https://bugs.winehq.org/show_bug.cgi?id=38594
Bug ID: 38594
Summary: dbghelp_msc:pe_load_debug_directory Got a page fault
while loading symbols (Visual C++ 2013 .pdb's)
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51493
--> https://bugs.winehq.org/attachment.cgi?id=51493
terminal output in wine-1.7.43
Now that we have pdb's for wine_gecko (see bug 36941), I tried running valgrind
with gecko 2.36. The atl100/tests/atl.c test shows a lot of issues with unknown
symbols, eventually getting a page fault, e.g.,:
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf S-Udt NullptrT: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 114c
fixme:dbghelp_msc:codeview_add_type_enum_field_list Unsupported type 1404 in
ENUM field list
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 8009
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 800a
...
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
full output attached
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https://bugs.winehq.org/show_bug.cgi?id=50573
Bug ID: 50573
Summary: division by zero in wineconsole when hovering mouse
over
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 69247
--> https://bugs.winehq.org/attachment.cgi?id=69247
Demo application to reproduce the issue
This bug can be reproduced with the same application provided in bug 49780,
which I am attaching again to this issue.
When launching the application, you will not see anything because wineconsole
does not support VT sequences (see bug 49780). However, when hovering the mouse
over wineconsole, it will crash because of a division by zero.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=48197
Bug ID: 48197
Summary: Autonauts in steam under wine has a memory leak.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eeknaak(a)gmail.com
Distribution: ---
Created attachment 65834
--> https://bugs.winehq.org/attachment.cgi?id=65834
Hard_info report
Running Autonauts.exe under wine 4.20 has a constant memory leak. Running it
native on windows doesn't have a leak.
https://github.com/EricKnaak/computerfacts/blob/master/pc%20specs
OS: Ubuntu 18.04
wine: 4.20
steam for linux: Built: Nov 20 2019, at 01:49:33
Autonauts.exe won't run in valgrind due to lack of support of IRET/IRETD —
Interrupt Return.
I learned about Valgrind and how to compile again. I don't see anything I can
do to gather any more info on this problem.
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https://bugs.winehq.org/show_bug.cgi?id=47277
Bug ID: 47277
Summary: dotnet applications seems to repeatedly call
URL_ParseUrl and fail
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
Basically the symptom is exactly as what is described here:
https://forum.winehq.org/viewtopic.php?f=8&t=30819
Setup:
A clean wine64 prefix, with dotnet 4.6.2 installed via winetricks.
The problem:
When running dotnet applications, wine prints "fixme:shell:URL_ParseUrl failed
to parse L"<some string>"" non-stop, and the application doesn't work.
And this only happens when windows version is set to "Windows 7" and up
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https://bugs.winehq.org/show_bug.cgi?id=44926
Bug ID: 44926
Summary: Olive tree BibleStudySetup_6.1.1.exe
fails:ITERATE_Actions Execution halted, action
L"WixCreateInternetShortcuts" returned 1603
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
To see this first work around bug 44135
then:
0039:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
0039:err:msi:ITERATE_Actions Execution halted, action
L"WixCreateInternetShortcuts" returned 1603
0039:err:msi:execute_script Execution of script 2 halted; action
L"[C:\\users\\louis\\Start Menu\\Programs\\Olive Tree Bible Software\\Bible
Study 6 online
support.url\0080http://help.olivetree.com/\00801\0080\00800<=>S-1-5-21-0-0-0-1000<=>{85E9410C-03A6-4396-9688-91981F445D1B}]WixRollbackInternetShortcuts"
returned 1603
sha1sum ~/Downloads/BibleStudySetup_6.1.1.exe
e55cd3df7b44bab85fdcb6785c32aa73988e338b
/home/louis/Downloads/BibleStudySetup_6.1.1.exe
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http://bugs.winehq.org/show_bug.cgi?id=11846
Summary: tablet pressure sensitivity not working in Sai and many
other key graphic applications
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blurymind(a)gmail.com
tablet pressure sensitivity still not working on crucial graphic software that
is made to be used with tablets.
I am not sure if thats due wintab32,because im not a developer.
Applications like SAI that are wonderfully small ,full featured and even better
than photoshop for CG coloring (better brushes,other key features) work almost
perfectly fine on wine, but their practically useless when tablet pressure
doesnt work..
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11044
another application that is a freeware and a fine substitute for painter is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7425&iTestingI…
tablet pressure works on photoshop and artrage,but not on many other key
applications in the graphic world that crucially depend on it. This feature is
very important,since there are absolutely no alternatives to these applications
on linux (if you study their key features you'll see there arent any on windows
too at the moment,especially Sai). The applications work almost perfectly on
wine,but that lack of this feature stops people from taking advantage of that.
Another application is Open Canvas...
But especially Sai- If there is any hack or workaround to get pressure
sensitivity working on sai, even a patch..i would gladly test it and report any
progress on Sai on wine.
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https://bugs.winehq.org/show_bug.cgi?id=49700
Bug ID: 49700
Summary: Apps crash on discrete NVIDIA card with X error
BadMatch: NV-GLX when emulated virtual desktop is
enabled
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rockorequin(a)hotmail.com
Distribution: ---
I'm running Ubuntu 20.04, wine-devel 5.14, nvidia 450.57-0ubuntu0~0.20.04.2 on
an Optimus system with prime-select set to on-demand. I'm also running
dxvk-1.7.1 because the games I've tried crash without it.
With a clean wine prefix except for the graphics set to emulate a virtual
desktop of 1920x1080, running a game with the command
"__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia wine <exe file">
fails with an error like this:
Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 334
Current serial number in output stream: 335
With a clean wine prefix (ie no virtual emulated desktop), the games run
without issue, and in wine 5.0.1 they run with and without an emulated desktop.
Both dx9 and dx11 games crash - I don't think DirectX is relevant here because
the crash is when the game first tries to create a 3d window.
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https://bugs.winehq.org/show_bug.cgi?id=49928
Bug ID: 49928
Summary: Crazy Taxi Control is not working
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Crazy Taxi controller does not work. Tested in a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=52257
Bug ID: 52257
Summary: MotoGP 2 launcher 'Configure controller' menu doesn't
remember changes to key mappings
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Distribution: Debian
Created attachment 71387
--> https://bugs.winehq.org/attachment.cgi?id=71387
Log of changing keymappings with a fresh wineprefix
Hello Wine dev team,
I tried launching MotoGP 2 (verified that the demo also has this issue) and
found out that
- after the game is installed and
- started via launcher.exe and
- the launcher appears and
- clicking the "Configure controllers" button and
- changing a key mapping, byselect a key listed in the right panel, then double
click a function in the left panel and
- closing the controller menu by clicking on OK and
- reopening the controller menu (like in one of the previous steps), then the
previously changed mapping is not present anymore (like no change to the key
has been made)
I expect that changed key mappings are persistent after setting it up and
confirming the controller configuration menu and after closing and starting the
game.
Important note: When having an empty wineprefix (deleted wineprefix folder) the
first change of a key map is persistent, even when closing the game. The
changes made after that change will not be persistent.
This was tested with the key "Escape" and it was set To "Accelerate" for
testing purposes.
This works on a recent Windows 10 (when using Microsoft DirectInput Mapper).
See the following comment: https://bugs.winehq.org/show_bug.cgi?id=52198#c14
why MS DirectInput Mapper is not used here.
I was able to log messages from wine and added them as attachment.
The demo version can be found at:
https://www.fileplanet.com/archive/p-18296/MotoGP-2-PC-Demo
Wine AppDB entry for MotoGp 2:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=3660
Fixing this might be too much work: See comment 14:
https://bugs.winehq.org/show_bug.cgi?id=52198#c14
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https://bugs.winehq.org/show_bug.cgi?id=53291
Bug ID: 53291
Summary: RIDE: Game config tool needs mfc120u.dll
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
043c:err:module:import_dll Library mfc120u.dll (which is needed by
L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\RIDE -
Game\\ConfigDialogX64.dll") not found
wine-7.11-188-g29dd8444397
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https://bugs.winehq.org/show_bug.cgi?id=48551
Bug ID: 48551
Summary: Resident Evil 2 Remake crashes after first cut scene.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 66363
--> https://bugs.winehq.org/attachment.cgi?id=66363
Output log
Steam version of Resident Evil 2 Remake crashes after first cut scene. Tested
with DXVK 1.5.3 because without it game does not start. At Valve Proton based
on wine-4.11 there is no this error.
Output log - at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51226
Bug ID: 51226
Summary: Catherine Classic (steam 893180) crashes on intro
videos
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 626438a6be2df298c527870c8df9e6deb2f1c0fc
Distribution: ---
It's been reported that the game is crashes now after:
>From 626438a6be2df298c527870c8df9e6deb2f1c0fc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri, 28 May 2021 15:43:07 +0300
Subject: [PATCH] evr/mixer: Test format only when setting output type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/evr/mixer.c | 10 ++++++++--
dlls/evr/tests/evr.c | 42 +++++++++++++++++++++++++++++++++++++++++-
2 files changed, 49 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=45011
Bug ID: 45011
Summary: Diablo II shareware dont start on Androidx86 unhandled
exception - uknonw exception 8000101
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Diablo II shareware dont start on Androidx86 unhandled exception - uknonw
exception 8000101
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https://bugs.winehq.org/show_bug.cgi?id=44342
Bug ID: 44342
Summary: Magic: The Gathering Online crashes inside WMP
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60222
--> https://bugs.winehq.org/attachment.cgi?id=60222
backtrace
Crashes when you install wmp10 (otherwise game has no sound whatsoever)
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=45086
Bug ID: 45086
Summary: winegstreamer deadlocks
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 61244
--> https://bugs.winehq.org/attachment.cgi?id=61244
bt all
0130:err:ntdll:RtlpWaitForCriticalSection section 0xb55c050
"../../../../wine/dlls/quartz/dsoundrender.c: DSoundRenderImpl.csFilter" wait
timed out in thread 0130, blocked by 01d7, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46511
Bug ID: 46511
Summary: Magic: The Gathering Online crashes in gstreamer at
startup
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Happens only at startup. Happens ~50% (anecodtally) times
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https://bugs.winehq.org/show_bug.cgi?id=36116
Bug ID: 36116
Summary: msi/action possible leak in
test_create_remove_shortcut
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20424== 48 bytes in 1 blocks are possibly lost in loss record 485 of 1,049
==20424== at 0x7BC4C735: notify_alloc (heap.c:255)
==20424== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20424== by 0x5069418: msi_alloc (msipriv.h:1188)
==20424== by 0x506AE0C: get_table (table.c:601)
==20424== by 0x506F48C: TABLE_CreateView (table.c:2161)
==20424== by 0x5075B7D: WHERE_CreateView (where.c:1242)
==20424== by 0x50797E1: sql_parse (sql.y:494)
==20424== by 0x507A959: MSI_ParseSQL (sql.y:1002)
==20424== by 0x5044749: MSI_DatabaseOpenViewW (msiquery.c:132)
==20424== by 0x4FEC6FC: load_all_files (action.c:1300)
==20424== by 0x4FED0F6: ACTION_CostInitialize (action.c:1544)
==20424== by 0x4FFDEFD: ACTION_HandleStandardAction (action.c:7619)
==20424== by 0x4FFE0F1: ACTION_PerformAction (action.c:7648)
==20424== by 0x4FEA821: ITERATE_Actions (action.c:507)
==20424== by 0x50448B6: MSI_IterateRecords (msiquery.c:188)
==20424== by 0x4FEABBF: ACTION_ProcessExecSequence (action.c:590)
==20424== by 0x4FFE945: MSI_InstallPackage (action.c:7840)
==20424== by 0x50386E7: MsiInstallProductW (msi.c:251)
==20424== by 0x50385D8: MsiInstallProductA (msi.c:226)
==20424== by 0x4C3C622: test_create_remove_shortcut (action.c:5746)
==20424==
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https://bugs.winehq.org/show_bug.cgi?id=52175
Bug ID: 52175
Summary: advapi32:lsa fails because "Everyone" is not
translated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
advapi32:lsa fails in French and German in Wine:
lsa.c:407: Test failed: expected L"Tout le monde", got L"Everyone"
and
lsa.c:405: Test failed: expected L"Jeder", got L"Everyone"
https://test.winehq.org/data/patterns.html#advapi32:lsa
The reason is that Wine does not translate the "Everyone" group name.
Note that the French failure may be masked by another Wine bug: the string
returned by GetSystemPreferredUILanguages() is in lowercase instead of being in
uppercase like on Windows. This causes the advapi32:lsa to skip the translation
check when running in French in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=36094
Bug ID: 36094
Summary: advapi32/security test uses an unitialized variable in
test_CreateDirectoryA
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7325== Syscall param writev(vector[...]) points to uninitialised byte(s)
==7325== at 0x4E9528CC: writev (in /usr/lib/libc-2.18.so)
==7325== by 0x7BC7FDBF: send_request (server.c:213)
==7325== by 0x7BC7FF51: wine_server_call (server.c:294)
==7325== by 0x7BC44D67: FILE_CreateFile (file.c:185)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Address 0x472dcf8 is 88 bytes inside a block of size 120 alloc'd
==7325== at 0x7BC4C735: notify_alloc (heap.c:255)
==7325== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==7325== by 0x7BC884F6: NTDLL_create_struct_sd (sync.c:118)
==7325== by 0x7BC44C62: FILE_CreateFile (file.c:167)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Uninitialised value was created by a client request
==7325== at 0x7BC4C52C: mark_block_uninitialized (heap.c:209)
==7325== by 0x7BC4C697: initialize_block (heap.c:240)
==7325== by 0x7BC50FA3: RtlAllocateHeap (heap.c:1717)
==7325== by 0x497D2A5: test_CreateDirectoryA (security.c:3067)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325==
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https://bugs.winehq.org/show_bug.cgi?id=42462
Bug ID: 42462
Summary: Severe hang in several places in FFXIV
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spryor(a)redhat.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After playing FFXIV for a certain amount of time, or in certain locations (I
haven't noticed a common shader that seems to trigger this) the game will
experience a severe hang. When running perf top to examine what's going on,
this line stands out:
Overhead Shared Object Symbol
9.22% wined3d-csmt.dll.so [.] 0x0000000000048362
It seems to vary from around 7-15% when not experiencing the issue, to around
50%. The jump in overhead accompanies an almost total lockup of the desktop, if
the game manages to recover, it usually accompanies graphical glitches not
present before the lockup, and will usually crash not too long after recovery
if gameplay proceeds (which I would hazard a guess is due to framebuffer
corruption)
Variant: Fedora 25, fully updated as of 2/16/2017
Desktop: KDE
Processor: i7-7700k
GPU: Nvidia GTX 1080 (with proprietary driver 378.13)
WINE: wine-2.1-1.fc25.x86_64 (current from the fedora repos as of 2/16/2017)
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https://bugs.winehq.org/show_bug.cgi?id=47394
Bug ID: 47394
Summary: Valgrind reports Invalid read of size 4 one frame
below call_dll_entry_point
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64741
--> https://bugs.winehq.org/attachment.cgi?id=64741
Output of valgrind --trace-children=yes wine main.exe
Steps to reproduce:
* Build wine-4.10 for 32 bits.
* Using i686-w64-mingw32-gcc, compile 'int main() { return 0; }'
* Disable the wine preloader (chmod -x wine-preloader)
* Run with valgrind
Valgrind reports an invalid read of size 4 one frame below call_dll_entry_point
while loading rpcrt4.dll. Prior to this it (at least, a wine process with the
same process id) successfully loads ntdll.dll, KERNEL32.dll, advapi32.dll,
msvcrt.dll calling call_dll_entry_point without any issues, as confirmed by
inserting the line
FIXME("Loading %s %i %p\n", debugstr_w(wm->ldr.BaseDllName.Buffer), getpid(),
(void*)entry);
above
retv = call_dll_entry_point( entry, module, reason, lpReserved );
inside of MODULE_InitDLL.
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https://bugs.winehq.org/show_bug.cgi?id=52384
Bug ID: 52384
Summary: Wine is crashing when opened
Product: Wine
Version: 7.0-rc5
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphaelsebastiaovenegaribeiro(a)gmail.com
The Android version of Wine is for an older version of Android, so it crashes
on current versions of Android, can you fix this?
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