
"wine: Unhandled page fault on write access to 0x00000000 at address 0x********
(thread ****), starting debugger...
Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x********)."
I also saw calls, or paths with character codification (MS Windows ISO-8859-1
or ISO-8859-15 vs. Linux UTF-8) issues. But I do not know if this is a relevant
part of the problem, or simply a noise.
Every thing is collected in the file attached.
I do not know whether this information be enough so you might solve it, or
whether it requires a workaround configuration to make it run.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34277
Bug #: 34277
Summary: Far2 file manager crashes on start up
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.farmanager.com/history/far2.x86.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45633
--> http://bugs.winehq.org/attachment.cgi?id=45633
backtrace
In recent versions of Wine, Far 2 can no longer start.
Half a year ago it worked just fine. It's a regression.
$ wineconsole --backend=user Far.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0x152e8f0, overlapped 0x152e8fc): stub
fixme:heap:HeapSetInformation 0x110000 0 0x33fdfc 4
*** glibc detected *** Far.exe: double free or corruption (!prev): 0x7cb5ef08
***
======= Backtrace: =========
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https://bugs.winehq.org/show_bug.cgi?id=48547
Bug ID: 48547
Summary: Gothic 2 with D3D11 renderer crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 66357
--> https://bugs.winehq.org/attachment.cgi?id=66357
Log
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer crashes during
starup.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- Observe crash.
Tested on
`Linux coolhost 5.4.15-arch1-1 #1 SMP PREEMPT Sun, 26 Jan 2020 09:48:50 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=46559
Bug ID: 46559
Summary: Visual C++ Build Tools 2015 fails to install
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: andremohren(a)gmail.com
Distribution: ---
Created attachment 63431
--> https://bugs.winehq.org/attachment.cgi?id=63431
Default output when running
Environment: Fresh wine 4.0 (from default repository in ubuntu disco) with
installed "dotnet462" via winetricks.
Executable:
https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90…
The installer itself starts correctly. When comparing it with a proper windows
environment, the installer checks for available packages before giving the user
the opportunity to select which packages to install (in my case the defaults
plus the MFC libraries and the Windows 8.1 SDK, so the goal is to get this
stack installed for an linux based build server which has to compile the
windows binaries). While this takes some time on windows, wine instantly
switches to the next "finalizing" step, which causes the application to close
shortly afterwards. I suspect the winsock error causing the installer to not
find any downloadable packages, resulting in a proper finalizing and closing.
If any specific additional logs are required, please tell me and i will add
them here instantly.
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=52709
Bug ID: 52709
Summary: Visual Studio Community 2022 installer crashes when
trying to open it
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 72067
--> https://bugs.winehq.org/attachment.cgi?id=72067
Installer
"""
0120:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
wine: Unhandled page fault on write access to 00000002 at address 7B0382C8
(thread 0110), starting debugger...
0150:fixme:imm:ImeSetActiveContext (0x251930, 1): stub
0150:fixme:imm:ImmReleaseContext (00010084, 00251930): stub
0150:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
"""
"""
Backtrace:
=>0 0x7b0382c8 wcstombs_sbcs+0x20e(info=<has been optimized away by compiler>,
info=<internal error>, dstlen=<internal error>, dst=<internal error>,
srclen=<internal error>, src=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:1854] in kernelbase
(0x0032f098)
1 0x7b0382c8 wcstombs_codepage+0xdcc(used=<internal error>, defchar=<internal
error>, dstlen=<internal error>, dst=<internal error>, srclen=<internal error>,
src=<internal error>, flags=<internal error>, codepage=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:2005] in kernelbase
(0x0032f098)
2 0x7b0382c8 WideCharToMultiByte+0xf23(codepage=<internal error>,
flags=<internal error>, src=<internal error>, srclen=<internal error>,
dst=<internal error>, dstlen=<internal error>, defchar=<internal error>,
used=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase
(0x0032f098)
3 0x6ed0a791 alloc_menu_nameW+0x101(ret=<register ESI not accessible in this
frame>, menu_name=<register EBX not accessible in this frame>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:185] in user32 (0x0032f0f8)
4 0x6ed0b372 RegisterClassExW+0x62(wc=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:171] in user32 (0x0032f358)
5 0x10c3ef64 (0x0032f418)
"""
"""
0x7b0382c8 WideCharToMultiByte+0xf23
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase: movb
%al,0xffffffff(%ecx)
"""
"""
System information:
Wine build: wine-7.4
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.13.0-35-generic
"""
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http://bugs.winehq.org/show_bug.cgi?id=27243
Summary: Wiggles: All renderers are unsupported
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34825)
--> (http://bugs.winehq.org/attachment.cgi?id=34825)
Wiggles Settings Window
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine SetMode.exe
Behaviour:
All renderers are marked as unsupported which is not true. OK button is always
grayed out. (see attachment)
Expected behaviour:
All renderers should be marked as supported. OK button shouldn't be always
grayed out.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7a4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11999
Summary: Endless Online game window appears as white texture
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://files.endless-online.com/EOsetup028.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11336)
--> (http://bugs.winehq.org/attachment.cgi?id=11336)
Terminal output with d3d traces.
Using Wine version wine-0.9.57-84-g9ab07d5, launching the application simply
results in a white screen without any UI elements shown. Attached are d3d
traces and additional terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=52449
Bug ID: 52449
Summary: Liar-soft Visual Novel's not displaying video (audio
plays fine)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71726
--> https://bugs.winehq.org/attachment.cgi?id=71726
wine output with winetricks directshow installed
Hello
Liar-soft Visual Novels do not display the video during playback while the
audio plays in the background. I've tested 3 or 4 (Shikkoku no Sharnoth. Sekien
no Inganock) and all have the same issue.
While vanilla wine does not throw any obvious errors in the log, installing
directshow via winetricks thew a few gstreamer errors in the log attached.
Tried:
Pasting quartz.dll from windows xp into a 32 bit prefix and setting dll
override to native (application stops working)
Copied the video to another video game and replaced their opening movie with
the problematic video in question (i.e 0001.mpg was renamed to OP.wmv) and the
video played perfectly in the other game without throwing any errors.
The vanilla bug report is as follows
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
007c:fixme:imm:ImeSetActiveContext (0x25f0b0, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000025F0B0): stub
010c:fixme:imm:ImeSetActiveContext (0x713a80, 1): stub
010c:fixme:imm:ImmReleaseContext (00020054, 00713A80): stub
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34744
Bug #: 34744
Summary: Earth 2150: there's no music, but sounds seem to play
fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46320
--> http://bugs.winehq.org/attachment.cgi?id=46320
Earth 2150
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can reproduce the problem in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=38581
Bug ID: 38581
Summary: Petka 1: some objects render without transparency
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
Created attachment 51474
--> https://bugs.winehq.org/attachment.cgi?id=51474
console output
Wine 1.7.42, 32-bit prefix, Debian Unstable amd64
Game works without these glitches under WinXP
There's interesting d3d-related fixmes in terminal (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=26579
Summary: TomTom Home 2 fails to open web links
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.tomtom.com/sweet/application/home2late
st/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
TomTom Home 2 fails to spawn a browser (apparently) and instead a prompt opens
asking you to select a program to open "https files".
It probably wants to open a log-in window or something similar.
Could not find last connected device. Pref reading failed: [Exception...
"Component returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED)
[nsIPrefBranch.getCharPref]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)"
location: "JS frame :: chrome://tthome/content/ui/mainwin/mainWin.js ::
anonymous :: line 449" data: no]
Stack:
0. chrome://tthome/content/ui/mainwin/mainWin.js:490
unimportantError(e);
1. chrome://tthome/content/ui/bindings/ttdashboard.xml:167
var tmpFunc = new Function(func);
2. function _execute chrome://tthome/content/ui/bindings/ttdashboard.xml:169
tmpFunc();
3. function onClickHandler
chrome://tthome/content/ui/bindings/ttdashboard.xml:150
this._execute();
4. function onclick chrome://tthome/content/ui/dashboard/mainDashboard.xul:1
<?xml version="1.0"?>
Installed the gecko-dbg package but it made no difference to the output.
Launch the app, click more, click "Read the manual for my device".
TomTom Home 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=42440
Bug ID: 42440
Summary: Jedi Knight Dark Forces II /DirectX7 3D acceleration
issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
The game renders find when 3D acceleration is turned off within the games
Display settings.
When 3D Acceleration is turned on, the game is rendered with randomly-placed
magenta-hue colored pixels.
As mentioned in Bug #42439, this problem seemed fixed after commenting out the
following line from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
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https://bugs.winehq.org/show_bug.cgi?id=48328
Bug ID: 48328
Summary: DarkForces 2 do not see available resolutions
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66054
--> https://bugs.winehq.org/attachment.cgi?id=66054
xrandr log
Hello! I'm trying to run DarkForces 2, seems with recent updated game does not
see all available resolutions.
Ubuntu 19.10, ubuntu wine-4.0.2 and wine-develeopment-4.17 (screen stuck I do
not see anything beside initial game screen, UI respond to mouse movements).
Also I tried to install d3dx9, also I treid winehq repo with 4.0.3 and 5.0~rc2
- games does not see all resolutions. Only two available: 320x180 && 320x240.
According to logs (WINEDEBUG=+xrandr and WINEDEBUG=+ddraw), all ok:
002a:trace:xrandr:X11DRV_XRandR_Init Found XRandR 1.6.
002a:trace:xrandr:xrandr12_init_modes CRTC 0: mode 0x48, 2880x1800+0+0.
002a:trace:xrandr:xrandr12_init_modes OUTPUT 0: name "eDP-1".
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x48: 2880x1800@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x49: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4a: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4b: 2560x1600@60.
and:
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1800x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1620x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2560x1600x32 @0
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https://bugs.winehq.org/show_bug.cgi?id=39421
Bug ID: 39421
Summary: Majesty Gold HD runs very slowly
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.bugzilla(a)gmail.com
Created attachment 52535
--> https://bugs.winehq.org/attachment.cgi?id=52535
Clamp the glFlush rate in the Mac driver to 60Hz
The game Majesty Gold HD (http://www.gog.com/game/majesty_gold_hd ) runs very
slowly under Wine for me (Late 2013 iMac 21.5", quad 2.9GHz Core i5, GeForce GT
750M with 1GB GDDR5, OS X 10.9.5). There is an in-game slider to speed up the
game, but it has no effect.
The game is a DirectDraw 7 game. There are also some reports on Windows
regarding this problem, but most people can solve it by telling the game to use
DirectDraw for blitting (set BlitMode=1 in the MajXPrefs, or use the -useddblit
command line parameter -- see
http://forum.paradoxplaza.com/forum/index.php?threads/bug-fixes.601217/#pos…
)
The game performs its drawing commands in the same thread that runs the game
logic (I don't know whether anything else is even supported by by DirectDraw
7). From a trace I can see that game performs many small blits to update only
the parts of the screen that have changed. Example from a trace:
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (0,0)-(24,38),
src_surface 0x16c9c8, src_rect (0,0)-(24,38), flags 0x1000000, fx 0x0.
[ repeats 8 times ]
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (864,661)-(1009,803),
src_surface 0x16c9c8, src_rect (864,661)-(1009,803), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (806,999)-(986,1080),
src_surface 0x16c9c8, src_rect (806,999)-(986,1080), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1097,734)-(1277,914), src_surface 0x16c9c8, src_rect (1097,734)-(1277,914),
flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1354,797)-(1534,977), src_surface 0x16c9c8, src_rect (1354,797)-(1534,977),
flags 0x1000000, fx 0x0.
...
I think Wine, however, always flushes a complete new screen via OpenGL, as the
game spends almost all of its time waiting for glFlush() to finish. I have
verified that this is the case by applying the attached patch to the Mac driver
code to unconditionally clamp the glFlush rate to 60Hz. This solves the speed
issue, even at 1920x1080 (without the patch, the game is glacial even at
800x600). Obviously, the patch cannot be integrated in wine, since it
occasionally discards the "last" blit to screen after a static scene change,
leaving old data visible and no longer updating.
I previously posted about this issue (a long time ago) on wine-dev:
https://www.winehq.org/pipermail/wine-devel/2015-February/106625.html . To
answer some questions/suggestions from the end of that thread:
a) the SkipSingleBufferFlushes registry key does not help (my system supports
the GL_APPLE_flush_render extension)
b) related to Henri Verbeet's suggestion that it may be related to wine
possibly not implementing asynchronous ddraw blits: it's true that wine does
not support this, but OTOH the game does not ask for them either: it calls
ddraw_surface7_Blt rather than ddraw_surface7_BltFast (BltFast is documented on
MSDN as always being asynchronous), and it does not set the DDBLT_ASYNC flag
The game offers a built-in ability to wait for vsync via its configuration file
(set the VSync variable in $HOME/Documents/My Games/MajestyHD/MajXPrefs to
"1"), but that only results in
trace:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0.
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0
stub!
I'm also not sure whether it would help, but looking at the ddraw log (which I
will also attach -- it's a trace+ddraw,trace+d3d_draw log), I think it may
since often there are several blits between the vsync waits.
Some possible approaches to tackle this issue may be:
* handle small direct rects more efficiently
* add support for waiting for VSync in ddraw
There is a demo of an older version of the game, but it can only run in 640x480
and there is no way to adjust the game speed via an in-game slider, and at
least on my system the difference with and without my patch is not very visible
there (http://www.cyberlore.com/Majesty/demo.htm )
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https://bugs.winehq.org/show_bug.cgi?id=45533
Bug ID: 45533
Summary: Puyo Puyo Tetris (Steam) - Game crashes on startup
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirmentio123(a)gmail.com
Distribution: ---
Created attachment 61934
--> https://bugs.winehq.org/attachment.cgi?id=61934
These logs are made from the moment I launch steam through the wine prefix to
when the application crashes and when I close it/steam itself out
The program crashes upon launch in the Steam version. win64 was required in
order to play. This was tested obviously with the Steam version and I'm not
sure if it's the same for the one from the SEGA store. As far as I know.
Using the staging version of 3.13
Ubuntu 18.04 x86 64
Nvidia driver 390
X.Org X Server 1.19.6
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https://bugs.winehq.org/show_bug.cgi?id=49817
Bug ID: 49817
Summary: d3d9: Crashes on invalid opengl context with disabled
csmt in IDirect3DDevice9Ex_CreateOffscreenPlainSurface
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 68148
--> https://bugs.winehq.org/attachment.cgi?id=68148
test that shows invalid error handling on invalid opengl context
The simplest way to reproduce the crash is (I was only testing it running
32-bit process):
- disable csmt
- run the test with WINEDEBUG=warn+heap (to guarantee the crash)
The test destroys window/hdc used by current gl context. After that it's not
possible to restore previous context in Direct3DCreate9Ex. It also leads to a
crash when deleting "destroyed" context in
IDirect3DDevice9Ex_CreateOffscreenPlainSurface.
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http://bugs.winehq.org/show_bug.cgi?id=36869
Bug ID: 36869
Summary: Chronology under wine-mono fails to start
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Chronology fails to start and consumes 100% of a CPU when run under wine-mono
until killed.
Based on a log with WINE_MONO_TRACE=wrapper, the only thing it does is call
Steamworks.NativeMethods:SteamAPI_InitSafe, which is a cdecl function with no
arguments. That function then endlessly throws breakpoint exceptions.
InitSafe is a cdecl function with no arguments returning signed char. I have no
idea how we could be screwing this up.
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https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
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https://bugs.winehq.org/show_bug.cgi?id=51645
Bug ID: 51645
Summary: wine: could not load kernel32.dll, status c0000135
Product: Wine-staging
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine --version
wine-6.15
Deleted all content inside .wine folder, no wine process running at that time:
cd ~/.wine/
rm -r *
Then I can run "wine --version" but not configure it:
winecfg
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: could not load kernel32.dll, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=9583
Summary: CompareStringW gives incorrect result for some wide
strings
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
It seems like CompareStringW does not work correctly, when using wide/unicode
strings. I first discovered this when I saw that listbox controls sorted
swedish characters (say, LATIN SMALL LETTER A WITH RING ABOVE) side by side
with the base character (LATIN SMALL LETTER A). An example is
http://www.cendio.se/~astrand/wine/40-listbox-sort/list.exe.
The cause seems to be that CompareStringW gives the wrong result. I've created
the small test example
http://www.cendio.se/~astrand/wine/40-listbox-sort/comparestring.exe, with
source available in the same directory. On Windows, the result is that the
string "äpple" is greater than "orange", which is correct. With the latest
Wine CVS version, the result is that "äpple" is lesser than "orange", which is
wrong.
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https://bugs.winehq.org/show_bug.cgi?id=52038
Bug ID: 52038
Summary: Sonic Adventure DX (2004 Version) crashes since Wine
6.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: R3FR4GYT(a)gmail.com
Regression SHA1: 21dc092b910f80616242761a00d8cdab2f8aa7bd
Distribution: Mint
Created attachment 71045
--> https://bugs.winehq.org/attachment.cgi?id=71045
SADX Wine Console Output
The game crashes after the pre-rendered cutscene going into the menu (possibly
when dealing with the menu music)
This crash was introduced by the commit
21dc092b910f80616242761a00d8cdab2f8aa7bd
I attached a log of the console output when running the game
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http://bugs.winehq.org/show_bug.cgi?id=19418
Summary: SA Dictionary 2008 Beta 4: Automatic Clipboard
Translation is not working outside the program
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
When you copy some word inside SA Dictionary, it is automatically translated.
But if you copy some text from Firefox 3 (for example), nothing happens and the
word does not automatically appear in the translation dialog. Instead you have
to paste it manually each time.
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https://bugs.winehq.org/show_bug.cgi?id=51876
Bug ID: 51876
Summary: "Program has encountered a serious problem"
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonsquest(a)protonmail.com
Distribution: ---
Created attachment 70800
--> https://bugs.winehq.org/attachment.cgi?id=70800
backtrace
I am trying to run a program called ATAS trading
I was able to install it successfully and even updated the program to the
latest version. Then when I tried to run it, I got an error from wine saying it
encountered a serious problem.
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https://bugs.winehq.org/show_bug.cgi?id=46281
Bug ID: 46281
Summary: Archicad 22 does not start at all
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: disnel(a)disnel.com
Distribution: ---
Created attachment 62991
--> https://bugs.winehq.org/attachment.cgi?id=62991
Log from unsuccessfull start of Archicad 22
Archicad 22, successfully installed after winetricks vcrun25, fails to start.
Tested ARCHICAD.exe and ARCHICAD Starter.exe from main Archicad folder. See
attached log, please.
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http://bugs.winehq.org/show_bug.cgi?id=23324
Summary: Need for Speed: Shift installer thinks we don't have
Visual C++ runtimes installed
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=29071)
--> (http://bugs.winehq.org/attachment.cgi?id=29071)
+relay log showing registry queries and CreateProcess(vcredist_x86_en.exe)
We have perfectly good msvcr* and friends, so the app shouldn't detect
that we don't. The registry key it's looking at seems to be
0024:Call advapi32.RegOpenKeyW(80000002,0033ee22
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\b25099274a207264182f8181add555d0",0033f0c8)
ret=7ed4784c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ed4784c
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https://bugs.winehq.org/show_bug.cgi?id=44530
Bug ID: 44530
Summary: Every time I launch ANY wine application I get an
error popup
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pszudzik(a)throwarock.com
Distribution: ---
Created attachment 60484
--> https://bugs.winehq.org/attachment.cgi?id=60484
Bug dump
Every time I launch ANY wine application I get an error popup. I don't have
any fonts either in any windows program that uses a list of fonts
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https://bugs.winehq.org/show_bug.cgi?id=38651
Bug ID: 38651
Summary: Project64 2.2: Settings Pane is Blank
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ribshark(a)gmail.com
Distribution: ---
Created attachment 51574
--> https://bugs.winehq.org/attachment.cgi?id=51574
Terminal Output
When the settings dialog (Options > Settings) is opened, most controls are
missing on the right hand side. This bug did not occur on Project64 2.1. This
occurs using both an NVIDIA card with proprietary drivers, and an Intel card.
Link to installer: http://www.pj64-emu.com/downloads/func-startdown/123/
sha1sum: 5b95315844b22672c2e867d8e3d45d9f05ed2016
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https://bugs.winehq.org/show_bug.cgi?id=43581
Bug ID: 43581
Summary: Office 2013 365 installer: Something went wrong
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rymg19(a)gmail.com
Distribution: ---
Created attachment 58990
--> https://bugs.winehq.org/attachment.cgi?id=58990
Console output while running installer
The ever-helpful Microsoft messages strike again...
I'm using the staging Wine 2.14 via PPA. Here's a download link for the Office
365 version in question (I didn't even bother trying to get 2016 working...):
https://c2rsetup.officeapps.live.com/c2r/download.aspx?productReleaseID=O36…
Found via this site:
https://www.howto-outlook.com/howto/download-office-2013-office-365.htm
I attached the console output. The installer starts loading normally, and the
contents of the log around the "Something went wrong" message are:
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
fixme:ole:NdrCorrelationInitialize (0x1f3b32c, 0x1f3b4bc, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b32c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d90c, 0x1f3da9c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3d90c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3b2ac, 0x1f3b43c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b2ac): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d18c, 0x1f3d31c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0xf2e250, 0xf2e32c, 1024, 0x0): semi-stub
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
After that, it kept spamming the ReplaceFileW message until I close it.
Note that the other 365/2013-related issues seem to all be fixed, pre-Wine-2.0,
and discuss different issues than what I've encountered.
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https://bugs.winehq.org/show_bug.cgi?id=52657
Bug ID: 52657
Summary: watch_dogs crashes after 7.2
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice555(a)gmail.com
Distribution: ---
Created attachment 71977
--> https://bugs.winehq.org/attachment.cgi?id=71977
watch_dogs_upc_backtrace
I believe I have the wine version right and 7.2 worked, but could be a minor
version off.
System:
Void Linux 5.16.11
pulseaudio-15.0_3
pipewire-0.3.47_1
wine-7.4 (7.3 previously)
What happens:
Run upc.exe (uplay/ubisoft connect) and launch watch_dogs with Windows XP
(because otherwise sound doesnt work in game)
Previously got dialog about not being able to even generate a crash, I assume
because this completely crashed pulse audio. With pipewire and pipewire-pulse
things keep running and I was able to get the attached crash. The backtrace
seems to be more on upc than watch_dogs though.
Game runs fine on Win7 and Win10, but without sound like it has for years.
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https://bugs.winehq.org/show_bug.cgi?id=51601
Bug ID: 51601
Summary: Metal Gear Solid V: The Phantom Pain stucks on first
chapter intro
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70450
--> https://bugs.winehq.org/attachment.cgi?id=70450
+mfplat
Prologue playing fine, but starting first chapter just shows a black screen.
05dc:trace:mfplat:memory_buffer_QueryInterface 00000000005D6480,
{7dc9d5f9-9ed9-44ec-9bbf-0600bb589fbb}, 00000000220FFD20.
05dc:warn:mfplat:memory_buffer_QueryInterface Unsupported
{7dc9d5f9-9ed9-44ec-9bbf-0600bb589fbb}.
wine-6.14-367-g6b58d34a625
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http://bugs.winehq.org/show_bug.cgi?id=29685
Bug #: 29685
Summary: Manifest generator (ecmangen) tool from Windows
Platform SDK 7.1 crashes due to unhandled
facet/regular expression in XML schema (escape
sequence)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
the "ecmangen" tool (Manifest generator gui) crashes due to unhandled
facet/regular expression in XML schema.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Microsoft SDKs/Windows/v7.1/Bin
...
$ wine ./ecmangen.exe
--- snip ---
Trace log:
--- snip ---
...
0025:trace:msxml:domdoc_QueryInterface
(0x1503c8)->({4f2f4ba2-b822-11df-8b8a-6850dfd72085} 0x32f71c)
0025:trace:msxml:node_query_interface (0x1503c8)->(IID_xmlnode 0x32f71c)
...
0025:trace:msxml:Schema_parse (0x7c96a400)
regexp error : failed to compile: Wrong escape sequence, misuse of character
'\'
regexp error : failed to compile: internal: no atom generated
regexp error : failed to compile: genrate transition: atom == NULL
regexp error : failed to compile: xmlFAParseAtom: expecting ')'
regexp error : failed to compile: xmlFAParseRegExp: extra characters
0025:err:msxml:Schema_parse "Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value
'(\\$\\([Ss]tring\\..*\\))|(\\$\\([Mm][Cc]\\..*\\))' of the facet 'pattern' is
not a valid regular expression.\n"failed to parse doc
...
0025:Call oleaut32.SysAllocString(0015034c L"Failed trying to add schema file
to cache.") ret=0100adc3
...
0025:Call msvcrt._CxxThrowException(0032f848,01041d10) ret=01039b9e
...
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef1a "Runtime
error!",0000000e,0032e7c8,00000400) ret=6866169a
0025:Ret KERNEL32.MultiByteToWideChar() retval=0000000e ret=6866169a
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef43 "abnormal
program termination",0000001c,0032dfc8,00000400) ret=6866169a
--- snip ---
The relevant part of XML schema:
--- snip ---
<xs:schema targetNamespace="http://schemas.microsoft.com/win/2004/08/events"
elementFormDefault="qualified"
xmlns:man="http://schemas.microsoft.com/win/2004/08/events"
xmlns:xs="http://www.w3.org/2001/XMLSchema">
...
<xs:simpleType name="strTableRef">
<xs:annotation>
<xs:documentation>
Value of this attribute should be of the form $(string.stringTableId),
where stringTableId is the 'id' attribute of a <string> element
defined in the <stringTable> section. Or it could be of the form
$(mc.mcSymbolId), where mcSymbolId is the symbol of a message string
defined in a .mc file.
</xs:documentation>
</xs:annotation>
<xs:restriction base="xs:string">
<xs:pattern value="(\$\([Ss]tring\..*\))|(\$\([Mm][Cc]\..*\))"/>
</xs:restriction>
</xs:simpleType>
--- snip ---
'winetricks -q msxml6' works around.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52329
Bug ID: 52329
Summary: unimplemented cancel handle and namespace 0 in winsock
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
the amazon games app crashes.
I am having the same experience as the one on the appdb. The app installs, runs
and crashes after 10-30 seconds due to this thing called radium.
0:fixme:winsock:GetAddrInfoExW Unsupported namespace 0
0290:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
0294:fixme:winsock:GetAddrInfoExW Unsupported namespace 0
0294:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
0220:fixme:winsock:GetAddrInfoExW Unsupported namespace 0
0220:fixme:winsock:GetAddrInfoExW Unsupported cancel handle
13:32:26.112 > NativeIpc->IPC disconnected
13:32:26.114 > Disconnected from desktop after 29592
ms
emit: desktopService.DISCONNECTED
13:32:26.115 > Disconnected from radium, unsubscribi
ng UCT
small excerpt of the log, the issue seems to be in GetAddrInfoExW
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https://bugs.winehq.org/show_bug.cgi?id=52021
Bug ID: 52021
Summary: Zorro 2.40.9 window looks blurred after minimizing and
maximizing it.
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virtualreal(a)gmail.com
Distribution: ---
Created attachment 71020
--> https://bugs.winehq.org/attachment.cgi?id=71020
Blurred window
Introduction.
Zorro is a piece of software for developing & deploying automated trading
strategies.
Issue.
Once you minimize it's window and then maximize it back to normal size, the
window looks completely blurred.
How to reproduce this?
Download Zorro from http://opserver.de/down/Zorro_setup.exe and run the default
installation.
Here's terminal output, note that the missing ForexConnect.dll library isn't
relevant to this problem.
//begin
wine zorro.exe
02d0:err:module:import_dll Library ForexConnect.dll (which is needed by
L"C:\\Program Files\\Zorro\\Plugin\\FXCM.dll") not found
02d0:fixme:imm:ImeSetActiveContext (0x2bff30, 1): stub
02d0:fixme:imm:ImmReleaseContext (000F040C, 002BFF30): stub
02d0:fixme:msvcrt:__clean_type_info_names_internal (003A73D4) stub
02d0:fixme:msvcrt:__clean_type_info_names_internal (026BE424) stub
//end
Attached you will find screenshot from Zorro after minimizing & maximizing it's
window.
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https://bugs.winehq.org/show_bug.cgi?id=52830
Bug ID: 52830
Summary: DWRITE.DLL cannot be cross-compiled for WIN32 with
freetype
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DWRITE.DLL cannot be cross-compiled for WIN32 with freetype delay-load
dependency thus fonts are not being rendered on Windows hosts.
Steps I used to enable cross-compilation with freetype:
1. Addad freetype headers into "include" folder
2. Changed in config.h.in:
#define HAVE_FREETYPE 1
#define HAVE_FT2BUILD_H 1
#define SONAME_LIBFREETYPE "freetype.dll"
In order to cross-compile for WIN32 I should use "--without-freetype" key in
configure.
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https://bugs.winehq.org/show_bug.cgi?id=52776
Bug ID: 52776
Summary: The issue of internal Wine errors and warnings for
creating a new prefix/running built-in applications
Product: Wine
Version: 7.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
It's purely a cosmetics issue but it's really annoying, so I'd love to hear
from Wine developers. This is not a bug per se, but I don't know where to ask.
It would be really great if Wine was error/warning-free in terms of using
internal applications or/and creating a new prefix.
Here's an example for Wine 7.5 for a brand new non-existing ~/.wine:
$ wine notepad
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:err:ole:start_rpcss Failed to open RpcSs service
0050:fixme:imm:ImeSetActiveContext (0x25e320, 0): stub
0050:fixme:imm:ImmReleaseContext (00010020, 0025E320): stub
002c:fixme:imm:ImeSetActiveContext (0x257128, 1): stub
002c:fixme:imm:ImmReleaseContext (0001004E, 00257128): stub
0088:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
wine: configuration in L"/home/birdie/.wine" has been updated.
0104:fixme:imm:ImeSetActiveContext (0x26b460, 1): stub
0104:fixme:imm:ImmReleaseContext (00030048, 0026B460): stub
* Three fixme's for actctx.
* Seven errors for ole.
* Six fixme's for imm.
* One error for setupapi.
Here's the second run:
$ wine notepad
00c4:fixme:imm:ImeSetActiveContext (0x26b460, 1): stub
00c4:fixme:imm:ImmReleaseContext (00010058, 0026B460): stub
00cc:fixme:imm:ImeSetActiveContext (0x26b0a0, 0): stub
00cc:fixme:imm:ImmReleaseContext (00010020, 0026B0A0): stub
I'm being nit-picky, apologies, but this all looks quite untidy.
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https://bugs.winehq.org/show_bug.cgi?id=52694
Bug ID: 52694
Summary: EnumPrintersW crashes on Linux but not on Windows
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
```
let argument_0 = 10000;
let argument_1 = PCWSTR::default();
let argument_2 = 10000;
let mut argument_3 = 100;
let argument_3 = &mut argument3;
let argument_4 = 10000;
let mut argument_5 = 10000;
let argument_5 = &mut argument5;
let mut argument_6 = 10000;
let argument_6 = &mut argument6;
EnumPrintersW(argument_0,argument_1,argument_2,argument_3,argument_4,argument_5,argument_6);
```
seems to crash app
Steps to reproduce
- Download Fuzzer -
https://github.com/qarmin/Win32Fuzzer/releases/download/1.1.0/win_project_6…
- Create `settings.txt` in same folder
- Fill it with this content
```
allowed_functions:
EnumPrintersW
repeating_number:
50
random:
false
```
- Run `win_project_64.exe`
```
01e0:fixme:winspool:WINSPOOL_EnumPrintersW dwType = 00002710
wine: Unhandled page fault on execute access to 0000000000000000 at address
0000000000000000 (thread 01e0), starting debugger...
Unhandled exception: page fault on execute access to 0x0000000000000000
in 64-bit code (0x0000000000000000).
....
....
System information:
Wine build: wine-7.4
Platform: x86_64
Version: Windows 10
Host system: Linux
Host version: 5.13.0-35-generic
```
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http://bugs.winehq.org/show_bug.cgi?id=23153
Summary: OS X cannot redirect steam:// URL to Steam.exe
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
Created an attachment (id=28798)
--> (http://bugs.winehq.org/attachment.cgi?id=28798)
Dialog box
I am running the PC version of Steam within OS X. I have installed Half-Life.
Now I would like to install the high-definition pack. The way to do this is to
visit the link:
steam://installaddon/halflifehd
However, clicking on this link does not automatically send the click to Steam
(so whatever API is used by Steam to register steam:// to redirect to Steam.exe
is having no effect).
When I click on the above link, I get a dialog box within OS X (attached). From
within this dialog, I can select any OS X application (*.app) to receive the
steam:// click. However, if I navigate my drive_c directory, all Windows
executables, including Steam.exe, are gray and cannot be selected. Therefore, I
cannot redirect it to the PC version of Steam. (It's worth noting that one
could redirect it to the Mac version of Steam).
This is obviously a problem with Wine fitting into the OS X design paradigm.
But the program doesn't work as it's supposed to, so it's a bug.
Richard
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https://bugs.winehq.org/show_bug.cgi?id=49913
Bug ID: 49913
Summary: Can't play Maro Kart DX12 (ThICC_Engine.exe) in Wine
5.18 using RADV on AMD GPU
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: yuri(a)linuxreviews.org
Distribution: ---
Created attachment 68283
--> https://bugs.winehq.org/attachment.cgi?id=68283
Wine backtrace of Mario Kart DX12
The game Mario Kart DX12 using something called "ThICC_Engine" fails to run in
Wine 5.18 with vkd3d-1.2. It is a freeware game from Itch,
https://mattfiler.itch.io/mario-kart-dx12
I also filed a Mesa bug at
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3567
It may be a Wine/vkd3d bug not a Mesa bug. Odd thing is that if you start it
and leave it alone it starts racing on it's own and that works, see screenshots
at
https://linuxreviews.org/Vkd3d_1.2_Is_Released
but if you start a game to play it the game just crashes.
It should be easy to reproduce since the game is freeware.
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http://bugs.winehq.org/show_bug.cgi?id=29240
Bug #: 29240
Summary: Anti-aliasing not working for all fonts
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Fettouhi(a)gmail.com
Classification: Unclassified
Yesterday I updated wine on my Arch 64 bit system from 1.3.33 to 1.3.34. Since
then I've noticed that some now aren't anti-aliased anymore. I've seen it in
Steam when looking at the fonts displaying "MAC", "VIDEOS" etc. on the main
page and on the install pop-up that appears when you install flash11. These
fonts looked fine on 1.3.33 but with 1.3.34 they look "ugly". So some kind of
regression happended.
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