https://bugs.winehq.org/show_bug.cgi?id=52354
Bug ID: 52354
Summary: winemac.drv not functional on non metal GPUs
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Distribution: ---
Since wine-6.17 winemac.drv no longer functions on non Metal GPUs this breaks
legacy versions of mac OS X below 10.11 and systems that contain GPUs that
don't support Metal.
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https://bugs.winehq.org/show_bug.cgi?id=51784
Bug ID: 51784
Summary: The dinput8:hid output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dinput8:hid outputs ~26kB of data. This is too much and contributes in pushing
the WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
25kB todos
0kB traces
0kB test framework (summary lines, etc.)
Time to fix Wine to reduce the number of todos!
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https://bugs.winehq.org/show_bug.cgi?id=49443
Bug ID: 49443
Summary: Anno 1800: Super slow & bad performance
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Created attachment 67544
--> https://bugs.winehq.org/attachment.cgi?id=67544
terminal out WineD3D
Hi,
I tried to run Anno 1800 but unfortunately it runs pretty terrible slow on my
end.
The game itself seems to work fine. But when loading into a game it takes me
about 30 minutes on my machine (The loading screen seems unresponsive for most
of the time, animation plays like once every 5 minutes or so). When loaded into
a game I get like <10 FPS (DXVK & WineD3D) and you can visible see the assets
and texures being loaded when scrolling through the map (DXVK, with WineD3D it
is the same, but there are a lot of graphical glitches in addition).
The terminal output attached is with WineD3D. If you require more information
please let me know and I will try to provide it.
my pc
Archlinux
Ryzen 2700x
32gb ram
AMD Vega 56 (Mesa 20.1.1)
game and os on ssd
Kind Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52936
Bug ID: 52936
Summary: winhttp:url assumes 0xfb00 cannot be converted to the
ANSI codepage, fails with UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:url assumes 0xfb00 cannot be converted to the ANSI codepage and thus
fails fails on Windows with the UTF-8 codepage:
url.c:306: Test failed: expected failure
url.c:307: Test failed: got 0
url.c:346: Test failed: expected failure
url.c:347: Test failed: got 0
https://test.winehq.org/data/patterns.html#winhttp:url
These two pairs of failures happen when calling WinHttpCreateUrl() on the
following URLs respectively:
39 static WCHAR escape3[] = {'?','t','e','x','t','=',0xfb00,0};
40 static WCHAR escape4[] = {'/','t','e','x','t','=',0xfb00,0};
So maybe these tests should be skipped when running in a UTF-8 locale since
it's supposed to be able to handle any UTF-16 codepoint.
What is surprising is that this test does not fail on debian11-hi-IN (where
GetACP()==UTF-8). That looks like a bug too.
The tests were introduced in this commit:
commit 7e5b5cb1aa253ce2f20a790989d0f18bcbcab946
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Nov 6 16:09:04 2018 +0100
winhttp: Properly handle request paths with Unicode characters.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46076
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=43235
Bug ID: 43235
Summary: FreeBSD crash on Dungeons & Dragons Online because of
secur32
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58542
--> https://bugs.winehq.org/attachment.cgi?id=58542
Output trying to run the Dungeons & Dragons Online launcher
I updated today to staging 2.10 and I wanted to try out D&DO.
It was working in staging 2.7 before I upgrade to 2.10
I attached the output. Maybe it's a built mistake from the maintainer, maybe
it's Wine, I don't know since I'm using the pre-built package from
repositories.
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https://bugs.winehq.org/show_bug.cgi?id=52462
Bug ID: 52462
Summary: Wine don't recognize Ipega PG-9025 LT, RT and up/down
axis of right analog stick
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Left trigger, right trigger, and up/down axis of right analog stick aren't
recognized by Wine, according to game input settings from control panel.
Procedures:
1 - Connect Ípega PG-9025 on Bluetooth
2 - run 'wine control'
3 - Open Game Input Settings
4 - Select "Control test" tab
5 - Press LT, RT buttons, and move right analog stick to up and down
Triggers does works on native GNU/Linux applications
Video: https://www.youtube.com/watch?v=BI2p5Z6rqdE
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https://bugs.winehq.org/show_bug.cgi?id=49202
Bug ID: 49202
Summary: Never exited critical section in freetype.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
if expression `(!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL))` is true, then only return is executed without exiting critical session
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
```
if (!enum_face_charsets(family, face, &enum_charsets, proc,
lparam, psub ? psub->from.name : NULL)) return FALSE;
}
}
} else {
LIST_FOR_EACH_ENTRY( family, &font_list, Family, entry ) {
face_list = get_face_list_from_family(family);
face = LIST_ENTRY(list_head(face_list), Face, entry);
if (!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL)) return FALSE;
```
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http://bugs.winehq.org/show_bug.cgi?id=35651
Bug ID: 35651
Summary: Warcraft III: Some videos are not played
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Created attachment 47608
--> http://bugs.winehq.org/attachment.cgi?id=47608
Console log from wine-1.7.13-27-ge610713
There was a bug 12792 - "Warcraft III videos is not playing" which was closed
as fixed in wine-1.7.13.
Well i noticed, that some videos are played, but not all for example
"Introduction: The Prophecy". I tested this on 64bit Debian Jessie and 32bit
Wheezy.
Results:
* In Wow64 the videos are skipped
* In 32bit version wine crashes
Even though Wow64 log suggest, that 32bit libgstreamer plugins are missing, i
don't think, that this line is correct as i installed them, recompiled and even
configure no longer complains about missing Gstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=25726
Summary: PDF XChange Viewer corrupt display when scrolling
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schwejk(a)quantentunnel.de
Created an attachment (id=32773)
--> (http://bugs.winehq.org/attachment.cgi?id=32773)
output when program run out of console
When scrolling a document horizontal lines appear and the document is partially
unreadable. (version 2.5 build 190)
http://www.tracker-software.com/product/pdf-xchange-viewer
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