http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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https://bugs.winehq.org/show_bug.cgi?id=52799
Bug ID: 52799
Summary: Can't add repository
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Add Repository gives an error Message like this:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu jammy/main i386 Packages
Datei hat eine unerwartete Größe (4812 != 6744). Eventuell läuft gerade eine
Spiegel-Synchronisierung? [IP: 151.101.114.217 443]
Hashes of expected file:
- Filesize:6744 [weak]
-
SHA512:a15c76a48f721f44fadd27eacd67513d98524685955d8cf59da3ab4d43a2916969169bb53f0e76582e6cd41e55a6294426a364bf62c4365b79669ae94bf9a515
- SHA256:6e3c6241b7a543f121a60c8e91642652113eea4e7ab898709d0e6e5a9211e765
- SHA1:f9853bd8bd6cd2361f6458911fdbcd9ba666f683 [weak]
- MD5Sum:34607ca91b2aecc163babf031878cfa5 [weak]
Release file created at: Sat, 09 Apr 2022 15:20:32 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52697
Bug ID: 52697
Summary: missing fonts in unity games
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Before you ask, I've already seen some of those "install Arial/Arial Bold"
'solutions.
But it's actually a bit more complicated.
As a fallback font for not embedded font resources Unity is looking up Arial...
Only it actually isn't.
It starts with Arial name and any extra values like weight (which I suspect
leads to Arial Bold - though just guessing that part), but actually assumes
full font substitution is working behind the font.
I assert that, cause I've run into a Japanese game that requested Arial, but
expected it to have cjk glyphs. While Arial Unicode kind of worked, I'm pretty
sure it was not what was originally requested. Also, Arial Unicode is
suboptimal on quite a few levels.
Though it might be that to start the process, a font file with font name
containing 'Arial' needs to be present in drive_c/windows/fonts. One way or
another, standard method of
HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Fonts\Replacements fails.
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https://bugs.winehq.org/show_bug.cgi?id=52037
Bug ID: 52037
Summary: MaiDenSnow Eve trial crashes upon entering load menu
Product: Wine
Version: 6.19
Hardware: x86-64
URL: https://trial.dlsite.com/doujin/RJ116000/RJ115762_tria
l.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm reporting against 6.19, but IIRC this predates 6.0.
I have no proof that the problem stems from the code in win32u/gdiobj.c, as gdb
backtraces report stack being corrupted. Yet after changing the warning in
handle_entry to print handle value, I can see the handle (font) being accessed
after being freed by free_gdi_handle. Also, 'all,-heap' somehow sidesteps the
crash, for a price of a major slowdown. The crash is 'illegal instruction', so
once again, stack corruption.
To reproduce:
- run the trial
- pick the last option (fourth) in the menu
- pick 'New Game'
- go with the first option in the next menu
- as the game starts, access menu (press X) and save (first option)
- press F12 to quickly restart the game
- back at the title screen pick 'Load Game'
- ...get the crash
(if at any point you get a splash screen with some text and a clock image, you
need to press 'up,left,up,down,right' on the keyboard)
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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https://bugs.winehq.org/show_bug.cgi?id=52732
Bug ID: 52732
Summary: Garbage user-name crated with wine, not the proper
user-name like in older versions.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I'm not sure exactly when (the latest 7.4 version or which previous version)
this started to happen, because for a very long time I used Lutris to manage
Wine-versions and my Windows programs. Because of Lutris,I don't even have Wine
installed system-wide.
Sadly with the newest system (Manjaro XFCE) update someting in Python is
totally broken, and because of that Lutris won't work anymore, so I had to
install wine from system repo.
The latest version in 7.4
The problem is when I createa a new (or try to change an existing wineprefix to
use this system version), the user name is not my real username that I logged
in with. Now wine creates a strange garbage user name: "u@". Previously it was
correct and alway created the proper user folder, with the user who logged in
and run wine.
Long time ago, before I started using Lutris (I'm not sure which wine version
that was, around 4.x) I used command line to run wine, create prefixes, or run
any Windows programs and never was this bug. Also most of the progrmas I
installed with older versions and later never changed it, I think the last
version that I used with Lutris is 6.something and it also don't had this
user-name bug.
Problem is that all programs in any existing Wine-prefixes that was created
with Lutris, (with the PROPER user-name) are broken, settings are lost, saves
won't find, etc.,etc.,etc. because all the settings/saves are located in the
correct user-name folder and not in this new bugged garbage "@u" name. First I
thouth I lost all my files, and when I checked them with file-manager, that is
how I realised this strange behaviour.
Copying the files to the new garbage name location in NOT working all the time,
because many times programs store their settings, saved files, etc. in the
registry-database, so, this bug really broke many things.
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https://bugs.winehq.org/show_bug.cgi?id=52598
Bug ID: 52598
Summary: Update instructions for repository key usage due to
deprecation of apt-key
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
When using the repo, apt update produces such warning:
W: https://dl.winehq.org/wine-builds/debian/dists/testing/InRelease: Key is
stored in legacy trusted.gpg keyring (/etc/apt/trusted.gpg), see the
DEPRECATION section in apt-key(8) for details.
>From man apt-key
DEPRECATION
Except for using apt-key del in maintainer scripts, the use of apt-key
is deprecated. This section shows how to replace existing use of apt-key.
If your existing use of apt-key add looks like this:
wget -qO- https://myrepo.example/myrepo.asc | sudo apt-key add -
Then you can directly replace this with (though note the recommendation
below):
wget -qO- https://myrepo.example/myrepo.asc | sudo tee
/etc/apt/trusted.gpg.d/myrepo.asc
Make sure to use the "asc" extension for ASCII armored keys and the
"gpg" extension for the binary OpenPGP format (also known as "GPG key public
ring"). The binary OpenPGP format works for all apt versions, while the ASCII
armored format
works for apt version >= 1.4.
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https://bugs.winehq.org/show_bug.cgi?id=46936
Bug ID: 46936
Summary: cannot upgrade to wine-devel 4.5~bionic (libfaudio0
dependency missing)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 64049
--> https://bugs.winehq.org/attachment.cgi?id=64049
log showing missing libfaudio0 deps
I have installed winehq-devel 4.4 on Ubuntu 18.04 amd64.
Currently version 4.5 is available, but installation fails.
Trying the usual "apt-get update && apt-get upgrade && apt-get dist-upgrade"
lists winehq-devel as package that has been kept back.
Then I tried the following:
sudo apt-get install winehq-devel wine-devel wine-devel-amd64 wine-devel-i386
-f
Now two unmet dependencies are listed, which cause the failure: libfaudio0 and
libfaudio0:i386.
Those packages do not exist in the repository.
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https://bugs.winehq.org/show_bug.cgi?id=50251
Bug ID: 50251
Summary: Wrong public key from the repo prevents installation.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: kristijan.zic(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Distro: Ubuntu 20.04
Followed instructions for Focal Fossa here:
https://wiki.winehq.org/Ubuntu
Got this error:
Err:10 https://dl.winehq.org/wine-builds/ubuntu focal InRelease
The following signatures couldn't be verified because the public key is not
available: NO_PUBKEY 76F1A20FF987672F
Reading package lists... Done
W: GPG error: https://dl.winehq.org/wine-builds/ubuntu focal InRelease: The
following signatures couldn't be verified because the public key is not
available: NO_PUBKEY 76F1A20FF987672F
E: The repository 'https://dl.winehq.org/wine-builds/ubuntu focal InRelease' is
not signed.
N: Updating from such a repository can't be done securely, and is therefore
disabled by default.
N: See apt-secure(8) manpage for repository creation and user configuration
details.
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https://bugs.winehq.org/show_bug.cgi?id=51920
Bug ID: 51920
Summary: Official package for Arch Linux
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ArchLinux
Wine has packages on the Arch Linux multilib and community repository, they're
currently maintained by Felix Yan (Wine) and Daniel Bermond (Wine-gecko &
Wine-mono)
Problem is... Sometimes there's a huge delay on these packages when they get an
update. This is not a issue only with Wine, it occurs with many other packages
that are maintained in these repositories.
Wine has just released version 6.20, but these repositories are still in
6.16... If we had a official WineHQ repository for Arch Linux distributions
like we got in Ubuntu and Debian, we could get updates for Wine much quicker.
Additionally, having git versions on the official repository would also be neat
to get nightly builds of Wine. ^w^
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https://bugs.winehq.org/show_bug.cgi?id=51849
Bug ID: 51849
Summary: Debian packaging: When building debian packages,
HARDENING flags will be passed to cross-compiler
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: dimesio(a)earthlink.net
Distribution: ---
When packages are built on debian, the default "hardening" flags will be passed
to wine/configure. The result from this is that wine/configure tries to do
checks for cross-compiler (mingw-w64) with flags meant to be used for ELF
binaries.
The flags are -Wl,-z,relro
This causes configure to fail several checks for cross-compiler.
The logs from WineHQ official OBS builds here for Debian 11:
https://build.opensuse.org/public/build/Emulators:Wine:Debian/Debian_11/x86…
Failing these checks will cause mingw-w64 to create loads of warnings like:
[ 1042s] In file included from dlls/cabinet/fdi.c:72:
[ 1042s] dlls/cabinet/fdi.c: In function 'FDI_read_string':
[ 1042s] dlls/cabinet/fdi.c:485:9: warning: format '%ld' expects argument of
type 'long int', but argument 6 has type 'INT_PTR' {aka 'long long int'}
[-Wformat=]
[ 1042s] 485 | TRACE("(fdi == %p, hf == %ld, cabsize == %ld)\n", fdi, hf,
cabsize);
[ 1042s] | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
[ 1042s] | |
[ 1042s] |
INT_PTR {aka long long int}
If you however build without passing -Wl,-z,relro to mingw-w64, configure will
pass a lot more tests, and the compile is quite a lot less noisy:
https://build.opensuse.org/build/home:SveSop/Debian_11/x86_64/wine-devel/_l…
Is there a possibility to avoid passing this flag to the cross-compiler in
wine/configure? From what i gather, the -Wl,-z,relro flag is meant for ELF
binaries, but afaik wine mostly (if not only) uses mingw-w64 to build PE libs,
and thus these flags fail.
You can add export DEB_LDFLAGS_MAINT_STRIP = -Wl,-z,relro to debian/rules, but
that ofc means the ELF binaries built by gcc will not get these hardening
flags.
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https://bugs.winehq.org/show_bug.cgi?id=50891
Bug ID: 50891
Summary: Fedora 33 repository missing wine-*-common x86_64
packages
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: blacknova(a)tut.by
CC: dimesio(a)earthlink.net
Distribution: ---
After recent update of Fedora repository, all x64_64 versions of wine-*-common
packages are missing.
DNF upgrade command complain on broken dependencies:
Problem 1: cannot install the best update candidate for package
wine-staging64-1:6.4-1.1.x86_64
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
Problem 2: package winehq-staging-1:6.5-1.2.x86_64 requires wine-staging64 =
1:6.5-1.2, but none of the providers can be installed
- cannot install the best update candidate for package
winehq-staging-1:6.4-1.1.x86_64
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
Problem 3: problem with installed package wine-staging64-1:6.4-1.1.x86_64
- package wine-staging64-1:6.4-1.1.x86_64 requires wine-staging-common =
1:6.4-1.1, but none of the providers can be installed
- cannot install both wine-staging-common-1:6.5-2.1.i686 and
wine-staging-common-1:6.4-1.1.i686
- cannot install the best update candidate for package
wine-staging-common-1:6.4-1.1.i686
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=51354
Bug ID: 51354
Summary: WRC 7 needs ID3DUserDefinedAnnotation interface
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Shows WRC 7 window and immediately closes.
0110:trace:d3d11:d3d11_device_context_QueryInterface iface 00000000001E31E8,
iid {b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab}, out 00000000026DA770.
0110:warn:d3d11:d3d11_device_context_QueryInterface
{b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab} not implemented, returning
E_NOINTERFACE.
wine-6.11-158-g542175ab104
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https://bugs.winehq.org/show_bug.cgi?id=46615
Bug ID: 46615
Summary: PC Building Simulator doesn't render fonts
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
I tried to play PC Building Simulator v9.3.4 but it's impossible to play the
game because fonts are not rendered. I attached my console output (there are
also errors).
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https://bugs.winehq.org/show_bug.cgi?id=44950
Bug ID: 44950
Summary: err:ntdll:RtlpWaitForCriticalSection. Supreme
Commander FA
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: james.ytedmonds(a)gmail.com
Distribution: ---
This bug has affected Supreme Commander: Forged Alliance since pre-2.21. I have
found this bug to affect multiple machines with clean wine prefixes.
At some point during gameplay, the game will either stop entirely or the window
for it will close. The terminal reads:
"
007f:fixme:faultrep:ReportFault 0x153ece4 0x0 stub
0110:err:ntdll:RtlpWaitForCriticalSection section 0xfeec00 "?" wait timed out
in thread 0110, blocked by 007f, retrying (60 sec)
"
The only option after this point is to kill the applications.
I have found several things that seem to make the bug more likely:
*Playing on large maps (definite correlation)
*Using 6+ players (less certain)
*High graphics settings (might affect timing of bug, but AFAIK cannot cause it)
I have tried to override the "ntdll.dll" with one from real windows, but I
believe wine at this time does not support overriding this DLL.
The bug is easy to reproduce, on a large map (i.e. "Betrayal Ocean") it can
occur within 5-10 minutes.
I can get any details and logs needed, but I will need to be told how to get
them (I am not experienced with debugging)
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https://bugs.winehq.org/show_bug.cgi?id=48847
Bug ID: 48847
Summary: dotnet471: often gets a critical section timeout
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66764
--> https://bugs.winehq.org/attachment.cgi?id=66764
bt all
I've been seeing this when running winetricks-test, for dotnet46* and
dotnet471. This info is for dotnet471.
austin@laptop ~ $ grep 'wait timed out' /tmp/out.txt | sort -u
0048:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0048, blocked by 006e, retrying (60
sec)
006e:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 006e, blocked by 0174, retrying
(60 sec)
00ad:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00ad, blocked by 006e, retrying (60
sec)
00bb:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00bb, blocked by 0174, retrying
(60 sec)
00e2:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00e2, blocked by 006e, retrying (60
sec)
0114:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0114, blocked by 0174, retrying
(60 sec)
0166:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0166, blocked by 006e, retrying (60
sec)
0169:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0169, blocked by 006e, retrying (60
sec)
016c:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 016c, blocked by 0174, retrying
(60 sec)
0193:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0193, blocked by 006e, retrying (60
sec)
winedbg bt all is attached.
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https://bugs.winehq.org/show_bug.cgi?id=6682
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #75 from temp82(a)luukku.com ---
(In reply to Artem S. Tashkinov from comment #74)
> Can't reproduce in Wine 7.6, marking fixed.
works here as well linuxmint Mate. wine 7.6.
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Artem S. Tashkinov <aros(a)gmx.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
URL|http://www.techspot.com/dow |https://web.archive.org/web
|nloads/299-irfanview.html#d |/20170711052934/https://www
|ownload_scroll |.irfanview.info/files/iview
| |444.zip
Resolution|--- |FIXED
--- Comment #74 from Artem S. Tashkinov <aros(a)gmx.com> ---
Can't reproduce in Wine 7.6, marking fixed.
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https://bugs.winehq.org/show_bug.cgi?id=50629
Bug ID: 50629
Summary: Old links on https://www.winehq.org/forums
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Two old links on https://www.winehq.org/forums
1.
"Users might also want to visit the Wine area at Linux Forums"
has a link to http://www.linuxforums.org/forum/wine/linuxforums.org is offline since May 2020
2.
The wine-tests-results(a)winehq.org mailing list isn't used.
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https://bugs.winehq.org/show_bug.cgi?id=39379
Bug ID: 39379
Summary: test.winehq.org: Show a specific test history for a
machine or platform
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently it's possible to see at a glance how specific test fared across Wine
commits and *all platforms*. For instance:
https://test.winehq.org/data/tests/advapi32:service.html
But if a platform has multiple test machines, one where the test has always
failed and another where it has just started failing, one cannot see when the
failures started on the above page.
So it would be nice to have a similar page on a per-platform basis; or one with
all the reports where that test failed regardless of platform.
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https://bugs.winehq.org/show_bug.cgi?id=48164
Bug ID: 48164
Summary: test.winehq.org should provide an efficient way to
detect new failures
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Problem
-------
test.winehq.org does not allow performing the following tasks efficiently:
1. Detecting when a new failure slips past the TestBot.
One can detect new failures on the per test unit page when specific columns
turn red. But quite often the test unit already has failures so one has to look
at the specific number of failures. Furthermore many test units currently have
failures so this requires checking 80+ pages individually.
2. Detecting when the results on a VM degrade.
After upgrading a machine it's useful to compare it to its previous results.
But the results for each date are on separate pages. So again it's necessary
to check the per-test-unit result pages.
3. Comparing the results of two machines of different platforms.
For instance comparing the results of running Windows 8 to those of
Windows 10 on the same hardware.
Other things that got asked:
4. Sometimes it would be nice to have only the failures, and not all the lines
with skipped tests and todos.
5. In some cases it would also be nice to have pages with only the failures
that happen on TesBot VMs since these are usually easier to reproduce.
Jeremy's page
-------------
Jeremy's test summary page can help with some of that:
https://www.winehq.org/~jwhite/latest.html
But:
* It's not integrated with test.winehq.org which makes it hard to find.
* There are only two states: Success and Failed: So it does not help when a
test goes from having 2 failures to 4, or when it has a set of systematic
failures and a set of intermittent ones.
* The failed / success pattern is not per VM which masks some patterns and does
not help with point 2.
Proposal
--------
A modified version of Jeremy's page could be integrated with test.wnehq.org:
* It would actually be a pair of 'Failures' pages, one for TestBot VMs and one
for all test results. Both would be linked to from the top of the main index
page, for instance using the same type of 'prev | next' text links used on the
other pages.
* Jeremy's result matrix would be extended from three to four dimensions; test
units, test results, time, and number/type of failures.
* As before the results would be grouped per test unit in alphabetical order.
Only the test units having at least one error, recent or not, would be shown.
This could again be in the form of an array ('full report' pages on
test.winehq.org) or simply test unit titles (TestBot jobDetails page style)
with the information about each test unit inside. Clicking on the test unit
name would link to its 'test runs' page on test.winehq.org.
* For each test unit there would be one line per test result having errors. The
first part of the line would have one character per commit for the whole
history available on test.winehq.org. That character would indicate if the test
failed and more.
The second part of the line would be the test result platform and tag. They
would be sorted per platform and alphabetically.
* Each test result would get a one character code:
. Success
F Failure
C Crash
T Timeout
m Missing dll (foo=missing or other error code)
e Other dll error (foo=load error 1359 and equivalent)
_ No test (the test did not exist)
' ' No result (the machine did not run the tests that day)
* These codes would be shown using a monospace font so they would form a
pattern across time and test results:
.....F..F...F..F.mmm Win8 vm1
.....FFFFeFFFFFFeFFF Win8 vm1-ja
...TTCC Win8 vm2-new
......eF...F...F..F. Win10 vm3
* Each character would have a tooltip containing details like the meaning of
the letter, the number of failures, or the dll error message.
They would also link to the corresponding section of the test report.
* In addition to the character the background would be color coded to make
patterns more visible.
. Green
F Green to yellow to red gradient
C Dark red
T Purple/pink
m Cyan
e Dark blue
_ Light gray
' ' White
* The green-yellow-red gradient would be what allows detecting changes in the
number of test failures. That gradient must be consistent for all lines of a
given test unit's pattern.
Furthermore the gradient must not be computed based on the test result's
number of failures. That is, if a test unit has either 100 or 101 failures,
those must not have nearly indistinguishable colors. Instead the set of all
different failure counts for the test unit should be collected. Zero should be
added to that set. Then these values should be sorted and a color attributed
for each *index*. Then the background color is selected based on the index of
that result's failures count.
It is expected that each set will be relatively small so that the colors will
be reasonably far apart, making it easy to distinguish a shift from 4 to 6
failures even if there are 100 failures from time to time.
Also note hat adding zero to the set essentially reserves green for
successful results.
Implementation feasibility
--------------------------
* No changes in dissect.
* In gather, generate a new testunits.txt file containing one line per test
unit:
- The data source would be the per-report summary.txt files.
-> These don't indicate when a timeout has occurred so timeouts will appear
as F instead which is acceptable for a first implementation.
- The first line would contain a star followed by the tags of all the test
runs used to build the file:
- The other lines would contain the name of the test unit followed by
space-separated pairs of result code/failure count and result tag (including
the platform).
- A line would be put out even if the test unit had no failure.
For instance, the commit1 testunit.txt file could contain:
* win8_vm1 win8_vm1-ja win8_vm2-new win10_vm3
foo:bar 43 win8_vm1-ja C win8_vm2-new e win10_vm3
foo:bar2
- In the example above win8_vm1 only appears on the first line. This means
WineTest was run on that machine but had no failure at all.
- If the results for commit2 refer to a win8_vm4 machine, we will know that
the reason win8_vm4 does not appear in commit1 file is not because all the
tests succeeded, but because WineTest was not run on win8_vm4 for commit1. This
means that the result code for win8_vm4 for commit1 should be ' '. not '.' for
all test units.
- If commit2 has results for the foo:bar3 test unit, then we will know the
reason it is not present in the commit1 file is not because all the test runs
were successful, but because foo:bar3 did not exist yet. So its result code
would be '_', not '.'.
* Add a new build-failures script to generate both failures pages.
- This script will need to read the testunits.txt file for all the commits.
The simplest implementation will be to read all the data into memory before
generating the page. This will avoid having to deal with keeping the current
test unit synchronized between all of the testunits.txt files when a new test
unit has been added.
- The combined size of the testunits.txt files is expected to be reasonable,
within a factor of 3 of the summary.txt files. For reference, here is some data
about the sizes involved:
$ du -sh data
21G data
$ ls data/*/*/report | wc -l
2299
$ cat data/*/*/report | wc
34,087,987 231,694,407 2,104,860,095
$ cat data/*/*/report | egrep '(: Test failed:|: Test succeeded inside todo
block:|done [(]258)|Unhandled exception:)' | wc
567,158 6,275,504 53,202,999
$ cat data/*/summary.txt | wc
186,219 3,046,363 30,596,901
- Having a function to generate the page will allow calling it twice in a row
to generate both pages without having to load and parse the testunits.txt files
twice.
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https://bugs.winehq.org/show_bug.cgi?id=51352
Bug ID: 51352
Summary: test.winehq.org should distinguish "too much data"
errors from others
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The new patterns page treats the "test printed too much data" failures like any
other. It would be better to use another symbol and color when there is no
other failure.
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https://bugs.winehq.org/show_bug.cgi?id=52088
Bug ID: 52088
Summary: Update favicon to 32X32
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2ndforwine(a)inmano.com
Distribution: ---
The 16x16 looks very blurry when compared to other web-sites.
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https://bugs.winehq.org/show_bug.cgi?id=50630
Bug ID: 50630
Summary: Old link on https://www.winehq.org/news
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
At the bottom of the page there is a link to
World Wine News Archive - https://www.winehq.org/wwn
The last "news" item is from 2017.
Maybe it is an idea to remove this link.
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https://bugs.winehq.org/show_bug.cgi?id=50512
Bug ID: 50512
Summary: Wiki /Bugs links broken, can't edit them
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
I've created an account to edit the wiki. May I please have permission to do
so? I'm User:Dandv on Wikipedia as well.
Due to the extensive reorg of https://wiki.winehq.org/Wine_User's_Guide, the
links at https://wiki.winehq.org/Bugs in "You installed and ran the application
using Wine, not on your Windows installation" are broken.
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https://bugs.winehq.org/show_bug.cgi?id=52728
Bug ID: 52728
Summary: wine-7.5 build fails in Ubuntu 18.04
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 72087
--> https://bugs.winehq.org/attachment.cgi?id=72087
Ubuntu 18.04 failed build log
All the other builds were fine, but it failed in winealsa.drv in Ubuntu 18.04
[ 2042s] dlls/winealsa.drv/alsamidi.c:117:8: error: unknown type name
'uint64_t'
[ 2042s] static uint64_t get_time_msec(void)
[ 2042s] ^~~~~~~~
[ 2042s] dlls/winealsa.drv/alsamidi.c: In function 'get_time_msec':
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:17: error: 'uint64_t' undeclared
(first use in this function); did you mean 'u_int64_t'?
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~~~~~~
[ 2042s] u_int64_t
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:17: note: each undeclared identifier
is reported only once for each function it appears in
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:26: error: expected ';' before 'now'
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~
[ 2042s] dlls/winealsa.drv/alsamidi.c:126:22: error: expected ';' before 'now'
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~
[ 2042s] dlls/winealsa.drv/alsamidi.c:127:1: warning: control reaches end of
non-void function [-Wreturn-type]
[ 2042s] }
[ 2042s] ^
[ 2042s] Makefile:130009: recipe for target 'dlls/winealsa.drv/alsamidi.o'
failed
[ 2042s] make[1]: *** [dlls/winealsa.drv/alsamidi.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=52698
Bug ID: 52698
Summary: JW Scheduler installer fails to start: "Requires
Microsoft .NET Framework 4.5.2"
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://jwscheduler.com/jw-christian-life-ministry-mee
ting-scheduler/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
It checks for the reg key DWORD
HKEY_LOCAL_MACHINE\Software\Microsoft\NET Framework Setup\NDP\v4\Full\Servicing
which is not present.
After manually creating it, the app installs and starts for me
I guess this should be fixed in Mono (?)
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https://bugs.winehq.org/show_bug.cgi?id=52658
Bug ID: 52658
Summary: Swisslog
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kvradio(a)seznam.cz
Distribution: ---
EndeavourOS Wine 7.4-1 Swisslog http://www.swisslogforwindows.com/download.html
has stopped working and freezes logo on startup.. No error displayed.
Version 7.3 and earlier works very well
(If I try to replace the folder /usr/lib32/wine from 7.3 package works 7.4
again)
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https://bugs.winehq.org/show_bug.cgi?id=52660
Bug ID: 52660
Summary: chunk allocator for GL uniform buffers kills
performance in World of Warships
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://worldofwarships.eu/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: janbraun(a)gmx.net
Regression SHA1: 86f0ae8efb17ce688986971d24c3e25840a2beef
Distribution: ---
I've found and bisected a huge performance regresssion in World Of Warships:
With 86f0ae8efb17ce688986971d24c3e25840a2beef "wined3d: Use the chunk allocator
for GL uniform buffers." applied, my framerate is around 18-20fps during
gameplay. With that patch reverted, it's back at >=60fps. The code moved around
in the meantime, but simply commenting out the "case GL_UNIFORM_BUFFER:" in
use_buffer_chunk_suballocation() restores performance on wine 7.4 (= current
git HEAD) as well.
I have the subjective impression that other games might be affected too (things
feel a bit more sluggy), but certainly nowhere as severely as WoWS. I didn't
further test/benchmark, however, because WoWS was such a nice reproducer.
Running mesa-21.3.7 on amdgpu. Please holler if you need more info.
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https://bugs.winehq.org/show_bug.cgi?id=52638
Bug ID: 52638
Summary: The 64-bit winmm:mci fails and crashes in
test_openCloseWAVE() in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit winmm:mci crashes in test_openCloseWAVE() in Wine:
mci.c:389: Test failed: mci sysinfo all quantity returned
MCIERR_UNRECOGNIZED_COMMAND
mci.c:398: Test failed: sysinfo all quantity string and command differ
Unhandled exception: page fault on read access to 0x000000000000020d in 64-bit
code (0x00000000709b9ca1).
[...]
Backtrace:
=>0 0x00000000709b9ca1 _wcsicmp_l+0x91(str1=*** Invalid address
0x0000000000000002 ***
Internal symbol error: unable to access memory location 0000000000000002,
str2=*** Invalid address 0x0000000000000000 ***
Internal symbol error: unable to access memory location 0000000000000000,
locale=000000000064E980) [Z:\home\winetest\winetest\src\dlls\msvcrt\wcs.c:132]
in ucrtbase (0x000000000004dd50)
1 0x00000000709b9d6c _wcsicmp+0xc(str1=<internal error>, str2=<internal
error>) [Z:\home\winetest\winetest\src\dlls\msvcrt\wcs.c:158] in ucrtbase
(0x00000000709b9d60)
2 0x0000000000bf8057 MCI_FindCommand+0x38(s2=<internal error>, s1=<internal
error>) [Z:\home\winetest\winetest\src\dlls\winmm\mci.c:946] in winmm
(0x00000000709b9d60)
3 0x0000000000bf8057 MCI_FindCommand+0x67(uTbl=<internal error>,
verb=<register RDI not accessible in this frame>)
[Z:\home\winetest\winetest\src\dlls\winmm\mci.c:938] in winmm
(0x00000000709b9d60)
4 0x0000000000bfbcc7 mciSendStringW+0xc57(lpstrCommand=<internal error>,
lpstrRet=[<register RSP not accessible in this frame>, uRetLen=[<register RSP
not accessible in this frame>, hwndCallback=[<register RSP not accessible in
this frame>) [Z:\home\winetest\winetest\src\dlls\winmm\mci.c:1460] in winmm
(0x00000000003e0000)
https://test.winehq.org/data/patterns.html#winmm:mci
This only happens with the 64-bit build but as far as I can tell it is
systematic and impacts all machines.
A bisect pointed to the following commit as the trigger:
commit 7c76aa05a9d27dd6f5705c4ef90c16862af14f3e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Mar 7 14:42:32 2022 +0100
win32u: Move class management implementation from user32.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52340
Bug ID: 52340
Summary: wine-mono + RMS Express: COM Port errors connecting to
radios
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Hello again,
I just wanted to report in a "not implemented" exception in wine-mono. I
believe that "System.IO.Ports.SerialPort.set_ReceivedBytesThreshold" not
implemented in wine-mono is causing RMS Express to not be able to control the
radio (channel selection and "push-to-talk"/"PTT" switch) over USB connection.
Normal behavior is for RMS Express to tell the radio what radio channel to
send/receive on & when to transmit/listen (via PTT switch). This behavior is
working on RMS Express via Windows. This behavior is also working with RMS
Express on Debian 10 VM with wine & .NET 4.6 (I had to set `sudo adduser $USER
dialout && sudo reboot` to set permissions for the COM port for the user
account so before channels/PTT worked .NET 4.6 though).
The not implemented exception pops up in the linux terminal with wine-mono
exactly at the same time that the (known-working-with-.NET4.6) COM port is said
to be inaccessible. I've included the short log of the wine-mono not
implemented exception at the of this post.
[Setup]
OS: Debian 10 (VMware Workstation on a Windows laptop)
Wine: wine-7.0-rc4 devel
Wine Mono: wine-mono 2f50d2c
(https://nightly.link/madewokherd/wine-mono/actions/artifacts/131614059.zip)
Program: Winlink Express 1.5.44.0
Radio: Yaesu FT-891 transceiver (with dummyload attached directly to radio - no
feed line so I don't accidentally send signals)
Details:
- FT-891 connected to PC via USB cable (and make sure VMWare has the USB line
routed into the VM instead of the host PC)
- I set the FT-891's on-board settings to data 'baud' 9600.
- I set in/out audio devices in ARDOP settings on the PC.
Thank you again! And here's to 2022 being better than the previous two years
:) Cheers
----
wine-mono not implemented exception log:
```
WINE_MONO_TRACE=E:System.MissingMethodException MONO_INLINELIMIT=0
WINE_MONO_HIDETYPES=1 wine RMS\ Express.exe
...
[00000024:] EXCEPTION handling: System.NotImplementedException: The method or
operation is not implemented.
"<unnamed thread>" tid=00000024 this=04570120 , thread handle : 01df5788,
state : not waiting
at System.IO.Ports.SerialPort.set_ReceivedBytesThreshold (int) [0x0000f]
in <117354a27af94c36af91c072a84e6fb8>:0
at (wrapper remoting-invoke-with-check)
System.IO.Ports.SerialPort.set_ReceivedBytesThreshold (int) [0x00032] in
<117354a27af94c36af91c072a84e6fb8>:0
at RMS_Express.Radio.OpenControlPort () [0x000b3] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Radio.SetRadio () [0x0014f] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Radio.SetFrequency (int,string) [0x00021] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at (wrapper remoting-invoke-with-check) RMS_Express.Radio.SetFrequency
(int,string) [0x00033] in <25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.ArdopSession.Ardop_Activated (object,System.EventArgs)
[0x00823] in <25c56d5497bc4490bd1b5395b173c5df>:0
at System.Windows.Forms.Form.OnActivated (System.EventArgs) [0x0001f] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.set_Active (bool) [0x000a6] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message&)
[0x0001a] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message&)
[0x001b8] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.OnMessage
(System.Windows.Forms.Message&) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.WndProc
(System.Windows.Forms.Message&) [0x000b3] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindow.Callback
(System.Windows.Forms.Message&) [0x00025] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message&)
[0x00032] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindowProc.Callback
(intptr,int,intptr,intptr) [0x00037] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper native-to-managed)
System.Windows.Forms.NativeWindowProc.Callback (intptr,int,intptr,intptr)
<0x00067>
at <unknown> <0xffffffff>
at (wrapper managed-to-native)
System.Windows.Forms.SafeNativeMethods.ShowWindow
(System.Runtime.InteropServices.HandleRef,int) <0x00012>
at System.Windows.Forms.Control.SetVisibleCore (bool) [0x00061] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.SetVisibleCore (bool) [0x000d1] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.set_Visible (bool) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.Show () [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at RMS_Express.ArdopSession.ShowSession () [0x00000] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Main.StartSession () [0x005fd] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Main.mnuSession_Click (object,System.EventArgs) [0x00000]
in <25c56d5497bc4490bd1b5395b173c5df>:0
at System.Windows.Forms.ToolStripItem.RaiseEvent
(object,System.EventArgs) [0x0001b] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.OnClick (System.EventArgs)
[0x00001] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripMenuItem.OnClick (System.EventArgs)
[0x0001d] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.HandleClick (System.EventArgs)
[0x00051] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.HandleMouseUp
(System.Windows.Forms.MouseEventArgs) [0x000fd] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.FireEventInteractive
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00053] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.FireEvent
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00103] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.ToolStripItem.FireEvent
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00033] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStrip.OnMouseUp
(System.Windows.Forms.MouseEventArgs) [0x0007d] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.WmMouseUp
(System.Windows.Forms.Message&,System.Windows.Forms.MouseButtons,int) [0x001c3]
in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message&)
[0x005a0] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ScrollableControl.WndProc
(System.Windows.Forms.Message&) [0x00043] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStrip.WndProc (System.Windows.Forms.Message&)
[0x00128] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.MenuStrip.WndProc (System.Windows.Forms.Message&)
[0x00056] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.OnMessage
(System.Windows.Forms.Message&) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.WndProc
(System.Windows.Forms.Message&) [0x000b3] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindow.Callback
(System.Windows.Forms.Message&) [0x00025] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message&)
[0x00032] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindowProc.Callback
(intptr,int,intptr,intptr) [0x00037] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper native-to-managed)
System.Windows.Forms.NativeWindowProc.Callback (intptr,int,intptr,intptr)
<0x00067>
at <unknown> <0xffffffff>
at (wrapper managed-to-native)
System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW
(System.Windows.Forms.NativeMethods/MSG&) <0x00012>
at
System.Windows.Forms.Application/ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
(intptr,int,int) [0x001d7] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application/ThreadContext.RunMessageLoopInner
(int,System.Windows.Forms.ApplicationContext) [0x00282] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application/ThreadContext.RunMessageLoop
(int,System.Windows.Forms.ApplicationContext) [0x0001a] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Application/ThreadContext.RunMessageLoop
(int,System.Windows.Forms.ApplicationContext) [0x00033] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application.Run
(System.Windows.Forms.ApplicationContext) [0x00006] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00044] in <e344caf534bf4ffb982376a141ed987b>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel
() [0x00035] in <e344caf534bf4ffb982376a141ed987b>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(string[]) [0x0001b] in <e344caf534bf4ffb982376a141ed987b>:0
at RMS_Express.My.MyApplication.Main (string[]) [0x0000f] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
(object,intptr,intptr,intptr) [0x00027] in <25c56d5497bc4490bd1b5395b173c5df>:0
```
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https://bugs.winehq.org/show_bug.cgi?id=42309
Bug ID: 42309
Summary: The Crew (Uplay) crashes at start
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 57043
--> https://bugs.winehq.org/attachment.cgi?id=57043
Unhandled page fault read access to 0x0 in 64-bit code backtrace
After the loading screen has closed, the screen goes black and then wine
crashes with a read access to 0x00000000 in 64-bit code.
The terminal is also filled with DirectX 11 fixme's.
Tested on wine 2.0 + staged patch from bug 41356.
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https://bugs.winehq.org/show_bug.cgi?id=52722
Bug ID: 52722
Summary: Winetricks dotnet installation hangs at wineserver -w
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: tatidev1454(a)protonmail.com
Distribution: ---
Created attachment 72082
--> https://bugs.winehq.org/attachment.cgi?id=72082
Logs of the affected function create_surrogate_server with 32 bits wine and
WoW64
This bug only happens with 13064f991408ea5fa5e999705b13bda7bbd50e5b commit.
1. Run `winetricks dlls dotnet45` having a 32 bits build of wine in the PATH
(or
any other dotnet version which requires the installation of an older one)
2. Wait until dotnet40 installs.
3. Winetricks executes wineserver -w and it just hangs there.
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https://bugs.winehq.org/show_bug.cgi?id=52721
Bug ID: 52721
Summary: d3dx9_36:effect, d3dx11_42:d3dx11 and d3dx11_43:d3dx11
broken by use of vkd3d_shader_compile() for
D3DCompile2()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
A recent patch to use vkd3d_shader_compile() to implement D3DCompile2() broke
d3dx11_42:d3dx11 and d3dx11_43:d3dx11. In both cases it leads to a crash:
d3dx11.c:580: Test failed: Got unexpected errors.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x70bb0990).
[...]
Backtrace:
=>0 0x70bb0990 strrchr+0x10(str=0x000000000, c=0x5c)
[Z:\home\winetest\winetest\src\dlls\msvcrt\string.c:3166] in ucrtbase
(0x0031d9b8)
1 0x69d8bcc9 d3dcompiler_include_from_file_open+0x49(iface=<internal error>,
include_type=<internal error>, filename=<internal error>, parent_data=<internal
error>, data=<internal error>, bytes=<internal error>)
[Z:\home\winetest\winetest\src\dlls\d3dcompiler_43\compiler.c:521] in
d3dcompiler_47 (0x0031db28)
https://test.winehq.org/data/patterns.html#d3dx11_42:d3dx11https://test.winehq.org/data/patterns.html#d3dx11_43:d3dx11
d3dx9_36:effect got broken too but at least in this case it's because of
successes in todos so it's probably a trivial fix:
effect.c:8108: Test succeeded inside todo block: Unexpected error, hr
0x80004005.
effect.c:8133: Test succeeded inside todo block: D3DXInclude test failed with
error 0x80004005.
https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The commit that caused these new failures is:
commit 6a062afb75c1e026614403312f2e13207e359634 (HEAD, refs/bisect/bad)
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Mar 3 20:25:26 2022 -0600
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52668
Bug ID: 52668
Summary: Sparx Enterprise architect v15.2 1560 crashing on wine
7.4
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viliam(a)tokarcik.eu
Distribution: ---
Hi,
After upgrade wine from 7.3 to 7.4 Sparx enterprise architect v15.2 1560 start
crashing while startup.
0024:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x3c0b989
wine ~/.wine32/drive_c/Program Files/Sparx Systems/EA/EA.exe
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https://bugs.winehq.org/show_bug.cgi?id=52628
Bug ID: 52628
Summary: game frozen after opening due to infinite loop in
winmm.mmioDescend()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71949
--> https://bugs.winehq.org/attachment.cgi?id=71949
fix patch for infinite loop
in winmm, mmio.c, function mmioDescend() around line 1232
there are a loop for mmioRead() mmioSeek() ...
some old game using mmioDescend() and mmioRead() has a chance that always
return -1 causing infinite loop.
My only solution now is to skip that loop when mmioRead() return -1.
This affect some old game like poppo, Silk Road ~Tale of the Star Island~ made
by Sprite
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https://bugs.winehq.org/show_bug.cgi?id=51437
Bug ID: 51437
Summary: If Windows version changes from 7 to 10, Microsoft
Edge calls unimplemented function
uiautomationcore.dll.UiaRaiseAutomationPropertyChanged
Event
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install Wine Staging (Edge will not start on vanilla Wine).
2. Run `wine MicrosoftEdgeSetup.exe` (make sure to download the installer for
Windows 7).
3. Run `winecfg` and change the Windows version from 7 to 10.
4. Run `wine msedge`.
If the Windows version is set to 10 from the beginning (and Edge's Windows 10
installer is used), the crash does not occur. However, it's a reasonable use
case to install Edge with default Wine settings and then "upgrade" Wine to
Windows 10 later.
$ sha256sum MicrosoftEdgeSetup.exe
c449a35ff96012ae26336ff630ced945d85f83b162b041606549c555b8a997c8
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https://bugs.winehq.org/show_bug.cgi?id=50158
Bug ID: 50158
Summary: Oculus Runtime won't start: "Could not load file or
assembly 'Daybreak'"
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: criteria32(a)gmail.com
Distribution: ---
Created attachment 68674
--> https://bugs.winehq.org/attachment.cgi?id=68674
Crash log
Can be downloaded at oculus.com/setup or with this direct link:
https://www.oculus.com/download_app/?id=1582076955407037
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https://bugs.winehq.org/show_bug.cgi?id=52781
Bug ID: 52781
Summary: Origin does not notice games exiting, does not allow
them to be relaunched
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xiretza+winehq(a)xiretza.xyz
Distribution: ---
Created attachment 72163
--> https://bugs.winehq.org/attachment.cgi?id=72163
wine log of starting origin, launching game and quitting game
Upon starting a game from Origin, the "Play" button gets grayed out and no
further games can be launched. Normally, this is supposed to revert once the
game exits, but Origin under Wine does not seem to notice this, and has to be
quit and relaunched completely to play another game (or start the original game
again).
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https://bugs.winehq.org/show_bug.cgi?id=52784
Bug ID: 52784
Summary: Double mouse cursor in Fahrenheit: Indigo Prophecy
Remastered
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72165
--> https://bugs.winehq.org/attachment.cgi?id=72165
example
wine-7.5-264-g5a815669e8e
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https://bugs.winehq.org/show_bug.cgi?id=52780
Bug ID: 52780
Summary: The Evil Within has very slow performance
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72161
--> https://bugs.winehq.org/attachment.cgi?id=72161
output
wine-7.5-264-g5a815669e8e
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https://bugs.winehq.org/show_bug.cgi?id=45103
Bug ID: 45103
Summary: FlixGrab: Crashes on launch after showing the splash
screen
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.halbig(a)gmail.com
Distribution: ---
Created attachment 61276
--> https://bugs.winehq.org/attachment.cgi?id=61276
backtrace file when app crashed
When attempting to launch
https://www.freegrabapp.com/flixgrab
after installation it failes to go past the splash screen.
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https://bugs.winehq.org/show_bug.cgi?id=50460
Bug ID: 50460
Summary: Regression on installing mdac28 on 6.0-rc5 was ok in
5.0.4
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pierre(a)couderc.eu
Distribution: ---
Created attachment 69085
--> https://bugs.winehq.org/attachment.cgi?id=69085
log of the trial
Using :
sudo rm -rI .wine/
WINEARCH=win32 winecfg
winetricks mdac28
wine .wine/drive_c/windows/system32/odbcad32.exe
fails on last version (from winehq-devel from deb
https://dl.winehq.org/wine-builds/debian/ bullseye main debian) and is ok with
default bullseye release (5.0.4).
odbcad32.exe box is not displayed.
Full (small...) listing in attachment
I am not able to know if the problem is wine or winetricks. But I am surprised
that msado15 is installed as ado is not needed for mdac adn odbs...
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https://bugs.winehq.org/show_bug.cgi?id=52530
Bug ID: 52530
Summary: dowonline: Crash at start with multiple error messages
(needs dotnet452)
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71830
--> https://bugs.winehq.org/attachment.cgi?id=71830
Screenshots and log
This application crashes from beginning on Wine Mono 7.0.0, installing
dotnet452 with winetricks is a working workaround
I've used the ZIP version of the application. Version 2.8
Procedure:
1 - Run DowOnline.exe
Download (Version v. 2.8):
https://dowonline.ru
SHA1 (ZIP): 101a1bf896b834cd8653127a985ae10c080dbeba
SHA1 (Installer): f47f7a529f5fcb0449fad0a5d497f667292accea
Note: I had TLS package decode errors during download, so i was unable to
download it from a browser, use wget instead to download the file if that
occurs
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