https://bugs.winehq.org/show_bug.cgi?id=52391
Bug ID: 52391
Summary: No sound effects in Hyperdimension Neptunia Re;Birth 1
since import of FAudio
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Since the import of FAudio Hyperdimension Neptunia Re;Birth 1 (GOG version)
triggers the following FAudio assertion since the import of FAUDIO in commit
6b45777121fcd50d9b7d5b649c6710063b549892 already on the title screen while
highlighting or selecting a menu entry
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL ||
(voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
(voice->src.wmadec == NULL && (pBufferWMA == NULL &&
voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)
), file libs/faudio/src/FAudio.c, line 2456
Note that this assertion was changed in the import of FAudio 21.12 in
da89825f98e4f0cb3875735345a455512b36b665 (erronously declared as import of
21.11), without effect on this game (contrary to what
https://bugs.winehq.org/show_bug.cgi?id=50757#c2 claims). There is still no
sound in 7.0-rc5 (and reverting babaf916ab12c7a9128409f717878919ccc5826b which
hides the assertion shows it still triggering the extended assertion
condition).
Sound works before 6b45777121fcd50d9b7d5b649c6710063b549892 (also see
https://bugs.winehq.org/show_bug.cgi?id=50416 for caveats).
Unfortunately 6b45777121fcd50d9b7d5b649c6710063b549892 suffers from frequent
crashing already on the title screen (haven't tested ingame; might be the same
as https://bugs.winehq.org/show_bug.cgi?id=50757; despite it claiming to be
fixed with exactly that commit; afaict nobody ever confirmed it being fixed) .
Fortunately this crashing seems to be fixed or at least much reduced with
7.0-rc5 on my (very old and slow) system.
Sound works fine in 7.0-rc5 after winetricks xact and manually setting
xactengine3_7 to native.
Not sure about the relation to this bug, but 7.0-rc5 is showing the following
error whenever the game attempts to play a sound
00c8:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
00c8:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
which I think wasn't there before the regression.
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https://bugs.winehq.org/show_bug.cgi?id=51462
Bug ID: 51462
Summary: SnowRunner crashes when changing settings
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0274:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0274:err:ole:CoMarshalInterface Failed to marshal the interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2}, hr 0x80004002
04a4:fixme:ole:NdrClearOutParameters
(000000000011D808,00007FC8EFEAA0A0,000000000011DAB8): stub
04a4:fixme:ole:CoCreateInstanceEx no instance created for interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2} of class
{a65b8071-3bfe-4213-9a5b-491da4461ca7}, hr 0x80004002.
Changing as example Antialiasing, Lightshafts, Mirrors settings leads to crash
with a pop-up window
DirectX Diagnostic Tool
Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=51129
Bug ID: 51129
Summary: Function name conflict (ldap_connect) with OpenLDAP
2.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: sergio.durigan(a)canonical.com
Distribution: ---
Hello,
Wine installs the "/usr/include/wine/wine/windows/winldap.h" file, which
exports the ldap_connect function:
ULONG CDECL ldap_connect(LDAP*,struct l_timeval*);
With the recent OpenLDAP 2.5 release, we now have an "ldap_connection" function
being exported by it as well (with a different prototype):
https://git.openldap.org/openldap/openldap/-/blame/OPENLDAP_REL_ENG_2_5_4/i…
This will need to be fixed in order to prevent linking problems with OpenLDAP.
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https://bugs.winehq.org/show_bug.cgi?id=50890
Bug ID: 50890
Summary: Honey Select Unlimited - Character Models Don't Render
On-Screen
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory(a)opera.id.au
Distribution: ---
Created attachment 69702
--> https://bugs.winehq.org/attachment.cgi?id=69702
Screenshot of issue (character model *should* show in center of screen)
When launching "Honey Select Unlimited", character models do not render
on-screen (nothing appears)... Everything else (sound, menus, backgrounds,
etc...) seems to work; it is only the character models that seem to be
affected.
As it is only the character models that seem to be affected, this suggests that
the issue lies with something in the way the character models are rendered in
the game / simulation.
In order to progress in the game / simulation, one must interact with the
characters almost immediately, so this bug is game / simulation-breaking (i.e.
the game / simulation cannot be used via WINE whilst this bug is present).
This bug also affects "Honey Studio", which is a separate program, but one that
is included as a part of the "Honey Select Unlimited" installation.
Honey Select Unlimited version 1.0.2 was used when experiencing / testing /
replicating this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49897
Bug ID: 49897
Summary: winetricks dotnet452 hangs
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 68254
--> https://bugs.winehq.org/attachment.cgi?id=68254
terminal output
While bug 49532 was fixed for dotnet40, dotnet452 still hangs for me.
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http://bugs.winehq.org/show_bug.cgi?id=34795
Bug #: 34795
Summary: SolidWorks 2010: No correct headers' name for material
databases in manager
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46402
--> http://bugs.winehq.org/attachment.cgi?id=46402
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005 vcrun2008 mfc40 dotnet30
3) install SolidWorks 2010
4) start SolidWorks 2010
5) create new part
6) RMB on material
7) choose "edit material"
8) choose any material and click "apply"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional info:
"sh winetricks msxml6" helps.
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http://bugs.winehq.org/show_bug.cgi?id=34922
Bug #: 34922
Summary: SolidWorks 2014 installer not working
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
log.txt.tar.gz (expanded 347MB!)
http://rapidshare.com/share/413FD513EE7CBC505D77F4D49EB7E85D
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http://bugs.winehq.org/show_bug.cgi?id=35873
Bug ID: 35873
Summary: SolidWorks 2013: INSTALLDIR instead of valid path
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47896
--> http://bugs.winehq.org/attachment.cgi?id=47896
Installation paths dialog
Steps to reproduce:
1) remove ~/.wine
2) cd "swwi/data/"
3) wine setup.exe
4) click "next"
5) click "customize"
6) click "next"
Behaviour:
INSTALLDIR
Expected behaviour:
"C:\Program Files\SolidWorks"
Terminal output:
nothing
Additional info:
If I omit 5th I don't encounter the bug.
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https://bugs.winehq.org/show_bug.cgi?id=52876
Bug ID: 52876
Summary: SolidWorks installer fails to install components with
action INSTALLSTATE_UNKNOWN
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
SolidWorks installer appears to complete successfully, but jumps from appx. 6%
to complete instantly and doesn't install program files.
Running the installer with `WINEDEBUG=+msi` shows that various features are
absent, and INSTALLSTATE_UNKNOWN (-1) is requested, leading to them not being
installed.
```
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2 request
-1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata60_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata70_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
```
The installer is available from here:
https://dl-ak.solidworks.com/nonsecure/sw2020/sw2020_sp04.0_f/x64/200715.00…
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https://bugs.winehq.org/show_bug.cgi?id=52795
Bug ID: 52795
Summary: Small stack size in PE<>Unix syscall handler causes a
crash in Cyberpunk 2077
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
With recent changes in radv, Cyberpunk 2077 started crashing in recent versions
of Wine (tested it with 7.5 and 7.6).
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6291
See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6218
Some there suggested it could be due to small stack size used in PE<>Unix
syscall handler, which is a problem with Vulkan usage scenarios that require
larger stack.
For instance, Proton tries to work around that issue:
https://github.com/ValveSoftware/wine/blob/0ad7e8878c400ee081de85bb1e21ef63…
It would be good for upstream Wine to address this somehow too, may be
increasing stack size or at last providing some configurable option to do it if
it's not a desirable default.
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http://bugs.winehq.org/show_bug.cgi?id=34235
Bug #: 34235
Summary: SimPark requires 256 bit colors
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Classification: Unclassified
Created attachment 45552
--> http://bugs.winehq.org/attachment.cgi?id=45552
warn+all logfile
The mentioned game wants 256 bit colors and doesn't start. I don't know which
module is to look in so I have chosen "unknown". Attached is a warn+all log as
the default one doesn't output anything (which is somewhere good work!).
The game is a Windows 3.1x game, switching wine's Windows version to 3.1
doesn't help (and I known it won't, just to mention it). :-)
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https://bugs.winehq.org/show_bug.cgi?id=45918
Bug ID: 45918
Summary: Not run Mass Effect 3
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bigkreck(a)gmail.com
Distribution: ---
Created attachment 62443
--> https://bugs.winehq.org/attachment.cgi?id=62443
When you start the game, it gives an error, a dump in the attachment
I con not run Mass Effect 3 - ver. 1.05 in wine 3.17
When you start the game, it gives an error, a dump in the attachment
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https://bugs.winehq.org/show_bug.cgi?id=43030
Bug ID: 43030
Summary: LINE: Window border stays on top of other windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristopher(a)posteo.net
Distribution: ---
Created attachment 58181
--> https://bugs.winehq.org/attachment.cgi?id=58181
Screenshot of the behavior
This is using the windows version of LINE from here:
https://scdn.line-apps.com/client/win/new/LineInst.exe (App homepage:
https://line.me/)
The app seems to have a black border that follows the main window around. You
can see it if you move the window around as the border stays in place, and only
moves after the window finishes moving. This border stays on top of all other
windows.
This behaviour occurs in every window manager or DE that I have tried, so I do
not think it's window manager related.
I'm currently on wine-staging, but this has happened with multiple versions of
wine.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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https://bugs.winehq.org/show_bug.cgi?id=40865
Bug ID: 40865
Summary: Steam needs to be online to update. Please confirm
your network connection and try again.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 54877
--> https://bugs.winehq.org/attachment.cgi?id=54877
WINEDEBUG=+winhttp,+wininit,+winsock,+teh,+sid wine Steam.exe
Steam can not fetch client (http problem ?).
I don't think it is because it can't find my network, I was using mupen64pp.exe
and I successfully joined a friend online to play with him.
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https://bugs.winehq.org/show_bug.cgi?id=47871
Bug ID: 47871
Summary: gameux:gameexplorer crashes randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gameexplorer crashes randomly on Windows 8 and 10:
gameexplorer.c:633: prepared EXE path:
L"C:\\Users\\winetest\\AppData\\Local\\Temp\\wct"
gameux:gameexplorer:0940 done (-1073741819) in 1s
Test failed: crash (c0000005)
Every line with a 'mixed' result is a date when the test crashed:
https://test.winehq.org/data/tests/gameux:gameexplorer.html
Unfortunately there is no backtrace but the last visible trace is in
test_install_uninstall_game() which is the last function to be called. So that
narrows down the range where the test crashes.
The crash happens in both 32 and 64 bit tests on the following configurations:
* cw-rx460-32 *real hardware* machine running Windows 8.1
* w8 and w8adm both Windows 8.1 TestBot VMs, the former running with elevated
privileges and the latter just in an administrator account.
* w1064v1507 a Windows 10 1507 TestBot VM (elevetated privileges).
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http://bugs.winehq.org/show_bug.cgi?id=35294
Bug ID: 35294
Summary: Window borders shown over other windows
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p91paul(a)gmail.com
Classification: Unclassified
Created attachment 47074
--> http://bugs.winehq.org/attachment.cgi?id=47074
Opened Line window on top
Workflow: open a Line (http://line.naver.jp/en/) chat window. (window.png
attachment)
Switch to another window, so that the line window moves back.
Line window borders will remain visible(borders.png attachment: watch were
there was the window in window.png, you will see the borders)
I'm also unable to minimize the window, the button does nothing. The bug is
reproducible with "Allow window manager to manage the windows" checked; if I
uncheck it before launching wine, simply Line window stays over all other
windows (you will stay in the situation of window.png also if you focus another
window).
Running cinnamon on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=52475
Bug ID: 52475
Summary: Shogun Total War 2 crashes on start up. (Main
Application.)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 71762
--> https://bugs.winehq.org/attachment.cgi?id=71762
Backtrace of crash in 32bit native mode.
As of Wine 7.0 The main game application (Shogun2.exe) crashes after selecting
the DirectX version with an illegal instruction exception.
This occurs in a clean prefix regardless of wine running the game in 32bit
native mode or WoW64 mode. The only difference is the offset of the crash.
Which is consistent with each test.
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https://bugs.winehq.org/show_bug.cgi?id=49501
Bug ID: 49501
Summary: Star Citizen: No mic input audio (used for voip)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
Created attachment 67628
--> https://bugs.winehq.org/attachment.cgi?id=67628
Fixes Star Citizen voip naively
Mic input within Star Citizen does not work, despite audio devices being
recognised and audio output working correctly.
I've done some debugging and produced the attached very naive fix - I'm aware
it's Pulse only and it does not actually handle the required mmdevapi flags, it
just doesn't error on seeing them. I'm not a C developer, so unfortunately
writing handling for these flags is well beyond my skills.
The missing flags are described on
https://docs.microsoft.com/en-gb/windows/win32/coreaudio/audclnt-streamflag…
as AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
The whitelist in AudioClient_Initialize for Pulse doesn't acknowledge these
(heck, mmdevapi doesn't have the constants defined) and so when provided them
bails out, this patch just lets the code continue.
The fix has been used by ourselves for a few weeks and by TkG in his wine
builds, and so far we've not seen any side effects, except working mic input in
SC of course.
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https://bugs.winehq.org/show_bug.cgi?id=52729
Bug ID: 52729
Summary: Argentum 20 RPG Launcher has graphical glitches since
7.3
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
It never really rendered properly, but there's been a massive graphic
regression in wine-7.3. See attachments.
Website: https://www.argentum20.com/
Download: https://www.elmesonhostigado.com/foro/instalador/Instalador_AO20.exe
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https://bugs.winehq.org/show_bug.cgi?id=49633
Bug ID: 49633
Summary: StarCitizen launcher crashes on start with a winmm
error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Hello again^^
Commit f02193738c88bea8fefb3f8d2e79c5e9941f6b5a is crashing the StarCitizen
launcher at start.
https://github.com/wine-mirror/wine/commit/f02193738c88bea8fefb3f8d2e79c5e9…
Reverting that commit let the launcher start correctly.
git revert f02193738c88bea8fefb3f8d2e79c5e9941f6b5a
git rebase -i
Thats what i did to revert the commit, but as the commit itself looks fine,
there may be coming invalid data to it.
MSVCRT_size_t ?!
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https://bugs.winehq.org/show_bug.cgi?id=53049
Bug ID: 53049
Summary: Incorrect display of selected buttons in Light theme.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: markets(a)drsky.ru
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 72445
--> https://bugs.winehq.org/attachment.cgi?id=72445
Incorrect display of selected buttons.
In MetaTrader 5 with wine 7.9 and Light theme incorrect display of selected
buttons and buttons under cursor.
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https://bugs.winehq.org/show_bug.cgi?id=52586
Bug ID: 52586
Summary: Printing to cups-pdf crashes Approach
Product: Wine-staging
Version: 7.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71909
--> https://bugs.winehq.org/attachment.cgi?id=71909
Print frame
Hi All,
Fedora 35, x64
wine-7.2-1.fc35.i686 (from the Fedora Repo)
cups-2.3.3op2-13.fc35.x86_64
cups-pdf-3.0.1-14.fc35.x86_64
Smart Suite: N9.8.0208.1300
When attempting to print to CUPS-PDF from Approach (Smart Suite), the print box
frame pops up but does not populate (you see the background behind it) and
Approach crashes. See the attachment.
The symptom is the same using wine-7.2-1.fc35.i686 from the WineHQ repo.
Downgrading to wine-6.16-1.fc35.i686 also from the Fedora repo corrects the
issue.
Please fix as soon as possible.
-T
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https://bugs.winehq.org/show_bug.cgi?id=53066
Bug ID: 53066
Summary: Wireshark shows black rectangle on various places if
light theme is enabled
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 72469
--> https://bugs.winehq.org/attachment.cgi?id=72469
Black rectangle in main window
Wireshark shows black rectangles on various places if light theme is enabled.
Wireshark uses Qt5 and these visual bugs are common for various other
applications that use this library.
These messages appear in the log:
00fc:fixme:uxtheme:GetThemeBackgroundRegion Unknown background type
...
(wireshark:248) 11:07:18.427038 [GUI CRITICAL] -- OpenThemeData() failed for
theme 11 (TASKDIALOG).
(There are also other visual bugs visible: menu item is not highlighted under
mouse cursor and incorrect button rendering.)
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https://bugs.winehq.org/show_bug.cgi?id=52617
Bug ID: 52617
Summary: mame -listxml crashes when invoked from clrmamepro
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belegdol(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71942
--> https://bugs.winehq.org/attachment.cgi?id=71942
backtrace
Hello,
mame-0.241 crashes when used together with clrmamepro. Steps to reproduce:
1. download mame0241b_64bit.exe from https://www.mamedev.org/release.html
2. download clrmamepro 64bit 4.044b from
https://mamedev.emulab.it/clrmamepro/#downloads
3. unpack mame
4. install clrmamepro
5. start clrmamepro
6. go to profiler
7. click on create
8. point the filename to mame.exe
9. click on create profile
10. double click on the added profile
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https://bugs.winehq.org/show_bug.cgi?id=49491
Bug ID: 49491
Summary: Acronis Disk Director 12 does not create
%PROGRAMFILES(x86)% corresponding folder
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
It creates the file:
~/.wine/drive_c/users/gamin/Desktop/Acronis Disk Director 12.desktop
But the folder specified inside the .desktop file does not exist:
Path=/home/gamin/.wine/dosdevices/c:/Program Files (x86)/Acronis/DiskDirector/
URL: http://download.acronis.com/ADD12_trial_en-US.exe
wine --version
wine-5.11 (Staging)
Log:
00d8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d8:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00d8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00ec:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0108:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
01a8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe2df78
0x105f3c0) returning a dummy value (current locale)
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
0200:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
022c:fixme:service:create_serviceW Don't know how to add a password
0208:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0210:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0244:fixme:wintrust:CryptCATAdminAddCatalog NULL basename not handled
00d8:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\users\\dalvik\\Temp\\tmpf124.tmp<=>S-1-5-21-0-0-0-1000<=>{FE6AA38C-8A06-41FB-B94C-5431743BB0BF}]_USRCUSTACT_MsiFltSrvInstall64_fltsrv_component"
returned 1603
00d8:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1603
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe336c8
0x105f3c0) returning a dummy value (current locale)
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f2060,(nil)):
stub
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=51976
Bug ID: 51976
Summary: The Elder Scrolls Online crashes at startup since it
auto-updated to v7.2.5 on Nov 1 2021
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 70965
--> https://bugs.winehq.org/attachment.cgi?id=70965
default terminal output (wine 6.20)
Hello,
After upgrading the game The Elder Scrolls Online to v7.2.5 (Deadlands & Update
32) on Nov 1, I can no longer start the application.
I was using Wine 6.17 at the time (had no issue with it before the game update)
and upgraded to 6.19, then 6.20, and got the same result.
The launcher works fine, but as soon as I click the PLAY button, a wine debug
dialog pops-up about a crash in the game client (eso64.exe - this is a 64bit
app).
The patch notes of the game speaks of changes in Nvidia DLSS & DLAA and
Multithreaded Rendering, but a +relay log shows that the crash occurs right
after a call to BluetoothFindFirstRadio(), in the same thread. I don't recall
seeing that function before so that may be an unmentioned change to the
application, or it may have nothing to do with the crash; I don't know (yet).
https://forums.elderscrollsonline.com/en/discussion/590109/pc-mac-patch-not…
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=50227
Bug ID: 50227
Summary: Logos 8 indexer crashes
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galanlama(a)gmail.com
Distribution: ---
Created attachment 68735
--> https://bugs.winehq.org/attachment.cgi?id=68735
Backtrace produced by the wine debugger.
After opening Logos, indexer crashes after a few seconds. Same result by
running indexer.exe directly.
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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https://bugs.winehq.org/show_bug.cgi?id=52919
Bug ID: 52919
Summary: Resident Evil 5 DVD shows
E_INVALIDARG:XLiveInitialize(&xii)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 72299
--> https://bugs.winehq.org/attachment.cgi?id=72299
RE5-D3D
Resident Evil 5 DVD shows E_INVALIDARG:XLiveInitialize(&xii) when i launch the
game.
This was tested with wine-7.7 in a clean wine prefix. I'll attach +d3d log.
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https://bugs.winehq.org/show_bug.cgi?id=43347
Bug ID: 43347
Summary: valgrind shows an unintialized read in
dlls/iphlpapi/tests/iphlpapi.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M iphlpapi.dll -p
iphlpapi_test.exe.so iphlpapi && touch iphlpapi.ok
==10952== Syscall param ioctl(SIOCGIFINDEX) points to uninitialised byte(s)
==10952== at 0x4338F79: ioctl (syscall-template.S:84)
==10952== by 0x435916D: if_nametoindex (if_index.c:47)
==10952== by 0x4B25E43: getInterfaceIndexByName (ifenum.c:143)
==10952== by 0x4B2EC7E: IPHLP_if_nametoindex (iphlpapi_main.c:3233)
==10952== by 0x488198E: test_interface_identifier_conversion
(iphlpapi.c:1958)
==10952== by 0x48831AB: func_iphlpapi (iphlpapi.c:2230)
==10952== by 0x4884014: run_test (test.h:603)
==10952== by 0x4884465: main (test.h:687)
==10952== Address 0x4b0f8c0 is on thread 1's stack
==10952== in frame #1, created by if_nametoindex (if_index.c:35)
==10952== Uninitialised value was created by a stack allocation
==10952== at 0x4359141: if_nametoindex (if_index.c:41)
==10952==
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https://bugs.winehq.org/show_bug.cgi?id=44337
Bug ID: 44337
Summary: d3d9/tests/device.ok fails on Nvidia (Nouveau drivers)
in test_occlusion_query()
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
with the following lines:
device.c:5915: Test failed: Got unexpected hr 0x1.
device.c:5919: Test failed: Got unexpected hr 0x1.
device.c:5920: Test failed: Got unexpected query result 0xffffffffffffffff.
It would be nice to fix this as this is currently the only D3D test failure on
the cw2 test machine.
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https://bugs.winehq.org/show_bug.cgi?id=48820
Bug ID: 48820
Summary: user32:win "unexpected 0x7fff message" Japanese
Windows 10 failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The TestBot's w1064v1809-zh_CN configuration runs the tests on Windows 10 1809
in a Chinese locale. This test configuration gets unique failures in
user32:win:
win.c:3852: Test failed: hwnd 007404D2 message 7fff
win.c:3858: Test failed: message 7fff available
win.c:3931: Test failed: hwnd 007404D2/0054050A message 7fff
win.c:3934: Test failed: hwnd 007404D2/0054050A message 7fff
Note how these messages are very similar to the IME messages in bug 48819.
However 0x7fff is a totally unknown message: all I can say about it is that
it's WM_APP-1. So maybe it's another IME system. Maybe not?
See: https://test.winehq.org/data/tests/user32:win.html
However note that quite often WineTest fails to submit its results to
test.winehq.org, typically because it times out. So you can more easily find
the latest failure by looking for the "32 bit WineTest: base VMs" jobs on the
TestBot.
Finally, three of these messages include the window handles which means they
are "always new". Because of this the TestBot will mistakenly attribute the
failure to any user32 patch submitted to wine-devel, which should cause them to
be rejected. So I bumped the priority on this bug.
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http://bugs.winehq.org/show_bug.cgi?id=35765
Bug ID: 35765
Summary: gdi32:font / richedit:editor / msvcrt:locale /
msvcrt:string fails on newtb-w7u
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
CC: fgouget(a)codeweavers.com
http://test.winehq.org/data/770213e16c6918728f69ea33545fafabd59dbc8e/win7_n…
It seems these tests are all related to locales, and they fail much more on
this machine than other machine.
SystemDefaultLCID 411
UserDefaultLCID 409
ThreadLocale 411
UserDefaultUILanguage 411
ThreadUILanguage 411
It doesn't happen frequently that we have a vm with different UserDefaultLCID
and SystemDefaultLCID. I'm not very sure if we want to support such a case, it
maybe useful in real world for some body. (I personally don't care too much
lol)
François, is there any chance to try:
1. set all LCIDs to 0x409 (Simplified Chinese)
2. set all LCIDs to 0x411 (Japanese)
Then reboot the vm, then resubmit the tests, to see if there is any
improvement?
Thanks for your great work! Everyone wants your patch/work :)
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http://bugs.winehq.org/show_bug.cgi?id=32083
Bug #: 32083
Summary: Diablo III: Missing logo on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On starting Diablo III the logo before the game starts is transparent. If I'm
going with the mouse over it the cursor will be hidden.
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http://bugs.winehq.org/show_bug.cgi?id=35213
Bug ID: 35213
Summary: Kane & Lynch: Dead Men demo needs native d3dx9_31
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.gamefront.com/files/9394790/Kane___Lynch__D
ead_Men_Demo
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First d3dx9_36 should be installed. Demo crashes with
fixme:d3dx:D3DXCreateEffectEx (0x20f000, 0x1e71cb58, 45008, (nil), (nil),
(nil), 0x10900, 0x1685a8, 0x1a99cf4, 0x1a99cec): semi-stub
after the same issue as for bug 35137, but this time should be d3dx9_31.
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https://bugs.winehq.org/show_bug.cgi?id=51158
Bug ID: 51158
Summary: advapi32:lsa fails in French on Windows 2004
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
advapi32:lsa fails in French on Windows 2004 because the name of the 'Everyone'
group does not seem to be translated anymore:
lsa.c:407: Test failed: expected L"Tout le monde", got L"Everyone"
That's a bit surprising. Maybe the Windows translation was slightly out of
date?
* This should be checked on Windows 2009 but we don't have a test configuration
for it.
* The test also has a translation for German but we don't have a test
configuration for German. There should really be one so we can validate the
test.
Once the results for German and Windows 2009 are known the test can be updated.
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https://bugs.winehq.org/show_bug.cgi?id=48108
Bug ID: 48108
Summary: kernel32:comm - QEmu's serial baud rate emulation is
broken
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:comm got a failure when running on Wine on the TestBot VM:
comm.c:932: Test failed: OutQueue should not be empty
This happens in test_waittxempty():
// Open the serial device
hcom = test_OpenComm(TRUE);
// Here it is already set to 150 bps because that's how a
// previous test left it
...
// Write 17 bytes in overlaped mode.
// At 150 bauds this should take at least 900 ms
res = WriteFile(hcom, tbuf, sizeof(tbuf), &bytes, &ovl_write);
// Leaving us plenty of time to get to
ClearCommError(hcom, &errors, &stat);
...
// And here we expect the serial device to still have data to send.
// But because QEmu sends the data at > 400 kbps this often fails
ok(stat.cbOutQue != 0, "OutQueue should not be empty\n");
That QEmu does not enforce the set baud rate can also be verified from the
command line:
# stty -F /dev/ttyS0
speed 9600 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.224432 s, 44.6 kB/s
# stty -F /dev/ttyS0 300
# stty -F /dev/ttyS0
speed 300 baud; line = 0;
-brkint -imaxbel
# dd if=/dev/zero of=/dev/ttyS0 bs=1 count=10000
10000+0 records in
10000+0 records out
10000 bytes (10 kB, 9.8 KiB) copied, 0.679127 s, 14.7 kB/s
Back to the kernel32:comm failure:
* It did not happen for a long time and started happening on the debian10 VM on
2019-10-03. That corresponds to the time I added the winetest user to the
dialout group, thus giving it access to /dev/ttyS0.
* The same issue happens in the Windows VMs, but the ok() call has a broken()
clause which hides the issue there.
So:
1. The bug needs to be reported to QEmu.
2. See why speeds below 9600 bps are not allowed.
3. We may want a better check for this issue: directly check that the baud rate
is respected. This would allow us to skip tests that depend on the baud rate
and ditch the broken() clause.
4. If the above does not work out the serial device should be removed from the
Wine QEmu VMs.
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https://bugs.winehq.org/show_bug.cgi?id=52804
Bug ID: 52804
Summary: Crash when save settings in KaiNote
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matiasmoviegg(a)gmail.com
Distribution: ---
Created attachment 72181
--> https://bugs.winehq.org/attachment.cgi?id=72181
backtrace
Problem with KaiNote
Link for stable https://github.com/bjakja/Kainote/releases
Link for Beta (log from this version)
https://drive.google.com/uc?id=1ECqsrLo5d1jPoz-FKvJrS0279YeTKrmS&export=dow…
Go to File->Settings
Click OK
Click on random place in program
Program Crash
Testing on virtual machine with Xubuntu 21.10 (adding
"LIBGL_ALWAYS_SOFTWARE=1") and Laptop (i5-2520m) with Linux Mint 20.3
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https://bugs.winehq.org/show_bug.cgi?id=53001
Bug ID: 53001
Summary: Regression: Endless WAV crashes when moving file list
sub-window
Product: Wine-staging
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
STEPS TO REPRODUCE:
1. Download and extract Endless WAV (version 1.7.8b15 as of this writing):
https://www.bjoernbojahr.de/endlesswav.html
2. Run the extracted "EndlWav.exe" executable.
3. Once the application has launched, drag the bottom window titled "File List"
using its header bar.
RESULT: Endless WAV crashes with the following terminal output:
---
\Endless WAV\EndlWav.exe: dlls/ntdll/unix/thread.c:1737:
ntdll_set_exception_jmp_buf: Assertion `!jmp ||
!ntdll_get_thread_data()->jmp_buf' failed.
wine: Assertion failed at address F7F21549 (thread 0100), starting debugger...
\Endless WAV\EndlWav.exe: dlls/ntdll/unix/thread.c:1737:
ntdll_set_exception_jmp_buf: Assertion `!jmp ||
!ntdll_get_thread_data()->jmp_buf' failed.
0100:err:seh:NtRaiseException Unhandled exception code 80000101 flags 1 addr
0xf7f21549
---
ADDITIONAL INFO:
* The crash happens with wine-staging, but not the same version of wine-devel.
* This crash was introduced in a recent version of wine-staging. At least a
month or two ago with an earlier version of wine-staging, I was not getting
this crash.
* I can reproduce the bug in VirtualBox and with a clean .wine profile.
* Possibly related to bug #52853.
* The crash does not happen if using the OS window manager's shortcut key to
drag the window from anywhere (e.g., left Alt or left Super key).
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https://bugs.winehq.org/show_bug.cgi?id=37557
Bug ID: 37557
Summary: SketchUp 2015 doesn't start
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gilson.oliveira.junior(a)gmail.com
Distribution: ---
Hi All,
I've installed the last version of SketchUp in Wine 1.7.30 in my Ubuntu and
when I double click the application, the mouse changes the cursor to "working"
and then it's set again as normal cursor and Nothing Happens.
Via command I get the message below:
wine "C:\Program Files (x86)\SketchUp\SketchUp 2015\SketchUp.exe"
err:module:import_dll Library mfc100u.dll (which is needed by L"C:\\Program
Files (x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe" failed, status c0000135
Does anybody knows what I can do? I'm a beginner user of Wine and Ubuntu.
Thanks in advanced for your help.
Regards,
Gilson
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https://bugs.winehq.org/show_bug.cgi?id=51720
Bug ID: 51720
Summary: ntdll-ForceBotoomUpAlloc - StarCitizen crashing on
start
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
SC works on wine-vanilla.
It used to work on wine-staging better, due to the benefits of some patches.
Since a couple weeks, SC on wine-staging crashed when pressing play in the
launcher.
Netho from #LUG found the staging patch ntdll-ForceBottomUpAlloc the source of
the crashes.
Removing that patch and its dependencies made the game load and work again.
--all -W ntdll-ForceBottomUpAlloc -W ntdll-WRITECOPY -W ntdll-Builtin_Prot
Problem is, the game performance is reduced by 50%, when removing that patch.
Removing all ntdll* patches from the staging patchset made the game work fine
again, no issues there, but we miss all the tweaks for ntdll from the staging
patches.
No idea, whats wrong with ntdll-ForceBottomUpAlloc .
Netho futher found /0003-ntdll-Force-virtual-memory-allocation-order.patch is
the patch that causes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43557
Bug ID: 43557
Summary: Ukrainian I/i letter support for OEM console
applications using cp866.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: Other
Created attachment 58962
--> https://bugs.winehq.org/attachment.cgi?id=58962
patch for c_866.c adding ukrainian I/i support
Ukrainian I/i letter support for OEM console applications using cp866.
There is well-known Windows problem with Ukrainian letters 'I' and 'i'. They
are displayed as question mark ('?') in console applications. But the most
annoying thing is that these files cannot be copied with console File Managers,
like Far. Proposed patch fixes it.
OEM cp966 characters 0xf6 (I ukr) and 0xf7 (i ukr) should be mapped to unicode
0x0406 and 0x0456
Since Wine uses statically compited NLS translation, it is not possible to just
fix NLS file like under Windows (http://alter.org.ua/en/soft/win/cp866u/)
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https://bugs.winehq.org/show_bug.cgi?id=47582
Bug ID: 47582
Summary: World of Tanks -> open field post get a Unhandled
exception
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 64987
--> https://bugs.winehq.org/attachment.cgi?id=64987
Unhandled exception: unimplemented function urlmon.dll.414 called in 32-bit
code
if I open the filed post in WoT a Unhandled exception occurs.
WoT continues, but no "Field Post" is displayed.
WoT Version v.1.5.1.3
OS: openSUSE Tumbleweed VERSION="20190730"
@pax> rpm -qa '*wine*'
wine-gecko-2.47-56.13.noarch
wine-32bit-4.12.1-658.13.x86_64
winetricks-20190615-1.1.x86_64
wine-4.12.1-658.13.x86_64
wine-mono-4.9.0-8.1.noarch
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