https://bugs.winehq.org/show_bug.cgi?id=51864
Bug ID: 51864
Summary: VeraCrypt Installer for 1.24-Update7 (Win8+) fails
with HRESULT 0x800288BD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 70779
--> https://bugs.winehq.org/attachment.cgi?id=70779
Veracrypt installer Winedump
Seems like the installer, a 32bit App, tries to register a 64bit TypeLib, but
it fails:
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
A quick check of the source code shows us, that wine does this on purpose:
oleaut32.typelib.c:
HRESULT WINAPI RegisterTypeLib(ITypeLib *ptlib, const WCHAR *szFullPath, const
WCHAR *szHelpDir)
{
...
#ifndef _WIN64
if (attr->syskind == SYS_WIN64) return TYPE_E_BADMODULEKIND;
#endif
...
}
Windows allows this behavior, as the installer works perfectly fine there.
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https://bugs.winehq.org/show_bug.cgi?id=52220
Bug ID: 52220
Summary: TMIDI Player, Cherry: Playback with multiple MIDI
ports is broken
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
URL: https://www.vector.co.jp/soft/dl/win95/art/se038910.ht
ml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Regression SHA1: 3d57cc2863f2f9a5ace40d29317b3ff4357fd119
Distribution: ---
Created attachment 71297
--> https://bugs.winehq.org/attachment.cgi?id=71297
Sample MIDI file that uses 2 MIDI ports
When the apps are configured to use multiple MIDI ports, playback is broken if
the song (MIDI file) uses multiple MIDI ports.
Downloads:
* TMIDI Player: https://www.vector.co.jp/soft/dl/win95/art/se038910.html
* Cherry: https://www.vector.co.jp/soft/dl/win95/art/se071842.html
Steps to reproduce:
1. Install ja_JP.UTF-8 locale
2. Execute "winetricks fakejapanese_ipamona" for Japanese fonts
3. Download TMIDI Player
4. Install/run TMIDI Player on ja_JP.UTF-8 locale
5. Open menu item "オプション(O) - MIDI設定(M)" (or press Alt-o and Enter) and set
MIDI Port A and B to valid and different MIDI ports
6. Open/play the attached MIDI file
This is a regression introduced by:
commit 3d57cc2863f2f9a5ace40d29317b3ff4357fd119
Author: Jacek Konieczny <jajcus(a)jajcus.net>
Date: Wed Feb 12 12:53:54 2020 -0600
winealsa.drv: Send MIDI events to port subscribers.
This way changes to the port connections made by other applications will be
honoured.
Signed-off-by: Jacek Konieczny <jajcus(a)jajcus.net>
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52173
Bug ID: 52173
Summary: kodi crashes at start: Call to unimplemented function
wsdapi.dll.WSDCreateDiscoveryProvider, aborting
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://mirrors.kodi.tv/releases/windows/win64/kodi-19
.3-Matrix-x64.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 71223
--> https://bugs.winehq.org/attachment.cgi?id=71223
patch with stub stub
As the title says. Attached stub implementation gets it around this crash.
Will send later to list
Note: Starts further fine if I do 'winetricks dxvk141' but maybe my graphics
card is too "simple', and this is not needed for other cards?
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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https://bugs.winehq.org/show_bug.cgi?id=52799
Bug ID: 52799
Summary: Can't add repository
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Add Repository gives an error Message like this:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu jammy/main i386 Packages
Datei hat eine unerwartete Größe (4812 != 6744). Eventuell läuft gerade eine
Spiegel-Synchronisierung? [IP: 151.101.114.217 443]
Hashes of expected file:
- Filesize:6744 [weak]
-
SHA512:a15c76a48f721f44fadd27eacd67513d98524685955d8cf59da3ab4d43a2916969169bb53f0e76582e6cd41e55a6294426a364bf62c4365b79669ae94bf9a515
- SHA256:6e3c6241b7a543f121a60c8e91642652113eea4e7ab898709d0e6e5a9211e765
- SHA1:f9853bd8bd6cd2361f6458911fdbcd9ba666f683 [weak]
- MD5Sum:34607ca91b2aecc163babf031878cfa5 [weak]
Release file created at: Sat, 09 Apr 2022 15:20:32 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52697
Bug ID: 52697
Summary: missing fonts in unity games
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Before you ask, I've already seen some of those "install Arial/Arial Bold"
'solutions.
But it's actually a bit more complicated.
As a fallback font for not embedded font resources Unity is looking up Arial...
Only it actually isn't.
It starts with Arial name and any extra values like weight (which I suspect
leads to Arial Bold - though just guessing that part), but actually assumes
full font substitution is working behind the font.
I assert that, cause I've run into a Japanese game that requested Arial, but
expected it to have cjk glyphs. While Arial Unicode kind of worked, I'm pretty
sure it was not what was originally requested. Also, Arial Unicode is
suboptimal on quite a few levels.
Though it might be that to start the process, a font file with font name
containing 'Arial' needs to be present in drive_c/windows/fonts. One way or
another, standard method of
HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Fonts\Replacements fails.
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https://bugs.winehq.org/show_bug.cgi?id=52037
Bug ID: 52037
Summary: MaiDenSnow Eve trial crashes upon entering load menu
Product: Wine
Version: 6.19
Hardware: x86-64
URL: https://trial.dlsite.com/doujin/RJ116000/RJ115762_tria
l.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm reporting against 6.19, but IIRC this predates 6.0.
I have no proof that the problem stems from the code in win32u/gdiobj.c, as gdb
backtraces report stack being corrupted. Yet after changing the warning in
handle_entry to print handle value, I can see the handle (font) being accessed
after being freed by free_gdi_handle. Also, 'all,-heap' somehow sidesteps the
crash, for a price of a major slowdown. The crash is 'illegal instruction', so
once again, stack corruption.
To reproduce:
- run the trial
- pick the last option (fourth) in the menu
- pick 'New Game'
- go with the first option in the next menu
- as the game starts, access menu (press X) and save (first option)
- press F12 to quickly restart the game
- back at the title screen pick 'Load Game'
- ...get the crash
(if at any point you get a splash screen with some text and a clock image, you
need to press 'up,left,up,down,right' on the keyboard)
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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https://bugs.winehq.org/show_bug.cgi?id=52732
Bug ID: 52732
Summary: Garbage user-name crated with wine, not the proper
user-name like in older versions.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I'm not sure exactly when (the latest 7.4 version or which previous version)
this started to happen, because for a very long time I used Lutris to manage
Wine-versions and my Windows programs. Because of Lutris,I don't even have Wine
installed system-wide.
Sadly with the newest system (Manjaro XFCE) update someting in Python is
totally broken, and because of that Lutris won't work anymore, so I had to
install wine from system repo.
The latest version in 7.4
The problem is when I createa a new (or try to change an existing wineprefix to
use this system version), the user name is not my real username that I logged
in with. Now wine creates a strange garbage user name: "u@". Previously it was
correct and alway created the proper user folder, with the user who logged in
and run wine.
Long time ago, before I started using Lutris (I'm not sure which wine version
that was, around 4.x) I used command line to run wine, create prefixes, or run
any Windows programs and never was this bug. Also most of the progrmas I
installed with older versions and later never changed it, I think the last
version that I used with Lutris is 6.something and it also don't had this
user-name bug.
Problem is that all programs in any existing Wine-prefixes that was created
with Lutris, (with the PROPER user-name) are broken, settings are lost, saves
won't find, etc.,etc.,etc. because all the settings/saves are located in the
correct user-name folder and not in this new bugged garbage "@u" name. First I
thouth I lost all my files, and when I checked them with file-manager, that is
how I realised this strange behaviour.
Copying the files to the new garbage name location in NOT working all the time,
because many times programs store their settings, saved files, etc. in the
registry-database, so, this bug really broke many things.
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