https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46584
Bug ID: 46584
Summary: Can't use two mice at once for separate inputs in
Ricochet Infinity
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
This game has a really fun feature - it let's you use two mice (mouse+touchpad
also works) as two separate player inputs.
This does not work in WINE, every input seems to count as player 1.
Here's a picture from Windows in case you're still baffled -
https://i.imgur.com/BoZSSI1.jpg
The game has been discontinued for 8+ years, so if you have trouble finding it
for testing, here's a trial .exe that lets you test for 60 minutes -
https://cloud2.rys.pw/s/HtzoGHwCsK5xFjg
Using KDE as a DE.
I was told this is an upstream issue with all the other software, and either
progress has to be made there or WINE has to grab input(optionally?) from /dev
directly.
"Tobias
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48363
Bug ID: 48363
Summary: Adobe Creative Cloud Installer shows blank window
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajg02(a)elfringham.co.uk
Distribution: ---
Created attachment 66106
--> https://bugs.winehq.org/attachment.cgi?id=66106
Console log for Set-up.exe
Clean Wine prefix set to Win10 runs Set-up.exe for CC installer which shows a
blank window.
See attachment for console log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37607
Bug ID: 37607
Summary: MyHeritage Family Tree Builder fails to add "window"
item/initialize scripting engine
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
(Originally reported here:
https://github.com/wine-compholio/wine-staging/issues/187)
After starting the main application first login with your account. Registration
is free, but required unfortunately. Register via the website to workaround an
issue with the application registration form - make sure that no '+' signs are
in your email address, registration works, but login not...
Create a new project, create a new family, and click on Reports -> Ancestors.
A few message boxes will show up with content
'Unable to add "window" item'
'Unable to initialize scripting engine'
These message boxes repeat a couple of times, and afterwards an empty report
shows up.
Related terminal output with WINEDEBUG=+jscript:
--- snip ---
003f:trace:jscript:DllMain (0x7cb70000 1 (nil))
003f:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0xc5de4b8)
003f:trace:jscript:ClassFactory_QueryInterface (0x7cbfeef0)->(IID_IClassFactory
0xc5de4b8)
003f:trace:jscript:ClassFactory_AddRef (0x7cbfeef0)
003f:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x26c9bb8)
003f:trace:jscript:JScript_QueryInterface (0xb39e270)->(IID_IActiveScript
0x26c9bb8)
003f:trace:jscript:JScript_AddRef (0xb39e270) ref=2
003f:trace:jscript:JScript_Release (0xb39e270) ref=1
003f:trace:jscript:ClassFactory_Release (0x7cbfeef0)
003f:trace:jscript:JScript_SetScriptSite (0xb39e270)->(0x26c9bc0)
003f:trace:jscript:JScript_AddNamedItem (0xb39e270)->(L"window" 2)
003f:trace:msgbox:MSGBOX_OnInit L"Unable to add \"window\" item\n"
003f:trace:msgbox:MSGBOX_OnInit L"Unable to initialize scripting engine"
--- snip ---
JScript_AddNamedItem fails because This->ctx == NULL.
Installing native 'jscript' via 'winetricks jscript' works around this issue
and the report shows up properly (wasn't able to compare it with Windows, but
definitely looks better than before).
$ git describe origin/master
wine-1.7.31-88-g9a68ef4
$ sha1sum family_tree_builder_7138.exe
74245c94089642d65b2fde09fd7188430df68b81 family_tree_builder_7138.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40248
Bug ID: 40248
Summary: Exception when I try to call Translate method
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gennady.alimov(a)gmail.com
Distribution: ---
Created attachment 53797
--> https://bugs.winehq.org/attachment.cgi?id=53797
code & exception
if I try to translate SIDs to Names I've got the exception
"Index was outside the bounds of the array."
It looks like there is no mapping between account names and SIDs.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36373
Bug ID: 36373
Summary: Requiem: Avenging Angel - Black screen in-game
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntugamingproject(a)gmail.com
Created attachment 48430
--> https://bugs.winehq.org/attachment.cgi?id=48430
Black screen log
The game installs and runs correctly, but then if you start a new game, there's
only a black screen, and the only thing can be done is going back to the menù.
So the game is unplayable.
Log attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52454
Bug ID: 52454
Summary: QTranslate 6.3.1 fails to start
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
URL: https://web.archive.org/web/20170606113219if_/http://qtranslate1.appspot.com/QTranslate.6.3.1.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 71742
--> https://bugs.winehq.org/attachment.cgi?id=71742
+jscript
It shows a window with 'QTranslate initialization error. The program will be
closed.' After clicking 'OK' it exits.
winetricks -q wsh57 fixes the issue and allows the program to start.
$ sha1sum QTranslate.6.3.1.exe
7a8f9940049ec50352e732b14349b9bfc3f704a4 QTranslate.6.3.1.exe
$ du -sh QTranslate.6.3.1.exe
780K QTranslate.6.3.1.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39532
Bug ID: 39532
Summary: Assassin's Creed Unity doesn't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Distribution: ---
Created attachment 52679
--> https://bugs.winehq.org/attachment.cgi?id=52679
terminal log
I've been trying to run Assassin's Creed Unity from Uplay on my laptop, both on
the Intel card and Nvidia card (with primusrun), and I always get the following
error message (translated from French):
"Can't launch the game. Your video card doesn't support DirectX 11 or the video
drivers need to be updated."
My video card is an Nvidia Geforce 850M.
Attached is the terminal output after trying to launch the game.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49674
Bug ID: 49674
Summary: Feature Request: Restoring previous resolution upon an
app crashing
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
So this has been a bit of a bug of mine with Wine for a while, but you may
think it's not really a problem Wine should deal with - which may be a fair
point.
But I couldn't find anything clearly asking for this as a feature request... so
lets see how well it fairs.
# The problem
Lets say you open up a Windows executable which changes your screens resolution
(e.g. a game) and it either...
a) freezes
b) is broken enough that its UI (if any appears) can't be used to nicely ask it
to quit
c) crashes and quits differently to how it'd normally do so upon user request
With a) and b) you likely need to kill that process, which ultimately leaves
you in the same situation as c).
But however it happens... you're likely to find your resolution now stuck to
whatever it set. If that is an incredibly low resolution (like 320x240 or
640x480)... then with the desktop environment of today (especially with HiDPI)
you're likely going to struggle finding the proper option to fix it. Worse you
might resort to a terminal (or switch TTY) and mess around with the xrandr
command for a stupid amount of time trying to find the names of screens and
such.
# Expected Behaviour
Well I'm not sure what actually does this. But in actual Windows (e.g Windows
10), when this same circumstance occurs... the resolution is always restored
back to what it was. This leaves me to believe that Windows itself has
something for this eventuality.
# Research
Well I've been searching around for solutions to this one for years and the
best I always come across... is someone saying you're better off with a script
(usually calling xrandr) mapped to a hot key or something for this eventuality.
Which is fine if the number of displays you've got connected and their
resolutions are always consistent... but often for laptop users moving between
docks and such - it isn't.
A quick chat on the #winehq IRC channel had someone mention that Proton can now
scale games to the resolution you're already using instead (when the app
requests a resolution change)... and pointed out these patches...
https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…
That's fine, and it's a welcome feature. But I do wonder if this is a
universal fix for any request for any resolution change... regardless the age
(and compatibility with which version of Windows it was meant for) of the game
and the way it draws on the screen (e.g. SDL, OpenGL, DirectDraw, Vulkan,
etc...).
However it *may* give some hope for people wanting to run older windowed-mode
games from the early Win 3.1/95 era which refuse to be re-sized/re-scaled...
but that's a topic for another feature request :)
# Conclusion
I've not got any.
Should this be the job of Wine to restore the prior resolution if the app/game
fails to? Like Windows somehow does? Or is this something the OS (whatever
that may be, Linux/macOS or even Windows) should be doing separately from Wine
for any process?
Also if this is a dupe, feel free to mark it as such... I've looked and
couldn't find anything that is quite so specific - at least with the points
raised here.
Thoughts?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28192
Summary: regedit: The usage message arrives too late in the
wine console
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'regedit /?' in the wine console.
You will get something like this:
c:\>regedit /?
c:\>Usage:
regedit filename
regedit /E filename [regpath]
regedit /D regpath
[...]
Notice how the second wineconsole prompt appears before the regedit usage?
I believe this happens because regedit uses msvcrt's stdio functions: it uses
the '$(top_srcdir)/include/msvcrt' headers and that seems to be enough for it
to link with msvcrt. So there are probably two things here:
* This looks like a bug in the MSVCRT stdio functions.
* regedit should probably use the WriteConsole() / WriteFile() functions
anyway like all the other Wine tools.
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to do this. And if making
the switch to WriteConsole(), verify that running 'regedit /?' still works fine
in a regular xterm or equivalent.
(split off from bug 13861)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51917
Bug ID: 51917
Summary: Internet Explorer 8 crashes when visiting
http://www.baidu.com/ on unimplemented function
dxtrans.dll.DllGetClassObject
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70870
--> https://bugs.winehq.org/attachment.cgi?id=70870
Terminal output
Steps to reproduce:
1. Delete the existing ~/.wine directory or move it to another location.
2. Run `WINEARCH=win32 wine regsvr32` to create a new 32-bit Wine bottle.
3. Run `winetricks ie8` to install Internet Explorer 8.
4. Run `wine 'C:\Program Files\Internet Explorer\iexplore.exe'
http://www.baidu.com/` to open <http://www.baidu.com/>.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34016
Bug #: 34016
Summary: Star Wars KOTOR II: The Sith Lords: Disabling hardware
mouse removes the mouse entirely
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
In order to get around bug 9462 (http://bugs.winehq.org/show_bug.cgi?id=9462) I
disabled the hardware mouse option in swkotor2.ini, however, this caused my
mouse to disappear entirely.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43590
Bug ID: 43590
Summary: Rise of Nations Thrones & Patriots weird graphics
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brabec.tomislav(a)gmail.com
Distribution: ---
Created attachment 59003
--> https://bugs.winehq.org/attachment.cgi?id=59003
Weird map rendering
I have a problem with Rise of Nations: Thrones & Patriots graphics. While the
basic version of game works fine, the expansion has weird rendering while
playing (image).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46896
Bug ID: 46896
Summary: BAD SPEED WITH 2 GAMES
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Trying to run Digimon Rumble Arena 2 and Dragon Ball Budokai Tenkaichi 3.
Everything is fine untile the main menu. After that the speed drastically
drops!! it is 9/10%. How can i solve this problem??
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46887
Bug ID: 46887
Summary: Problems while opening a game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Distribution: ---
Created attachment 63963
--> https://bugs.winehq.org/attachment.cgi?id=63963
Problem output
I try to open a game (Digimon Rumble Arena 2 USa.iso) but then it tells me that
there was a problem and it crushes
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40891
Bug ID: 40891
Summary: Shaders fail to compile in League of Legends
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 54981
--> https://bugs.winehq.org/attachment.cgi?id=54981
Game client console output (stdout+stderr)
When going into a game, the loading screen stays black and the game crashes
after a few seconds. Using native D3D9 works around the problem.
The full console output is attached. There's a repeat of messages like the
following:
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
League of Legends.exe(00000009): ERROR| PixelShader::Load: failed to create
shader program for
<Data/Shaders/HLSL/Filters/Dilate/PS_2PASS_DILATE_FILTER_1.ps_2_0>
The following two messages are also shown for some shaders:
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound
assignments yet.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49677
Bug ID: 49677
Summary: Registering app fails with database error
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cbase2015-winebug(a)yahoo.de
Distribution: ---
Created attachment 67917
--> https://bugs.winehq.org/attachment.cgi?id=67917
Error message when trying to submit new app "α-Orionis Centurion"
Trying to submit a new app with the name "α-Orionis Centurion" fails (see
screenshot).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39489
Bug ID: 39489
Summary: Nvidia Graphics Libs dog food
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micsxdrachet(a)gmail.com
Distribution: ---
When you are installing Wine, the software center says you: Nvidia x64 libs are
going to be unistalled.
My computer:
Asus Laptop F555LD
Intel core I7-5500U
Nvidia Geforce 820M
Ram:8GB
Os: Win8+Ubuntu 14.04 Unity
Hard Disk:1TB
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52009
Bug ID: 52009
Summary: Wine doesn't start on Manjaro Linux, even after
reinstall
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
I have the latest available version of Wine installed on Manjaro Stable. It
worked for a little while, but now when I try to run anything with Wine, I get
a ton of errors in the console, and no other output.
I have tried:
* Deleting the `.wine` folder
* Restarting my PC
* Uninstalling and reinstalling wine
but nothing has let me even run winecfg.
Some unique things about my setup that could be causing issues:
* It's a laptop with a dual GPU (Intel integrated + NVIDIA 1650 Ti)
* I have the proprietary NVIDIA driver installed
When I attempt to run `wine winecfg` I get the following output:
```
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: could not load kernel32.dll, status c0000135
```
If it is the first time I've loaded a new installation, I get this output:
```
wine: created the configuration directory '/home/migue/.wine'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
0048:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0048:err:winediag:nodrv_CreateWindow Unknown error (998).
0048:err:systray:initialize_systray Could not create tray window
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
```
before my console locks up, and not even hitting Ctrl+C will kill it.
I attempted to run `sudo sysctl dev.i915.perf_stream_paranoid=0`, but all it
did was greatly reduce performance when creating windows, with Wine still
refusing to start (giving the same output).
I requested help on the Manjaro forums, but was directed here, so here I am.
Hopefully this issue can get resolved pretty soon :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46813
Bug ID: 46813
Summary: Paint.net 4.1 installer fails:
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.
cpp (75) : hr = m_pEffect->SetInputCount(inputCount);
Product: Wine
Version: 4.3
Hardware: x86
URL: https://dl1.filehippo.com/723e534156b54de4adbae2c05203
7fb4/paint.net.4.1.install.exe?ttl=1552236910&token=1d
af4879a0c0e9f11076f852a2830137
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 63837
--> https://bugs.winehq.org/attachment.cgi?id=63837
console output
Prerequisite: winetricks dotnet472 and uianimation patchset from Staging.
sha1sum ~/paint.net.4.1.install.exe
b2b886c97532eb4c5eabf7e2fd888d61f4a9ae78 ~/paint.net.4.1.install.exe
The installer crashes with a error dialog:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.cpp (75) : hr =
m_pEffect->SetInputCount(inputCount); (PaintDotNet.Controls.PdnBanner)
at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in
D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 89
at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32
hr, SByte* szHr, IUnknown* pFxErrorInfo)
at
PaintDotNet.SystemLayer.Native.x64.Direct2D1.D2DEffect.set_InputCount(Int32
value)
at PaintDotNet.UI.Media.Effects.Effect.ApplyInputs(IServiceProvider
services, IEffect d2dEffect, IReadOnlyList`1 inputs, Boolean invalidate) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 49
at PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperty(IServiceProvider
services, IEffect d2dEffect, DependencyProperty property) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 110
at
PaintDotNet.UI.Media.Effects.EffectProperty.EnumerateEffectProperties[TAction](Type
ownerType, TAction& accumulator) in
D:\src\pdn\src\Framework\UI\Media\Effects\EffectProperty.cs:line 79
at
PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperties(IServiceProvider
services, IEffect d2dEffect) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 96
at
PaintDotNet.UI.Media.Effects.Effect.CreateDirect2DResource(IServiceProvider
services) in D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 74
at
PaintDotNet.ObjectModel.ResourceCache.GetCachedOrCreateResource(IResourceProvider
resourceProvider, Type interfaceType) in
D:\src\pdn\src\Base\ObjectModel\ResourceCache.cs:line 179
at
PaintDotNet.ObjectModel.ResourceCacheExtensions.GetCachedOrCreateResource[TResource](IResourceCache
resourceCache, IResourceProvider`1 resourceProvider) in
D:\src\pdn\src\Base\ObjectModel\ResourceCacheExtensions.cs:line 17
at PaintDotNet.Direct2D1.DrawingContextExtensions.DrawImage(IDrawingContext
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48540
Bug ID: 48540
Summary: Paint.net v4.0 crashes:
System.NotImplementedException:
..\Direct2D\D2DGeometry.cpp (553) : hr =
m_pGeometry->Widen (d2d_ellipse_geometry_Widen is a
stub)
Product: Wine
Version: 5.0
Hardware: x86
URL: https://dw81.uptodown.com/dwn/Gn--kYHTnDkyEi1ZtswLFM0e
ruO-fjlQNCOzLCPVl7iZ67g5WQqOWGcoFTk9NWZwQKrIUp7gVrWrKs
yG_HCzAm2TycqXRoucJDxlsMWzFo22sVY4LYYwZ0Fkp0g2KpNY/XEO
d-6EuUi0RITPk54kiA1MIiwaQDo8JbBWn9LHBdl3BYY1QMxhiChn0c
CaKGaQ0xFH8mv5dJzFL337cILS1Q0Q4bTCHirw26UMnsIvxp9THmVR
BOpWUDKLzgE3sU_iN/yLr1QM-cwlWQdFwnyEbeYB_fl0v3jgwVr2k0
rw3lRYMK3i--cGvZBuUwNtBp4gFv4QF2wMlWl6H7wPTmuSUfyg==/p
aint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Pre-note: while testing Paint.net it appears to be quite important to track the
precise version; Every new subsequent version seems to add new d2d-features and
thus might crash differently.
So I started with lowest version: 4.0
Bug: As reported in the title.
If you hack d2d_ellipse_geometry_Widen to return success the application
actually starts and I was even able to draw a line (WOW!!)
Clicking other things resulted again in System.NotImplementedException
exceptions.
(Side-note: used "winetricks dotnet40 dotnet48" and also for now a native
uianimation to work around a crash in installer. If i have time i`ll look into
the uianimation bug myself later I think)
sha1sum paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
35549136606d396c894fb616a0f554235c47fad8
paint-net-4-0-es-en-br-fr-de-it-cn-jp-ru-win.zip
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44632
Bug ID: 44632
Summary: abend after installation and startup of IPcamViewer
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freek.weggeman(a)gmail.com
Distribution: ---
Created attachment 60625
--> https://bugs.winehq.org/attachment.cgi?id=60625
show details after the message above and save as
IPCameraViewer has expierecesd a serious error and has to be closed.
This error appeares at installation time as well as at startup
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19469
Summary: ResEdit crashes checking for updates
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.resedit.net/ResEdit-UNICODE.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=22630)
--> (http://bugs.winehq.org/attachment.cgi?id=22630)
Crash log
ResEdit 1.4.7 (unicode build) crashes checking for updates. Attached log
produced with 'Help -> Check for update' menu command.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52424
Bug ID: 52424
Summary: Running Shogun 2 Total War under wine stable
(7.0.0.0~focal-1) fails with page fault
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bopolissimus(a)gmail.com
Distribution: ---
Created attachment 71683
--> https://bugs.winehq.org/attachment.cgi?id=71683
backtrace for page fault when running Shogun Total War 2
Running Shogun 2 Total War under wine stable (7.0.0.0~focal-1)
fails with:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10a29192).
Register dump:
backtrace attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39466
Bug ID: 39466
Summary: MOPy Fish does not install
Product: Wine
Version: 1.7.52
Hardware: x86-64
URL: https://web.archive.org/web/20020206231256fw_/http://1
93.129.255.5/mopyfish/binaries/setup.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Blocks: 21316
Distribution: Debian
Created attachment 52586
--> https://bugs.winehq.org/attachment.cgi?id=52586
log + backtrace
Related to bug 21316. The installer crashes before showing anything in the
screen.
Most of the backtrace is inside usp10 so guessing it as component.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39250
Bug ID: 39250
Summary: help!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krisfoxes(a)aol.com
Distribution: ---
Created attachment 52306
--> https://bugs.winehq.org/attachment.cgi?id=52306
This is what Feral heart gave me and logs me out
Hello,
I play Feral heart on my mac and it logs me out all the time, sometimes 5 times
a day or more on this game giving me an error report form wine. Please help!
I would like to play this game without this error report showing up and logging
me out. Is there anything I can do??
Please help
Thank you,
Kris
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21316
Summary: MOPy Fish: Unable to allocate required memory, cannot
continue.
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.mediafire.com/file/w13znjlvyko/setup-1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
This is classic MOPy Fish 1.9a, a free virtual pet for your computer. (
http://en.wikipedia.org/wiki/MOPy_fish )
It fails to start and gives no terminal output even when using winedbg. It
simply says "process terminated".
Url given for the free download.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43215
Bug ID: 43215
Summary: regression | freeze | nfsw.exe
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nfsgraine(a)gmail.com
Distribution: ---
[Need for Speed World]
The game freezes after I confirm my chat language/connect with other players.
I am using latest wine-staging 2.10(tried normal wine too). An experienced
friend told me this particular problem gets solved with wine 1.6.x.
I don't know how to build a wine by myself so I tried a 1.6.2 with q4wine but
now I get another problem, when I'm not on lowest graphics settings, it crashes
with error "out of directx resources". Even at lowest settings, when I open a
map or join a race, basically make it use more resources, it crashes with this
directx error. I'm guessing it's because 1.6.2 didn't have support for my
Pentium G4560's iGPU.
So now I can't effectively use 1.6.2 as well although it does fix the former
freeze problem.
I would be grateful if this gets fixed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44983
Bug ID: 44983
Summary: Uplay does not work.
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 61116
--> https://bugs.winehq.org/attachment.cgi?id=61116
Uplay does not work. This is the full console output.
Uplay does not work. And when Uplay checks for updates it will last forever but
completely unsuccessfully.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44921
Bug ID: 44921
Summary: PathStripToRootA fails to find root path.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61012
--> https://bugs.winehq.org/attachment.cgi?id=61012
testcases
Here is a set of testcases for PathStripToRootA.
Attaching here, so it isn't lost.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.